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Siralim 3 => Suggestions => Topic started by: Raikomaru on May 23, 2018, 10:42:26 AM

Title: Raiko's Renewed Idea Repository!
Post by: Raikomaru on May 23, 2018, 10:42:26 AM
Putting it here instead. Just in case I get inspired to add more to this thread, and make it easier for the devs to find. I'll start off by copy-pasting everything from the OLD thread to here, disclaimer included. Starting with the Retro Banshee-inspired Songstress, a breed of casters who can steal stats from enemies and distribute them among the party in a pinch.


Monster Class: Songstress
Element: Sorcery(could also be Death)
Role: Supporting Caster(good INT, good Mana, okay SPD, decent-ish everything else)

Base Monster: Forlorn Songstress
Trait: Song of Tragedy(Morose Music Box)
Effect: When attacking, this monster takes one of the target's buffs at random and gives it to the party.

Added Monster: Chained Songstress
Trait: Song of Bondage(Yearning Music Box)
Effect: When attacking, this monster takes 10% of the target's SPD and gives it to the party.

Added Monster: Reverent Songstress
Trait: Song of Worship(Awestruck Music Box)
Effect: When attacking, this monster takes 10% of the target's ATK and gives it to the party.

Added Monster: Fomenting Songstress
Trait: Song of Conflict(Driven Music Box)
Effect: When attacking, this monster takes 10% of the target's DEF and gives it to the party.

Added Monster: Delirious Songstress
Trait: Song of Madness(Discordant Music Box)
Effect: When attacking, this monster takes 10% of the target's INT and gives it to the party.

Added Monster: Rapturous Songstress
Trait: Song of Euphoria(Off-key Music Box)
Effect: When attacking, this monster takes 10% of the target's mana, calculated by their maximum mana, and gives it to the party.

Itherian Monster: Songstress Sovereign
Trait: Song of Domination(Itherian Music Box)
Effect: When attacking, this monster takes one of its own debuffs at random and gives it to the enemy party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And as a future edit, for all those new to this thread: a ways in, I've decided to diversify and also create Unaligned Realms...basically, realms that don't have a God watching over them. I'll be adding these to EVERY monster-only post I've made so far, including this one. So without further ado...


THE CRYSTAL CASTLE

Floor: Zonte's vaguely-crystalline floors.
Walls: Azural's ice-crystal walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This place is a castle wrought entirely out of crystal, commissioned long ago by a magus with more affluence then common sense, to serve as his bastion, from which he could oversee his experiments. The mage and his fellows are long gone now, but the castle endures, and so do the various monsters and other relics they devised or brought in...

NOTABLE REALM OBJECTS
Diamond: Like the ones in Azural's realm. These big diamonds are a defense mechanism, and produce a battle against a team whose monsters are the same as yours, but their spell-gems and artifacts are vastly diffrent. Triumph in this mirror match to gain a boost in Crystal and an Unaligned token.
Red Crystal: Like the black crystals from Vulcanar's realm. The usual teleporters...except here, you may be attacked by monsters in transit. One fight can happen per crystal. Clear them all for some nice treasure and an Unaligned Token.
Large Crystal Outcropping: Like the ones from Lister's realm. You can gather them for a decent boost in Crystal, or fight monsters trying to harvest said crystal for a LARGE boost in Crystal.
Small Crystal Spikes: Like the ones from Azural's realm, and are little more then Crystal nodes.
Bookcase: Like the ones from Zonte's realm. They either hold nothing, yield a breeding recipe/knowledge page, or lead to a fight with a team of Grimoires that, when cleared, provide an Unaligned Token.
Experiment Table: Same as the ones in Zonte's realm, with the same ingredients.
Crate: Like the ones in Tartarith's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on May 23, 2018, 10:43:10 AM
...then the Retro Wyvern-inspired Drakes, physical-fighting beatsticks whose attacks do special things when they defeat an enemy.


Monster Class: Drake
Element: Chaos
Role: Mainline DPS(good HP and ATK, okay DEF and SPD, decent-ish everything else)

Base Monster: Thuggish Drake
Trait: Dispersion Breath(Slick Residue)
Effect: If the user kills the target, the monsters next to the target take 100% of the damage the target took.

Added Monster: Furious Drake
Trait: Focussed Breath(Bubbling Residue)
Effect: If the user kills the target, the monster behind the target takes 100% of the damage the target took.

Added Monster: Lugubrious Drake
Trait: Dividing Breath(Greasy Residue)
Effect: If the user kills the target, a monster in diagonal range of the target takes 100% of the damage the target took.

Added Monster: Monstrous Drake
Trait: Expansive Breath(Combusting Residue)
Effect: If the user kills the target, the entire enemy party takes 20% of the damage the target took.

Added Monster: Spiteful Drake
Trait: Oppressive Breath(Shimmering Residue)
Effect: If the user kills the target, other enemies with the same species as the target take 100% of the damage the target took.

Added Monster: Loathsome Drake
Trait: Balefire Breath(Thick Residue)
Effect: If the user kills the target, other enemies with the same Type as the target take 100% of the damage the target took.

Itherian Monster: Mischievous Drake
Trait: Reckless Breath(Itherian Residue)
Effect: If the user kills the target, random members of the enemy party take 100% of the damage the target took.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and another Unaligned Realm!


CUMULO IMPERATOR

Floor: Azural's snowy floor.
Walls: Surathli's clouds, but a little greyer.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is a truly massive cloud formation, capable of blotting out a whole country if ever it got to one, infested with crackling lightning and hail, only made negotiable courtesy of scattered godly power and the presence of a Teleport Shrine. What manner of unusual treasures can be found here...?

NOTABLE REALM OBJECTS
Angel Statue: Like the ones in Surathli's realm. They don't give you realmwide buffs, though...instead, they task you with fighting a team of monsters commonly found in the Azure Dream. Victors are awarded with a Token...Surathli, Azural or Unaligned.
Silver Star: Like the gold stars from Surathli's realm. These don't grant wishes, but are what provides realmwide buffs to your party. Maybe they grant a wish of protection in this dangerous place...?
Spheres: The same thing as the ones from Vertraag's realm.
Black Cloud: Menacing, dark clouds. These can be harvested for a decent amount of Power, or can be surrounded by Storms trying to soak up the lightning, in which case you should bust them good, and gain a LARGE amount of Power in return.
Obelisk: Like the ones from Meraxis' and Surathli's realms. These obelisks are lightning conductors that safeguard travellers from rifts from Surathli's realm. They're usually attacked by monsters, however, who want to knock them down. Send these vandals packing for an Unaligned Token and a nice boost of Power.
Small Cloud: Like the ones in Surathli's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on May 23, 2018, 10:44:04 AM
Then the Kraakens, tough boys who either gain Multistrike, or get benefits when they HAVE Multistrike, to kill the fight.


Monster Class: Kraaken
Element: Nature
Role: Durable DPS(good HP and DEF, okay ATK, decent-ish everything else)

Base Monster: Ikada Kraaken
Trait: Squidlimbs(Pale Tentacle)
Effect: If this monster kills its target, it gains Multistrike.

Added Monster: Killamari Kraaken
Trait: Hostility(Auburn Tentacle)
Effect: If this creature successfully Provokes, it and the monsters next to it gain Multistrike.

Added Monster: Squidite Kraaken
Trait: Group Hug(Grey Tentacle)
Effect: If this creature gains Multistrike through any source, the rest of the party also gets Multistrike.

Added Monster: Arrowhead Kraaken
Trait: Barbed Arrows(Yellow Tentacle)
Effect: If this creature has Multistrike, it deals damage as if it had 100% more ATK.

Added Monster: Phanquid Kraaken
Trait: Trample Tentacle(Pink Tentacle)
Effect: If this creature has Multistrike and kills an opponent, any wasted attacks are directed to a random monster in direct proximity to it. This can only happen once per kill.

Added Monster: Deepdweller Kraaken
Trait: Terror of the Sea(Green Tentacle)
Effect: If this creature has Multistrike, it gains one additional Multistrike attack.

Itherian Monster: Helix Kraaken
Trait: Close Enough(Itherian Tentacle)
Effect: If this creature gains either Multistrike or Multicast, it will also gain the other buff.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and a third Unaligned Realm!


THE HALL OF HEROES

Floor: Tartarith's dark brick floor.
Walls: Gonfurian's brick walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Hall of Heroes is a place where memories of heroic efforts, and the people who committed them, are enshrined and remembered for all time, and where said memories revel and renact their great feats. Many monsters show up here, too, either for their own heroism or simply to challenge those enshrined here, but where heroes and monsters go, so does treasure...

NOTABLE REALM OBJECTS
Heroic Memory: Basically Gonfurian-like knights, except based on the Siralim 2 sprites. They'll issue a challenge to all those they speak to, and defeating their team satisfies them enough to provide an Unaligned Token and whatever else they have on hand at the time.
Reveler: Similar to the above, except based on S2's 'townspeople' NPCs. There's usually a few of these in the realm, aiming to organise a party. Talk to them all to unite their efforts, which yields a VERY nice boost to all resources.
Reflective Pool: Like the blood puddles in Gonfurian's realm, except water-colored, and they serve basically the same purpose. Defeat a team of monsters vaguely similar to a boss fight, minus the special traits that make the bosses so tough, and gaina  Token...Gonfurian, Tartarith or Unaligned.
Suit of Armor: Like the tall suits of armor in Gonfurian's realm. They're essentially a combination of fight triggers and artifact fragments, starting up a fight against a party led by a Construct and, when cleared, yielding an artifact piece. There's usually three of these around, and beating them all nets one a strong artifact.
Chef: Kind of like Bewi, except they're ACTUALLY GOOD at their job. They set up here, and have a menu that changes with every visit. Pick the dish you want to eat, pay the pittance they ask in resources and enjoy the dish's realmwide benefit for THIS realm AND the next one. Potentially great for Charm farming.
Glass Orb: Like the ones in Vulcanar's realm, but white. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on May 23, 2018, 10:44:55 AM
And the Retro Spirit-inspired Wildvanes, who trigger various supportive effects when they Defend.


Monster Class: Wildvane
Element: Life
Role: Supporting Tank(good HP and DEF, okay Mana, decent-ish everything else)

Base Monster: Relief Banner
Trait: Standard of Comfort(Silky Fabric)
Effect: When this creature Defends, one random debuff is removed from your party. This can only happen to one debuff at a time, and if multiple party members have it, it's removed from all of them.

Added Monster: National Flag
Trait: Standard of Pride(Tough Fabric)
Effect: When this creature Defends, the party takes reduced damage as if they were all Defending.

Added Monster: Profaned Scroll
Trait: Standard of Wrath(Stained Fabric)
Effect: When this creature is attacked while Defending, a random creature in your party delivers a counterattack at 70% damage.

Added Monster: Tattered Scrap
Trait: Standard of Pity(Torn Fabric)
Effect: When this creature Defends, other creatures in your party heal 20% of their HP at the end of their turn.

Added Monster: Patchwork Cloth
Trait: Standard of Tricks(Stitched Fabric)
Effect: When this creature Defends, a random ally casts one of their spells, using this creature's Mana to pay the cost.

Added Monster: Sacrificial Rag
Trait: Standard of Mercy(Bloody Fabric)
Effect: If a monster in your party dies while this creature Defends, the monster in question is resurrected with full health and mana, but this monster dies in exchange.

Itherian Monster: False Flag
Trait: Standard of Deceit(Itherian Fabric)
Effect: If this creature is attacked while Defending, there's a 50% chance of another random enemy taking the hit instead.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and here's another Unaligned Realm for you.


THE PARCHED PALACE

Floor: Gonfurian's light brick floor.
Walls: Yseros' sandy canyons.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Long ago, there used to be a grandiose palace here, but a grave incident in the past has worn it away, allowing sand and such to blow in, as well as monsters, who have learned how to operate the palace's ancient defenses. Treasure is to be had, but so is danger...

NOTABLE REALM OBJECTS
Small Ruins: Like the ones in Yseros' realm, but a lot greyer. These ruins have a mystical power about them and confer a realmwide debuff to enemies. Sometimes, though, monsters actively try to bury them, which means you have to defeat them. Doing so yields a realmwide debuff and an Unaligned Token.
Bookshelf and Potion Cabinet: Like the ones from Gonfurian's realm, and they serve the same purpose.
Black Stain: Like the puddles of blood from Gonfurian's realm, except an inky black. Horrible material from the void between dimensions that spawns monsters when travellers draw too close. Defeat the monsters, usually led by a Horror with two buffs, and the liquid dissipates, coughing up a random assortment of resources.
Obelisk: Same type as the ones from Meraxis' and Surathli's realms. Pillars with written records of the original inhabitants, usually in the process of being vandalized or torn down. Take down the vandals and preserve history to gain an Unaligned Token and a treasure chest's worth of loot.
Tiny Temple: Like the ones from Meraxis' realms, and function the same way: they lead to a miniboss area, which is usually led by a Pharaoh.
Small Dustcloud: Like the ones in Surathli's realm, except dust-colored. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on May 23, 2018, 10:46:07 AM
The Retro Aspect-inspired Goliaths too. These are Nature-element brawlers who gain a stacking buff when they're attacked...the more they're attacked, the higher the buff builds up.


Monster Class: Goliath
Element: Nature
Role: Supporting DPS(good ATK and DEF, okay HP, decent-ish everything else)

Base Monster: Burly Goliath
Trait: Sandpaper Skin(Prime Banana)
Effect: This monster returns part of the damage it takes every time this monster is attacked, starting at 35% damage and building up to 100%.

Added Monster: Rugged Goliath
Trait: Brutal Cunning(Golden Banana)
Effect: Gains a stacking crit bonus every time this monster is attacked, starting at 5% and building up to 50%.

Added Monster: Agile Goliath
Trait: Read The Moves(Unripe Banana)
Effect: Gains a stacking SPD bonus every time this monster is attacked, starting at 5% and building up to 30%.

Added Monster: Stoic Goliath
Trait: Rock Solid(Armored Banana)
Effect: Gains a stacking DEF bonus every time this monster is attacked, starting at 5% and building up to 30%.

Added Monster: Sagely Goliath
Trait: Master's Wisdom(Overripe Banana)
Effect: Gains a stacking INT bonus every time this monster is attacked, starting at 5% and building up to 30%.

Added Monster: Macho Goliath
Trait: Hyper Muscle(Speckled Banana)
Effect: Gains a stacking ATK bonus every time this monster is attacked, starting at 5% and building up to 30%.

Itherian Monster: Surreal Goliath
Trait: Complex Feelings(Itherian Banana)
Effect: The rest of the party gains a stacking buff to a random stat when this monster is attacked, starting at 5% and building up to 30%.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and one of them Unaligned Realms!


THE OBSERVATORY

Floor: Zonte's crystalline, tiled floor, given a more stonelike color.
Walls: Vertraag's deep space background.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. At its barest, the Observatory is a place of magic, where one can observe the stars and divine the secrets of space. It used to be a popular spot for man and monster alike, to work together and divine wisdom from the night sky, but over time, the scholars left when the Observatory became suffused with spatial power. Monsters still roam here, but they're not here for intellectual pursuits.

NOTABLE REALM OBJECTS
Scholar: NPC's based on Siralim 2's diffrent types of Wizard sprites. These are scholars who came to study, but have gotten trapped by the monsters. Speaking to them triggers a battle with the monsters that have them trapped. Take out the trash for a few bundles of resources and an Unaligned Token.
Potions and Potion Cabinets: Like the ones from Zonte's realm, these provide realmwide buffs for your monsters.
Books and Bookcases: Same as the ones from Zonte's realm. These contain the notes and star charts of the scholars that studied here, and there's usually a handful scattered across the realm. Collect them all for a treasure chest's worth of loot and a Token...Zonte, Vertraag or Unaligned.
Telescope: Like the ones from Zonte's realm. These are miniboss portals which use graphics from Vertraag's realm, and the monsters leading these are usually Amaranths with an extra trait.
Spheres: Same as the ones from Vertraag's realm, and they do the same thing.
Glass Orb: Like the ones in Vulcanar's realm, but grey. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on May 23, 2018, 10:47:15 AM
As well as the Vileblooms, whose attacks prey on certain status effects.


Monster Class: Vilebloom
Element: Nature
Role: Glass Cannon DPS(good ATK, SPD and Mana, decent-ish everything else).

Base Monster: Rogue Bordeaux
Trait: Bully(Wine-colored Petal)
Effect: When this monster attacks an enemy with Scorn, it deals 200% extra damage, and then removes Scorn from the enemy.

Added Monster: Desert Rose
Trait: Sunburn(Sandy Petal)
Effect: When this monster attacks an enemy with Burn, it deals 200% extra damage, and then removes Burn from the enemy.

Added Monster: Bloody Blossom
Trait: Hollow Thorns(Crimson Petal)
Effect: When this monster attacks an enemy with Bleed, it deals 200% extra damage, and then removes Bleed from the enemy.

Added Monster: La Fleccia
Trait: Purple Daze(Thick Petal)
Effect: When this monster attacks an enemy with Poison, it deals 200% extra damage, and then removes Poison from the enemy.

Added Monster: Kiss Of Death
Trait: Viciousness(Purple Petal)
Effect: When this monster attacks an enemy with Weak, it deals 200% extra damage, and then removes Weak from the enemy.

Added Monster: Regal Beauty
Trait: Harsh Scolding(Minty Petal)
Effect: When this monster attacks an enemy with Silence, it deals 200% extra damage, and then removes Berserk from the enemy.

Itherian Monster: Pale Destroyer
Trait: Predation(Itherian Petal)
Effect: When this monster attacks an enemy, it applies a random debuff for each other Vilebloom in the party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and look, it's another Unaligned Realm!


THE CASTLE IN THE SKY

Floor: Gonfurian's two-colored brick floors.
Walls: Surathli's clouds.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is exactly what it says on the tin: it's a castle built upon the clouds, likely with the help of sorcery, and possibly during the Unification war, or another such conflict. It's unknown if people ever lived here, but a lot of monsters sure do seem to live here now, and they guard the Castle's treasures and knowledge well.

NOTABLE REALM OBJECTS
Gold Star: Like the ones from Surathli's realm, but the other way around. These stars wish to return to the sky. Safeguard their ascent from a horde of attacking monsters, and be rewarded with some Essence and an Unaligned Token.
Griffon: NPC Griffons, basically. These are powerful warriors who've come here to rest, but got split up. Talk to them all to unite them, and they can move on, leaving behind a nice treasure chest's worth of loot.
Big Chest: Like the ones from Friden's realm. This chest is locked, and there's a few NPCs who may have the key. The one who has it will initiate a battle...win against his party, grab the key and pop the chest for a ton of loot, including a guaranteed Token...Surathli, Gonfurian or Unaligned.
Swords: Like the ones from Surathli's realm. Blades like this are portals that lead to miniboss areas, usually led by an Angel.
Dark Cloud: Dark clouds filled with lightning. They're basically just Power nodes.
Iron Crate: Like the ones in Vertraag's realm, but white. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on May 23, 2018, 10:48:00 AM
And hey, why not the Burrowbugs as well. THESE are physical attackers whose attacks are empowered by certain stats the enemy has.


Monster Class: Burrowbug
Element: Death
Role: Glass Cannon DPS(Great ATK and SPD, meh everything else)

Base Monster: Burowbug Ambusher
Trait: Flat-footed(Clipped Fang)
Effect: When this creature attacks, it temporarily adds 25% of the target's SPD to its ATK.

Added Monster: Burrowbug Mailbreaker
Trait: Down To Size(Sliced Fang)
Effect: When this creature attacks, it temporarily adds 25% of the target's DEF to its ATK.

Added Monster: Burrowbug Hexecutioner
Trait: Mage Masher(Broken Fang)
Effect: When this creature attacks, it temporarily adds 25% of the target's INT to its ATK.

Added Monster: Burrowbug Ironshears
Trait: Clean Cuts(Blunted Fang)
Effect: When this creature attacks, it temporarily adds 25% of the target's ATK to its ATK.

Added Monster: Burrowbug Meatgrinder
Trait: Tenderize(Cracked Fang)
Effect: When this creature attacks, it temporarily adds 15% of the target's Max HP to its ATK.

Added Monster: Burrowbug Trueblade
Trait: Weight of Experience(Rusted Fang)
Effect: When this creature attacks, it adds 25% of the target's total level to its ATK.

Itherian Monster: Burrowbug Confounder
Trait: Illusion Sword(Itherian Fang)
Effect: All Burrowbugs in the party add 10% extra of the relevant stat to their ATK.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and because it's what I'm doing now, another Unaligned Realm too.


THE MAUSOLEUM

Floor: Regalis' cobblestone floors.
Walls: Erebyss' skeleton walls, darkened a little.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Mausoleum is a grim place where those forgotten dead over the ages seem to end up, to languish in obscurity and rot away until nothing but lifeless bones remain. Not all of the residents here are dead as dirt, however...in fact, a lot of the monsters here are eager to show they've got some fight left in them yet!

NOTABLE REALM OBJECTS
Stationary Monster: NPCs one can talk to. Talking to these monsters triggers a battle with, usually, monsters belonging to the lead monster's monster type. Defeat them for a treasure chest.
Bone Pile: Like the ones from Erebyss' realm. These piles of seemingly-ambulatory bones, posessed by the rage of monsters unwilling to pass gently into the night, are also encounters, but with wildly random monsters based on ones the player has unlocked. Give these dead beasts one last fight, and be rewarded with a Token...Regalis, Erebyss or Unaligned.
Tall Candle: Like the ones from Gonfurian's realm. There's a few of these dotted around the realm. Light them all to spawn a miniboss portal...or sometimes TWO miniboss portals.
Monster Skull: Like the ones from Vulcanar's realm. Pay your respects for a realmwide debuff inflicted on enemy fighters, a realmwide buff applied to yours...or a miniboss battle that, when won, nets you an Unaligned Token.
Gravestone: Like the ones from Erebyss' realm. The inhabitants of these graves have lost bones that are dear to them...webbed human skulls like the ones from Regalis' realm. Return the skulls to the graves, and if you get them all, you're rewarded with an Unaligned Token.
Chalice: Like the ones in Erebyss' realm, but copper-colored. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on May 23, 2018, 10:48:50 AM
And here's the Masquerins, with various traits themed around Confused. Be sure to thank Umaro for these, as he's the one who suggested the trait gimmick and helped come up with the general theme!


Monster Class: Masquerin
Element: Sorcery
Role: Supporting Caster(good Mana and INT, okay SPD and DEF, decent everything else)

Base Monster: Masquerin Jester
Trait: Trickery(Plain Balloon)
Effect: This creature's spells have a chance to inflict Confused along with their usual effects.

Added Monster: Masquerin Clown
Trait: Balloon Body(Colorful Balloon)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Confused.

Added Monster: Masquerin Pierrot
Trait: Wow The Crowd(Monochrome Balloon)
Effect: When this monster inflicts Confused on an enemy, the monsters adjacent to it also gain Confused.

Added Monster: Masquerin Magician
Trait: Sleight of Hand(Checkered Balloon)
Effect: When this monster inflicts Confused onto an enemy, it gets to act a second time. This only works once per turn.

Added Monster: Masquerin Storyteller
Trait: Eternally Retold(Signed Balloon)
Effect: When this monster damages an enemy that has Confused, all other enemies with Confused take damage equal to 50% of the damage the target took.

Added Monster: Masquerin Reveller
Trait: Party Time!(Tough Balloon)
Effect: When this monster inflicts Confused onto an enemy, that enemy also gets another random debuff.

Itherian Monster: Masquerin Assassin
Trait: Amid the Chaos(Itherian Balloon)
Effect: This monster deals double damage against enemies that have Confused.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and for this entry's Unaligned Realm...


THE FORSAKEN FORTRESS

Floor: Vulcanar's hardened magma floor.
Walls: Tartarith's dark walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This particular fortress used to be an outpost used by King Misery's army during his living days, but has gone mostly unused after he died the first time. The lower reaches of the fort were breached by monsters from the Great Pandemonium, who have started to move in, and they're slowly bringing their realm in with them. A dangerous undertaking...but the prizes...!

NOTABLE REALM OBJECTS
False God Statue: Like the ones from Vulcanar's realm. They're the same false gods that, realizing they're having no luck under Vulcanar's watchful gaze, try to ply their trade here. Defeat the monsters called in by these statues to receive a Token...Vulcanar, Tartarith or Unaligned.
Iron Maiden: Like the ones from Tartarith's realm. They do the same thing, too, occasionally yielding a Core of whatever creature was locked in there. Sometimes, though, the creature managed to survive in there, and rewards its rescuer with a Core and some resources.
Cage: Like the ones from Tartarith's realm, and they do the same thing.
Volcano: Like the ones from Vulcanar's realm. Inspecting these yields either a realmwide buff, an Unaligned Token or a battle with visually fiery monsters...Efreets, Pyro Grimoires and the like.
Rock Pile: Like the big rock piles from Regalis' realm, but with the webs recolored to be more lava-like. Rock outcroppings like these can be mined for Power and Granite, or are home to a bunch of monsters who have to be fought for even more Power and Granite.
Wooden Crate: Like the ones in Tartarith's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on May 23, 2018, 10:49:33 AM
...and finally, the Shield Lions, fairly traditional-but-fast tanky monsters who inflict status ailments onto anything that attacks them. Any monster types added below this one weren't in the old thread.


Monster Class: Shield Lion
Element: Life
Role: Tank(good DEF and SPD, okay HP, decent-ish everything else)

Base Monster: Heater Lion
Trait: Sizzling Body(Warm Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Burn.

Added Monster: Scutum Lion
Trait: When In Rome(Blood-soaked Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Bleed.

Added Monster: Kite Lion
Trait: Frozen Tears(Cold Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Frozen.

Added Monster: Pavise Lion
Trait: Shieldwall(Tough Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Weak.

Added Monster: Bouche Lion
Trait: Star Bright(Shiny Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Blind.

Added Monster: Targe Lion
Trait: Heart of Courage(Battered Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Vulnerable.

Itherian Monster: Aegis Lion
Trait: Splendid Screen(Itherian Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Scorn.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another Unaligned Realm.


...and because it's what I'm doing now, another Unaligned Realm too.


THE MAGMA LAKE

Floor: Siralim 2's clear floor tiles, from around the summoning brazier.
Walls: Vulcanar's hot boiling lava surrounds.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Another in a line of highly dangerous places, the Magma Lake is, essentially, the crater of an active volcano, the floors provided only by scattered power and the presence of a Teleport Shrine. As hard as it may be to believe, monsters DO live in this searing hell, and treasure lurks for the bold to take...!

NOTABLE REALM OBJECTS
Floating Crystal: Like the ones from Vulcanar's realm, except clear. These are miniboss portals.
Crystal Outcropping: Like the big rock piles from Vulcanar's realm, except clear. These outcroppings of the paths one walks on can be dismantled for Crystal, or are BEING dismantled by monsters, and chasing them away yields a BIGGER crop of Crystal.
Meteorite: Similar to the ones from Vertraag's realm, except a bit bigger. These can be harvested for one of a few things: a burst of Power, a burst of Granite, an Unaligned Token or a Pandemonium Token. Sometimes, it contains a few enemies, and beating them yields TWO of the abovementioned, or two of one of the abovementioned.
Pandemonium Token: Same thing as the ones from Vulcanar's realm.
Brimstone Bricks: Like the ones from Torun's realm. These give a supply of Brimstone, or a fight against monsters that yields a BIGGER supply of Brimstone.
Volcanic Powder: Like the Brimstone nodes Vulcanar's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on May 23, 2018, 10:54:51 AM
...and now, for the reason this thread was made. I wanted to add an additional monster-type, and more besides! Here comes the Crabster family(equal parts crab and lobster), to help solve Siralim's general lack of crustacean monsters!


Monster Class: Crabster
Element: Nature
Role: Durable DPS(good DEF and ATK, okay HP, decent SPD, meh everything else)

Base Monster: Shrimpy Crabster
Trait: Side Step(Crusty Crab Arm)
Effect: When this creature is damaged by an attack, it delivers an attack at 100% strength to the offending enemy.

Added Monster: Pistol Crabster
Trait: Bubble Shot(Malformed Crab Arm)
Effect: When this creature is damaged by a spell, it delivers an attack at 100% strength to the offending enemy.

Added Monster: Mantis Crabster
Trait: Gearing Punch(Geared Crab Arm)
Effect: Once per turn, when this creature is attacked, but before it takes damage, it delivers an attack at 100% strength to the offending enemy. The enemy's attack still goes through, if the target survives.

Added Monster: Fiddler Crabster
Trait: Arming Shield(Super-sized Crab Arm)
Effect: Once per turn, when an ally  adjacent to this monster is attacked, this monster intercepts the attack, then delivers an attack at 100% strength to the offending enemy.

Added Monster: Hermit Crabster
Trait: Recluse(Agile Crab Arm)
Effect: When this creature is inflicted with a debuff, it delivers an attack at 100% strength to the offending enemy.

Added Monster: Spider Crabster
Trait: Unnerving Sway(Long Crab Arm)
Effect: When this creature dodges an attack, it delivers an attack at 100% strength to the offending enemy.

Itherian Monster: Coconut Crabster
Trait: Nutcracker(Itherian Crab Arm)
Effect: When this creature is attacked in any way, it delivers an attack at 50% strength to the offending enemy, and also inflicts it with either Stun or Confuse for two turns.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And, courtesy of a Discord friend, another Unaligned Realm!


THE GARDEN OF FEAR

Floor: Regalis' dark stone floors.
Walls: Meraxis' dark, tall grass.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Ostensibly, this place just looks like another garden, but explorers have learned not to stray from the beaten path: the tall grass contains dangerous creatures that cut large prey down to size, and reduce a man to easily-devourable kibble in half a minute! Understandably, there's danger afoot, but there's also great prizes...

NOTABLE REALM OBJECTS
Red Bulb: Like the ones from Meraxis' realm. They don't provide realmwide buffs...in fact, the pollen they scatter summons monsters! Fight them off for a Token inside the bulb...Meraxis, Regalis or Unaligned.
Knight Statue: Like the suits of armor from Gonfurian's realm. These statues ask questions, Stoyakoff-style. Answer wrong, and you get nothing. Answer right, and you get a treasure chest's worth of loot.
Large Plants: Like the big jungle plants from Torun's realm. These give realmwide buffs when inspected.
Totem Pole: Like the ones from Aeolian's realm, except a bit diffrent. All totems here are erected by monsters, and knocking them down is good...the normal ones just call in the totem's builders for a fight, after which a treasure chest manifests. Cursed totems call in a Nemesis to fight, and spawn a treasure chest also, in addition to whatever the Nemesis provides.
Large/Small Coccoon: Like the ones from Regalis' realm. Both are potential fight triggers...small coccoons can yield either a little bit of loot or a battle with monsters. Large coccoons can yield a fair bit of loot, a battle with monsters or a Mimic.
Big Mushroom: Like the ones from Erebyss' and Meraxis' realms. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on May 26, 2018, 08:09:32 AM
...not having the best time with Siralim 3 so far, but that won't stop me from adding more content here. You can thank forums poster(and long-time Skype buddy) Dianne for this one: these monsters were their idea, and they made up the lion's share of Traits on display.


Monster Class: Succubus
Element: Chaos
Role: Supporting Caster(good INT and Mana, okay DEF, decent HP, meh everything else)

Base Monster: Succubus Student
Trait: Self Defense(Adventure Novel)
Effect: Every time this monster is damaged, it gains a barrier whose potency is 2X the damage it received.

Added Monster: Succubus Scientist
Trait: Relativity(Science Novel)
Effect: When this monster casts a spell, it gains a barrier with a potency equal to the highest single amount of damage dealt by that spell.

Added Monster: Succubus Officer
Trait: Protect And Serve(Action Novel)
Effect: At the start of this monster's turn, it gets a barrier with 100% of its INT as potency.

Added Monster: Succubus Homemaker
Trait: Gentle Comfort(Romance Novel)
Effect: When this monster has a barrier active, its spells cause 100% extra damage.

Added Monster: Succubus Courtesan
Trait: Friends With Benefits(Smutty Novel)
Effect: When one of this monster's allies gains a barrier, this monster also gains a barrier of equal potency.

Added Monster: Succubus Nurse
Trait: Bedside Manner(Drama Novel)
Effect: When this monster heals an ally, that ally gains a barrier whose potency is 2X the total amount of healing received.

Itherian Monster: Succubus Manager
Trait: Team Effort(Itherian Novel)
Effect: When any other Succubus gets their trait triggered, its effects are shared with all other Succubi on the team. In addition, barrier potency can stack up to 2x the group's total INT.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through, and I assume Dianne does too.


...and here's another Unaligned Realm, the combination for which was suggested by Discord poster Boogey2003.


THE MISTY GLADE

Floor: Surathli's clouds.
Walls: Torun's dense jungle foliage.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Misty Glade is as advertised...a dense crop of trees where a dense fog creeps along the floor and through the trees. It's disorienting and difficult to find one's way around, and the local monsters have adapted in horrid ways to the kinds of camouflage the dense fog offers, but, as with all danger, there's riches to be had for those prepared to face a battle around every corner...

NOTABLE REALM OBJECTS
Small Temple: Like the ones from Meraxis' realm, and they do basically the same thing.
Leaf Pile: Like the ones from Torun's realm. These might SEEM innocuous, but cleaning them up can sometimes yield either an Unaligned Token, or a battle against things like Mites and Burrowbugs, which yields an Unaligned Token and some treasure.
Angry Totem: Like the ones from Torun's realm. Fake-outs placed by monsters to lure prey within ambushing range. Clean out the riff-raff and be rewarded with loot and a realmwide buff.
Fallen Tree: Like the ones from Aeolian's realm. Chop these up for Resources, but sometimes, monsters are drawn to the sound. Fight them off for that same bunch of Resources and a Token...Surathli, Torun or Unaligned.
Circle of Stones: Like the ones from Torun's realm. Inspect them for a chance at a breeding recipe/knowledge page.
Huge Mushroom: Like the ones from Torun's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on May 26, 2018, 08:53:27 AM
And here's something more marine in nature...Hippocamps. Literal sea-horses, whose Traits involve softeing the blow that monotype teams can bring, but which don't like playing together.


Monster Class: Hippocamp
Element: Sorcery
Role: Supporting Caster(good DEF and INT, okay Mana, decent everything else)

Base Monster: Elusive Hippocamp
Trait: Tricks and Magic(Polished Headpiece)
Effect: If an enemy of a certain element has its stats lowered, all other enemies of the same element get their stats lowered in equal measure. The amount those stats are lowered is reduced by 10% for every other Hippocamp in your party.

Added Monster: Wizened Hippocamp
Trait: Experience At Work(Worn Headpiece)
Effect: Reduces enemy ATK or INT, whichever one is higher for them, by 15% for every monster of the same element in the enemy party so long as this monster is alive. The effect is reduced by 10% for every other Hippocamp in your party.

Added Monster: Glassy Hippocamp
Trait: Clear Prism(Shining Headpiece)
Effect: This monster has a chance, 15% for every monster of the same element in the enemy party, to reflect magic back at its caster. If that spell was multi-target, it hits the caster multiple times. This chance is reduced by 10% for every other Hippocamp in your party.

Added Monster: Crafty Hippocamp
Effect: Baited Traps(Patterned Headpiece)
Effect: If an enemy of a certain element gets a debuff, all other enemies of the same element also get that debuff. The duration of these debuffs is reduced by 1 turn for every other Hippocamp in your party.

Added Monster: Martial Hippocamp
Trait: Torrential Blows(Dented Headpiece)
Effect: If an enemy of a certain element takes single-target damage, all other enemies of that same element receive damage equal to 75% of what the target took. The damage dealt is reduced by 5% for every other Hippocamp in your party.

Added Monster: Aloof Hippocamp
Effect: Play It Cool(Extravagant Headpiece)
Effect: If an enemy uses a debuff on your party, your party has a chance, 10% for each monster of the same type in the enemy party, to ignore it. The chance to ignore is reduced by 5% for every other Hippocamp in your party.

Itherian Monster: Heartless Hippocamp
Effect: Cold And Unfeeling(Itherian Headpiece)
Effect: If an enemy monster is killed, a random enemy of the same type gets their health reduced to what the killed monster had before it died. The affected enemy's health-reduction is weakened by 10% for every other Hippocamp in your party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And ANOTHER Unaligned Realm, the combination for this one being courtesy of Discord poster [Lithium] Shade.


THE OASIS

Floor: Meraxis' dark, tall grass.
Walls: Yseros' sand.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Oasis is just as the name implies: a refreshing batch of greenery in the near-endless desert. As such, a few adventurers and some Pilwiz have tried setting up here, but the going is tough courtesy of the desert's monsters, who ALSO congregate here to slake their thirst and prey on eachother...

NOTABLE REALM OBJECTS
Tall Tree: Like the ones from Aeolian's realm. These trees are hotly-contested by extremely powerful monsters. Approaching one means battling a Nemesis-lvel pack...and defeating them means getting an Unaligned Token, amid whatever other loot said mobs provide.
Small Cactus: Like the ones from Yseros' realm. These provide either realmwide buffs or realmwide debuffs.
Nomad Tents: Like the ones from Yseros' and Aeolian's realms. They're looking for lumber with which to expand their stuff, so collect fallen trees and bring them to these guys for some nice loot.
Obelisk: Like the ones from Meraxis' realm. These are waymarkers for locals and monsters alike, and checking one may set up a fight against a group of monsters. There's usually three or so in the realm, and clearing them all out yields a treasure chest and a Token...Yseros, Meraxis or Unaligned.
Small Ruin: Like the ones from Yseros' realm. These are miniboss portals.
Rock Pile: Like the ones from Yseros' realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on May 26, 2018, 10:09:52 AM
And something else. Do you hate monospecies teams? Do you despise Familiar teams? Do Hunter teams make you cry on the inside? Then you, friend, need a Selkie in your life!


Monster Class: Selkie
Element: Nature
Role: Glass Cannon DPS(great SPD and ATK, decent everything else)

Base Monster: Selkie Harpoonist
Trait: From Hell's Heart(Notched Haft)
Effect: When this monster attacks an enemy, it deals 25% more damage for every monster of the same species in the enemy party.

Added Monster: Selkie Tridentine
Trait: Three Prongs(Soaked Haft)
Effect: When this monster attacks an enemy, it reduces said enemy's DEF by 25% for every monster of the same species in the enemy party.

Added Monster: Selkie Halberdier
Trait: Versatility(Tough Haft)
Effect: When this monster attacks an enemy, it strips away a number of buffs equal to the amount of monsters of the same species in the enemy party.

Added Monster: Selkie Lancer
Trait: Heroic Charge(Metal Haft)
Effect: This monster buffs its own and its allies' ATK and SPD by 25%, for each monster of the same species in the enemy party.

Added Monster: Selkie Maceman
Trait: Dazed and Contused(Heavy Haft)
Effect: When this monster attacks an enemy, it inflicts Weak and Vulnerable, with the number of turns these debuffs last being equal to the number of monsters of the same species in the enemy party.

Added Monster: Selkie Javelinist
Trait: Fight In The Shade(Lightweight Haft)
Effect: When this monster attacks an enemy, it also attacks every other monster of the same species in the enemy party.

Itherian Monster: Selkie Skewerer
Trait: Shrimp On The Barbie(Itherian Haft)
Effect: When this monster inflicts Burn or Poison on an enemy, that debuff inflicts 25% more damage for each monster of the same species in the enemy party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And another Unaligned Realm, the combo for which was suggested by Discord user badNews.


COLD STORAGE

Floor: Vertraag's white, rocky floor.
Walls: Tartarith's dark walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Cold Storage is not a physical place one can access, but rather a more metaphysical location, a sort of afterlife for those who died holding grave secrets in their hearts. These secrets are given life in this realm, surrounded by darkness and nurtured by grudges, and manifest into powerful monsters. But, as they say, the truth is out there, and so is treasure...

NOTABLE REALM OBJECTS
Cage: Like the ones from Tartarith's realm. They contain secrets, and opening the cage summons monsters who'd prefer that the truth not get out there. Defeat them to gain some nice loot, including a guaranteed breeding recipe/bestiary page.
Iron Maiden: Like the ones from Tartarith's realm, but they don't act the same. Instead, they're closer to nomad huts: the iron maidens hold spirits that have lost their flesh. Picking up and bringing flesh to them makes them happy, and gives you a nice boost of resources.
Snowman: Like the ones from Azural's realm. Snowmen like these are built by monsters who spring out of them to ambush the unwary. Mop them up for an Unaligned Token.
Campfire: Like the ones from Azural's realm. These provide a realmwide buff, or a fight with monsters coming to quench the heat, whereupon defeating them yields TWO realmwide buffs.
Woman Statue: Like the ones from Friden's realm. These statues impart knowledge, which means one gets a guaranteed breeding recipe/bestiary page. One might also find monsters trying to tear the statues down, whereupon clearing their asses out yields TWO breeding recipes/bestiary pages from the grateful statue.
Jewel Spikes: Like the Crystal nodes from Azural's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on June 05, 2018, 12:22:47 PM
Guess who's back! With another creature idea...another supporting caster. Behold, the debuff-punishing Spheroids!


Monster Class: Spheroid
Element: Sorcery
Role: Supporting Caster(good INT and Mana, okay SPD, decent everything else)

Base Monster: Volcanic Spheroid
Trait: Earthen Fury(Volcanic Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Scorn, they will take damage equal to 20% of their max health at the start of their turn.

Added Monster: Crystalline Spheroid
Trait: Absolute Zero(Crystalline Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Frozen, they will take damage equal to 20% of their max health at the start of their turn.

Added Monster: Maddening Spheroid
Trait: Mind Break(Maddening Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Silence, they will take damage equal to 20% of their max health at the start of their turn.

Added Monster: Cellular Spheroid
Trait: Internal Trauma(Cellular Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Blight, they will take damage equal to 20% of their max health at the start of their turn.

Added Monster: Slumbering Spheroid
Trait: Night Terror(Slumbering Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Sleep, they will take damage equal to 20% of their max health at the start of their turn.

Added Monster: Neon Spheroid
Trait: Strobe Light(Neon Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Blind, they will take damage equal to 20% of their max health at the start of their turn.

Itherian Monster: Galaxian Spheroid
Trait: Event Horizon(Itherian Shards)
Effect: So long as this monster lives, if an enemy dies courtesy of another Spheroid's effect, another enemy adjacent to them also dies.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...almost done with Page 1's Unaligned Realms! Time for one that's a bit less derivative, show Zack I can come up with something legitimately new.


THE CITY OF PROGRESS

Floor: Tarmac roads.
Walls: Groups of buildings.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is an unusual place, which doesn't line up with any of the technology seen in Rodia and beyond...in fact, it seems leagues more advanced, to the point where scholars have stated this realm is a look into a time far beyond now, a potential future. As such, people and monsters alike congregate here to explore what the future could bring, but the City of Progress is a dangerous place all the same, and a home for unusual, mechanical monsters...

NOTABLE REALM OBJECTS
Taxi: Teleporters. Sometimes, though, you may get attacked in transit by mobs of angry monsters who have it out for your driver. This can happen once per taxi. Clear all the lines for a nice boost of resources and an Unaligned Token.
Wrecked Car: Cars that have fallen foul of vandals...usually with said vandals still breaking them. Send these criminals packing and be rewarded with a nice boost of resources, mainly Granite.
Staircases: Downward-sloping staircases. These are miniboss portals.
Vending Machine: Basically shopkeepers.
Fire Hydrant: Classical, red fire hydrants. There's a few of them in here, and they spawn fights against teams of Hounds. Send the bad boys packing to receive a bunch of Resources.
Shiny Coin: These are the regular breakables(or collectables, as it happens) for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on June 05, 2018, 02:15:36 PM
And another monster-type. This one a tough-as-nails caster who does his best business without actively taking choices. Introducing the Obelisk!


Monster Class: Obelisk
Element: Nature
Role: Tank Caster(great INT and DEF, okay HP and Mana, meh everything else)

Base Monster: Ivory Obelisk
Trait: Howling Bone(White Rubble)
Effect: When this monster Provokes, it uses a random spell gem it has equipped for every enemy that attacks it.

Added Monster: Profaned Obelisk
Trait: Mad Whispers(Defaced Rubble)
Effect: When this monster defends, it uses a random spell gem it has equipped for every enemy with Silence on the field.

Added Monster: Obsidian Obelisk
Trait: Blow It All Up!(Sharp Rubble)
Effect: When this monster defends and an enemy dies, it uses a random spell gem it has equipped.

Added Monster: Pumice Obelisk
Trait: Power Conduit(Rough Rubble)
Effect: When this monster defends, it gains a stacking INT buff, starting at 10% and reaching up to 60%, which is used for the next spell it casts.

Added Monster: Bloodied Obelisk
Trait: Blood Sacrifice(Dripping Rubble)
Effect: When this monster Provokes and takes damage, its allies are healed for 50% of the damage it takes. This counts even on a deathblow.

Added Monster: Steely Obelisk
Trait: Invulnerable(Metal Rubble)
Effect: When this monster defends, once per turn, it will intercept an attack meant for an ally. instead of this monster taking damage, the attacker loses 50% of their INT, which is given to both this monster and the initial target.

Added Monster: Towering Obelisk
Trait: Looming Threat(Large Rubble)
Effect: When this monster casts a spell, it automatically defends and Provokes.

Itherian Monster: Eldritch Obelisk
Trait: Non-Euclidian Form(Itherian Rubble)
Effect: If afflicted with Silence, this monster does not lose its ability to cast spells. In addition, when afflicted with even one debuff, this monster casts spells at 50% increased power. The power does not build up with additional debuffs.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and here's the last Unaligned Realm on page 1, the combo for which came from a Discord buddy of mine.


THE FOREST OF BONE

Floor: Erebyss' bone walls, darkened and repurposed as floors.
Walls: Aeolian's treeline.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A peculiar forest where innumerable bones litter the ground, which the trees themselves seem to feast on to grow. Death permeates this place, and memories of the past walk and fight as though they were still living creatures. Success here depends on being careful!

NOTABLE REALM OBJECTS
Horned Monster Skull: Like the ones from Vulcanar's realm. Investigate these for either a nice injection of Brimstone, or pick a fight with the violent memory it manifests for an even nicer injection of Brimstone.
Huge Bone: Again, like the ones from Vulcanar's realm. Big bones like these, and there's usually a few around, are inhabited by memories who can't quite put themselves to rest without a lost item. In this case, the item in question is long-muzzled skulls like the ones from Yseros' realm Reunite the skulls and bones for a VERY nice selection of loot and an Unaligned Token.
Webbed Skull: Like the ones from Regalis' realm. These are miniboss portals.
Solitary Tree: Like the tall trees from Erebyss' realm. Ailing trees like this are in special need of resources and usually attacked my memories. Checking one out spawns a few monsters bearing the 'Raider' header(same as 'Invader' or 'Guardian' monsters). Defeat them and bring their remains to the tree to be rewarded with a realmwide buff and a bit of every Resource.
Skull Pile: Like the ones from Erebyss' realm, and do much the same thing, save that they yield a guaranteed Token...Erebyss, Aeolian or Unaligned.
Buried Ribcage: Like the ones from Erebyss' realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on June 16, 2018, 05:47:16 AM
And here's yet another new monster type...something a bit more topical: Chupacabras, whose gimmick involves the Leech status.


Monster Class: Chupacabra
Element: Death
Role: Durable DPS(good ATK and HP, okay SPD, decent everything else)

Base Monster: Lurking Chupacabra
Trait: Bloodthirst(Twitching Sucker)
Effect: This creature always has Leech.

Added Monster: Stained Chupacabra
Trait: Messy Eater(Fanged Sucker)
Effect: If this creature has Leech and steals HP, the creatres adjacent to it heal for 15% of the health it regained.

Added Monster: Parched Chupacabra
Trait: Power Drain(Powerful Sucker)
Effect: When this creature has Leech, it drains twice the amount of HP it normally would.

Added Monster: Wretched Chupacabra
Trait: Horrid Maw(Grisly Sucker)
Effect: If this creature has Leech, it deals 20% more damage and inflicts Blight when it attacks.

Added Monster: Bristling Chupacabra
Trait: Hardened Pelt(Tough Sucker)
Effect: When this creature has Leech, it takes 20% less damage from attacks and spells.

Added Monster: Pale Chupacabra
Trait: Bloody Intimidating(Slender Sucker)
Effect: When this monster has Leech, attacks made against it have a 20% chance to fizzle.

Itherian Monster: Ghoulish Chupacabra
Trait: Pulverizing Bite(Itherian Sucker)
Effect: When this creature has Leech and attacks a creature with full health, it deals 400% more damage then it usually would.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Here's the first Unaligned Realm of Page 2, the combo for which came courtesy of Skype buddy and forums poster Dianne!


THE FLOATING RUINS

Floor: Regalis' cobblestone floors.
Walls: Surathli's clouds and blue sky.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A set of mysterious ruins built in the clouds, likely by a civilization whose moment of glory came and went a very long time ago. Since then, various flying monsters have moved in, and this place has seen a surprising influx of Demigods...perhaps the ruins are to their liking?

NOTABLE REALM OBJECTS
Amaranth: Essentially just random Amaranth NPCs. Monsters from space, like these, are hot commodities for the local monsters, who desire their spatial power, and are usually being swarmed or about to be when you inspect one. Clear out the scum and send the Amaranth home, and be rewarded with an Unaligned Token.
Dark Cloud: Like the ones from Surathli's realm. These provide a small boost of Power, or are being harvested by monsters, in which case beating them up yields a bigger boost of Power.
Obelisk: Like the ones from Surathli's realm. Monuments to the arrogance of the Demigods. Tear them down for either a treasure chest's worth of loot, or a fight with a teamful of angry Demigods with Berserk and Critical for the same amount of loot and a guaranteed token...Regalis, Surathli or Unaligned.
Angel Statue: Like the small angels from Surathli's realm. These hold realmwide buffs, but only bestow them upon the worthy. Defeat the team of Angels and Seraphs these send out to earn it.
Remnant Core: Like the various cores found in realm quests, except this one is a faded blue. These are miniboss portals, where the lead monster is always a Demigod with an extra trait.
Silver Apple: Like the ones from Surathli's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on June 22, 2018, 04:38:01 PM
You know how Nature spells are really powerful, but barely anyone ever uses them? Well, do I have a monster-type to change THAT shit! Introducing the Elemental monsters...based on the Retro Amaranths, and on elements from the the Periodic Table, too!


Monster Class: Elemental
Element: Nature
Role: Tank Caster(good DEF, INT and Mana, decent everything else)

Base Monster: Germanium Elemental
Trait: Illuminatus(Germanium Solution)
Effect: When casting spells, this monster deals 200% damage to Death-element and Chaos-element monsters.

Added Monster: Chromium Elemental
Trait: Mirror Finish(Chromium Solution)
Effect: When casting spells, this monster deals 200% damage to Chaos-element and Sorcery-element monsters.

Added Monster: Silicon Elemental
Trait: Earthshaper(Silicon Solution)
Effect: When casting spells, this monster deals 200% damage to Sorcery-element and Nature-element monsters.

Added Monster: Arsenic Elemental
Trait: Debilitation(Arsenic Solution)
Effect: When casting spells, this monster deals 200% damage to Nature-element and Life-element monsters.

Added Monster: Radium Elemental
Trait: Irradiated Aura(Radium Solution)
Effect: When casting spells, this monster deals 200% damage to Life-element and Death-element monsters.

Added Monster: Lithium Elemental
Trait: Beating The Heat(Lithium Solution)
Effect: When casting spells, this monster deals 200% damage to Chaos-element and Nature-element monsters.

Added Monster: Sodium Elemental
Trait: Rock Salt(Sodium Solution)
Effect: When casting spells, this monster deals 200% damage to Nature-element and Death-element monsters.

Added Monster: Potassium Elemental
Trait: Nervous Systems(Potassium Solution)
Effect: When casting spells, this monster deals 200% damage to Death-element and Sorcery-element monsters.

Added Monster: Hafnium Elemental
Trait: Contain And Control(Hafnium Solution)
Effect: When casting spells, this monster deals 200% damage to Sorcery-element and Life-element monsters.

Added Monster: Calcium Elemental
Trait: Stronger Then You(Calcium Solution)
Effect: When casting spells, this monster deals 200% damage to Life-element and Chaos-element monsters.

Added Monster: Titanium Elemental
Trait: Supertough Alloy(Titanium Solution)
Effect: Ally Elementals gain 100% more DEF, and their spells deal 50% more damage to the relevant enemy types.

Itherian Monster: Itherium Elemental
Trait: Element Of Surprise(Itherian Solution)
Effect: Ally Elementals gain 100% more INT, and their spells deal 50% more damage to the relevant enemy types.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Time to get back at it with another Unaligned Realm, the combo for this one coming from Discord user badNews.


THE PURE LAND

Floor: Vulcanar's hardened magma floor, recolored to be less magma-y.
Walls: Yseros' tall sand walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This place is aptly named, a land of such arid dryness that water almost seems to not exist there...the purest kind of land imaginable. The monsters here, fittingly, have adapted to overcome the scarcity of water, though this adaptation also made them incredibly fierce!

NOTABLE REALM OBJECTS
Core: Like the realm quest cores, but a golden orange hue. These are, essentially, physical manifestations of the Pure Land's aridity. Defeat the gaggle of monsters trying to collect them, and then collect them yourself for a VERY handsome boost in Power and one other random resource.
Buried Pyramid: Like the ones from Yseros' realm. These are treasure caches that provide either a modest boost to two random resources, or a fight with a teamful of Mummies that ends with a modest boost to FOUR random resources.
Obelisk: Like the ones from Meraxis' realm, given a darker color. These pillars are repositories of the history of this area, chronicled by a very dedicated scholar. Of course, this does mean monsters are trying to deface them. Clean up the trash to get a treasure chest and a guaranteed Token...Vulcanar, Yseros or Unaligned.
Small Temple: Like the ones from Meraxis' realm, except their glow is yellow. These are miniboss portals.
Large Bone: Like the big bones in Vulcanar's realm. These work like Imp huts: there's a few of these bones around, looking to be reunited with their skulls(which also look like the ones from Vulcanar's realm). Unite all the skulls and bones for a nice boost to all resources and an Unaligned Token.
Rock Pile: Like the ones from Yseros' realm, except colored to match the floor. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on June 22, 2018, 05:50:16 PM
...and ANOTHER new monster-type. These are Artifices(formerly Constructs, but then Zack did his own thing with the name, so I renamed these lol) whose gimmick is that they become rather more problematic at or below 50% health.
EDIT FROM THE FUTURE: Had to change some names given the ACTUAL Construct family.


Monster Class: Artifice
Element: Sorcery
Role: Durable DPS(good ATK and DEF, decent everything else)

Base Monster: Mass-produced Artifice
Trait: Berserker Mode(New-model Gear)
Effect: When at or below 50% health, this monster gains 200% ATK, Critical and Berserk.

Added Monster: Veiled Artifice
Trait: Energy Shield(Studded Gear)
Effect: When at or below 50% health, this monster gains 150% DEF and a barrier equal in strength to its maximum HP.

Added Monster: Ballistic Artifice
Trait: Turret Mechanism(Greased Gear)
Effect: When at or below 50% HP, this monster gains 200% INT, Arcane and, for that one turn, two free casts of one of its spells.

Added Monster: Supercharged Artifice
Trait: Warp-drive Engine(High-efficiency Gear)
Effect: When at or below 50% health, this monster gains 200% SPD, Grace and is moved to the top of the action queue.

Added Monster: Trapped Artifice
Trait: Dangerous Technology(Locking Gear)
Effect: When at or below 50% health, this monster inflicts three random debuffs on the monster that put it there, as well as reducing said monster to 50% health

Added Monster: Medical Artifice
Trait: Emergency Procedure(Smooth Gear)
Effect: When at or below 50% health, once per battle, this monster resurrects and heals the entire party to full HP.

Itherian Monster: Malfunctioning Artifice
Trait: Total Meltdown(Itherian Gear)
Effect: When at or below 50% HP, this monster gets one of its stats increased to 300%, with the stat in question changing every time it takes a turn.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And another Unaligned Realm, THIS realm combo being courtesy of Discord user Macheman7!


THE DESERTED ISLE

Floor: Friden' swept sands.
Walls: For inner wals, there's Torun's jungle foliage. For OUTER walls, there's Lister's blue sea.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A mysterious island set somewhere in the vast oceans that has recently come under investigation for its abundance of unusual monsters, a great presence of Imps, and the unusual engravings upon slabs found here. Understandably, the aforementioned Imps and unusual monsters make studying the aforementioned engravings difficult to some degree.

NOTABLE REALM OBJECTS
Imp Huts: Same as the ones from Torun's and Lister's realm. This time, though, they want jungle fruits. Get them the kinds of fruit they want, and, when you've done them all, you get a random Token for every hut you've aided...Torun, Lister, Friden or Unaligned.
Angry Totem: Like the ones from Torun's realm. There's usually one of these around, and interacting with it spawns a number of Imp-led 'Protector' teams. Defeat them all and head back to the totem to fight a team led by a buffed-up Imp Hexer, and defeat HIM to gain a good amount of loot and an Unaligned Token.
Stone Slab: Like the grave markers from Erebyss' realm. These either provide a breeding recipe/knowledge page, or a fight with Imps, eager to protect the slabs, which yields TWO breeding recipes/knowledge pages.
Black Crystal: Like the ones from Vulcanar's realm. These are miniboss portals, and are usually led by Obelisks.
Red Bulb: Like the ones from Meraxis' realm. These bulbs either spread a realmwide debuff or spawn a number of monsters, attracted to the scent the bulb released.
Red Apple: Like the ones from Surathli's realm, but a healthy red. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on June 22, 2018, 06:26:09 PM
And hey, guess who's still not done? That's right, boys and girls, it's ME~! I've got yet another monster: the Ragmen, who punish others who damage them!


Monster Class: Ragman
Element: Death
Role: Durable DPS(good ATK and DEF, okay SPD and HP, decent everything else)

Base Monster: Ragman Shotelier
Trait: Shield Bypass(Ragged Hood)
Effect: When this monster takes damage, the offending enemy takes 50% more damage the next time they take damage.

Added Monster: Ragman Harvester
Trait: Like Wheat(Messy Hood)
Effect: When this monster takes damage, the offending enemy and the two monsters adjacent to it suffer a 50% healing penalty the next time they're healed.

Added Monster: Ragman Cudgeler
Trait: Bitter Strikes(Ripped Hood)
Effect: When this monster takes damage, the offending enemy is inflicted with Stun and Vulnerable for two turns.

Added Monster: Ragman Slitter
Trait: Raspy Breath(Torn Hood)
Effect: When this monster takes damage, the offending enemy has its Mana reduced to 0.

Added Monster: Ragman Ringblader
Trait: What Goes Around(Threadbare Hood)
Effect: When this monster takes damage, the offending enemy gains copies of all of this monster's debuffs.

Added Monster: Ragman Duellist
Trait: Cunning Riposte(Dyed Hood)
Effect: When this monster takes damage, it casts the last spell cast by the enemy party.

Itherian Monster: Ragman Swordmaster
Trait: Reckless Finisher(Itherian Hood)
Effect: When this monster takes damage, the offending enemy has a 80% chance of taking half the damage it dealt, and a 20% chance of being killed outright.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another Unaligned Realm whose combo was suggested by badNews!


THE FROZEN OUTPOST

Floor: Regalis' cobblestone floors.
Walls: Azural's ice walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A now-abandoned fortress outpost constructed during a war long ago, the engineers of this place got crafty by building the fort directly into a large ice mountain, so that the frozen expanse could serve as their protection...and as their sustenance during expansion projects. Might as well make use of that ice! In current times, however, a large number of icy monsters have moved in, making retrieving supplies and equipment something of a hassle.

NOTABLE REALM OBJECTS
Yeti: Essentially just random Yeti NPCs. These guys are friendly neighbourhood abominable snowmen who intend to make the outpost their home, but they're being beset by nasty monsters. Save all the being-attacked Yeti to be rewarded with a Token...Azural, Regalis or Unaligned...as well as a special shopkeeper that looks like an Itherian yeti.
Webbed Skull: Like the ones from Regalis' realm. Formerly belonging to a warrior stationed here, inspecting one of these skulls yields a battle against a group of monster, led by a buffed-up Woolly Arachnalisk. Dispatch these fiends to gain an Unaligned Token.
Ichor Stain: Like the ones from Gonfurian's realm, except greenish, and they do basically the same thing, save that they spawn a treasure chest when cleared.
Suit of Armor: Like the ones from Gonfurian's realm. These suits are empty inside, and were used as stashes to hide stuff. They can, as such, deliver the following things: a realmwide buff, a realmwide debuff, a nice boost in a random resource, a small stash of spell dust, a small stash of artifact materials, a Core belonging to a monster in the rotation or a fight with a teamful of Mites.
Grave Marker: Like the ones from Azural's realm. These are miniboss portals, where the lead monster is usually ice-themed and has an extra trait.
Ice Crystal: Like the ones from Azural's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on June 22, 2018, 07:01:40 PM
And to top it all off, a QUADRUPLE-tap. Introducing the Retro Occultist-inspired Grievers, the polar opposites of the Ragmen, ability-wise!


Monster Class: Griever
Element: Life
Role: Durable Caster(good INT and HP, okay SPD and ATK, decent everything else)

Base Monster: Lamenting Griever
Trait: Heartful Protection(Warm Handkerchief)
Effect: When this monster takes damage, the entire party except for this monster gains a barrier whose strength is twice the damage this monster took.

Added Monster: Heartbroken Griever
Trait: Filling The Void(Cold Handkerchief)
Effect: When this monster takes damage, the entire party except this monster gets one random debuff removed.

Added Monster: Innocent Griever
Trait: Beautiful Tragedy(Cutesy Handkerchief)
Effect: When this monster takes damage, the entire party except for this monster is healed for 25% of their Max HP.

Added Monster: Insincere Griever
Trait: Crocodile Tears(Dry Handkerchief)
Effect: When this monster takes damage, the entire party except this monster gains the ability to, for one turn, inflict one of this monster's debuffs with their normal attacks.

Added Monster: Pitiful Griever
Trait: Downtrodden(Torn Handkerchief)
Effect: When this monster takes damage, the entire party except this monster gains a copy of one of this monster's buffs.

Added Monster: Hopeful Griever
Trait: To Spring Anew(Rumpled Handkerchief)
Effect: When this monster takes damage, the entire party except for this monster gets their Mana restored to full and, for their next turn, cast at 50% extra power.

Itherian Monster: Tumultuous Griever
Trait: Berserker Tears(Itherian Handkerchief)
Effect: When this monster takes damage, the entire party, this monster included, gain 75% ATK or INT, whichever is higher for them, and Berserk.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And behold, the last Unaligned Realm whose combi was suggested by badNews!


THE DORMANT VOLCANO

Floor: Vulcanar's hardened magma floors, but darker and sans the magma.
Walls: Friden's abyss.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This USED to be a volcano, a mountain of stone that coursed with the lifeblood of the world, and gushed it out at times. But years ago, this mountain's fire simply...dissapeared, leaving it dormant and inert. That's not to say that monsters aren't here...they do live here, either before or after the fire went out.

NOTABLE REALM OBJECTS
Evil Statue: Like the ones from Vulcanar's realm. Nasty statues erected by Devils, Fiends or Apocalypses who desire godhood, and intend to gain it in this realm. Knock them out for a nice chunk of resources.
Bonfire: Like the ones from Azural's realm. These are Miniboss portals, and the monsters they lead to tend to be Efreets.
Rock Slabs: Like the ones from Gonfurian's realm. Rocks like these can be mined for resources. Sometimes, though, monsters are already mining them, in which case beat them up to get MORE resources.
Obelisk: Like the ones from Meraxis's realm, except redder. There's a few of these around the volcano, erected by people with a fevered wish for the fire to come back. Inspect them all for an Unaligned Token...though they sometimes lead to fights with monsters out to deface the obelisks.
Pandemonium Tokens: These kind of just lay about the place at random.
Rock Pile: Like the ones from Yseros' realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on June 22, 2018, 07:42:07 PM
...I lied. THIS tops it off for today, proving once and for all that I can keep up. Behond, the Retro Fiend-inspired, debuff-removing Gigantoads!


Monster Class: Gigantoad
Element: Chaos
Role: Durable DPS(Very good HP, good ATK, okay DEF, decent everything else)

Base Monster: Gaea Toad
Trait: Metabolize Poison(Knobbled Toad Leg)
Effect: When this monster Defends, it removes Poison from every ally, itself included, and heals 10% of its max Health for every ally it removes this debuff from.

Added Monster: Flambelk
Trait: Flame Eater(Hot Toad Leg)
Effect: When this monster Defends, it removes Burn from every ally, itself included, and heals 10% of its max Health for every ally it removes this debuff from.

Added Monster: Nostalgre
Trait: Rage-colored Glasses(Monochrome Toad Leg)
Effect: When this monster Defends, it removes Scorn from every ally, itself included, and heals 10% of its max Health for every ally it removes this debuff from.

Added Monster: Befouled One
Trait: Trash Disposal(Slimy Toad Leg)
Effect: When this monster Defends, it removes Blight from every ally, itself included, and heals 10% of its max Health for every ally it removes this debuff from.

Added Monster: Bellowcroaker
Trait: Shout It Out Loud(Muscular Toad Leg)
Effect: When this monster Defends, it removes Silence from every ally, itself included, and heals 10% of its max Health for every ally it removes this debuff from.

Added Monster: Freezard
Trait: Ice Pop(Frozen Toad Leg)
Effect: When this monster Defends, it removes Freeze from every ally, itself included, and heals 10% of its max Health for every ally it removes this debuff from.

Itherian Monster: Murk Lurker
Trait: Adamantine Stomach(Itherian Toad Leg)
Effect: When this monster Defends, it removes Curse from every ally, itself included, and heals 10% of its max Health for every ally it removes this debuff from.

Special Monster: Bar Flytrap
Trait: Stone Cold Sober(Toad Leg And Wine)
Effect: When this monster Defends, it removes all Drunk stacks from every ally, itself included, and heals 5% of its max HP for every Drunk stack it removes this way.

Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Oh, and if you thought I was done, I'm only just gettin' started, boyo! Have another Unaligned Realm!


THE SEA OF STARS

Floor: Vertraag's starscape background.
Walls: The purple starscape from the summoning brazier area, albeit with a darker background.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. One of the most mystical places among the Unaligned Realms, this is simply a part of deep space, made traversible through powerful magic and the presence of a Warp Shrine. Don't spend too long gawking, though: the power of space draws many monsters, and there are sure to be angry locals as well!

NOTABLE REALM OBJECTS
Spheres: The big one. These are basically the same ones from Vertraag's realm, but they do something diffrent. The Mana Sphere initiates a battle against a pack led by an Amaranth, and yields resources. The Moon Sphere initiates a fight with a pack led by a Spheroid, and yields a realmwide buff. The Sun Sphere kicks off a brawl with a Nemesis pack led by a Nether Demigod and yields a Token...could be any god, though.
Mirror Ball: Same as the one from Surathli's realm. The token it pays out is Unaligned, though.
Milky Pool: Like the ones from Gonfurian's realm, except off-white. These kick off a fight against a Nemesis pack using the Bar Brawl music, and have a decent chance of featuring Alementals. Beating them nets a fairly nice boost to resources.
Warp Orb: Like the rogue cores from realm quests, except white. These are teleporters, but you can be attacked in transit once per orb by packs usually led by Amaranths. Clear all of them out for a treasure chest.
Wormhole: Like the ones from Vertraag's realm. These are miniboss portals, where the lead monster is generally an Amaranth or a Spheroid.
Purple Star: Like the ones from Surathli's realm, except not buried. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on June 27, 2018, 02:28:17 PM
To celebrate the removal of the bots, I'll add a new monster type to this thread: the explosive Bombardiers, whose Traits take effect when they're defeated(because they're bombs).


Monster Class: Bombardier
Element: Sorcery
Role: Glass Cannon DPS(good ATK and SPD, decent everything else)

Base Monster: Barrel Bombardier
Trait: Splinter Barrage(Jute Wick)
Effect: When this monster is defeated, all enemies take damage equal to 100% of its ATK and gain Weak.

Added Monster: Frag Bombardier
Trait: Sharpnel Squall(Straw Wick)
Effect: When this monster is defeated, all enemies take damage equal to 100% of its ATK and gain Bleed.

Added Monster: Molotov Bombardier
Trait: Feel The Burn(Cloth Wick)
Effect: When this monster is defeated, all enemies take damage equal to 100% of its attack and gain Burn.

Added Monster: Flashing Bombardier
Trait: Brightly Lit(Rope Wick)
Effect: When this monster is defeated, all enemies take damage equal to 100% of its ATK and gain Blind.

Added Monster: Cherry Bombardier
Trait: Flavor Explosion(Fiber Wick)
Effect: When this monster is defeated, all enemies take damage equal to 100% of its ATK, and all allies are healed by the same amount.

Added Monster: Iron Bombardier
Trait: Cannonball(Hemp Wick)
Effect: When this monster is defeated, all enemies take damage equal to 100% of this monster's ATK, except the monster that killed it, which instead takes damage equal to 150% of this creature's ATK.

Itherian Monster: Antioch Bombardier
Trait: Hallelujah!(Itherian Wick)
Effect: When this monster is defeated, all enemies take damage equal to 100% of this monster's ATK, and all allies have their debuffs removed.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another Unaligned Realm whose combo was suggested by badNews!


THE GLACIER

Floor: The ice floor from Azural's boss arena.
Walls: Lister's sea.
Effect: Gentle, falling snow.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This realm is nothing so much as a large chunk of ice in arctic waters. Footing is treacherous, so bring your cleats. The temperatures are butt-freezingly cold, so bring your warmest clothes. And the monsters are out for blood, so bring your toughest guys!

NOTABLE REALM OBJECTS
Snowman: Like the ones from Azural's realm. These are friendly, helpful snowmen who provide a realmwide buff when inspected.
Tall Ice: Like the crystals from Lister's realm. Good sources of, of course, Crystal, they can be mined for that purpose. Sometimes, though, you'll be attacked by monsters out for a snack, so beat them up and gain even MORE Crystal.
Igloo: Like the ones from Azural's realm. They're in need of things to start campfires with, but all that's there are large bones, like the ones from Vulcanar's realm. Bring them these bones to receive stuff.
Moai: Stone heads like the ones from Lister's realm, out vacationing. They're being annoyed by monsters, though, so clear the rabble out and they'll reward you with a Token...Azural, Lister or Unaligned.
Whirlpool: Like the quicksand spirals from Azural's realm. These are miniboss portals, where the lead monster is usually a Selkie or a Tidelord.
Ice Spikes: Like the ones from Azural's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on June 30, 2018, 05:01:20 PM
Realized that there was no monster themed after Ward yet, and...well, it's been a while since I added to this thread, so here's a new monster type: the Flitterwing, based on butterflies and nobility.


Monster Class: Flitterwing
Element: Nature
Role: Jack-of-all-trades caster(great Mana, okay everything else)

Base Monster: Flitterwing Monarch
Trait: Royal Edict(Matte Wing Dust)
Effect: Your creatures always have Ward. In addition, this creature has an independent 30% chance to make enemy spells aimed at it fizzle out.

Added Monster: Flitterwing Cardinal
Trait: Sermon(Chalky Wing Dust)
Effect: When this creature gains Ward, it gains Arcane as well.

Added Monster: Flitterwing Baron
Trait: Noble Pedigree(Glittering Wing Dust)
Effect: When this creature has Ward, it casts as if it had 100% more INT.

Added Monster: Flitterwing Tyrant
Trait: Cruel Oppressor(Fine-grain Wing Dust)
Effect: When this creature has Ward, it attacks as if it had 100% more ATK.

Added Monster: Flitterwing Ace
Trait: Hot-Shot Flier(Cloudy Wing Dust)
Effect: When this creature has Ward, it dodges and gets turns as if it had 100% more SPD.

Added Monster: Flitterwing General
Trait: Pride And Courage(Combustible Wing Dust)
Effect: When this creature has Ward, it takes hits as if it had 100% more DEF.

Itherian Monster: Flitterwing Usurper
Trait: Taking Control(Itherian Wing Dust)
Effect: When this creature has Ward and attacks an enemy with less then 30% health, the enemy is killed, and all the buffs it had are given to this creature.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another Unaligned Realm whose combo was suggested by badNews!


THE SUBMERGED BASTION

Floor: The big tile floors around the summoning brazier, recolored auburn.
Walls: Tartarith's dark walls.
Effect: Friden's underwater effect.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This would've been a proud bastion in the war against Siralim, a bulwark to protect the people inside it...had the engineers not made the mistake of placing it in an easily-floodable location. After an unfortunate wall breach that let in a torrent of water from a nearby mountain basin, this place was off-limits to anyone but Revenants until the Warp Shrine showed up...

NOTABLE REALM OBJECTS
Revenant: Essentially just random Revenant NPCs. They're the locals, and being attacked by all sorts of nasty, foreign monsters. Save them all from the scum, and gain a Token...Friden, Tartarith or Unaligned.
Potion Rack: Racks of potions left by the people who worked here before it flooded. The potions do get in the water, but they release realmwide buffs or debuffs when this happens.
Skull: Like the ones from Regalis' realm, sans the webs. These skulls are meeting points for groups of Revenants, who will accost any who inspect them. Defeat them for a nice chunk of resources, and get them all for an Unaligned Token.
Suit of Armor: Like the ones from Gonfurian's realm. These suits are empty inside, and were used as stashes to hide stuff. They can, as such, deliver the following things: a realmwide buff, a realmwide debuff, a nice boost in a random resource, a small stash of spell dust, a small stash of artifact materials, a Core belonging to a monster in the rotation or a fight with a teamful of Mites.
Skull Pile: Like the ones from Erebyss's realm. These are miniboss portals, where the lead monster is usually a Ghoul with an extra Trait.
Seashell: Like the ones from Friden's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: gay monster dad on July 08, 2018, 02:01:56 AM
I actually had a go at trying to sprite the Killamari from the Kraaken group, but i'm honestly having a fair bit of trouble making it fit into Siralim's art style. The dithering is pretty tricky to replicate. Regardless, here's my interpretation:
(https://i.imgur.com/vxQm2o3.png)
Title: Re: Raiko's Renewed Idea Repository!
Post by: Baudouin on July 08, 2018, 08:35:41 AM
Oh, neat!
I really love a lot of these, the Flitterwings are entirely my aesthetic. Not that Ward is my favourite mechanic, mind, but it's good to see it get some love, too?
Another thought is that there could always be more Classes with varied effects; I mean, the Nix class is all over the place, but my current team, even if casual as I am, is really fun; it's all about on-death effects, haha, and the more I die, the stronger I become!
So. Maybe more of that, then?

Also!
Hello there, gay monster dad!
Your mods and content have enhanced my gaming life, so I'm glad I can say you're great in person, as it were!
Also, I think that's a very kute Killamari; the Siralim style is kind of hard to replicate. It's a bit SMT/Devilkids, a bit FFMQ, and it's own thing, as well...

But I could still imagining running into this tentacled terror of the deeps.
Probably at the supermarket, where we'd exchange knowing glances while buying nautical fiction. (Possibly.)
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on July 09, 2018, 12:27:34 PM
I actually had a go at trying to sprite the Killamari from the Kraaken group, but i'm honestly having a fair bit of trouble making it fit into Siralim's art style. The dithering is pretty tricky to replicate. Regardless, here's my interpretation:
(https://i.imgur.com/vxQm2o3.png)

Oh, neat!
I really love a lot of these, the Flitterwings are entirely my aesthetic. Not that Ward is my favourite mechanic, mind, but it's good to see it get some love, too?
Another thought is that there could always be more Classes with varied effects; I mean, the Nix class is all over the place, but my current team, even if casual as I am, is really fun; it's all about on-death effects, haha, and the more I die, the stronger I become!
So. Maybe more of that, then?

Also!
Hello there, gay monster dad!
Your mods and content have enhanced my gaming life, so I'm glad I can say you're great in person, as it were!
Also, I think that's a very kute Killamari; the Siralim style is kind of hard to replicate. It's a bit SMT/Devilkids, a bit FFMQ, and it's own thing, as well...

But I could still imagining running into this tentacled terror of the deeps.
Probably at the supermarket, where we'd exchange knowing glances while buying nautical fiction. (Possibly.)


Ooh, people posted!

GMD, that's a pretty nice sprite and a nice effect...though I'd personally give it a slightly angrier expression. And don't worry about it not being that great, everything has to start someplace! Heck, I wouldn't be opposed to seeing your take on other monsters! And Baudouin, thank you for the praise! And do elaborate on the on-death effects(though I'm sure you'll like the Bombardiers!). Also...if I may ask, which monsters did you like most, and why? Your feedback only makes me better!



And just so people don't think this is just an empty 'Oh, cool stuff!' post, have some content. First, meet the Roos, tough brawlers who get stronger when they have Berserk, with trait names based on a certain boxing series.


Monster Class: Roo
Element: Nature
Role: Durable DPS(good ATK and DEF, okay SPD and HP, decent everything else)

Base Monster: Friendly Roo
Trait: Gazelle Punch(Featherweight Belt)
Effect: When this monster has Berserk, its attacks remove one of the target's buffs.

Added Monster: Aloof Roo
Trait: Cross Counter(Lightweight Belt)
Effect: When this monster has Berserk, once per turn, when it's attacked but before the attack goes through, it attacks the attacker with 100% power. If the attacker survives, the attack goes through as normal.

Added Monster: Wild Roo
Trait: Freeform Fighting(Welterweight Belt)
Effect: When this monster has Berserk, its attacks ignore 10% of the target's DEF.

Added Monster: Buffoonish Roo
Trait: Look Away(Middleweight Belt)
Effect: When this monster has Berserk, its attacks will never miss, no matter what.

Added Monster: Handsome Roo
Trait: Dragonfish Blow(Cruiserweight Belt)
Effect: When this monster has Berserk, it does 10% more damage for every buff it has, Berserk included.

Added Monster: Boastful Roo
Trait: Dynamite Punch(Heavyweight Belt)
Effect: When this monster is defeated, all enemies take damage equal to 100% of this monster's ATK, except the monster that killed it, which instead takes damage equal to 150% of this creature's ATK.

Itherian Monster: Triumphant Roo
Trait: Dempsey Roll(Itherian Belt)
Effect: When this monster has Berserk and one of its attacks connects, it has a 25% chance to attack the same target again. If the attack in question was Critical, it instead has a 50% chance to attack again.

Special Monster: The Flyin' Sheilah
Trait: Burning Heart(Championship Belt)
Effect: When this monster has Berserk, it takes 50% LESS damage instead of 50% MORE damage.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And an Unaligned Realm to boot!


AL-BASTIEL PRISON

Floor: Yseros' sandy floor.
Walls: Tartarith's dark walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A fortress in the general vicinity of where Kaito may have been, long ago, this ominous keep is rumored to have once detained criminals and other scum. However, it's mostly abandoned now, with only monsters making their home here. The place seems unusually popular with Doomguards as well...

NOTABLE REALM OBJECTS
Glowing Shackles: These shackles hold souls so faded, they cannot be seen. The souls desire freedom, which requires finding keys. Get the right key to the right shackle and the spirit, very grateful, will pass on, leaving a treasure chest. Or it'll be ungrateful and spawn a group of monsters, in which case slaying these creatures will yield a treasure chest and a token...Yseros, Tartarith or Unaligned.
Doomguard: Regular Doomguard NPCs. They live peacefully here, and are being attacked by hostile monsters. Stomp those guys into slush, and be rewarded by the Doomguards, who are generous with resources.
Torture Table: Like the ones from Tartarith's realm, and they do the same thing.
Cage: Small cages containing trapped souls. Open all of these cages to spawn a red portal, like the ones from Surathli's realm, leading to a special miniboss room. This miniboss room is always led by a named Doomguard with an extra trait. Defeat him for an Unaligned Token, as well as whatever's in the treasure chests it guards.
Dark Cell Door: Barred, metal doors with darkness beyond them. These are miniboss portals, where the lead monster is usually a Clutcher or a Masochist.
Iron Maiden: Like the ones from Tartarith's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on July 09, 2018, 12:34:08 PM
Now then, to a bit more content. I've got some new monster-types...first among them being the Handem, who support casting-heavy teams as long as you can get the speeds right.


Monster Class: Handem
Element: Sorcery
Role: Jack-of-all-trades(good ATK and INT, decent everything else)

Base Monster: Helping Handem
Trait: Friendly Boost(Manicured Fingernail)
Effect: When this monster attacks or casts a spell, the next ally's offensive Life spell does 200% more damage, or the next ally's Life-element heal does 200% more healing.

Added Monster: Gripping Handem
Trait: Heart-throbbing(Cracked Fingernail)
Effect: When this monster attacks or casts a spell, the next ally's offensive Death-type spell does 200% more damage.

Added Monster: Giving Handem
Trait: Bounty of Power(Long Fingernail)
Effect: When this monster attacks or casts a spell, the next ally's offensive Nature-type spell does 200% more damage.

Added Monster: Pointing Handem
Trait: Elaboration(Painted Fingernail)
Effect: When this monster attacks or casts a spell, the next ally's offensive Sorcery-type spell does 200% more damage.

Added Monster: Striking Handem
Trait: Sucker Punch(Trimmed Fingernail)
Effect: When this monster attacks or casts a spell, the next ally's offensive Chaos-type spell does 200% more damage.

Itherian Monster: Holding Handem
Trait: Direction(Itherian Fingernail)
Effect: When this monster attacks or casts a spell, the next ally's offensive spell does 100% more damage


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's yet another Unaligned Realm!


THE MIRE

Floor: Erebyss' dark, dusty floor, but a bit darker.
Walls: Meraxis' deep swamp, but a bit darker.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. If ever there was an evil counterpart to Meraxis' realm, the Mire would be it. An unpleasant, dangerous bit of marshland where danger awaits around every corner, and where hopes come to die. Still, it does attract adventurers, out to witness this place's unusual, magnificent pearlescent roses.

NOTABLE REALM OBJECTS
Bulb: Red bulbs like the ones from Meraxis' realm. These either provide a realmwide debuff, or attract a Nemesis battle whose leader has an extra Trait.
Obelisk: Like the ones from Meraxis' realm. These obelisks are there to conduct lightning when bad weather moves over the Mire, and, as such, generally get harassed by Storms. Make the bad weather go away for all three obelisks to get a Token...Meraxis, Erebyss or Unaligned.
Skull Pile: Like the ones from Erebyss's realm. Inspecting this pile of former explorers reveals three packs of monsters labeled 'Killer'. Make them pay for their crimes, as the reward for doing so is a treasure chest and an Unaligned Token.
Grave Marker: Like the ones from Azural's realm. Pay your respects to these graves for a bunch of Essence. Sometimes, though, you can catch nasty grave-robbing monsters in the act. Punish them, and be rewarded with more Essence.
Pearlescent Rose: Like the ones from Erebyss' realm, but white. These special flowers grant a benefit to all those who stop to admire them, granting a realmwide buff.
Mushroom: Like the ones from Erebyss' and Meraxis' realms. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on July 09, 2018, 12:40:38 PM
And here's the second: the Appling, whose gimmick involves healing allies when certain things happen. Had to actually research apple types for this one!


Monster Class: Appling
Element: Nature
Role: Durable Healer(good ATK, INT and SPD, meh everything else)

Base Monster: Red Delicious
Trait: Fruity Pep(Sweet Seeds)
Effect: When this monster attacks an enemy, a random ally is healed for 40% of their Max HP

Added Monster: Braeburner
Trait: Deep Fried(Toasted Seeds)
Effect: When an enemy takes damage from Poison or Bleed, a random ally is healed by 30% of its Max HP, and if said enemy takes damage from Burn, said ally gets healed for 60% of their Max HP

Added Monster: Caramelle
Trait: Carnival Fare(Glazed Seeds)
Effect: Whenever an ally receives a buff, it's also healed for 40% of their Max HP.

Added Monster: Jonagold
Trait: Shining Flavor(Ripe Seeds)
Effect: When an ally gains a DEF boost, they regain 40% of their Max HP.

Added Monster: Granny Smith
Trait: Home Sweet Home(Sour Seeds)
Effect: When an ally monster gets healed, they get healed for 40% more then they normally would.

Added Monster: Honeycrisp
Trait: Sting Like A Bee(Stripey Seeds)
Effect: When an ally kills an enemy monster, that ally regains 40% of their Max HP.

Itherian Monster: Autumn Glory
Trait: Like Cinnamon(Itherian Seeds)
Effect: So long as this monster lives, if an ally dips below 25% health the first time in battle, that ally's HP is restored to full.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And an associated Unaligned Realm.


THE ALABASTER REEF

Floor: Vertraag's white, stony floor.
Walls: Lister's sea.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Many people think this is a coral reef, and it's true that a fair bit of coral grows here. But the truth is that the Alabaster Reef is, for the most part, comprised of the enduring bones of a massive sea monster from the olden days. Monsters come here to parttake of the unusual atmosphere, and adventurers come here to seek the riches of those lost here.

NOTABLE REALM OBJECTS
Imp Huts: Like the ones from Lister's and Torun's realms. The Imps here want sea diamonds...like the diamonds from Azural's realm, but a silvery blue color. Give them their diamonds and get rewarded with a Token...Vertraag, Lister or Unaligned...at the end.
Obelisk: Like the ones from Meraxis' realm, but white like Surathli's obelisks. These work like the Moai from Lister's realm: leave 250 of every resource and gain a reward. In this case, a treasure chest.
Whirlpool: Like Yseros' quicksand pits. These are miniboss portals, and the teams they lead to are usually led by Crabsters.
Moai: Like the ones from Lister's realm. These cheery stone heads are being attacked by angry, tourist-hating monsters. Beat these hooligans up and gain an Unaligned Token.
Conch Shell: Like the ones from Lister's realm. These are simple Essence nodes.
Rubble Pile: Like the ones from Gonfurian's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: gay monster dad on July 09, 2018, 01:21:48 PM
And don't worry about it not being that great, everything has to start someplace!

Uh... I didn't say it wasn't good? I just said I had trouble fitting it into Siralim's art style? ???
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on July 09, 2018, 01:46:22 PM
Moreso a statement in general, GMD. :P I'm sure, if you keep trying, you'll get it to work eventually. And hey, there just so happens to be a threadful of monsters you can work with(and the properietor of said thread to provide suggestions for other monsters here...:3


...also, a future edit, here's some more stuff, dug up from an old conversation I had with Skype buddy(and Discord member) Dianne. Introducing the Decrepit, former humans who do casting-related things when they have Arcane on.



Monster Class: Decrepit
Element: Sorcery
Role: Glass Cannon Caster(good INT and SPD, okay Mana, decent everything else)

Base Monster: Withered Decrepit
Trait: Unwholesome Power(Disturbing Locus)
Effect: This monster always has Arcane.

Added Monster: Molten Decrepit
Trait: Hatred And Loathing(Unsettling Locus)
Effect: When this monster has Arcane, it also gains Berserk.

Added Monster: Malformed Decrepit
Trait: Drunk On The Darkside(Worrisome Locus)
Effect: When this monster has Arcane, it adds 50% of its other stats are added to its INT for that cast.

Added Monster: Twisted Decrepit
Trait: The Price Of Power(Aberrant Locus)
Effect: When this monster has Arcane, the Mana costs of its spells is reduced by 50%.

Added Monster: Corrupted Decrepit
Trait: Foul Magicks(Disgusting Locus)
Effect: When an enemy would gain Arcane, this monster gains it Arcane instead, and also gains a 10% INT boost.

Added Monster: Hollow Decrepit
Trait: Bottomless Pit(Horrifying Locus)
Effect: When this monster has Arcane, any enemy hit by its spells has its INT reduced by 5%, and this monster has its INT increased by 5%.

Itherian Monster: Eldritch Decrepit
Trait: Perils Of The Aether(Itherian Locus)
Effect: When this monster has Arcane and an enemy is below 25% HP, this monster will cast the appropriate Scourge spell on that enemy. This only happens for one enemy per turn.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And another one of those fancy Unaligned Realms.


THE ODEELE LAKE AREA

Floor: Meraxis' plants, along with the occasional lily pad.
Walls: Lister's sea.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. On the surface, Odeele Lake looks positively picturesque...a sunny lakeside with clean water. But nothing is further from the truth: the atmosphere is unnaturally static and eerie, and induces despair in those who stay there for too long. It also seems to spawn its own monsters, who simply crawl out of the lake itself.

NOTABLE REALM OBJECTS
Red Rose: Like the ones from Erebyss' realm, but a deep red. Roses like this are conduits for Odeele Lake's harrowing atmosphere, so plucking them is a good idea. Plucking a red rose yields an Unaligned Token. Sometimes, though, a bunch of monsters, usually led by an Ogre Toad, may march ashore to prevent you from doing that. Sending these rude creatures back into the water adds a nice boost to essence to that Unaligned Token.
Loose Books: Like the ones from Zonte's realm. Diaries left by some of Odeele Lake's prior victims. Collecting these yields a nice boost of Essence, and allows magi to more safely study this place's effect on the mind.
Whirlpool: Like Yseros' quicksand pits. These are miniboss portals, and the teams they lead to are usually led by Kraakens.
Tall Grass: Like the ones from Torun's realm. Tall grass like this often hides monsters, and inspecting it may yield a battle against a team of Wolpertingers, Vileblooms or Applings. Clear out all of these patches to gain a random token...Meraxis, Lister or Unaligned.
Tall Tree: Like the ones from Aeolian's realm. Trees like this seem to unreasonably attract swarms of Flitterwings. Defeat them for a treasure chest.
Small Mushrooms: Like the ones from Meraxis's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on July 09, 2018, 11:38:04 PM
Yeah, I totally edited this post. Figured you guys'd much rather see another monster type instead of...you know, an empty, useless post. And I've got something nice for you, courtesy of forums poster(and Skype buddy) Dianne: another mechanical monster, the Breacher, tank-like, mechanical Sorcery-type physical fighters, whose barrels evoke the style of pistols, and whose normal attacks do fancy things.


Monster Class: Breacher
Element: Sorcery
Role: Durable DPS(good ATK and DEF, okay SPD and HP, decent everything else)

Base Monster: Caplock Breacher
Trait: Pull The Trigger(Tough Trigger)
Effect: This monster's attacks do 75% more damage and inflict the target with Vulnerable.

Added Monster: Revolving Breacher
Trait: Rebound Shot(Measured Trigger)
Effect: If this monster misses an attack, another enemy takes the hit in its place.

Added Monster: Derringer Breacher
Trait: Quick On The Draw(Feather-light Trigger)
Effect: This monster's attacks do more damage the higher its target is on the action queue.

Added Monster: Automatic Breacher
Trait: Spray And Pray(Itchy Trigger)
Effect: If this monster misses an attack, all other enemies take 35% of the damage the initial target would've taken.

Added Monster: Bolt-action Breacher
Trait: Aim And Shoot(Smooth Trigger)
Effect: This monster's attacks do more damage the lower its target is on the action queue.

Added Monster: Blunderbuss Breacher
Trait: Buckshot(Refurbished Trigger)
Effect: If this monster attacks an enemy that has Vulnerable, the enemies adjacent to it take 75% of the damage the initial target took.

Itherian Monster: Magnum Breacher
Trait: Five Shots Or Six?(Itherian Trigger)
Effect: If this monster attacks an enemy that's below 25% HP, or PUTS it below 25% HP, and they survive the attack, that enemy gets attacked a second time.

Special Monster: Ancient Breacher
Trait: Museum Piece(Rope Trigger)
Effect: If this monster's attack kills an enemy, the enemy behind it takes 50% of the damage the initial target took.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's the first newly-edited Unaligned Realm of Page 3! Closing in on done with the edits.


THE AQUEDUCTS

Floor: Lister's sea.
Walls: Tartarith's dark walls, recolored grey.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Aqueducts are a side of Nex that few people get to see, as they're...well, the aqueducts under the castle and town, which ferry away the city's waste so it may be processed. Of course, this DOES mean the place is rife with monsters, and the knights tasked with keeping the watery tunnels clean ARE a bit hard-pressed to deal with it all sometimes, but exploration may be worth it. One man's trash...

NOTABLE REALM OBJECTS
Angry Totem: Darker then usual due to being waterlogged. These have been erected by Torun as a means to ward off monsters after the Siralim assault. Approach the totems to apply a realmwide debuff. Sometimes, though, monsters try to tear down the totems. Tear down the monsters instead to apply TWO realmwide debuffs.
Trash Pile: A big pile of refuse blocking the water's path. Break it up and take whatever resouces got caught in it. Sometimes, though, these piles are actually Mite nests, in which case you should totally smoosh the vermin and take all of their hoarded resources, more then such a pile would otherwise have.
Whirlpool: Like Yseros' quicksand pits, except water-colored. These are miniboss portals, and the monsters there are usually led by Revenants.
Nex Relief: A wall detail depicting Nex's iconography. Usually in the process of being defaced by monsters. Show these vandals that their art critique is not welcome, and receive a random item.
Knight: Nexian knights assigned to deal with the monsters and pick up interresting knick-knacks. They're being menaced by said monsters, though having gotten split up. Save all four of them to gain a random god token. Sometimes, Ilberd is among the Knights, and you meet him as he's fighting off a Nemesis pack whose leader has an extra trait. Lending him a helping hand will make him throw in a second random god token and a Pandemonium Token.
Cloth Sack: These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on July 11, 2018, 03:49:26 PM
And here, for the moment, is the last thing I can come up with...the Vengers, who gain certain benefits when their allies die!


Monster Class: Venger
Element: Death
Role: Durable DPS(good ATK and INT, okay SPD and DEF, decent everything else)

Base Monster: Loyal Venger
Trait: Life For A Life(Scratched Coin)
Effect: When an ally dies, this monster delivers a counterattack to its killer, using 200% of that ally's ATK value.

Added Monster: Plotting Venger
Trait: The Best Laid Plans(Notched Coin)
Effect: When an ally dies, this monster gains 50% of its total INT score, copies of its spell gems and Arcane.

Added Monster: Grim Venger
Trait: Survive In Your Name(Worn Coin)
Effect: When an ally dies, this monster gains 50% of its total DEF score, Protect and Mend.

Added Monster: Raging Venger
Trait: Roaring Rampage(Pristine Coin)
Effect: When an ally dies, this monster gains 50% of its total ATK score, Berserk and Leech.

Added Monster: Pursuing Venger
Trait: Unyielding Chase(Dirty Coin)
Effect: When an ally dies, this monster gains 50% of its SPD, Grace and is moved to the top of the action queue.

Added Monster: Frigid Venger
Trait: Best Served Cold(Cold, Hard Coin)
Effect: When an ally dies, this monster is healed to full, and gains the ability to dish out Frozen and Vulnerable with its attacks.

Itherian Monster: Sobbing Venger
Trait: Setting Things Right(Itherian Coin)
Effect: If this monster kills an enemy when an ally is dead, once per battle, the ally in question is restored to full, and this monster dies instead.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another Unaligned Realm!


THE UPPER ATMOSPHERE

Floor: Surathli's clouds.
Walls: Vertraag's starscape, though with a slightly bluer background.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A patch of clouds, made habitable by the Teleport Shrine, which is close as clouds can be to the world's atmospheric edge. The air is thin, the drop is steep and the monsters are determined and surprisingly powerful. But as always, where monsters go, riches follow, and being so close to space, there's a fair bit of stuff from there too.

NOTABLE REALM OBJECTS
Ophan: Essentially just random Ophan NPCs. These things came to rest here, but the locals are harassing them to hell and back. Stamp out the scum and save all the being-attacked Ophanim for a nice bit of Resources.
Angel Statue: Like the ones from Surathli's realm. Either these pieces of angelic stone provide a realmwide buff, or summon a team of hostile Seraphs and Angels to test your resolve. Clearing that test yields TWO realmwide buffs, by the way.
Meteorite: Like the ones from Vertraag's realm. Hunks of space-rock that one can mine for Power and Essence. Of course, one might find monsters trying to mine them first. Beat them up to gain MORE Power and Essence, as well as an Unaligned Token.
Mirrorball: Like the ones from Surathli's realm. These are teleporters, and, as with other Unaligned Realms, being attacked in transit is possible...by the sorts of teams Mirrorballs usually produce! Clear all four portals out this way for a Token...Surathli, Vertraag or Unaligned.
Time Spring: Like the ones from Vertraag's realm. These are miniboss portals, where the lead monster is usually a Valkyrie and has an extra trait.
Dark Cloud: Like the ones from Surathli's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on July 28, 2018, 04:00:52 AM
...alright. I've officially run out of Trait gimmicks(Future Edit: lol, no I haven't!), but I have enough left in the tank for one last triple-tap! And maybe one more type of monster, should the Chef make it to the castle. Either way, first off, introducing the Pachydon, Azural's contribution to the 'largest monster' pissing contest, who become stronger as they kill things!


Monster Class: Pachydon
Element: Nature
Role: Mainline DPS(Great ATK, good HP, DEF and SPD, low INT and Mana)

Base Monster: Woolly Pachydon
Trait: Frozen Hell(Ice-covered Tusk)
Effect: When this monster kills an enemy, all adjacent enemies get the Frozen debuff.

Added Monster: Tusked Pachydon
Trait: Ivory Driver(Tough Tusk)
Effect: When this monster kills an enemy, the next enemy that this monster attacks gets 75% of its DEF ignored.

Added Monster: Startling Pachydon
Trait: A Nasty Surprise(Sharp Tusk)
Effect: When this monster kills an enemy, it gains a sizeable SPD buff and gets another action. If it kills another enemy using this action, it gets another SPD buff, but not another action.

Added Monster: Raging Pachydon
Trait: Primal Power(Cracked Tusk)
Effect: When this monster kills an enemy, it gains Berserk and a sizeable ATK buff.

Added Monster: Plated Pachydon
Effect: Gleaming Maille(Armored Tusk)
Effect: When this monster kills an enemy, it gains Protect and a sizeable DEF buff.

Added Monster: Elder Pachydon
Trait: Age Before Youth(Painted Tusk)
Effect: When this monster kills an enemy, it gains Arcane and a sizeable INT buff.

Itherian Monster: Pygmy Pachydon
Trait: Size Doesn't Matter(Itherian Tusk)
Effect: When this monster kills an enemy, it gains Shell, Ward and Grace.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Here's another Realm, too.


THE BESIEGED CASTLE

Floor: Tartarith's dark brick floors.
Walls: Castle Nex's arched walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This castle is less a physical place nowadays as it is an image of the past...a memory in the process of constantly reliving itself, a memory of one ruler's warriors laying siege to another ruler's holdings. The danger these warriors and their monsters pose, though, is very real, and while there is challenge in navigating this mess, it's worth it to gain the castle's also-real loot. And perhaps even save a few lives.

NOTABLE REALM OBJECTS
Townsfolk: Innocent civillian NPCs, harassed by the attacking army's goons and monsters. There's usually a few of these on the map, and saving them all nets one a guaranteed Unaligned Token.
Knights: Like the ones from Gonfurian's realm. These are the opposing army's leaders. Defeat them and their monster teams to gain treasure chests, one for each Knight. May sometimes be Elite Knights, with a fancier sprite, a Nemesis rule for their team and a payout of TWO treasure chests.
Weapon Bin: Like the realm quest ones, except with grey weapons and mirror-flipped. Collect these weapons for a realmwide buff. Sometimes, enemy army warriors will be trying to claim them first, so stamp them out and get TWO realmwide buffs.
Angel Staue: Like the ones from Surathli's realm. These statues provide boons for the powerful, and their trial consists of a battle against a team led by a Seraph or Angel. Stomp these jokers to claim a random Token...Tartarith, Surathli or Unaligned.
Small Shrine: Like the ones from Meraxis' realm, but with a red glow instead of a purple glow. These are miniboss portals, where the lead monster usually has an extra trait.
Barrel: Simple wood barrels. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on July 28, 2018, 04:07:24 AM
And the second one...the Martyrs, Life-element glass cannons who get ridiculously supercharged when hit with a particular status!


Monster Class: Martyr
Element: Life
Role: Glass Cannon DPS(Excellent ATK, INT and SPD, okay Mana, low HP and DEF)

Base Monster: Delirious Martyr
Trait: Dreadful Clarity(Demented Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Confused debuff. It also ignores this debuff's effect.

Added Monster: Feverish Martyr
Trait: Fever Dreams(Ailed Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Blight debuff. It also ignores this debuff's effect.

Added Monster: Sickly Martyr
Trait: Strength In Suffering(Pained Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Poison debuff. It also ignores this debuff's effect.

Added Monster: Broiling Martyr
Trait: Upon The Pyre(Waxy Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Burn debuff. It also ignores this debuff's effect.

Added Monster: Flayed Martyr
Trait: Flagellation(Bloodied Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Bleed debuff. It also ignores this debuff's effect.

Added Monster: Scarred Martyr
Trait: Close Quarters(Steely Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Vunerable debuff. It also ignores this debuff's effect.

Itherian Monster: Euphoric Martyr
Trait: I Am Become Death(Itherian Scribbles)
Effect: This monster's ATK, SPD and INT double when it's at 50% HP or lower.

Special Monster: Wasted Martyr
Trait: Crippling Addiction(Inebriated Scribbles)
Effect: This monster's ATK, SPD and INT increase by 20% for every Drunk stack it has. It also ignores
this debuff's effect.

Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another Unaligned Realm whose combo was suggested by badNews!


THE ANCIENT BONEYARD

Floor: Vertraag's white, stony floor, recolored to be more bone-colored.
Walls: Erebyss' towering skeleton-pile walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Nobody quite knows where this boneyard is, but all those who've seen it agree that, outside of the Path of the Damned, it's likely the largest repository of dead bones in all of Rodia. Even the very floor walked on seems like the bones of some impossibly large creature from antiquity! Monsters roam here, seeking for living things to slay and keep the place pure, but overcoming them will likely yield grand rewards...

NOTABLE REALM OBJECTS
Webbed Skull: Like the ones from Regalis' realm. These are baits laid out by hunting teams of Arachnalisks. Defeat them and claim a Token...Vertraag, Erebyss or Unaligned...from their bait.
Large Bone: Like the ones from Vulcanar's realm. Bones of unusual size like this sometimes have a conscience lurking within them, and these consciences want to be reunited with their missing, elongated skulls. Reunite them all to gain an Unaligned Token.
Tall Candle: Like the ones from Gonfurian's realm, save that the candles are black and the candlestands are bone-colored. Light all of these up to spawn a Reaper shopkeep, who sells items normal shopkeepers usually don't often sell.
Skull Pile: Like the ones from Erebyss' realm, and basically do the same thing, yielding a treasure box after a victory over the team they summon.
Gravestone: Like the ones from Erebyss' realm. These are miniboss portals, where the lead monster is usually a Lich and has an extra trait.
Horned Skull: Like the ones from Vulcanar's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on July 28, 2018, 04:14:35 AM
...and, until details on the Chef come out...it's time to go out with a bang and prove, once and for all, that I can keep up with Zack. Behold, the Thalomin, Chaos-type casters who buff their INT when doing things and share that buff with other Thalomin!


Monster Class: Thalomin
Element: Chaos
Role: Offensive Caster(Good Mana and INT, okay SPD, decent everything else)

Base Monster: Thalomin Nun
Trait: Love Thy Neighbour(Meetings, 1:05)
Effect: When this monster heals an ally, it gains a 10% INT boost per ally. If there are other Thalomin in the party, they get the same buff.

Added Monster: Thalomin Cleric
Trait: My Sisters' Keeper(Brethren, 3:13)
Effect: When this monster successfully draws damage toward itself by Provoking, it gains a 10% INT buff. If there are other Thalomin in the party, they get the same buff.

Added Monster: Thalomin Preacher
Trait: Savior of Souls(Joining, 5:02)
Effect: When this monster casts a stat-boosting spell, it gets a 10% INT buff in addition to the spell's normal effect. If there are other Thalomin in the party, they get the same INT buff.

Added Monster: Thalomin Vicar
Trait: By Powers Vested(Bonds, 2:33)
Effect: When this monster gains a buff, it also gets a 10% INT buff. If there are other Thalomin in the party, they get the same INT buff.

Added Monster: Thalomin Monk
Trait: Through Hardship(Journeys, 7:80)
Effect: When this monster gains a debuff, it also gets a 10% INT buff. If there are other Thalomin in the party, they get the same INT buff.

Added Monster: Thalomin Missionary
Trait: Spreading The Word(Questions, 6:19)
Effect: When this monster kills an enemy, it gets a 10% INT buff. If there are other Thalomin in the party, they get the same buff.

Itherian Monster: Thalomin Prophet
Trait: Whispers of Heaven(Itherians, 4:20)
Effect: At the end of each of this monster's turns, it gets a 10% INT buff. If there are other Thalomin in the party, they get the same buff.

Special Monster: Thalomin Vintner
Trait: In Vino Veritas(Beverages, 8:42)
Effect: This monster gains a 10% INT buff for every enemy with Drunk stacks. If there are other Thalomin in the party, they get the same buff.

Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Oh, lookie here, another Unaligned Realm!


THE GREAT HALL

Floor: Gonfurian's light-and-dark brick floors.
Walls: Zonte's arcane walls, colored a greyish blue.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This hall used to be part of a magnificent, ancient castle, but that castle was lost during a conflict in ancient times...nobody quite remembers what happened to it, and the effort to investigate it is being hindered a great deal by a stock of local monsters, and even local HUMANS, that generally don't appreciate intrusion.

NOTABLE REALM OBJECTS
Revelers: Random townsfolk NPCs. These guys are locals, here to start a party. Coordinate them, and beat up some party-pooping monsters trying to spoil their fun, and receive a Token...Zonte, Gonfurian or Unaligned.
Big Chest: Like the ones from Friden's realm. Chests like these go accompanied with a few NPCs...one of them has the key, and you'll have to fight their team of monsters for it. Plenty of loot's inside that chest, though, including a guaranteed Unaligned Token.
Tall Candle: Like the ones from Gonfurian's realm. Light them all to spawn a red treasure chest. It has a lot of loot inside it...if you can beat the Nemesis pack it sunnons to defend said loot!
Telescope: Like the ones from Zonte's realm. Snag a quick view of the night sky to gain the power of space, and a realmwide buff with it. Sometimes, you might spot an Amaranth, which yields TWO realmwide buffs.
Planted Sword: Like the ones from Surathli's realm. These are miniboss portals, where the lead monster is usually a Phase Warrior.
Cauldron: Like the ones from Zonte's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on August 26, 2018, 03:43:15 AM
Turns out I'm not out of ideas just yet. I've got two more, and both of them are Nature-type and aquatic. The first being whale-like...Tidelords.


Monster Class: Tidelord
Element: Nature
Role: Durable DPS(great HP, good ATK and DEF, decent everything else)

Base Monster: Squidhunter Tidelord
Trait: Buffeting Wave(Stocky Barnacle)
Effect: This creature always has Splash.

Added Monster: Bowhead Tidelord
Trait: Gigantic Mouth(Bumpy Barnacle)
Effect: When this creature is healed, it also gains Splash.

Added Monster: Beluga Tidelord
Trait: Gregarity(Ridged Barnacle)
Effect: If this monster gains Splash, the creatures adjacent to it also gain Splash.

Added Monster: Bottlenose Tidelord
Trait: Taste for Cruelty(Razor Barnacle)
Effect: When this monster kills an enemy, it gains Splash and one of the killed enemy's other buffs.

Added Monster: Monochrome Tidelord
Trait: Dominance(Smooth Barnacle)
Effect: When this monster has Splash, the extra targets it hits take full damage instead of partial damage.

Added Monster: Narwhal Tidelord
Trait: Spiral Horn(Helix Barnacle)
Effect: When this creature has Splash, it ignores 50% of the DEF of its primary target.

Itherian Monster: Impostor Tidelord
Trait: Ravaging Senses(Itherian Barnacle)
Effect: When this monster has Splash, it deals 300% extra damage to enemies that have Bleed, both as the initial target and as side targets.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Ding, bing, here's another Unaligned Realm!


THE INFESTED CASTLE

Floor: Zonte's checkerboard-tiled floors.
Walls: Regalis' webbed cavern walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This castle belongs to a bored noble who desired a new look. As nothing that was trending suited him, he beseeched Regalis, the Goddess of Poison, to send him someone to decorate his palace in a way that pleased him. Amused by his moxie, she sent over a crack team of Arachnalisk decorators. The noble loved their work, to the point where he allowed them all to live in with him. Today, the castle has been opened to the public for viewing, but rowdy monsters do cause a lot of trouble...

NOTABLE REALM OBJECTS
Arachnalisk: Essentially just random Arachnalisk NPCs. These guys work here as decorators and servants, and they're being bullied by teams of ungrateful Mites. Stomp out the vermin and earn the Arachnalisk's gratitude, earning an Unaligned Token and spawning a special shopkeeper that looks like an itherian Arachnalisk.
Big Coccoon: Like the ones from Regalis' realm. These can contain the same things as the ones in her realm: a worried criminal who swears off crime, a poorly-disguised Mimic and a gaggle of imprisoned, rowdy monsters.
Ichor Pool: Like the ones from Gonfurian's realm, except greenish. Clean these up for random resources.
Small Spider: Like the ones from Regalis's realm. Children of the Arachnalisk staff. Save them from being crunched underfoot and be rewarded with a Token...Zonte, Regalis or Unaligned.
Knight: Noble guards. They're a little overzealous in rolling out the proverbial red carpet, so show their teams of monsters a good time and gain a treasure box each.
Pottery: Regular, crappy pottery. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on August 26, 2018, 04:28:23 AM
...and the second one being Ravagers. Sharklike, and basically the Nature element's equivalent of Fiends.


Monster Class: Ravager
Element: Nature
Role: Glass Cannon DPS(good ATK and SPD, okay HP, Mana and Def, bad INT)

Base Monster: Blueskin Ravager
Trait: Rapid Swim(Gripping Dentures)
Effect: Once per turn, when an enemy with Bleed attacks but before the attack goes through, this monster attacks that enemy. If the enemy survives, the attack happens as normal.

Added Monster: Great White Ravager
Trait: White Death(Crushing Dentures)
Effect: If this monster attacks a monster with Bleed, the attacked monster has a 30% chance to immediately die.

Added Monster: Tiger Ravager
Trait: Devourer(Shredding Dentures)
Effect: If this monster attacks an enemy with Bleed, it heals 30% of its max HP.

Added Monster: Bigeye Ravager
Trait: Low-light Hunter(Piercing Dentures)
Effect: When this monster attacks an enemy with Bleed, it will never miss, no matter what.

Added Monster: Goblin Ravager
Trait: Electrostatic Sense(Slashing Dentures)
Effect: When this monster attacks an enemy that has Bleed, it also dispels one of the target monster's buffs.

Added Monster: Hammerhead Ravager
Trait: Batter Down(Knobbled Dentures)
Effect: When this monster attacks an enemy with Bleed and the enemy survives, it gains Stun for one turn.

Itherian Monster: Wobbegong Ravager
Trait: Hit And Hide(Itherian Dentures)
Effect: When this monster attacks an enemy with Bleed, it gains Invisible.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Hey, here's another Unaligned Realm.


THE FORTRESS OF ETERNAL NIGHT

Floor: The tiled floor of the brazier area.
Walls: Castle Nex's dark, arched walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A castle upon which the sun will never rise, owned and operated by a noble who's long been hounded by persistent rumors of vampirism. Nowadays, he doesn't do much, and he believed himself secure in his fortress...and then the Warp Shrines showed up, bringing in a flood of monsters and researchers!

NOTABLE REALM OBJECTS
Bat: Essentially just random Bat NPCs. They're the lord's servants, and he does not appreciate them being targeted by foreign monsters. Kick those monsters to the curb, save all the bats and receive a random god token from the grateful lord.
Wine Cask: Simple casks of aged wine. Take a sip and gain a realmwide buff. Or beat up the various drunken louts that gather to them for TWO realmwide buffs.
Iron Maiden: Like the ones from Tartarith's realm. Used to punish monsters who have misbehaved egregiously, one can open these to, occasionally, gain a core belonging to the ex-monster that was in here. Sometimes, though, the monster is still alive, and shows their gratitude by giving a bunch of loot in addition to the core.
Torture Table: Like the ones from Tartarith's realm. The people on these tables used to be investigators with ill intent. Send their souls off for a good bit of resources. Sometimes, though, the souls are truly wretched, and morph into a team of monsters to fight you. Kick their ethereal butts to gain not just resources, but also an Unaligned Token.
Tall Candle: Like the ones from Gonfurian's realm. Light all of these to spawn a miniboss portal, which resembles the Itherian Portals, except it's deep red. The lead monster there is usually a Drake with an extra trait.
Stone Goblet: Like the ones from Erebyss' realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on September 16, 2018, 10:31:53 AM
And back with more monster stuff. Firstly, something that uses the Siralim 2 player character as a visual base...the Thralls. Figured it was time for some slightly more humanoid monsters anyway.


Monster Class: Thrall
Element: Sorcery
Role: Offensive Caster(good INT and ATK, okay Mana and SPD, decent everything else)

Base Monster: Thrall Enchanter
Trait: Thy Will Be Done(Monstrous Soul)
Effect: This monster casts stat-boosting spells as if it had 200% more INT.

Added Monster: Thrall Pyromancer
Trait: Scorch And Torch(Wicked Soul)
Effect: This monster can equip Chaos-aligned spell gems, and casts Chaos spells as if it had 200% more INT.

Added Monster: Thrall Warlock
Trait: Unclean Pacts(Blackened Soul)
Effect: This monster can equip Death-aligned spell gems, and casts Death spells as if it had 200% more INT.

Added Monster: Thrall Bishop
Trait: Keeping False Gods(Corrupted Soul)
Effect: This monster can equip Life-aligned spell gems, and casts Life spells as if it has 200% more INT.

Added Monster: Thrall Druid
Trait: Subverting Nature(Malformed Soul)
Effect: This monster can equip Nature-aligned spell gems, and casts Nature spells as if it had 200% more INT.

Added Monster: Thrall Arcanist
Trait: Forbidden Rites(Stolen Soul)
Effect: This monster casts Sorcery spells as if it had 200% more INT.

Itherian Monster: Thrall Archmagus
Trait: Unlimited Power!(Itherian Soul)
Effect: At the start of battle, this monster gets temporary copies of the spell gems of every other Thrall in the party, and casts them as if it had 200% more INT.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And guess what? That's right, another Unaligned Realm!


THE LIMESTONE GROTTO

Floor: Smooth limestone floors.
Walls: Dripping limestone walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is nothing so much as a series of caverns carved out of limestone by running water over the course of ages, recently discovered by explorers even before the warp shrines showed up there. As it turns out, there do exist subterranean monsters here, with Imlers and Imlings being common, and lost Tanjells drifting in from the underground lakes, but these ancient grottos also have plenty of treasure, as all sorts of things end up here...

NOTABLE REALM OBJECTS
Meteorite: Like the ones from Vertraag's realm. These meteorites are small enough to be gathered and harvested for a good chunk of resources. Sometimes, though, a group of Imlers might take offense to you taking things, so show those bullies who's boss to gain an Unaligned Token to go with it.
Big Pool: Like the ones from Yseros' realm. These contain either a treasure chest, nothing, a Stoyakoff visit or a fight with a teamful of Tanjells.
Small Pool: Like the ones from Gonfurian's realm, except water-colored. Go fishing in them, and reel up a random token, pandemonium included. Or a teamful of Tanjells who don't appreciate fishermen.
Grave Marker: Like the ones from Azural's realm. Pay your respects at these remnants of fallen explorers and heroes to gain an Unaligned Token, or join the monsters already doing so to gain a random Token along with it.
Sinkhole: Black pits. These are miniboss portals, where the lead monster is usually an Imler-Imling pair, both of whom have an extra trait.
Rock Rubble: Like the ones from Gonfurian's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on September 16, 2018, 11:17:45 AM
Secondly, the Mycons. A Death-type mushroom monster whose gimmick involves the Blight status.


Monster Class: Mycon
Element: Death
Role: Jack-of-all-trades(good HP, okayish everything else)

Base Monster: Portabello Mycon
Trait: Hyper Spore(Brown Cap)
Effect: This monster's attacks do 75% more damage and inflict enemies with Blight.

Added Monster: Agaric Mycon
Trait: Superior Shroom(Red Cap)
Effect: If this monster attacks an enemy that has Blight, it attacks as if it had 200% more ATK, and casts as if it had 200% more INT.

Added Monster: Truffle Mycon
Trait: A Rare Treat(Black Cap)
Effect: Your creatures recover Health while Blighted instead of taking damage. Your creatures start each battle with Blight for 5 turns.

Added Monster: Morel Mycon
Trait: Spongey Goodness(White Cap)
Effect: When an enemy's Blight debuff runs out, this monster is healed equal to 50% of that monster's maximum HP.

Added Monster: Shiitake Mycon
Trait: Food Poisoning(Breadlike Cap)
Effect: When your creatures get healed, an equivalent amount of enemy creatures with Blight also get healed.

Added Monster: Witchcap Mycon
Trait: A Pox On You(Love-colored Cap)
Effect: Enemies with Blight get their ATK and INT lowered by 10% whenever they take damage from Blight.

Itherian Monster: Peachy Mycon
Trait: Royally Screwed(Itherian Cap)
Effect: Enemies' Blight debuffs last forever. This effect also applies to your own creatures while you have a creature with the A Rare Treat trait.

Special Monster: Kombucha Mycon
Trait: Alcohol Poisoning(Yellow Cap)
Effect: Enemies with Blight build up a Drunk stack at the start of their turn, for every turn they take that Blight persists.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Boom, another Unaligned Realm for you!


THE SUBTERRANE

Floor: Erebyss' dusty floors.
Walls: Regalis' cavern walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is a system of caverns deep underground, undisturbed for a great many years until the warp shrine showed up. As it turns out, there most certainly were monsters living here, with the most common stuff being Imlers, Imlings and Mites. Of course, there may well be riches to be had, too...

NOTABLE REALM OBJECTS
Grave Marker: Like Azural's, but bone-colored. Graves made of the bones of someone who died alongside the buried. These are like imp huts...bring them the webbed skulls looted from their graves, and, when you get them all, be rewarded with a LOT of loot and a Token...Erebyss, Regalis or Unaligned.
Skull Pile: Like the ones from Erebyss' realm. These skulls were likely once attached to unfortunates who got lost here. Pay your respects and send their wrathful manifestations packing for a nice bunch of resources and an Unaligned Token.
Stone Rubble: Like the ones from Gonfurian's realm. Simple Granite nodes.
Big Coccoon: Same as the ones in Regalis' realm, and generally do the same thing. Inspecting them frees either a grateful NPC, a horde of angry monsters or a poorly-disguised Mimic chest.
Pit: Dark holes in the stone floor. These are miniboss portals, where the lead monster is usually a Mite with an extra trait.
Rock Pile: Like the ones from Yseros' realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on September 16, 2018, 12:38:23 PM
And thirdly, my final monster design for now, is actually an older one I'd shelved, but reworked. Meet the Culinarians, dedicated healers whose heals do just a little bit more to shore your team up.


Monster Class: Culinarian
Element: Life
Role: Tank Caster(good INT and Mana, okay DEF and SPD, decent everything else)

Base Monster: Culinarian Matron
Trait: Down-home Cooking(Well-used Fry Pan)
Effect: This monster's healing spells also increase the recipient's Max HP by 10%.

Added Monster: Culinarian Angler
Trait: Ocean's Bounty(Fishy Fry Pan)
Effect: This monster's healing spells also increase the duration of the recipient's buffs by one turn.

Added Monster: Culinarian Butcher
Trait: Choice Cuts(Oiled Fry-Pan)
Effect: This monster's healing spells also increase the recipient's ATK by 10%.

Added Monster: Culinarian Farmer
Trait: Fresh Off The Fields(Antique Fry Pan)
Effect: This monster's healing spells also increase the recipient's INT by 10%.

Added Monster: Culinarian Forager
Trait: Hunt And Gather(Makeshift Fry Pan)
Effect: This monster's healing spells also increase the recipient's SPD by 10%.

Added Monster: Culinarian Baker
Trait: Breaking Bread(Specialty Fry Pan)
Effect: This monster's healing spells also increase the recipient's DEF by 10%.

Added Monster: Culinarian Lover
Trait: A Date To Dine For(Brand-new Fry Pan)
Effect: This monster's healing spells also restore the recipient's Mana.

Itherian Monster: Culinarian Chef
Trait: Food Of The Gods(Itherian Fry Pan)
Effect: At the start of battle, all allied Culinarians gain copies of eachothers' healing-centric traits.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


The end's in sight for edited-in Unaligned Realms. Especially with this one!


THE WINTRY TUNDRA

Floor: Friden's dirt floors.
Walls: Surathli's clouds, given a snowier color to resemble thick snow.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. An average tundra during the winter, the tempratures are inhospitable and unforgiving, but the local monsters' tempers run hot as a volcano, being mean and vicious as only temperatures like this can make them. Scouring for treasure's going to be tough...but that won't stop you, right?

NOTABLE REALM OBJECTS
Yeti: Essentially just random Yeti NPCs. These guys went hiking together, but ended up getting lost. Unite them, and fight off whatever scum besets some, and be rewarded with an Unaligned Token.
Diamond: Like the ones from Azural' realm. Pretty much just Crystal nodes.
Igloo: Like the ones from Azural's realm, and they do basically the same thing: bring these cold unfortunates some firewood and get stuff in return.
Obelisk: Like the ones from Surathli's realm. Waymarkers at constant risk of being taken down, inspecting them reveals several packs of monsters marked as 'Vandal'. Kick them to the curb to receive a Token...Friden, Surathli, Azural or Unaligned.
Gravestone: Like the ones from Erebyss' realm. These are miniboss portals, where the lead monster is usually a Pachydon with several buffs.
Crystal Ice: Like the ones from Azural's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on September 22, 2018, 07:00:08 AM
Alright, I've got TWO more things to share before I decide to switch tracks for this thread. The first being the Invaders, Sorcery-type, UFO-riding alien monsters who do something that class doesn't often do: be tough, physical attackers whose gimmicks involve free attacks at the start of their turn.


Monster Class: Invader
Element: Sorcery
Role: Durable DPS(good ATK and DEF, okay Mana, decent everything else)

Base Monster: Warring Invader
Trait: Disintegration Phaser(Strange Technology)
Effect: At the start of this monster's turn, it attacks a random enemy for 50% normal damage. It may then take a turn as normal.

Added Monster: Robotic Invader
Trait: Exterminate!(Advanced Technology)
Effect: At the start of this monster's turn, it attacks the last enemy monster that attacked it for 50% normal damage. It may then take a turn as normal.

Added Monster: Amazonian Invader
Trait: Tractor Beam(Unusual Technology)
Effect: At the start of this monster's turn, it attacks whichever enemy is lowest on the action queue for 50% normal damage. It may then take a turn as normal.

Added Monster: Tentacular Invader
Trait: Wriggling Grasp(Semi-Organic Technology)
Effect: At the start of this monster's turn, it attacks whichever enemy has the lowest DEF for 50% normal damage. it may then take a turn as normal.

Added Monster: Mentalist Invader
Trait: PSIchic Power(Crystalline Technology)
Effect: At the start of this monster's turn, it attacks whichever enemy has most recently cast a spell for 50% normal damage. It may then take a turn as normal.

Added Monster: Elite Invader
Trait: Deflector Shields(Efficient Technology)
Effect: At the start of this monster's turn, it attacks whichever enemy has the highest ATK at for 50% of that enemy's normal damage. It may then take a turn as normal.

Itherian Monster: Ludicrous Invader
Trait: The Speed Of Plaid(Itherian Technology)
Effect: At the start of this monster's turn, it attacks whichever enemy is highest on the action queue for 50% normal damage. It may then take a turn as normal.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


One more, for the road.


THE BROKEN MINES

Floor: Erebyss' dusty floors.
Walls: Tartarith's dark walls. Sometimes also Vulcanar's lava.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Formerly a mine, this subterranean place was scheduled to be retrofitted into a proper fortress. Unfortunately, the diggers hit lava, and with it, a WHOLE bunch of angry, hostile monsters. The place is sort of a shambles now, but it draws in adventurers who seek to either defeat the monsters, explore the realm or gather its secret stockpile of stuff...

NOTABLE REALM OBJECTS
Mine Carts: Teleporters! They take you from place to place, but sometimes, your cart might be jumped by teams of Devils. This can happen once per cart. Deal with these Devils and gain a Token...Erebyss, Tartarith, Vulcanar or Unaligned...in return.
Tall Crystal: Like the ones from Lister' realm, but orange. Simple nodes that yield a random resource.
Tiny Temple: Like the ones from Meraxis's realm, but with a magma-orange glow. These give realmwide buffs or debuffs, inhabited as they are by benevolent energies.
Rock Pile: Like the Granite nodes from Gonfurian's realm. These are minable and yield resources when mined. Sometimes, though, one might encounter monsters already mining them, in which case they should be chased off for a bigger yield of resources and an Unaligned Token.
Evil Statue: Like the ones from Vulcanar's realm. These are miniboss portals, where the lead monster is usually an Apocalypse and has an extra trait.
Small Lava Pile: Like the ones from Vulcanar's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on September 22, 2018, 07:32:02 AM
And secondly, the bizarre, buff-copying, literally-named Copycats, which get REALLY scary if allowed to rev up, and are sure to play together very nicely with buff-centric teams and Beast Within. This, I suppose, finally exhausts my monster-wise creativity.


Monster Class: Copycat
Element: Chaos
Role: Speedy DPS(good ATK and SPD, meh everything else)

Base Monster: Tabby Copycat
Trait: Cat Burglar(Pale Whiskers)
Effect: When this monster attacks a stat-boosted enemy, it copies all of the stat-boosts said enemy has received.

Added Monster: Bicolor Copycat
Trait: Land On Your Feet(Twitchy Whiskers)
Effect: When this monster dodges an attack made by a stat-boosted enemy, it copies the stat-boosts said enemy received.

Added Monster: Calico Copycat
Trait: Paw Flick!(Calm Whiskers)
Effect: Once per turn, when a stat-boosted enemy attacks, but before the attack goes through, this monster stops the attack from happening and copies said monster's stat-boosts.

Added Monster: Pointed Copycat
Trait: Feline Dignity(Groomed Whiskers)
Effect: When this monster successfully Provokes an attack made by a stat-boosted enemy, it takes 20% damage from said attack and copies all the offending monster's stat-boosts.

Added Monster: Black Copycat
Trait: Toil And Trouble(Ratty Whiskers)
Effect: When an enemy casts a stat-boosting spell, this monster copies the effects of that spell. If the spell was cast on the whole enemy party, it gains multiple boosts.

Added Monster: Cutesy Copycat
Trait: Sharing Is Caring(Perky Whiskers)
Effect: When an ally's stats get boosted, this monster copies the effects. If all allies' stats get boosted, this monster copies all of those boosts.

Itherian Monster: Cheshire Copycat
Trait: Curiosity Kills(Itherian Whiskers)
Effect: If this monster kills a stat-boosted enemy, it copies all the stat-boosts it had before it died and gets another turn. If it then kills another stat-boosted enemy, it copies THAT enemy's stat-boosts too, but does not get another extra turn.

Special Monster: Shrödinger's Copycat
Trait: Observation(Boxed Whiskers)
Effect: If a stat-boosted enemy Defends or Provokes, this monster copies its stat-boosts.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's the last Unaligned Realm edited into an older post.


TIMESINK HOLD

Floor: Tartarith's dark brick floors.
Walls: Vertraag's starscape.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Nobody quite knows what this used to be, but the story goes that this used to be a fancy castle that, through illicit magical experimentation, fell through a time portal and ended up around Eternity's End. While it's known mainly for being an object lesson in why illicit magical experimentation isn't a good idea, in receent times, it's also become known for rumors of great treasures...

NOTABLE REALM OBJECTS
Spheres: Like the ones from Vertraag's realm, except more sepia-colored. They do the same thing, too.
Wight: Wight NPCs. They live here, but their homes, gravestones, are occupied by nasty monsters. Dispatch these home-raiders to gain an Unaligned Token per Wight.
Cage: Like the ones from Tartarith's realm. Pop these open and get some resources from the creature trapped inside, or fight a teamful of ghostly monsters for even MORE resources.
Hourglass: Teleporters! These zip you from place to place, but there's a chance of being attacked in transit by teams of Pit Wraiths. Let them know you don't have time for their malarkey. Clear every hourglass like this and gain a Token...Tartarith, Vertraag or Unaligned.
Wormhole: Like the ones from Surathli's realm. These are miniboss portals, where the lead monster is usually an Invader and has an extra trait.
Stone Goblet: Like the ones from Erebyss' realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on September 22, 2018, 07:33:46 AM
And with that, it's time to move on to the next leg of my thread...instead of new monsters, I'll periodicaly be adding new REALMS, though chiefly spliced from resources found in other realms. Yanno, to make things even easier on Zack, should he find my works worthy! The first one is my most ambitious realm, and the only Aligned Realm, with a presiding deity, among the lot. Introducing...


THE DOCKS OF FAREWELL

Floor: heavy, if battered wooden docks, supported by thick, wooden beams.
Walls: Lister's sea.
Presiding Deity: Cordemis, the Goddess of Mercy.

The Docks of Farewell, are the domain of the Goddess of Mercy, long-abandoned and forgotten, to the point where it was considered a myth. But, as it turns out, the destruction of the deified ruler of Siralim, while it unleashed a vast amount of magic that revealed many new realms, also shed light upon this dreary, rain-covered place, where souls unremembered drift ashore and languish until they can pass on. That's not to say this place does not have its dangers, as monsters, too, wash up here and the seas themselves teem with threats galore...

NOTABLE REALM OBJECTS
Wooden Gravestone: Similar in look to the ones in Azural's realm. Pay your respects at these to gain Favor with Cordemis.
Shipwrecks: They look like the shipwrecks from Friden's realm, but they work more like Imp huts. The crews here are working on these ships to pass on, but they need something extra to help them shove off. Usuaully loose planks, like in Lister's realm. Give all shipwrecks the parts they need for a nice item cache and a big boost of Favor with Cordemis.
Skull Pile: Like the ones in Erebyss' realm. Purify the skulls, and the grateful souls once bound to them will bestow a buff.
Lit Campire: Snuff these campfires to get a quick lot of Power.
Crates: Like Tartarith's ones. These are the regular breakables for this realm.
Whirlpools: Like the quicksand pits in Yseros' realm, except water-colored. These lead to a miniboss arena, which are usually led by Ravagers.

Normally, I'd end it here, but as this realm isn't Unaligned...

CORDEMIS, THE GODDESS OF MERCY
Element: Officially none. In gameplay terms, she'd be Death-element.
Bio: Cordemis isn't a new God. In fact, she's unbelievably old, coalesced from the prayers of people who were tired of suffering. As such, she delivered to these people, her blessings granting them relief and comfort...or, if all else failed and their lives were forfeit anyway, she granted them a quick, painless end. Over time, however, worship of her dwindled, with people associating her domain with Surathli, and both she and her realm were forgotten, becoming unaccessable...to be revealed anew a great many years later, when the defeat of the ruler of Siralim, unprepared for Godly power and driven mad by ascending to it, unleashed a torrent of magic that brought forth the Unaligned Realms.

Cordemis has a somewhat imposing figure. She's a tall, female deity, much in the same vein as Surathli and Erebyss, but she stands out in her own way. Her skin is blue, but seen mostly on her upper body, as the white, flowing, slightly-torn, foot-obscuring dress she wears leaves her four arms bare, and exposes a fair bit of her impressive chest. Her face is covered with a slightly torn, white veil, and reveals nothing of her features but a glowing, yellow eye on the right side of her face.  On occasion, little droplets of a shining liquid drip away from her veil, as if it's worn to obscure her tears. The same liquid stains the very bottom part of her dress.

Her four hands are each busy. Two of them are clasped in front of her, as if pleading. Her remaining left hand is lowered at her side, and her remaining right hand holds a misericorde dagger, like this one (https://southernswords.co.uk/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/1/2/120233.jpg) with a gleaming, pristine blade.

As a person, Cordemis reflects her realm. She's gentle and very soft-spoken, as well as caring for those who end up washing up on her shores, and very fond of those who call upon her name, but the sound of her voice is a morose one. She approves of acts of mercy, and allowing others to let go of their grief and move past it, and disapproves of pointless cruelty, which is why she dislikes Tartarith.


On the off-chance that Cordemis here is approved as part of the Realm, she ties into a few of the monster-types I suggested prior, though their lore can be rewritten: the Grievers and Vengers are her direct creations, the Ragmen are her most notable remaining followers, and the seas of her realm are full of Ravagers.


...and look, it's another Future Edit. The Abominations received new traits in S3, which leaves their old traits unattended...and thus, free to work with. And to that end, I introduce the Baphomet, who give all sorts of bonuses to summoning-related teams!


Monster Class: Baphomet
Element: Sorcery
Role: Tank Caster(good INT and Mana, okay DEF, decent everything else)

Base Monster: Baphomet Warden
Trait: Magical Might(Gilded Pentagram)
Effect: Your temporary summoned creatures have additional Attack and Intelligence equal to 50% of this creature's respective stats.

Added Monster: Baphomet Archivist
Trait: Sharing Knowledge(Inky Pentagram)
Effect: Your temporary summoned creatures have access to this creature's artifact's trait.

Added Monster: Baphomet Scribe
Trait: Hard Work And Effort(Drawn Pentagram)
Effect: Your temporary summoned creatures deal 50% more damage and take 50% less damage.

Added Monster: Baphomet Mentor
Trait: Practice Makes Perfect(Chalky Pentagram)
Effect: Your temporary summoned creatures can cast their spells at no Mana cost.

Added Monster: Baphomet Prescriber
Trait: Mystery of Medicine(Painted Pentagram)
Effect: Your temporary summoned creatures are immune to debuffs.

Added Monster: Baphomet Instructor
Trait: Positive Reinforcement(Colored Pentagram)
Effect: Your temporary summoned creatures have additional Defense and Speed equal to 50% of this creature's respective stats.

Itherian Monster: Baphomet Covenlord
Trait: Words Of The Master(Itherian Pentagram)
Effect: Your temporary summoned creatures have access to all of this monster's spell gems, and cast them as if they had 200% INT.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on November 10, 2018, 08:04:23 AM
Time for a nice little twofer. Both a new monster-type AND an Unaligned Realm! Starting with the Realm...

THE GIANT HAILSTONE

Floor: The blue, icy floor from Azural's miniboss arenas back in Siralim 2.
Walls: Surathli's blue sky.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This realm is little more then a massive chunk of ice and snow, suspended in the air by a mysterious power, seemingly in a state of permanent freefall. On the surface, it'd be hard to imagine that this massive chunk of frozen rainwater has anything to offer, but the interprising Mage can always find something good...

NOTABLE REALM OBJECTS
Snowman: Like the ones in Azural's realm. They don't respond well to intrusion, and will sumon monsters to fight those who speak to them. The fight'll always knock them over, though, and reveal a treasure chest.
Snow Mound: Like the rock mounds in Meraxis' realm. Sweep away the snow covering these to receive an Emblem belonging to either Surathli or Azural...or, more commonly, an Unaligned Emblem.
Crystal Outgrowth: Like the purple crystals from Lister's realm, but blue. Mine them for a large dose of Crystal.
Crystal Spikes: Like the ones from Azural's realm. Mine them for a small dose of Crystal.
Obelisk: Spires like the ones in Surathli's realm, except greyish. Those who step up must face a trial of enemies before being awarded with two random Cores, usually belonging to some of the enemies faced in the trial.
Piles of Snowballs: Like the piles of rocks Yseros has, but snowy. These are the regular breakables for this realm.


...and then for the monster, introducing the unusual, fishlike Amaries, whose traits tend to be opposite those of the Apocalypses.


Monster Class: Amaries
Element: Death
Role: Durable DPS(good HP, okay SPD, DEF and ATK, decent Mana, meh INT)

Base Monster: Urh Amaries
Trait: Disruptive Presence(Aaxer Rincar)
Effect: Enemy creatures have 10% less ATK, INT, DEF, and SPD for each turn they've taken in the current battle. This trait does not stack.

Added Monster: Urdox Amaries
Trait: Tested Resolve(Agor Rincar)
Effect: Enemy creatures have a 20% lesser chance to dodge and deal critical damage for each turn they've taken in the current battle. This trait does not stack.

Added Monster: Quahn Amaries
Trait: Counterimmunity(Gorum Rincar)
Effect: Enemy creatures have a 35% chance to, at the start of their turn, randomly gain a debuff for each turn they've taken in the current battle. This trait does not stack.

Added Monster: Naxor Amaries
Trait: Faltering Strength(Inox Rincar)
Effect: Enemy creatures deal 20% less damage for each turn they've taken in the current battle. This trait does not stack.

Added Monster: Mungus Amaries
Trait: Troubled Mind(Zarox Rincar)
Effect: Enemy creatures' spells cost 35% more Mana for each turn they've taken in the current battle. This trait does not stack.

Itherian Monster: Zordinn Amaries
Trait: Black Speech(Itherian Rincar)
Effect: Enemy creatures' spells deal 5% less damage for each spell all your creatures have manually cast in the current battle. This trait does not stack.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on November 15, 2018, 12:34:22 AM
Time to sneak in a quick Unaligned Realm. I've got more creature-types in the works too, though, so I'll add those when I can.


THE JUNGLE DELTA

Floor: Lister's blue water.
Walls: Torun's jungle foliage.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A flooded riverscape in a far-off jungle, with shallow enough water to traverse freely. As dangerous as any jungle is, with monsters just waiting to take a bite out of the legs of unwary travellers, but with danger comes opportunity...

NOTABLE REALM OBJECTS
Angry Totem: Like the ones in Torun's realm. Pay your respects to these for an Emblem, be it Unaligned, or Torun or Lister.
Large Jungle Flower: Like Torun's, again. Inspecting large flowers like these may yield an unexpected battle against some of the more influential locals, who, when beaten, offer up a treasure chest before slinking back into the shadows.
Wooden Gravestone: Like the ones from Friden's realm. The mark of an adventurer who passed on. Pay your respects and gain a bounty of two random resource types, or face a battle and gain a bounty of THREE random resource types.
Red Bulb: Like the ones from Meraxis's realm. Disturb them for a small dose of Power.
Moai Head: Like the ones from Lister's realm. Those who step up must face a trial of enemies before being awarded with two random Cores, usually belonging to some of the enemies faced in the trial.
Jungle Weeds: Like the small, green plants from Torun's realm. These are the regular breakables for this realm.


And hey, here's another one of those Future Edits, featuring the Perytons, with more...REFINED versions of the old Wolpertinger traits!


Monster Class: Peryton
Element: Chaos
Role: DPS(good ATK and INT, okay SPD and HP, decent everything else)

Base Monster: Auburn Peryton
Trait: Chaos Burst(Dry Twig)
Effect: When this monster attacks, it also casts a random Chaos spell, with priority given to Chaos spells the party can use.

Added Monster: Lavender Peryton
Trait: Sorcery Burst(Flexible Twig)
Effect: When this monster attacks, it also casts a random Sorcery spell, with priority given to Sorcery spells the party can use.

Added Monster: Hazel Peryton
Trait: Nature Burst(Leafy Twig)
Effect: When this monster attacks, it also casts a random Nature spell, with priority given to Nature spells the party can use.

Added Monster: Alabaster Peryton
Trait: Life Burst(Extra-tough Twig)
Effect: When this monster attacks, it also casts a random Life spell, with priority given to Life spells the party can use.

Added Monster: Coal Peryton
Trait: Death Burst(Brittle Twig)
Effect: When this monster attacks, it also casts a random Death spell, with priority given to Death spells the party can use.

Added Monster: Crimson Peryton
Trait: Hyper Burst(Large Twig)
Effect: When your Perytons cast a spell through their trait, they cast that spell as if they had 300% INT.

Itherian Monster: Ochre Peryton
Trait: Repeat Burst(Itherian Twig)
Effect: When your Perytons cast a spell through their trait, they cast it an extra time for every buff they have.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on November 15, 2018, 12:45:11 AM
...and a second one.


THE ABYSS

Floor: The clear, glass floors from Siralim 2's summoning brazier area.
Walls: The black pit seen in monster brazier areas before the stars fade in.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Abyss is nothing so much as a vast hollow, an empty space between realms where few things can truly exist. It's also turned out that 'being cast into the abyss' is not just a metaphor, as things that've been thusly cast DID, indeed, turn up here...

NOTABLE REALM OBJECTS
Knight: NPCs, like the ones from Gonfurian's realm, but using a look similar to their look in Siralim 2. Some are just glad to be saved, and offer a bounty of two random resource types upon being spoken to. Others are being ambushed by monsters, which cough up a bounty of THREE random resource types when beaten.
Abyssal Manifestation: Like Surathli's Mirrorballs, except dark instead of light. Defeat the monsters it summons, Singular reflections of your own team, and gain an Unaligned Emblem.
Crystal Outgrowth: Like the purple crystals from Lister's realm, but clear. Mine them for a large dose of a random resource. May sometimes also yield a random Core instead.
Crystal Spikes: Like the ones from Azural's realm, but clear. Mine them for a small dose of a random resource.
Large Pool: Like the oases from Yseros' realm. Those who gaze into them must face a trial of enemies before being awarded with two random Cores, usually belonging to some of the enemies faced in the trial.
Statuary: Like the small statuary pieces from Friden's realm. These are the regular breakables for this realm.


...and a future edit: introducing the Gashadokuros. Big, tough skellingtons who do Mana-related things for your party!


Monster Class: Gashadokuro
Element: Death
Role: Tank(great HP and DEF, good Mana and ATK, meh everything else)

Base Monster: Dusty Gashadokuro
Trait: What's Yours Is Mine(Warm Chi Heart)
Effect: If an enemy creature casts a spell, your other creatures' Mana is healed by half of what said spell cost.

Added Monster: Roiling Gashadokuro
Trait: Power Vacuum(Throbbing Chi Heart)
Effect: So long as this monster is alive, your monsters gain 5 Mana per turn and all enemy monsters lose 5 Mana per turn.

Added Monster: Sealed Gashadokuro
Trait: Beacon of Rage(Pulsing Chi Heart)
Effect: When this monster successfully Provokes an attack, your other monsters' Mana is restored by 20%.

Added Monster: Ashen Gashadokuro
Trait: Wisdom Of The Ages(Aged Chi Heart)
Effect: Your creatures' maximum Mana cap is doubled. This trait does not stack.

Added Monster: Fiendish Gashadokuro
Trait: Tsujigiri(Corrupted Chi Heart)
Effect: When this monster kills an enemy, its Mana is fully refilled.

Added Monster: Scorned Gashadokuro
Trait: Hell Hath No Fury(Searing Chi Heart)
Effect: When this monster is attacked, it steals 20% of the attacker's Mana and gains Berserk.

Itherian Monster: Heavenly Gashadokuro
Trait: Divine Phenomenon(Itherian Chi Heart)
Effect: When this creature defends, it loses 50% Mana. If it has enough Mana for this to happen, every other monster in your party gains Arcane and Ward.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on November 17, 2018, 04:06:20 AM
And hey, here's another new realm-monster combo. First the realm...

THE PRIMORDIAL CAULDRON

Floor: Vulcanar's magma walkways, but with the magma recolored to a bright green.
Walls: Meraxis' swampy surrounds, reolored to be greener.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death...though in truth, the Primordial Cauldron is impossibly old. It's rumored that this place is where all life as we know it today originated, with the first fragile, stunted lifeforms crawling up out of the roiling muck and hauling themselves up onto land. Being as primordial as it is, the Cauldron is an extremely dangerous place, but, as with all danger, there is possibility too, especially for Magi interrested in truly ancient history...

NOTABLE REALM OBJECTS
Nest: Like the ones in Vulcanar's realm, except with white eggs. Nests like this are usually disturbed, so fix them for an Unaligned Token and a boost in one random resource. Sometimes, you can catch the monsters disturbing the nests in the act, and defeat them for a boost in TWO random resources to go with that Token.
Boulders: Like the big rocks in Gonfurian's realm. Mine them to unearth treasure, or sometimes monsters that cough up an Unaligned, Vulcanar or Meraxis token.
Crystallized Protofluid: Like the piles of brimstone in Torun's realm, but green. Mine them for a large dose of a random resource.
Fallen Star: Like the ones from Surathli's or Vertraags realm, but white. There are between three and five of these in this realm at any given time. Gather them all and return them to the sky, and get rewarded with a nice cache of treasure or a fight with monsters normally not seen in the rotation.
Proto-God Statue: Like the false god statues in Vulcanar's realm. These statues, erected by monsters trying to seize this realm's empty throne and ascend to Godhood, are basically miniboss portals, usually led by Fiends, Devils or Protobeings.
Protofluid Mounds: Like the small volcanoes in Vulcanar's realm. These are the regular breakables for this realm.


...and then for the monster, introducing the Venushells, whose gimmick involves the Protect status!


Monster Class: Venushell
Element: Nature
Role: Durable Caster(good HP and DEF, okay Mana, decent everything else)

Base Monster: Scalloped Venushell
Trait: Dynamic Defense(Crested Seashell)
Effect: This monster always has Protect.

Added Monster: Jewelbox Venushell
Trait: Diamond In The Rough(Rough Seashell)
Effect: When this monster casts a spell, it gains Protect.

Added Monster: Fluted Venushell
Trait: Ridged Armor(Ridged Seashell)
Effect: When this creature defends or provokes, it gains Protect.

Added Monster: Razor Venushell
Trait: Crossed Swords(Blade-like Seashell)
Effect: When this creature gains Protect, the creatures adjacent to it also gain Protect.

Added Monster: Deepwater Venushell
Trait: Pearls Before Swine(Asymmetrical Seashell)
Effect: If an enemy creature has Protect and attacks this monster, said creature loses Protect and a random ally gains Protect.

Added Monster: Smooth Venushell
Trait: Filter Feeding(Slippery Seashell)
Effect: If any of your monsters kills an enemy, that monster gains Protect.

Itherian Monster: Pealescent Venushell
Trait: Gleaming Magic(Itherian Seashell)
Effect: Your creatures' Protect buffs last forever.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on December 06, 2018, 01:27:24 PM
Time for some updates, I'd say! First a realm...


GREENER PASTURES

Floor: Meraxis' deep green grass.
Walls: Aeolian's forest.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. So far, nobody's quite sure what the Greener Pastures truly are, besides remarkably temperate and incredibly fertile. Normally, this would be an ideal place for farmers, were it not for the monsters that roam uncontested here, lurking around basically every corner, to take intruders out to an entirely diffrent kind of pasture...permanently! Of course, this does not prevent brave adventurers or enterprising Pilwiz from trying to gain a foothold anyway.

NOTABLE REALM OBJECTS
Fruits: Like the ones from Torun's realm. Snacking on three of these fruits makes certain effects happen.
Pilwiz: Random Pilwiz NPCs, besieged by monsters. Save them to get a rather nice cache of loot.
Large Flower: Like the ones from Torun's realm. Check one out to receive a token...Unaligned, Aeolian or Meraxis. Or fight the Waspids who were checking out out first to get TWO tokens.
Scarecrow: Like the ones from Aeolian's realm, except these ones are far less friendly, basically being miniboss portals.
Red Bulb: Like the ones from Meraxis' realm, these apply either a reaslm-wide buff for you, or a realm-wide debuff for the enemy.
Hay Bale: Like the ones from Aeolian's realm. These are the regular breakables for this realm.


...and then for the monster, inspired by the Primordial Cauldron's write-up. Introducing the Protobeings...basiclly the reverse of the Forsaken, trait-wise!


Monster Class: Protobeing
Element: Chaos
Role: Durable DPS(good HP and ATK, okay DEF, decent everything else)

Base Monster: Stunted Protobeing
Trait: Primordial Strength(Throbbing Cells)
Effect: This monsters starts with 50% less ATK and DEF, but gains 20% ATK and DEF at the end of its turns.

Added Monster: Bleating Protobeing
Trait: Adaptive Wool(Fuzzy Cells)
Effect: This monsters starts with 50% less INT and DEF, but gains 20% INT and DEF at the end of its turns.

Added Monster: Frilled Protobeing
Trait: Frequency Detector(Sensitive Cells)
Effect: This creature starts at 50% Mana, but gains 20% Mana at the end of its turns.

Added Monster: Howling Protobeing
Trait: Clouded To Clear(Glowing Cells)
Effect: This creature starts with 3 random debuffs that cannot be removed with traits or spells, but when they wear off, they become buffs that last for 6 turns.

Added Monster: Squawking Protobeing
Trait: Inelegant Flight(Shifting Cells)
Effect: This creature's first turn starts at the bottom of the action queue, but all of its subsequent turns occur as if it had 200% more SPD.

Added Monster: Skittering Protobeing
Trait: Nigh Unkillable(Regenerating Cells)
Effect: This creature starts at 50% HP, but gains 30% HP at the end of its turns.

Itherian Monster: Grinning Protobeing
Trait: Never Be Hurt Again(Itherian Cells)
Effect: This creature's spell gems are sealed for its first two turns. Afterward, its spells become unsealed, and cost 75% less Mana.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on December 06, 2018, 02:14:26 PM
And another combo. First the realm...

MEMORY OF ELYSIUM

Floor: Aeolian's green grass, with a more sepia tone to them.
Walls: Surathli's clouds, with a more sepia tone to them.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death...though by its nature, this realm is far from new. It is, in fact, a brief glimpse at the long-lost realm of Elysium, where the Goddess of Peace once resided before she was cruelly attacked by the old God of Darkness. This place has kind of a dreamlike quality, and it conspires with the general peaceful atmosphere to lull adventurers into a false sense of security. Which is to be avoided, as the place is crawling with monsters who tolerate no intrusion.

NOTABLE REALM OBJECTS
Leafy Log: Like the ones in Torun's realm. Inspect these to get a free realm-wide buff.
Big Sunflower: Like the ones in Aeolian's realm. These big flowers are rallying points for local monsters, and they respond quickly. Defeat them and be rewarded with a token...Unaligned or Erebyss.
Tall Tree: Like the trees from Aeolian's realm. Inspect them to gain a small amount of two random resources, or fight some monsters trying to cut it down for a LARGE amount of two random resources.
Small Pond: Like the ones from Aeolian's realm. Gaze into them, and get into a fight with a team consisting of the same monsters on your team, Mirrorball-style. Win the fight and get an Unaligned Token.
Nomad Tents: Same as the others. The nomads are looking for construction materials. Collect knocked-over tree trunks and trade them with the nomads for a bunch of random stuff.
Purple Rose: Same ones as the ones from Erebyss' realm. These are miniboss portals.
Small Purple Flowers: Like the ones from Torun's realm. These are the regular breakables for this realm.


...and then for the monster, introducing the Kamaitachi. Fast, hard-hitting bois who get various buffs when they gain Grace! Autumn Aspects love them!


Monster Class: Kamaitachi
Element: Death
Role: Glass Cannon DPS(great SPD and ATK, meh everything else)

Base Monster: Aori Kamaitachi
Trait: Instigator(Warm Breeze)
Effect: When this monster has Grace, it attacks Provoking enemies as if it had 300% ATK.

Added Monster: Fubuki Kamaitachi
Trait: Diamond Dust(Cool Breeze)
Effect: When this monster has Grace and attacks an enemy, said enemy has a 50% chance to get Frozen. If this occurs, one enemy adjacent to the target has a 25% chance to also get Frozen.

Added Monster: Hayate Kamaitachi
Trait: The Early Bird(Spring Breeze)
Effect: When this monster has Grace, allied monsters get their turns after this monster does, regardless of proper turn order.

Added Monster: Reppuu Kamaitachi
Trait: Gathering Gale(Foreboding Breeze)
Effect: When this creature has Grace, it does increased damage to creatures lower on the action queue. The lower the creature, the more damage it takes.

Added Monster: Arashi Kamaitachi
Trait: Raising Havoc(Salty Breeze)
Effect: When this creature has Grace, its attacks ignore Provoke attempts, even if the provoker has Taunt.

Added Monster: Ooburi Kamaitachi
Trait: Buffeting Rain(Humid Breeze)
Effect: When this creature has Grace, any creature it attacks is moved down one section on the action queue.

Itherian Monster: Tatsumaki Kamaitachi
Trait: Twister(Itherian Breeze)
Effect: When this monster has Grace, any enemy it attacks takes a second hit of the same power at the start of their next turn.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on December 06, 2018, 04:37:01 PM
...and I'd say a nice little triple-tap is good for now. First the realm...

THE METEORITE

Floor: Erebyss' dreary, dusty walkways.
Walls: Vertraag's starscape background.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. One of the most unusual realms to be seen, this place is, in fact, a dusty hunk of space rock that orbits the world, made survivable simply by the appearance of Teleport Shrines. Nonetheless, the rigors of outer space are no laughing matter, as the terrain is desolate and the monsters take all manner of bizarre shapes, enabled by reduced gravity and the vast, unknowable power found in space.

NOTABLE REALM OBJECTS
Blue Star: Like the ones in Vertraag's realm. Star-shaped crystals that yield a bounty in prizes when gathered. Pick one up for a small injection in resources, or defeat a host of monsters who got there first for a LARGE injection of resources.
Pale Crystal: Like the black crystals from Vulcanar's realm. The usual teleporters...except here, you may be attacked by monsters in transit. One fight can happen per crystal. Clear them all for some nice treasure and an Unaligned Token.
Spheres: The same thing as the ones from Vertraag's realm.
Gold Star: Like the ones from Surathli's realm. Golden stars in space bear a most unusual power, and always lead to a fight involving creatures usually only found in various god shops(and generally only ones you've unlocked). Defeat the monsters for an Unaligned Token.
Wormhole: Like the rifts from Surathli's realm. This is a miniboss portal, and the monsters that it leads to tend to be things like Amaranths, Spheroids, Elementals, etc.
Tiny Meteorite: Like the ones in Vertraag's realm. These are the regular breakables for this realm.


...and then for the monster, introducing the Hippogriffs. Like the Griffons, except their traits are better-suited to dealing with high-DEF targets!


Monster Class: Hippogriff
Element: Life
Role: Durable DPS(good ATK and DEF, okay HP and SPD, decent everything else)

Base Monster: Hippogriff Trooper
Trait: Hold Formation(Sword Emblem)
Effect: If one of your Hippogriffs attacks an enemy, the Hippogriffs adjacent to it attack the same enemy. This does not stack.

Added Monster: Hippogriff Sentry
Trait: Lifesaver(Shield Emblem)
Effect: Your Hippogriffs take 5% less damage for each Hippogriff on your team. This does not stack.

Added Monster: Hippogriff Knight
Trait: Slip Through(Lance Emblem)
Effect: Your Hippogriffs' attacks ignore 8% of enemies' DEF for each Hippogriff on your team. This does not stack.

Added Monster: Hippogriff Tactician
Trait: Know Thy Enemy(Quill Emblem)
Effect: Enemy monsters have their stats reduced by 5% for each Hippogriff on your team. This does not stack.

Added Monster: Hippogriff Scout
Trait: Keen-eyed Vigil(Eye Emblem)
Effect: Your Hippogriffs' attacks cannot be dodged. This does not stack.

Added Monster: Hippogriff Bannerman
Trait: Rallying Point(Feather Emblem)
Effect: Your creatures' Hippogriff traits count as if your party contains 3 more Hippogriffs. This does not stack.

Itherian Monster: Hippogriff General
Trait: Lead By Example(Itherian Emblem)
Effect: Your Hippogriffs have 10% more ATK, DEF, SPD and INT for each Hippogriff on your team. This does not stack.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on January 01, 2019, 10:42:36 AM
Time for a new one, I'd say. First the realm...

THE DEEP LAYER

Floor: Vulcanar's cracked, hardened-magma floor.
Walls: Azural's icy walls, recolored to match the floor.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Deep Layer is far underground, the site of an old mining complex that sought jewels. There are still treasures to be had here, as the miners did not find EVERYthing, but their absence is easily explained by strange aethyrical activity and swarms of unusually-hostile monsters.

NOTABLE REALM OBJECTS
Floating Jewel: Like the ones in Azural's realm. These floating gemstones seem like obvious treasures, but they draw in monsters, and lead to a fight with groups of enemies usually found only in god shops, with the jewel's color indicating what element enemies you'll face. Clean out the scum to get a nice, big boost in Crystal and an Unaligned Token.
Mine Cart: The local transporters. These minecarts are linked via a system of tracks, and there's generally four around. There's the possibility of being attacked in transit, though, with fights that generally involve things like Bats, Hounds, Imlers and Imlings. Clear out all four battles to get a Token...Vulcanar, Tartarith or Unaligned.
Rock Piles: Like the Granite nodes from Gonfurian's realm. Big rocks like these can be mined for a small burst of two random resources, or are in the process of being mined by monsters, in which case one should clear them out for a LARGE burst of two random resources.
Crystal Outcropping: Like the ones from Lister's realm. These are just Crystal nodes.
Pandemonium Token: Like in Vulcanar's realm, they're just laying around here.
Tiny Stone Mound: Like the ones from Azural's realm, but minus the snow. These are the regular breakables for this realm.


...and then for the monster, introducing the Vlitra, inheritors of the old Priest traits and Chaos-type supporters who can do a bit of everything when they need to.


Monster Class: Vlitra
Element: Chaos
Role: Supporting Jack(good in whatever stat corresponds with their trait, decent everything else. Those who don't have any stat-related buffs have okay everything.)

Base Monster: Magmatic Vlitra
Trait: Fierce As Flame(Firecore Mantra)
Effect: This creature can attack allies to increase their Attack by 100% of this creature's Attack instead of dealing damage.

Added Monster: Gusting Vlitra
Trait: Swift As The Wind(Galebreath Mantra)
Effect: This creature can attack allies to increase their Speed by 100% of this creature's Speed instead of dealing damage.

Base Monster: Earthen Vlitra
Trait: Magnificent As A Mountain(Grindstone Mantra)
Effect: This creature can attack allies to increase their Defense by 100% of this creature's Defense instead of dealing damage.

Added Monster: Oceanic Vlitra
Trait: Vast As The Sea(Freshwater Mantra)
Effect: This creature can attack allies to increase their Intelligence by 100% of this creature's Intelligence instead of dealing damage.

Added Monster: Deepwood Vlitra
Trait: Still As The Forest(Jungleheart Mantra)
Effect: This creature can attack allies to heal them for 100% of their Health instead of dealing damage.

Added Monster: Brilliant Vlitra
Trait: Bright As The Sun(Highnoon Mantra)
Effect: This creature can attack allies to grant them a Barrier that absorbs damage equal to 50% of their Maximum Health instead of dealing damage.

Added Monster: Soothing Vlitra
Trait: Mysterious As The Moon(Midnight Mantra)
Effect: This creature can attack allies to grant them 3 random buffs instead of dealing damage.

Added Monster: Combative Vlitra
Trait: Exciting As Victory(Warmaster Mantra)
Effect: This creature can attack allies to remove their debuffs instead of dealing damage.

Itherian Monster: Sandsea Vlitra
Trait: Serene As The Desert(Itherian Mantra)
Effect: This creature can attack allies to heal them for 100% of their Mana instead of dealing damage.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on January 20, 2019, 06:11:51 PM
Here comes another pair. First the realm, inspired by a semi well-known bug...

THE WORLD OF DREAMS

Floor: The tiles from the summoning brazier area.
Walls: A background of dark colors, upon which large, translucent monster and NPC map sprites occasionally appear.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The World of Dreams is, as imagined, less a physical location and more a state of mind, the collective consciousness of all those who slumber and dream of better times. As imagined, there's kind of a surreal quality to this place, with many things in place that can't be found elsewhere, although there do exist plenty of powerful monsters...possibly projections of the dreams of those who wish for great battles.

NOTABLE REALM OBJECTS
Stone Eggs: Vaguely like the imp huts, but not exactly. These stone eggs contain wishes made by people who dream, and they correspond to an equal number of nests around the area. Deliver each egg to a nest, thus making the wishes come true, and be rewarded with a treasure box at the first nest you used.
Diamond: Like the ones from Azural's realm. These are teleporters...except here, you may be attacked by monsters in transit, generally by parties led by Constructs. One fight can happen per diamond. Clear them all for some nice treasure and an Unaligned Token.
Spheres: The same thing as the ones from Vertraag's realm.
Monolith: Big slabs of black stone. Like, stereotypically so. Monoliths like this generally come in pairs, and interacting with one spawns three 'Invader' monsters at the other. Defeat all the Invaders and be rewarded with two special battles, one per monolith, against teams full of Godshop monsters. Beat them for a random Token each.
Wormhole: Like the rifts from Vertraag's realm, but more purpley. This is a miniboss portal, and the monsters that it leads to tend to be traitless Avatars, like the ones accompanying the final boss.
Pink Cloud: Like the clouds in Surathli's realm. These are the regular breakables for this realm.


...and then for the monster, introducing the Tridra. Three-headed snake friends who double up on things they do!


Monster Class: Tridra
Element: Sorcery
Role: DPS(good ATK, INT and SPD, decent everything else)

Base Monster: Slipscale Tridra
Trait: Resourcefulness(Smooth Snakeskin)
Effect: When this monster gais a buff, it also gains a second random buff.

Added Monster: Woolly Tridra
Trait: Fluff Up(Woolly Snakeskin)
Effect: When this creature causes another creature, itself included, to gain stats, the stat-gain will occur twice.

Added Monster: Venerable Tridra
Trait: Many Perspectives(Crocodilian Snakeskin)
Effect: When this creature casts a spell, it then casts that spell a second time at no extra mana cost.

Added Monster: Poisonous Tridra
Trait: Serpent's Kiss(Banded Snakeskin)
Effect: When an enemy takes damage from a DoT, they take another hit of that DoT's damage a second time after the first time.

Added Monster: Veiled Tridra
Trait: Dancing Queen(Supple Snakeskin)
Effect: When this monster attacks an enemy, it attacks that enemy twice. If the enemy dies to the first attack, the second attack doesn't happen.

Added Monster: Hooded Tridra
Trait: Comeback King(Gritty Sakeskin)
Effect: When this monster gains a barrier through any means, that barrier will be twice as strong as advertised, up a 100% of its maximum HP.

Itherian Monster: Tyrannical Tridra
Trait: Double Or Nothing(Itherian Snakeskin)
Effect: If any Tridra in the party has their trait trigger, their trait triggers a second time after the first time.

Special Monster: Inebriated Tridra
Trait: It's Good For You!(Sake-scented Snakeskin)
Effect: When an enemy creature gains Drunk stacks, it gains twice as many Drunk stacks as it would normally. In addition, negative Drunk effects are more likely to happen.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on January 30, 2019, 02:13:56 PM
Oh boy! Time for some new content, and the final push besides! Starting with a new monster-type, Whelks, based on an old Final Fantasy boss, who do casting-related things when they Provoke attacks!


Monster Class: Whelk
Element: Nature
Role: Tank Caster(good DEF and INT, okay Mana, decent everything else)

Base Monster: Riverside Whelk
Trait: Rebuke(Smooth Snail Shell)
Effect: When this monster successfully Provokes an attack, it casts one of its spells at random, free of charge.

Added Monster: Thunderbolt Whelk
Trait: Brain Powered(Spiky Snail Shell)
Effect: When this monster successfully Provokes an attack, it gains a copy of one of the attacker's spell gems.

Added Monster: Rubblestone Whelk
Trait: Rocks And Hard Places(Tough Snail Shell)
Effect: When this monster successfully Provokes an attack, it gains a stacking reduction to its spells' Mana cost. This benefit goes away after it casts a spell manually.

Added Monster: Lavaspout Whelk
Trait: Volcanic Temper(Vented Snail Shell)
Effect: When this monster successfully Provokes an attack, it gains a stacking boost to its INT. This benefit goes away after it casts a spell manually.

Added Monster: Rusthunter Whelk
Trait: Relic Hunter(Patchwork Snail Shell)
Effect: When this monster successfully Provokes an attack, it copies one of the bonuses from the attacking monster's Artifact.

Added Monster: Greengrass Whelk
Trait: Tranquility(Mossy Snail Shell)
Effect: When this monster successfully Provokes an attack, it recovers 20% of its Mana.

Itherian Monster: Glittergold Whelk
Trait: Rubber And Glue(Itherian Snail Shell)
Effect: When this monster successfully Provokes an attack, and the attacking monster has a spell gem this monster also has, said spell gem is sealed for the rest of the battle.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another Unaligned Realm, fresh from the tap!


BATTLEFORT

Floor: Zonte's tiled floors, either red or blue depending on which half of Battlefort they're on.
Walls: Gonfurian's grey brick walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Though, being fair, 'newly-discovered' is a misnomer when it comes to Battlefort, a well-known site where competing groups of knights takes sides, Red or Blue, and duke it out to complete objectives to see which is truly superior. However, recently, the teams have started getting harassed by monsters who get in the way. Maybe you can do something about that...?

NOTABLE REALM OBJECTS
Knight: Like the ones from Gonfurian's realm, and they use Siralim 2-esque Knight sprites. Overzealous competitors on both teams who are eager to test their teams against a powerful foe. Send these jokers packing, and, when all of them are bested, you receive an Unaligned Token, one per team.
Carver: NPC Carvers. Troublemakers out to attack the competing knights. Kick them to the curb, where they belong, and get a treasure box for each Carver beaten.
Portal: Like Itherian Boss portals, except yellow. These are miniboss portals, and the teams they lead to are usually led by Thralls.
Debris: Simple debris from things around the playing field that has been damaged. Clean it up for a bunch of resources, or apprehend the vandals committing the act for considerably more resources.
Team Captain: The leaders of each team, using red or blue versions of Ilberd's sprite. These braves are being attacked by hostile monsters out to disrupt the game. Clear out the riff-raff for a Pandemonium Token and a random God token. Works once per team leader.
Metal Crate: Like the ones from Vertraag's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on January 30, 2019, 03:24:32 PM
Here's the next monster-type, AIs, who make certain things happen when they Provoke attacks!


Monster Class: AI
Element: Sorcery
Role: Tank Caster(good DEF and Mana, okay INT, decent everything else)

Base Monster: Cantankerous AI
Trait: PowerLeech.exe(Glitchy Program)
Effect: Upon successfully Provoking an attack, this monster gains 20% ATK and the offending enemy loses 20% ATK.

Added Monster: Judgemental AI
Trait: HealReduce.mpg(Old Program)
Effect: Upon successfully Provoking an attack, the offending enemy gets reduced healing benefits from any heals they gain for three turns.

Added Monster: Bothersome AI
Trait: Don'tMove.url(Shoddy Program)
Effect: Upon successfully Provoking an attack, the offending enemy is inflicted with Stun for one turn, and Weak for two turns.

Added Monster: Deranged AI
Trait: CraZBoi.mad(Corrupted Program)
Effect: Upon successfully Provoking an attack, the offending enemy is inflicted with Confused, Berserk and Vulnerable.

Added Monster: Treacherous AI
Trait: StepIn.alt(Viral Program)
Effect: Upon successfully Provoking an attack, a monster adjacent to this monster counterattacks the offending enemy for 100% normal damage.

Added Monster: Homicidal AI
Trait: BuffBGone.fail(Bait Program)
Effect: Upon successfully Provoking an attack, the offending enemy loses all of its buffs.

Itherian Monster: Friendly AI
Trait: HinderShare.lol(Itherian Program)
Effect: Upon successfully Provoking an attack, the offending enemy receives a copy of this monster's debuffs, as well as those of the monsters adjacent to it.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And an associated Unaligned Realm.


REALM 404

Floor: Blue, circuit board-pattern floors.
Walls: A green 'square grid' pattern over a black background.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is one of the odder realms to be discovered...chiefly because it doesn't seem FINISHED yet. Sure, all the MECHANICS are there, but everything just feels and looks off and mechanical, as if whatever god's supposed to preside over this place never got around to putting on the finishing touches! Sometimes, people and monsters just...end up here, and, as such, traversing this place has its dangers to keep in mind.

NOTABLE REALM OBJECTS
Townsfolk: Simple townsfolk NPCs. These poor people got lost here, so talk to them to send them to the warp shrine. The last one, though, is being harassed by monsters, so smash those mobs into slush for an Unaligned Token as a bonus for saving everyone.
Pandemonium Token: Kind of just laying around, up for grabs.
Red Tile: Just a red tile. These are miniboss portals, and the teams they lead to are usually led by AIs.
Undefined Object: An object whose shape is...difficult to ascertain. Trying to inspect it yields a surprising Nemesis battle, with the lead monster having an extra Trait, and winning that battle yields a treasure chest.
Red Mirror Ball: Like Surathli's mirror balls, except red. Interacting with this ball spawns three mob packs labeled as 'Target'. Defeat all of them and interact with the mirror ball again to receive a random god token for your hard work.
Green Box: Simple, green squares. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on January 30, 2019, 04:21:58 PM
And another one. Introducing the Horrors, who make certain things happen when they do things!


Monster Class: Horror
Element: Chaos
Role: Durable DPS(good DEF and ATK, okay SPD and HP, decent everything else)

Base Monster: Faceless Horror
Trait: Sudden Movement(Tense Atmosphere)
Effect: At the start of this monster's turn, a negative effect befalls random members of the enemy party.

Added Monster: Dripping Horror
Trait: Liquid Shadows(Grim Atmosphere)
Effect: At the end of this monster's turn, a negative effect befalls random members of the enemy party.

Added Monster: Gibbering Horror
Trait: Crazy Talk(Freaky Atmosphere)
Effect: When this monster casts a spell, a negative effect befalls random members of the enemy party.

Added Monster: Darkling Horror
Trait: Uncanny Strikes(Heavy Atmosphere)
Effect: When this monster attacks, a negative effect befalls random members of the enemy party.

Added Monster: Atrocious Horror
Trait: To Witness Murder(Dreadful Atmosphere)
Effect: When this monster kills an enemy, a negative effect befalls random members of the enemy party.

Added Monster: Grasping Horror
Trait: Lingering Will(Stressful Atmosphere)
Effect: When this monster Defends, a random negative effect befalls random members of the enemy party.

Itherian Monster: Starborn Horror
Trait: Unnerving Radiance(Itherian Atmosphere)
Effect: So long as this creature lives, when another Horror's effect activates, two negative effects befall random members of the enemy party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And another associated Unaligned Realm.


THE VOID BETWEEN REALMS

Floor: Black, crystalline roads.
Walls: Surathli's clouds, except a menacing, dark purple.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This place, essentially, is the empty space linking the Unaligned Realms together, but it functions in much the same way as a proper Realm in and of itself. The rules of reality do not apply here the same way it does in other realms, and danger lurks around every corner. Aside from some, the creatures faced here are not true creatures either, but closer to physical memories of creatures found in other realms.

NOTABLE REALM OBJECTS
Black Floating Crystal: Like the ones from Vulcanar's realm. These are miniboss portals, and the enemy groups therein are generally led by buffed-up Horrors.
Black Crystal Pillar: Like obelisks. There's three in each realm. Inspect them to initiate a battle against monster teams whose leader has an extra trait. Win all three and get an Unaligned Token.
Black Crystal Cluster: Nodes. Mine them for a boost in two random resources, or beat up the monsters already mining them for a boost to THREE random resources..
Black Crystal Altar: Kind of like the Altar of Blood, except black crystal. Interacting with it causes three enemy groups to spawn around the map, marked as 'Sacrifice'. Kick their butts and bring their meat back to the altar to gain a random god token, one for each piece of meat.
Lost Mage: A mage NPC. He's a salesman, but if you want to peruse his wares, usually nicer then what common salespeople carry, you'll have to clear away the rowdy monsters accosting him first.
Black Crystal Cube: As it says on the tin. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on February 01, 2019, 09:41:52 AM
Time for something a tad more ambitious. First, a whole new status effect!

SHOCK: Creatures with Shock take damage based on their own SPD each turn.

Then, the monster-type. Introducing the Tanjells, floating jellyfish things themed entirely around this new status effect!


Monster Class: Tanjell
Element: Nature
Role: Tank(good DEF and HP, okay Mana and ATK, decent everything else)

Base Monster: Buzzing Tanjell
Trait: High Voltage(Charged Gelatin)
Effect: This monster's attacks deal 75% more damage and inflict Shock.

Added Monster: Wispy Tanjell
Trait: How Startling!(Clear Gelatin)
Effect: When enemies receive a debuff that isn't Shock, they also gain Shock.

Added Monster: Armored Tanjell
Trait: Electromagnetism(Steely Gelatin)
Effect: So long as this monster lives, enemies with Shock must target it above everything else, and deal 50% reduced damage to it.

Added Monster: Veiled Tanjell
Trait: Numbing Sting(Veil-shaped Gelatin)
Effect: When this monster gains or has a buff, all enemies with the same buff gain Shock.

Added Monster: Crystal Tanjell
Trait: Superconductor(Hardened Gelatin)
Effect: Enemies afflicted with Shock take damage from it as if they had 200% more SPD.

Added Monster: Glowing Tanjell
Trait: Dynamo(Eerie Gelatin)
Effect: When an enemy takes damage from Shock, your creatures gain a Barrier whose strength matches the damage the monster took.

Itherian Monster: Tanjell Man-o-War
Trait: Anaphylactic(Itherian Gelatin)
Effect: So long as this monster is alive, if an enemy takes Shock damage while at or under 60% HP, it has a 15% chance to immediately die.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another realm to go with them!


THE STREETS OF SIRALIM

Floor: Tartarith's dark brick paths.
Walls: Rows of burning or ruined houses.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. And as well-deserved as the ruler's death was, for trying to enslave the gods and become a tyrant, the picture painted on the streets of their kingdom does not match. Their realm is in disarray, and innocent people scramble for their lives in the face of extraordinarily-aggressive monster attacks. Treasure's to be had, though, and lives are to be saved!

NOTABLE REALM OBJECTS
Knight: Like the ones from Gonfurian's realm, except they use Siralim 2-based sprites. Overzealous defenders of the people trying to make a proud stand so others can survive. Defeat their teams to show them how outmatched they are and be rewarded with a boost in two random resources while saving a life otherwise wasted.
Townsfolk: NPCs who use Siralim 2-esque sprites. Regular, innocent people under attack from monsters, usually bands led by Carvers with an extra trait. Kick these predatory scum to the curb. Save all the people this way to get rewarded with a random god token.
Open Door: Open doors in some buildings. These are miniboss portals, and the teams they lead to are usually led by Phase Warriors.
Burning Debris: Junk blocking the path for people to escape through. Clearing away the debris does usually reveal a group of Efreets, though, so quench their fire and ensure they can't harm anyone. Doing so rewards you with a Pandemonium Token, too.
Ruler Statue: A monument to the now-former Ruler of Siralim's arrogance. Commit a bit of Heroic Vandalism by tearing it down to gain an Unaligned Token. Sometimes, a team of Thralls may try and prevent you from committing said Heroic Vandalism, so send THEM packing too for a second Unaligned Token.
Rubble: Like the ones from Friden's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on February 05, 2019, 02:12:13 PM
Hey, a new post and a new monster type. Introducing the Carnosaurs...basically theropod dinosaurs, and physical powerhouses who, as a pack species, make themselves even more powerhousey when they're together!


Monster Class: Carnosaur
Element: Nature
Role: DPS All-rounder(good ATK, SPD and DEF, okay HP, bad INT and Mana)

Base Monster: Sharpfang Carnosaur
Trait: Rending Maw(Jaw Fossil)
Effect: Your Carnosaurs have 10% more ATK for each Carnosaur fighting on your side.

Added Monster: Longneck Carnosaur
Trait: Having The High Ground(Spine Fossil)
Effect: Your creatures' Carnosaur traits act as if your party contains 3 more Carnosaurs.

Added Monster: Bighorn Carnosaur
Trait: Impact Bunker(Horn Fossil)
Effect: Your Carnosaurs get 5% Defense Penetration for each Carnosaur fighting on your side.

Added Monster: Eggbuster Carnosaur
Trait: Tail Wind(Membrane Fossil)
Effect: Your Carnosaurs have 10% more SPD for each Carnosaur fighting on your side.

Added Monster: Steelhead Carnosaur
Trait: Demolition Charge(Scalp Fossil)
Effect: Your Carnosaurs' Critical hits do 15% more damage for each Carnosaur fighting on your side.

Added Monster: Platemaul Carnosaur
Trait: Face The Music(Shell Fossil)
Effect: Your Carnosaurs have a 10% increased chance to land Critical hits for each Carnosaur fighting on your side.

Itherian Monster: Flutterfluff Carnosaur
Trait: Primal Dance(Itherian Fossil)
Effect: Your Carnosaurs always deal increased damage, as if their type is effective the enemy's type, regardless of type match-ups.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's a neat stage to go with them!


PREHISTORIA

Floor: Friden's sand floor, recolored to look more dirt-like.
Walls: Torun's jungle foliage.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This realm is another peek into the past, but this time for Rodia as a whole, a look back into the age when dinosaurs existed and roamed free. A primal age filled with danger, where giant monsters all but ruled the world. Understandably, magi, monsters and explorers have piled in to get a piece of the pie, as, where danger exists, so too does opportunity...!

NOTABLE REALM OBJECTS
Imp Huts: Like the ones from Torun's and Lister's realms. They want jungle fruit, so bring them the fruits they want. Get them all and receive a VERY nice bit of loot.
Mushrooms: Also like the ones from Torun's realm, except these work more like the fruits did. Getting a certain combination of shrooms causes their spores to manifest special effects, ranging from the helpful to the somewhat hindering.
Monster Footprint: A big footprint in the dirt floor. Inspect it to attract the attention of the Carnosaur team that left it. Kick their scaly butts for an Unaligned Token.
Angry Totem: Like the ones from Torun's realm. These are miniboss portals, and the teams beyond are usually led by Carnosaurs.
Campfire: Simple campfires. Light them to draw out a team of Imps, which you can then fight. Defeat them all and claim a Token...Friden, Torun or Unaligned.
Rock Pile: Like the ones from Yseros' realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on February 05, 2019, 03:00:26 PM
And a second monster-type for today: the Pharaohs, visually based on a Miitopia boss, who get certain effects at the start of battle that repeat at the end of their turn!


Monster Class: Pharaoh
Element: Life
Role: DPS All-rounder(good ATK and INT, okay SPD, decent everything else)

Base Monster: Righteous Pharaoh
Trait: Curse of Justice(Polished Urn)
Effect: At the start of battle, and at the start of each of this creature's turns, any enemy who has attacked monsters adjacent to this monster suffers a moderate drop in all stats.

Added Monster: Snarling Pharaoh
Trait: Curse of Rage(Splattered Urn)
Effect: At start of battle, and at the start of each of this creature's turns, this creature attacks any enemy with Sleep, Snare or Frozen for 100% normal damage.

Added Monster: Wizened Pharaoh
Trait: Curse of Knowledge(Archaic Urn)
Effect: At start of battle, and at the start of each of this creature's turns, any enemy that has a debuff shares that debuff with the enemies adjacent to it.

Added Monster: Solemn Pharaoh
Trait: Curse of Stoicism(Plain Urn)
Effect: At start of battle, and at the start of each of this creature's turns, it gains a Barrier whose strength is equal to its total DEF.

Added Monster: Secretive Pharaoh
Trait: Curse of Anonymity(Gaudy Urn)
Effect: At start of battle, and at the start of each of this creature's turns, your party rids itself of any debuffs suffered by two or more monsters, and an equivalent number of enemies gain those debuffs.

Added Monster: Arcane Pharaoh
Trait: Curse of Witchcraft(Abstract Urn)
Effect: At start of battle, and at the start of this creature's turns, a random amount of enemies lose 5 Mana, and an equal number of your creatures gain 5 Mana, with this creature always being one of the ones who gains said Mana.

Itherian Monster: Defiant Pharaoh
Trait: Curse of Revolution(Itherian Urn)
Effect: At start of battle, and at the start of this creature's turns, it attacks all Death-element monsters in the enemy party for 80% normal damage.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And a realm, too!


THE EVIL STORYBOOK

Floor: Discarded pages...some blank, some scribbled on.
Walls: Large stacks of hardcover tomes.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. On the surface, it seems as if this place is a large library, but that isn't true: this realm is, instead, inscribed on the pages of a cursed tome, made escapable through the presence of a Warp Shrine! As expected, there has been an absolute flood of Grimoires coming in, and where they go, esoteric knowledge follows...!

NOTABLE REALM OBJECTS
Loose Books: Like the ones from Zonte's realm. Either on the floor or on tables, these books of lore are jealously guarded by groups of Grimoires...Eldritch Grimoires included! Smack them down and claim the intellectual riches...along with the PHYSICAL ones from the treasure chests that doing this spawns.
Bookcase: Also like the ones from Zonte's realm. These give Breeding Recipes/Knowledge Pages...if you can defeat the Grimoire teams nesting on their shelves.
Red Tome: Accursed history books, telling of horrid events of the past. They're so vivid, they spawn a few groups of monsters labeled 'Antagonist'. Defeat all three of them for an Unaligned Token. Then inspect the Red Tome again, as if it were a treasure chest, for it provides loot in return for the service you just provided it.
Alchemy Table: Like the ones from Zonte's realm, and work roughly the same way. Red + Pink yields a random token, though, Pandemonium Tokens included.
Mage: Researching magi who lost track of themselves while performing their research, and are being harassed by monsters. Beat down those bullies and save the magi. Save them all and gain a random god token.
Glowing Tome: Floating, glowy books. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on February 05, 2019, 04:30:58 PM
And yet another new monster-type. Introducing the Wendigos...undead, flesh-devouring monstrosities. They're slow-ish, but tough as nails, and their gimmick involves gruesome and instant kills under certain circumstances!


Monster Class: Wendigo
Element: Death
Role: Durable DPS(great ATK and DEF, okay SPD, meh everything else)

Base Monster: Dried Wendigo
Trait: Abbatoir(Snapping Head)
Effect: When this monster attacks an enemy, that enemy has a stacking 5% chance per debuff to immediately die.

Added Monster: Leering Wendigo
Trait: Horrifying Leap(Aware Head)
Effect: When this monster attacks an enemy, that enemy has a stacking 5% chance per position on the Action Queue to immediately die. The lower the attacked enemy is on the queue, the bigger the chance.

Added Monster: Bony Wendigo
Trait: Beating The Odds(Skeleton Head)
Effect: When this monster attacks an enemy, that enemy has a stacking 5% chance per buff to immediately die.

Added Monster: Drowned Wendigo
Trait: Baptism By Murder(Waterlogged Head)
Effect: When this monster is attacked, once per turn, it delivers a counterattack that has a 30% chance to immediately kill the attacking opponent.

Added Monster: Rotting Wendigo
Trait: Grisly Hunter(Decomposing Head)
Effect: When this monster attacks an enemy, that enemy has a stacking 5% chance per spell it cast to immediately die.

Added Monster: Frigid Wendigo
Trait: Sub-zero Kiss(Rime-covered Head)
Effect: When this monster kills an enemy with Frozen, a random adjacent monster has a 25% chance to also die.

Itherian Monster: Nightmarish Wendigo
Trait: Pride Goeth Before(Itherian Head)
Effect: When this monster attacks an enemy, that enemy has a stacking chance to immediately die equivalent to how much current HP it has over this monster: the higher the percentage it has over this monster, the higher the chance of it dying.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And an Unaligned Realm, too!


THE EXTRAPLANAR PATH

Floor: The clear floors from Siralim 2's brazier area, in various colors.
Walls: Clear walls in various colors.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Extraplanar Path is not like most realms...instead of a physical place, it seems to be like the Abyss and the Void Between Realms: an anomaly. Crystalline, chromatic roads that lead nowhere in particular, very close to the edge of existance and traversable mostly because of Teleport Shrines. Things don't really work like they should here, but the view is amazing and the treasures vast...

NOTABLE REALM OBJECTS
Magi: NPCs. Unfortunates who ended up here randomly. Guide them all to the warp shrine so they can leave, and receive a karmic reward: a random god token.
Glass Orb: Like the breakables from Vulcanar's realm, except white. These orbs contain the essence of powerful Nemesis monsters. Break the orb and beat the monsters to get a treasure chest for each orb.
Clear Crystals: Like the ones from Vulcanar's realm, but clear. These are teleporters, but you can be attacked in transit once per crystal. Defeat all comers for an Unaligned Token.
Portal: Like the Itherian Boss portals, but white. These are miniboss portals, and the teams beyond are usually led by Watchers with an extra trait.
Pandemonium Token: Kind of just laying around here.
Iron Crate: Like the ones from Vertraag's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on February 05, 2019, 05:09:28 PM
The finish line is approaching...only four more monsters to add, this one included! Introducing the Cerebrants, decidedly reminescent of brains, whose considerable brainpower makes certain things happen when they do things!


Monster Class: Cerebrant
Element: Sorcery
Role: Durable DPS(good DEF and ATK, okay SPD and HP, decent everything else)

Base Monster: Healthy Cerebrant
Trait: Spur of the Moment(Impulsive Thought)
Effect: At the start of this monster's turn, a positive effect befalls random members of your party.

Added Monster: Relaxed Cerebrant
Trait: Well-Rested(Happy Thought)
Effect: At the end of this monster's turn, a positive effect befalls random members of your party.

Added Monster: Inspired Cerebrant
Trait: Clever New Tricks(Creative Thought)
Effect: When this monster casts a spell, a positive effect befalls random members of your party.

Added Monster: Driven Cerebrant
Trait: The Will To Do(Ambitious Thought)
Effect: When this monster attacks, a positive effect befalls random members of your party.

Added Monster: Bloody Cerebrant
Trait: Clear Mind, Raging Heart(Triumphant Thought)
Effect: When this monster kills an enemy, a positive effect befalls random members of your party.

Added Monster: Tranquil Cerebrant
Trait: Inner Peace(Serene Thought)
Effect: When this monster Defends, a random positive effect befalls random members of your party.

Itherian Monster: Ascendant Cerebrant
Trait: Thinking With Power(Itherian Thought)
Effect: So long as this creature lives, when another Mysterium's effect activates, two positive effects befall random members of your party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And one of the last few Unaligned Realms too.


THE MOONLIT GARDEN

Floor: Zonte's checkerboard floors, colored grey and dark grey.
Walls: Aeolian's foliage, colored stark white.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Moonlit Garden is a place suffused with magic, where the atmosphere seems heady and the surroundings truly mystical and enchanting. This garden's purity is outright sacrosanct, but lately, there have been invading monsters out to despoil this place. Clearing them out ought to yield some great rewards...

NOTABLE REALM OBJECTS
White Rose: Like the ones from Erebyss' realm, except stark white. Majestic roses like these reward those who stop to take in their scent...if they can survive an attack from the groups of pumped-up Vileblooms who guard these roses jealously.
Statuary: Decorative stonework, like the ones from Friden's realm. Statues like this add to the garden's beauty, which is probably why rude monsters are trying to tear them down. Reduce these vandals to gruel and be rewarded with a treasure chest.
White Tree: Like the solitary trees in Aeolian's realm, except with stark white foliage and greyish-brown bark. Solitary trees like this often draw in the worst of the worst, and inspecting one reveals three groups of monsters marked as 'Impure'. Slay them all and receive a random god token as your karmic reward.
Pilwiz: Pilwiz NPCs, here to study the secrets of the garden's foliage, and especially its white roses. There's a few of them scattered about, so talk to them to unite them, and then take a moment to stomp a gaggle of onrushing monsters into slush while the Pilwiz work. They'll reward you with an Unaligned Token afterward.
Tiny Temple: Like the ones from Meraxis' realm, except the glow is red. These are miniboss portals, and the monsters leading them are usually Reapers with an extra trait.
Grey Grass: Like the tall grass from Torun's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on February 09, 2019, 08:52:03 AM
Another step toward the finish, and, as I've just noticed, Page 5! First a monster...Introducing the Daemons, based on a Valkyrie Profile enemy-type, who work like 'shares stats' monsters but in reverse, making them excellent point-men!


Monster Class: Daemon
Element: Chaos
Role: Durable DPS(good DEF and ATK, okay SPD, decent everything else)

Base Monster: Wiead Daemon
Trait: Powerful Presence(Daemon Rune 'Ond')
Effect: Your other monsters share 10% of their Max HP with this monster.

Added Monster: Vallan Daemon
Trait: Tough Guy(Daemon Rune 'Ble')
Effect: Your other monsters share 10% of their DEF with this monster.

Added Monster: Grozkeyl Daemon
Trait: Subsonic Speed(Daemon Rune 'Ilm')
Effect: Your other monsters share 10% of their SPD with this monster.

Added Monster: Ulmagust Daemon
Trait: Winds of Chance(Daemon Rune 'Zna')
Effect: Your other monsters share 10% of their INT with this monster.

Added Monster: Mordere Daemon
Trait: Crush, Slay, Destroy(Daemon Rune 'Bih')
Effect: Your other monsters share 10% of their ATK with this monster.

Added Monster: Vormunt Daemon
Trait: Flow of Magic(Daemon Rune 'Rog')
Effect: Your other monsters share 10% of their Max Mana with this monster.

Added Monster: Alzieri Daemon
Trait: Adonic Form(Daemon Rune 'Vru')
Effect: Your other monsters share a copy of their buffs with this monster, wether they start with said buff or if they gain it in another way.

Itherian Monster: Zargerun Daemon
Trait: Pooling Resources(Itherian Rune 'Nau')
Effect: Your other monsters share a copy of their first spell gem with this monster. This monster can cast said spells without cost.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's a cool realm, too.


THE HALLOWED PLAZA

Floor: Zonte's checkerboard floors, done up in white and dark grey.
Walls: Castle Nex's arched walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is a place of worship, ostensibly for Surathli, but other gods are revered here too...Erebyss, Cordemis, Lister, Aeolian...peaceful gods, usually. However, as peaceful as this place is, there have been incessant rumors of monster activity, as well as the worrying presence of Martyrs. Fortunately, the higher-ups don't mind explorers.

NOTABLE REALM OBJECTS
Knight: Like the ones from Gonfurian's realm, They're local guards bored with the peace, who appreciate the chance to see how their teams stack up to those of visitors. Oblige them and gain a random god token as thanks for a good time.
Green Star: Like the ones from Surathli's realm, except green. Stars of an unusual hue that fell from the sky. It's considered a good deed to return them to space, and a better deed to stamp out the monsters trying to claim them. Do this to get rewarded with an Unaligned token.
Planted Sword: Like the ones from Surathli's realm. These are miniboss portals, and the teams they lead to are usually led by Martyrs.
Townsfolk: Simple townsfolk NPCs. These are people of faith, come to observe the plaza. It's close to time for a sermon, though, so speak to them all to gether them, then fight off a group of Thralls and Martyrs to let the speaker speak, and receive a NICE boost in resources for your trouble.
Angel Statue: Like the ones from Surathli's realm. These stone angels are here to protect the faithful, and respond to inspection by testing your strength with a team of Seraphs. Triumph, and be rewarded with a treasure chest and the statue's approval of your ability.
Stone Goblet: Like the ones from Erebyss' realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on February 09, 2019, 09:25:08 AM
Another step. Monster-type first, meet the Tapirs, Baku-inspired dreamers who make sure that Sleep isn't as debilitating for your team!


Monster Class: Tapir
Element: Sorcery
Role: Tank Caster(good DEF and Mana, okay INT, decent everything else)

Base Monster: Benevolent Tapir
Trait: Sound Asleep(Fluffy Blanket)
Effect: Your creatures cannot have other debuffs when they have Sleep, and lose debuffs they had when they gain Sleep.

Added Monster: Joyful Tapir
Trait: Rise And Shine(Silky Blanket)
Effect: Your monsters can immediately act when Sleep wears off.

Added Monster: Peaceful Tapir
Trait: Sweet Dreams(Warm Blanket)
Effect: Your monsters recover 20% HP per turn when they have Sleep.

Added Monster: Innocent Tapir
Trait: Dreaming Big(Extra-thick Blanket)
Effect: Your creatures recover 10% Mana per turn when they have Sleep.

Added Monster: Brave Tapir
Trait: Hero of Dreams(Fur Blanket)
Effect: Your creatures gain 10% ATK and SPD per turn when they have Sleep.

Added Monster: Comfy Tapir
Trait: Utter Comfort(Snuggly Blanket)
Effect: Your creatures gain 10% INT and DEF per turn when they have Sleep.

Itherian Monster: Pillowy Tapir
Trait: Sleepwalker(Itherian Blanket)
Effect: Your monsters can now Attack or Defend while they have Sleep.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And a Realm too.


FIESTA DE LOS CALAVERAS

Floor: Yseros' dandy floor, recolored to a more nighttime feel.
Walls: Nighttime houses lit up with bright, festive lights.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A small, faraway town, generally caught in the middle of a long celebration to honor Erebyss, the Goddess of Darkness. The mood is bright, the parties are on and even the undead like it here...especially the Gashadokuros, who always cause a scene when they show up! Of course, parties can get rowdy sometimes, and Erebyss may just smile upon you for ensuring nothing bad happens...

NOTABLE REALM OBJECTS
Chef: Simple chefs, out to feed the partiers for some compensation. He provides a selection of meals to choose from for a fee. pay the man, then eat up to gain a special bonus that spans this realm AND the next.
Cactus: Small, round cactuses with flowers on them. These flowers are sought-after by partygoing ladies, human and undead alike, so gather them and give them those flowers for a random god token.
Townsfolk: Regular NPCs in ponchos and sombreros. These people love to party, so gather up a bunch of them to REALLY kick things off. Gathering them all awards an Unaligned or Erebyss token.
Undead: Monster NPCs. usually Skeletons or Gashadokuros, but can also be Wights, Forsaken or Liches. These are usually besieged by angry, hostile monsters that attend the party to cause trouble. Save the living dead revellers to gain treasure chests.
Open Door: Open doors in some of the houses. These are miniboss portals, and are usually led by Chupacabras with an extra trait.
Piñata: Paper-mache constructs shaped like Fiends. These are the regular breakables for this realm, as befits a party.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on February 09, 2019, 09:50:38 AM
Second-to-last monster-type. Introducing the Carven, tough chessmen, slightly based on Retro Angels, who get even tougher when in large groups, as they're a pack-type monster!


Monster Class: Carven
Element: Life
Role: Tank(good DEF and HP, okay ATK, decent everything else)

Base Monster: Carven Pawn
Trait: Strength In Numbers(Stone Pawn)
Effect: Your Carven traits act as if your party contains three more Carven.

Added Monster: Carven Rook
Trait: Fortified(Stone Rook)
Effect: Your Carven have 10% more DEF for each Carven fighting on your side.

Added Monster: Carven Bishop
Trait: Ministration(Stone Bishop)
Effect: Your Carven recover 5% of their Max HP for each Carven fighting on your side.

Added Monster: Carven Knight
Trait: I've Got The Moves!(Stone Knight)
Effect: Your Carven have a 5% dodge chance for each Carven fighting on your side.

Added Monster: Carven Queen
Trait: Queenly Conduct(Stone Queen)
Effect: When one of your Carven takes damage, it divides said damage up by however many Carven are in your party, and then spreads it around accordingly. This does not apply to attacks or spells that target multiple opponents naturally.

Added Monster: Carven King
Trait: High Priority(Stone King)
Effect: Your Carven always take reduced damage, as if their class resists the enemy's type, regardless of type match-ups.

Itherian Monster: Carven Checker
Trait: Flip The Board(Stone Itherian)
Effect: Your Carven always have one of the following buffs for each Carven fighting on your side: Protect, Ward, Grace, Shell, Mend, Critical. Buffs are prioritized in that order.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and the second-to-last Unaligned Realm!


THE ARMAMENT SPHERES

Floor: The tiled floor from the brazier area.
Walls: A slightly fuzzy, pastel-pink background with floating glass bubbles.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Another location that's less a physical place and more a state of mind, the Armament Spheres are a state any smith can slip into when they're high on inspiration and forging artifacts fit for legendary heroes. As such, this realm is rife with things detailing artifacts and their creation, but at the same time, threats abound, as fantasies of the monsters to be slain by said artifacts are also rife here, and they're quite physical!

NOTABLE REALM OBJECTS
Pandemonium Token: These just lay about, ready for the taking.
Sword Piece: Like the swords from Surathli's realm, and do the same thing.
Shield Piece: Like the shields from Tartarith's realm, and do the same thing.
Gem Piece: Like the spell gem fragments from Zonte's realm, and do the same thing.
Suit of Armor: Like the ones from Gonfurian's realm. Magnificent suits of armor that inspire greatness when beheld, these spread either a realmwide buff or a realmwide debuff. Sometimes, though, one may find monsters trying to deface them, whereupon smiting these cowards will award either two realmwide buffs, two realmwide debuffs or one of both in recognition of your heroism.
Smith: A blacksmith NPC...who happens to be a Smith monster. A Hammer Lord, to be specific. He doesn't forge anything, but when he shows up, he'll gladly take junk artifacts and artifact materials and trade them for rune powder, gem dust and all kinds of tokens, Pandemonium included.
Anvil: An anvil with a sword on it. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on February 09, 2019, 10:50:49 AM
And here's the last one(lol, no it ain't!). The final bit of Siralim-related creativity I can muster. First, introducing the Slarms, Retro Pit Worm-esque monsters who evoke leeches and lampreys, whose gimmicks involve benefits when they have Leech, attack an enemy with Bleed, or if both happen at once!


Monster Class: Slarm
Element: Nature
Role: Durable DPS(good HP and ATK, okay SPD, decent everything else)

Base Monster: Glistening Slarm
Trait: Unearthly Focus(Disturbing Maw)
Effect: When this monster attacks an enemy while having Leech, or if the attacked enemy has Bleed, that enemy cannot dodge the attack, no matter what. When both criteria are met, the attack will also be Critical.

Added Monster: Bloated Slarm
Trait: Corpse Eater(Unsettling Maw)
Effect: When this monster has Leech and/or attacks an enemy with Bleed, it regains 100% more HP, up to 200% more HP if both criteria are met.

Added Monster: Writhing Slarm
Trait: Sudden Strikes(Creepy Maw)
Effect: When this monster has Leech and/or attacks an enemy with Bleed, this monster will steal one or two buffs from the attacked enemy, depending on which criteria are met.

Added Monster: Pestilent Slarm
Trait: Disease Vector(Disgusting Maw)
Effect: When this monster has Leech and/or attacks an enemy with Bleed, this monster gives one of its debuffs to the enemy, up to two debuffs if both criteria are met.

Added Monster: Bigtongue Slarm
Trait: A Big Sloppy Kiss(Tongue-equipped Maw)
Effect: When this monster has Leech and/or attacks an enemy with Bleed, it also steals 5% of their stats, going up to 10% if both criteria are met.

Added Monster: Abhorrent Slarm
Trait: Crippling Terror(Nightmarish Maw)
Effect: When this monster has Leech and/or attacks an enemy with Bleed, the enemy's ATK and DEF are reduced by 10%, up to 20% if both criteria are met.

Itherian Monster: Medicinal Slarm
Trait: Blood Transfusion(Itherian Maw)
Effect: When this monster has Leech and/or attacks an enemy with Bleed, the monsters adjacent to it are healed for 50% of the health this monster gains on hit, up to 100% of said health if both criteria are met.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and one last Unaligned Realm to go with them!


THE DRAWING BOARD

Floor: Lines drawn in white ink.
Walls: Walls of blue, like a blueprint, dotted with white ink.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Another realm that doesn't quite seem finished yet, save that the flavor this realm goes for is 'drawn blueprints'. One gets the sense of where everything's supposed to go, and the basics for interaction are there, but it hasn't been given a coat of paint yet, so to speak. This unusual realm does bear treasures for the bold, and for those strong enough to fight the monsters here.

NOTABLE REALM OBJECTS
Drawn Tree: A simple, dawn tree with full foliage. For some weird reason, large numbers of Bombardiers like to hide in the branches of trees like this, and drop down when said tree is inspected. Defeat them and claim a random token, Pandemonium Token included.
Drawn Pond: A simple, drawn body of water. Go fishing here for things like treasure chests, random tokens...Pandemonium Token included...or a whole host of angry Crabsters.
Scribble: Just a random, scribbled thing. Jumbled clusters of pure imagination, untangle them to fight a team of monsters that have a high chance of being Godshop monsters. Beat them back into the ether to claim a random token...Pandemonium Token included.
Stick Figures: The local NPCs. Come in male and female flavors. These fine folk are being harassed, however, by very rude monsters, so do them a favor and beat the monsters into the ground. They'll reward you with a random token...Pandemonium Token included...for your effort.
Window Portal: A portal that looks like an open window with a 'swirling' portal inside. These are miniboss portals, and they're usually led by traitless Avatar monsters, like the ones accompanying the Ruler of Siralim.
Crumpled Paper: White sheets of paper, crumpled up. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on February 09, 2019, 10:53:54 AM
One more set. First, introducing the Glamoravis, floofy, flightless birbs partly based on those extravagant Brazilian festival dancer outfits, glass-cannons who make eachother more cannon-y!


Monster Class: Glamoravis
Element: Chaos
Role: Glass Cannon DPS(good ATK and SPD, okay ATK, decent everything else)

Base Monster: Rookie Glamoravis
Trait: Forevermore(Black Tailfeathers)
Effect: After one of your Glamoravises attacks an enemy, the other Glamoravises in your party have a 35% chance to attack that same enemy at 50% power.

Added Monster: Bluefoot Glamoravis
Trait: Flockstep(Grey Tailfeathers)
Effect: Your creatures' Glamoravis traits act as if your party contains 3 more Glamoravises.

Added Monster: Cheerful Glamoravis
Trait: Go, Team!(Yellow Tailfeathers)
Effect: Your Glamoravises recover 5% of their Max HP for each Glamoravis fighting on your side.

Added Monster: Serene Glamoravis
Trait: Fluid Motion(Lavender Tailfeathers)
Effect: Your Glamoravises have a 5% dodge chance for each Glamoravis fighting on your side.

Added Monster: Passionate Glamoravis
Trait: Viva l'Amore!(Pink Tailfeathers)
Effect: Your Glamoravises have 10% more ATK for each Glamoravis fighting on your side.

Added Monster: Sensual Glamoravis
Trait: Alluring Wiles(Red Tailfeaters)
Effect: Your Glamoravises' attacks ignore 5% of enemies' DEF for each Glamoravis fighting on your side.

Added Monster: Peckish Glamoravis
Trait: Fleetfoot(Brown Tailfeathers)
Effect: Your Glamoravises have 10% more SPD for each Glamoravis fighting on your side.

Added Monster: Graceful Glamoravis
Trait: Beauty And The Best(White Tailfeathers)
Effect: Your Glamoravises have 10% more ATK and SPD for every buff they have, and 15% more if that buff is Grace.

Itherian Monster: Veteran Glamoravis
Trait: Beating the Beat(Itherian Tailfeathers)
Effect: Your Glamoravises take 5% less damage for each Glamoravis fighting on your side.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and the very last Unaligned Realm!


MT. KELVIN

Floor: Vulcanar's magma floor, recolored to be whitish-grey and lacking in magma.
Walls: Azural's ice walls, refigured to look like they're sloping downward.
Effect: A fierce blizzard.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A distant mountain on the southern pole of the world, a place said to be so cold, fire freezes solid, second in butt-freezingly low temperatures only to the Frostbite Caverns, where Azural resides. Navigating this blizzard-blanketed hell is no easy task even IF one can stand the temperatures, as the monsters here are just as fierce as the weather, and will handily snuff out your life if you'll let them!

NOTABLE REALM OBJECTS
Pandemonium Token: These just lay about, ready for the taking.
Frozen Campfire: You didn't think we were KIDDING, did ya?! Flames like these can be collected for a nice sum of Crystal and Brimstone...or are in the midst of being crushed by aggressive monsters. Take out the trash and gain even MORE Crystal and Brimstone.
Angel Statue: Like the ones from Surathli's realm. Talk to them all to spawn a special, red-named Nemesis monster who has an extra trait. Defeat this monster to claim a token...Vulcanar, Azural or Unaligned.
Gem Piece: Like the spell gem fragments from Zonte's realm. Collecting them all spawns a diamond that provides a realmwide buff.
Rock Debris: Like the ones from Gonfurian's realm. Clear away this debris for a nice infusion of Granite, or defeat the monsters that were lurking underneath for an Unaligned Token to go with your Granite.
Portal: Like the portals from Surathli's realm. These are miniboss portals that lead to Mt. Kelvin's summit, free of blizzards and showing an amazing view of the full moon against the night sky. The monster that leads the pack here is usually an Elemental with an extra Elemental trait.
Frozen Corpse: This used to be alive...now it's just an unidentifiable chunk of frozen meat. These are the regular breakables for this realm.



...and with that, five pages later, we've reached the end. This is about as much as I can do, but I'm proud of it all. A big 'thank you' to everyone who helped out and posted, I couldn't have made it this far without you all. :)

From here on, feel free to post up and share your thoughts. :) That said, IF anything is to happen with this thread's contents going forward, it'll be Zack's call, and so long as the disclaimer's upheld, I'm fine with whatever he suggests or does.

Thank you all, have a nice day, and I'll see you in-game. :)
Title: Re: Raiko's Renewed Idea Repository!
Post by: Zack on February 09, 2019, 01:04:00 PM
It's been really cool to see what you've come up with since you first started this thread! Thanks for your passion toward the game and for sticking around for so long.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on February 09, 2019, 05:34:05 PM
Trust me, Zack, the pleasure's all mine. I love this game, and I'd love to see it improve...and I guess, in a way, me doing this is as much just me having fun and making monsters and realms as it is me trying to do my share to potentially expand the amount of options here(though, as with all 'potential new content', YOU decide what goes or not~!).


...and speaking of potential new content, something spur-of-the-moment, based on the Retro Giant: the Colossi, enormous monsters, and likely another god's entry in the 'largest monster' pissing contest, whose traits play to their bigness. They're super-tough and super-slow, but their speed doesn't matter when it comes to hitting. These ones' traits, and the traits of all the monsters below, were made possible through extensive brainstorming with Skype buddy and Discord poster Dianne.


Monster Class: Colossus
Element: Nature
Role: Stone Wall DPS(great DEF and HP, good ATK, meh everything else)

Base Monster: Mountainous Colossus
Trait: Titanic Smash(Earthy World Essence)
Effect: This monster's attacks never miss and cannot be dodged. In addition, if the attack is Critical, the target and the monsters adjacent to it get Stun.

Added Monster: Rainforest Colossus
Trait: Reforestation(Natural World Essence)
Effect: This monster's attacks never miss and cannot be dodged. In addition, if the attack is Critical, this monster gets Mend.

Added Monster: Arctic Colossus
Trait: Rumbling Avalanche(Frozen World Essence)
Effect: This monster's attacks never miss and cannot be dodged. In addition, if this monster's attack is Critical, the target and the monsters adjacent to the target get Frozen.

Added Monster: Oceanic Colossus
Trait: Rippling Great Current(Tidal World Essence)
Effect: This monster's attacks never miss and cannot be dodged. In addition, if this monster has Splash, it hits monsters adjacent to its target for full damage too.

Added Monster: Thunderous Colossus
Trait: Lighting Convergence(Cloudy World Essence)
Effect: This monster's attacks never miss and cannot be dodged. In addition, if the attack is Critical, the target and the monsters adjacent to it get Shock.

Added Monster: Volcanic Colossus
Trait: Hammer of Pompeii(Smoldering World Essence)
Effect: This monster's attacks never miss and cannot be dodged. In addition, if this monster's attack is Critical, the target and the monsters adjacent to the target get Burn.

Added Monster: Enlightened Colossus
Trait: Aethyrical Flow(Magical World Essence)
Effect: This monster's attacks never miss and cannot be dodged. In addition, if the attack is Critical, this monster gets Arcane.

Itherian Monster: Worldbearer Colossus
Trait: The Weight of Consequence(Itherian World Essence)
Effect: This monster's attacks never miss and cannot be dodged. In addition, if the attack kills the target, the monsters adjacent to it have a 30% chance to also die.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and a fitting Unaligned Realm to go with them!


AT WORLD'S END

Floor: Rocky floors with the occasional patch of grass.
Walls: Crumbling, abyssal holes, as well as a moonlit, cloudless night sky.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Scholars theorize that this realm is the opposite of Prehistoria, while others speculate this is simply a place at the furthest edge of the world. A remote, lonely cliffside, overlooking a listless sea and revealing a breathtaking view of the moon, this place is home to some highly unusual monsters, and treasure to go with them.

NOTABLE REALM OBJECTS
Clear Crystal: Like the purple crystal from Lister's realm, except clear. These work like mirrorballs.
Telescope: Like the ones from Zonte's realm. Have a look at the moonlit sky through one of these for a realmwide buff. Sometimes, though, you might spot an Amaranth, which either yields another realmwide buff...or a fight with the Amaranth in question, as well as said Amaranth's posse.
Obelisk: Like the ones from Meraxis' realm. Obelisks like these contain written prophecies of those who were here before...and, as such, are at risk of being torn down by selfish monsters. Tell these vandals that preserving history is more important and gain a random token, Pandemonium included.
Gem Piece: Like the spell gem fragments from Zonte's realm. Collecting them all spawns a diamond that provides a realmwide buff.
Small Hill: Like the webbing mounds from Regalis' realm, except made of soil. Digging here can unearth treasure, but one runs the risk of digging up, say, Imlers and Imlings. Send them back underground to score an Unaligned Token.
Sinkhole: A dark hole leading downward. These are miniboss portals that us underground textures, and the monster that leads the pack here is usually a Colossus with an extra Colossus trait.
Stone Rubble: Like the Granite nodes from Gonfurian's realm. These are the regular breakables for this realm.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 15, 2019, 01:09:20 PM
I hereby take back that 'the last one' bit.

After reading Zack's post on old Siralim, and realizing how he valued the old sprites, I'm going to kick this thread back into action...though, given that I've been sneak-adding content the whole time, that may be a misnomer...and add more monsters based on old monster-types. So that Zack can carry those old monster sprites forward, into the future.

Starting with these guys: the Obakenin, glass cannons somewhat based on the Retro Smiths whose gimmick involves putting Invisible on themselves, and gaining benefits when attacking when they have it!


Monster Class: Obakenin
Element: Death
Role: Glass Cannon DPS(good ATK and SPD, okay INT and Mana, decent everything else)

Base Monster: Makiwari Obakenin
Trait: Woodland Assassin(Dirty Jutsu Scroll)
Effect: This monster starts with Invisible. When it attacks while having Invisible, it does 50% more damage and inflicts the target with Blight. If it defends while not having Invisible, it gains Invisible for two turns.

Added Monster: Kusari Obakenin
Trait: Corrupted Bindings(Cursed Jutsu Scroll)
Effect: This monster starts with Invisible. When it attacks while having Invisible, it does 50% more damage and inflicts the target with Snare. If it defends while not having Invisible, it gains Invisible for two turns.

Added Monster: Touka Obakenin
Trait: Blazing Peach Blossoms(Stained Jutsu Scroll)
Effect: This monster starts with Invisible. When it attacks while having Invisible, it does 50% more damage and inflicts the target with Burn. If it defends while not having Invisible, it gains Invisible for two turns.

Added Monster: Kaiken Obakenin
Trait: Change of Constitution(Tainted Jutsu Scroll)
Effect: This monster starts with Invisible. When it attacks while having Invisible, it does 50% more damage and inflicts the target with Bleed. If it defends while not having Invisible, it gains Invisible for two turns.

Added Monster: Iyaku Obakenin
Trait: Breaking the Contract(Ripped Jutsu Scroll)
Effect: This monster starts with Invisible. When it attacks while having Invisible, it does 50% more damage and inflicts the target with one of its own buffs. Said buff is then removed from this monster. If it defends while not having Invisible, it gains Invisible for two turns.

Added Monster: Fukumen Obakenin
Trait: Veils and Disguises(Defaced Jutsu Scroll)
Effect: This monster starts with Invisible. When it attacks while having Invisible, it does 50% more damage and inflicts the target with Scorn or Silence, depending on if their ATK or their INT is greater. If it defends while not having Invisible, it gains Invisible for two turns.

Itherian Monster: Kiji Obakenin
Trait: The Truth of Oneself(Itherian Jutsu Scroll)
Effect: This monster starts with Invisible. When it attacks while having Invisible, it does 50% more damage and inflicts the target with Weak and Vulnerable. If it defends while not having Invisible, it gains Invisible for two turns.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 15, 2019, 02:02:29 PM
And another one. Introducing the Blockers, Retro Golem-inspired stone heads that provide benefits for the team when they Defend...and punishments for those who attack them while they Defend!


Monster Class: Blocker
Element: Life
Role: Tank(good HP and DEF, okay SPD, decent everything else)

Base Monster: Waypoint Blocker
Trait: Thoroughfare(Signpost Model)
Effect: When this monster Defends, every other monster has their HP restored by 10% of their max HP, and gets moved up a spot on the action queue. If an enemy attacks it while it Defends, their next turn will be bumped down a spot on the action queue.

Added Monster: Garden Blocker
Trait: Garden Variety(Garden Model)
Effect: When this monster Defends, every other monster has their HP restored by 10% of their max HP, and they gain one of this monster's buffs. If an enemy attacks it while it Defends, that enemy loses any buffs it shares with this monster.

Added Monster: Fountain Blocker
Trait: Water of Vigor(Fountain Model)
Effect: When this monster Defends, every other monster has their HP restored by 10% of their max HP, and they gain a 10% SPD boost. If an enemy attacks it while it Defends, that enemy incurs a 10% SPD penalty.

Added Monster: Shrine Blocker
Trait: Stillness(Shrine Model)
Effect: When this monster Defends, every other monster has their HP restored by 10% of their max HP, and they gain a 10% DEF boost. If an enemy attacks it while it Defends, that enemy incurs a 10% DEF penalty.

Added Monster: Grave Blocker
Trait: Grave Guardian(Grave Model)
Effect: When this monster Defends, every other monster has their HP restored by 10% of their max HP, and they gain a 10% AIK boost. If an enemy attacks it while it Defends, that enemy incurs a 10% ATK penalty.

Added Monster: Temple Blocker
Trait: Merciful Respite(Temple Model)
Effect: When this monster Defends, every other monster has their HP restored by 10% of their max HP, and, if any monsters are dead, they will be revived on this monster's next turn, with this monster dying instead. If an enemy attacks it while it Defends, that enemy loses HP equal to 75% of its current HP, and a dead ally monster is revived in its place.

Itherian Monster: Moai Blocker
Trait: Easter Knowledge(Itherian Model)
Effect: When this monster Defends, every other monster has their HP restored by 10% of their max HP, and they gain a 10% INT boost. If an enemy attacks it while it Defends, that enemy incurs a 10% INT penalty.

Itherian Monster: Olmec Blocker
Trait: Sacrifice Your Strength(Itherian Rag)
Effect: When this monster Defends, every other monster has their HP restored by 10% of their max HP, and they lose one of their debuffs. If an enemy attacks it while it Defends, that enemy gains Stun and one other random debuff.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 15, 2019, 03:24:03 PM
And here's some more monsters: the Rotguts, Retro Smog-inspired bags of flesh who gain benefits when their target has Poison, Blight or both! Big thanks to Skype buddy and Discord poster Dianne for helping me figure out what to do with these!


Monster Class: Rotgut
Element: Death
Role: Tank(good HP and Mana, okay DEF, decent everything else)

Base Monster: Filthy Rotgut
Trait: Malodorous(Rotting Offal)
Effect: So long as this monster lives, any monster with Poison or Blight that tries to attack has a 10% chance of their attack fizzling out. 20% if both conditions are met.

Added Monster: Malignant Rotgut
Trait: Horrid Chimney(Stinking Offal)
Effect: So long as this monster lives, enemies with Poison or Blight take 10% more damage from all sources(including said debuffs). 20% if both conditions are met.

Added Monster: Bloated Rotgut
Trait: Excretion(Foul Offal)
Effect: When this monster is attacked by an enemy that has Poison or Blight, that monster loses 10% ATK and DEF. 20% if both conditions are met.

Added Monster: Suffering Rotgut
Trait: Unwholesome Toughness(Really Nasty Offal)
Effect: When this monster is attacked by an enemy that has Poison or Blight, this monster takes 15% less damage. 30% if both conditions are met.

Added Monster: Hazy Rotgut
Trait: Horrible Haze(Steaming Offal)
Effect: When this monster is attacked by an enemy that has Poison or Blight, that enemy has a 50% chance to miss this monster. If both conditions are met, the enemy in question can't hit this monster at all.

Added Monster: Fuming Rotgut
Trait: Clear Your Lungs(Disgusting Offal)
Effect: So long as this monster lives, enemies with Poison or Blight are bumped down one turn on the action queue after they take an action. Two if both conditions are met.

Itherian Monster: Glowing Rotgut
Trait: Biohazard(Itherian Offal)
Effect: So long as this monster lives, any enemy with Poison or Blight has a 20% chance to immediately die at the start of its turn, up to 40% of both conditions are met.

Special Monster: Distilling Rotgut
Trait: Moonshinin'(Booze-soaked Offal)
Effect: So long as this monster lives, any monster with Poison or Blight gains three Drunk stacks per turn, six if both conditions are met, and anything with Drunk stacks gains Poison and Blight.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 16, 2019, 06:06:48 AM
Back at it with additional monsters. Introducing the Ogres, based on Retro Doomguards, and big, heroically-minded bruisers who have Artifact-based traits...except, instead of doing it like the Smiths do, they straight-up make the artifacts they use better, as befitting a hero, making them excellent point-men!


Monster Class: Ogre
Element: Chaos
Role: Durable DPS(good ATK and DEF, okay HP, decent everything else)

Base Monster: Ogre Swordsman
Trait: Legend In The Making(Treasured Weapon)
Effect: This monster's Artifact-granted stat-bonuses are improved by 30%, or by 40% if the artifact in question is a Sword.

Added Monster: Ogre Archer
Trait: Pure Precision(Inherited Weapon)
Effect: This monster's Artifact's added crit-chance and crit-damage are improved by 30%, or by 40% if the artifact in question is a Bow.

Added Monster: Ogre Sorcerer
Trait: Charmed(Enchanted Weapon)
Effect: This monster's Artifact-granted spell damage bonus is increased by 30%, or by 40% if the artifact in question is a Staff.

Added Monster: Ogre Lancer
Trait: Lead The Advance(Well-used Weapon)
Effect: This monster's Artifact-granted anti-class damage is increased by 30%, or by 40% if the artifact in question is a Lance.

Added Monster: Ogre Guardian
Trait: Heroic Defense(Freshly-wrought Weapon)
Effect: This monster's Artifact-granted class-specific damage reduction is increased by 30%, or by 40% if the artiafact in question is a Shield.

Added Monster: Ogre Barbarian
Trait: Savage Nobility(Crude Weapon)
Effect: This monster's Artifact-granted attack damage is increased by 50%, or by 75% if the artifact in question is an Axe.

Itherian Monster: Ogre Weaponmaster
Trait: Mastery of Arms(Itherian Weapon)
Effect: This monster continues to gain bonuses from its Artifact even if said Artifact is decayed, losing only its Artifact Trait.

Special Monster: Ogre Hero
Trait: Dual Wielding(Hand-me-down Weapon)
Effect: This monster can wield two Artifacts at once, and gains bonuses from both, but will not gain an Artifact Trait from its second Artifact.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 16, 2019, 06:51:47 AM
And another one...the Cyclopes, based on the Retro Forsaken to some extent, these lovely, one-eyed ladies have trait gimmicks that take advantage of Blind, because in the land of the blind, the one-eyed man is king!


Monster Class: Cyclops
Element: Life
Role: Supporting DPS(good ATK, okay INT and Mana, decent everything else)

Base Monster: Cyclops Warrior
Trait: Go For The Eyes!(Clear Eye Drops)
Effect: This monster deals 200% more damage to targets with Blind.

Added Monster: Cyclops Sentinel
Trait: Kaleidoscope Eye(Gleaming Eye Drops)
Effect: Your creatures take 10% less damage for every monster that has Blind in the enemy party.

Added Monster: Cyclops Cleric
Trait: Sight For Sore Eyes(Blessed Eye Drops)
Effect: When this monster gets a turn, any allies that have Blind lose it, and an equivalent amount of enemies gain it.

Added Monster: Cyclops Scholar
Trait: Watch And Learn(High-power Eye Drops)
Effect: When allies have Blind and attack an enemy this monster has attacked, they will never miss.

Added Monster: Cyclops Druid
Trait: Eye of the Tiger(Natural Eye Drops)
Effect: When this monster attacks an enemy with Blind, it ignores 25% of that enemy's Defense.

Added Monster: Cyclops Mystic
Trait: See No Evil(Crystalline Eye Drops)
Effect: When one of your creatures has Blind, they take 90% less damage from all sources.

Itherian Monster: Cyclops Hermit
Trait: Sights Unseen(Itherian Eye Drops)
Effect: This monster inflicts Blind when it attacks. If it has Splash, secondary targets also gain Blind.

Special Monster: The One-eyed King
Trait: Seeing is Believing(Royal Eye Drops)
Effect: So long as this monster lives, enemies' Blind debuffs last forever.

Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 16, 2019, 07:12:56 AM
Here's something else: Thaumaturges, based on Retro Liches, whose traits basically do the opposite of what Raven traits do!


Monster Class: Thaumaturge
Element: Death
Role: Tank Caster(good DEF and INT, okay HP and Mana, decent everything else)

Base Monster: Lost Thaumaturge
Trait: Aimless(Pitch-black Lantern)
Effect: Enemy creatures have 30% less INT. This trait does not stack.

Added Monster: Wandering Thaumaturge
Trait: Take Your Time(Dimly-lit Lantern)
Effect: When enemy creatures cast a spell, 20% of their SPD is subtracted from their INT to determine the potency of the spell. This trait does not stack.

Added Monster: Vengeful Thaumaturge
Trait: Equivalent Exchange(Bloody Lantern)
Effect: At the start of this creature's turn, it takes damage equal to 20% of its max HP, and reduces the enemies' INT scores by that much for that turn.

Added Monster: Inquisitive Thaumaturge
Trait: Heretical Suspicion(Battered Lantern)
Effect: Enemies start battle with 80% Mana.

Added Monster: Clouded Thaumaturge
Trait: Obscuring the Truth(Rusted Lantern)
Effect: Enemies' DEF is reduced by a number equal to 40% of this monster's INT. This trait does not stack.

Added Monster: Noble Thaumaturge
Trait: I Make The Law(Glowing Lantern)
Effect: Enemies have their ATK reduced by 50% of their INT.

Itherian Monster: Guiding Thaumaturge
Trait: Toward The Light(Itherian Lantern)
Effect: When enemy creatures are attacked, 35% of their INT is added to your creatures' ATK to determine the damage taken. This trait does not stack.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 16, 2019, 07:33:54 AM
...and ANOTHER one. Introducing the Prometheans, based on Retro Efreeti, good-natured, heroic firebrands who become stronger for every monster that has Burn involved in the fight, enemy and ally alike!


Monster Class: Promethean
Element: Nature
Role: Durable DPS(good DEF and HP, okay ATK, decent everything else)

Base Monster: Promethean Paladin
Trait: Blazing Justice!(Smouldering Ember)
Effect: This monster gains 20% more ATK for every creature with Burn on the battlefield.

Added Monster: Promethean Punisher
Trait: Burn Notice(Searing Ember)
Effect: This creatures gains 5% defense penetration for every creature with Burn on the battlefield.

Added Monster: Promethean Wayfinder
Trait: The Road Ahead(Bright Ember)
Effect: Your creatures gain 5% more crit-chance for every creature with Burn on the battlefield.

Added Monster: Promethean Caretaker
Trait: Soothing Heat(Warm Ember)
Effect: At the start of your creatures' turns, they gain 5 Mana for every creature with Burn on the battlefield.

Added Monster: Promethean Phlogistinator
Trait: The Power Of Phlogiston(Rippling Ember)
Effect: This monster gains 20% more INT for every creature with Burn on the battlefield.

Added Monster: Promethean Prophet
Trait: Pandemonian Rites(Glowing Ember)
Effect: This monster gains 5% more damage resistance for every creature with Burn on the battlefield.

Itherian Monster: Promethean Sunseeker
Trait: Praise The Sun!(Itherian Ember)
Effect: Your Prometheans share their innate traits and 10% of their HP with eachother.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 16, 2019, 08:18:49 AM
And the last of the retro monster-types. Introducing the Haematonchires, based on Retro Slimes, shapeshifting blood creatures, named after various shades of red(minus one), with great health reserves and offensive power whose gimmicks involve defense penetration with a side order of Bleed!


Monster Class: Haematoncheir
Element: Nature
Role: Durable DPS(good HP and ATK, okay Mana, decent everything else)

Base Monster: Rose Haematoncheir
Trait: Airing The Veins(Pale Plasma)
Effect: When this creature attacks an enemy that has Bleed, it ignores 20% of that enemy's DEF and makes them take 10% more Bleed damage.

Added Monster: Crimson Haematoncheir
Trait: Superheated Blood(Sizzling Plasma)
Effect: When this creature attacks, it ignores 10% of the enemy's DEF and inflicts them with Burn.

Added Monster: Burgundy Haematoncheir
Trait: Heartbreaker(Still Plasma)
Effect: When this monster attacks an enemy with Bleed, or when this monster has Leech, it ignores 10% of the target's DEF, and 20% if both conditions are met.

Added Monster: Mahogany Haematoncheir
Trait: Corrupted Blood(Off-color Plasma)
Effect: When this monster attacks an enemy with Mend, it ignores 20% of the target's DEF and turns Mend into Poison.

Added Monster: Scarlet Haematoncheir
Trait: Beat Of My Blood(Throbbing Plasma)
Effect: This monster gains 10% defense penetration for every buff it has.

Added Monster: Vermillion Haematoncheir
Trait: Blood On Your Hands(Flaky Plasma)
Effect: This monster ignores 10% of the target's DEF for every turn the target has taken in this battle.

Added Monster: Azure Haematoncheir
Trait: Of Noble Blood(Glittering Plasma)
Effect: This monster ignores 10% of the target's DEF for every 10% HP it has.

Itherian Monster: Sanguine Haematoncheir
Trait: Blood From Stone(Itherian Plasma)
Effect: This monster's attacks have a level of defense penetration equals the diffrence in percentages between the target's DEF and its own DEF.

Special Monster: Wine Haematoncheir
Trait: Tippler's Lament(Alcoholic Plasma)
Effect: This monster has 10% defense penetration for each Drunk stack its target has.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 20, 2019, 07:14:33 AM
Oh look, we're on page 6 now! Time to invent a new status effect to celebrate! Introducing:

FRIGHT: Creatures with Shock take 50% more damage and deal 50% less damage.

Then, the monster-type. Introducing the Shamblers, mobile piles of meat and bone who either inflict Fright, or gain benefits when they attack something that has Fright!


Monster Class: Shambler
Element: Death
Role: Tank(good DEF and HP, okay Mana and ATK, decent everything else)

Base Monster: Meaty Shambler
Trait: The Fear Of Death(Bloody Bone)
Effect: This monster's attacks deal 75% more damage and inflict Fright.

Added Monster: Rotten Shambler
Trait: Fear And Loathing(Rotting Bone)
Effect: When enemies receive a debuff that isn't Fright, they also gain Fright.

Added Monster: Miasmic Shambler
Trait: Gut-Wrencher(Slimy Bone)
Effect: If enemies with Fright attempt to attack this monster, that attack has a 40% chance to fizzle out.

Added Monster: Menacing Shambler
Trait: Mind Killer(Ominous Bone)
Effect: So long as this monster lives, any enemies with Fright pay 1.5 times the Mana cost for spells they cast.

Added Monster: Crumbling Shambler
Trait: Stunningly Frightening(Brittle Bone)
Effect: So long as this monster lives, enemies with Fright will gain Snare at the end of their turn.

Added Monster: Weeping Shambler
Trait: Separation Anxiety(Tear-stained Bone)
Effect: When this monster kills an enemy with Fright, an adjacent dead ally is resurrected. If this monster has Fright and defends while an ally is dead, that ally will be resurrected and this monster will die instead.

Itherian Monster: Bonemeal Shambler
Trait: Shivers Down Your Spine(Itherian Bone)
Effect: So long as this monster is alive, if an enemy with Fright takes damage, they also lose 10% of a random stat.

Special Monster: Forbidden Shambler
Trait: Primal Fear(Humanlike Bone)
Effect: So long as this monster is alive, enemies with Fright take increased damage from any class, as if they're weak to all classes, and real reduced damage to any class, as if they're weak against all classes.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 20, 2019, 07:31:28 AM
...and the Will-o-Wisps, who gain in strength, usually the defensive kind, the more creatures on the battlefield, yours included, have Fright!

Monster Class: Will-O-Wisp
Element: Nature
Role: Glass Cannon Caster(good Mana and INT, okay SPD, decent everything else)

Base Monster: Pale Will-o-Wisp
Trait: Unsettling Aura(Glowing Mote)
Effect: This monster recovers 10% of its Mana at the start of its turn for every creature with Fright on the battlefield.

Added Monster: Glaring Will-o-Wisp
Trait: Optical Assault(Eye-catching Mote)
Effect: This creatures is 10% more likely to dodge attacks for every creature with Fright on the battlefield.

Added Monster: Armored Will-o-Wisp
Trait: Chandelier(Caged Mote)
Effect: This creatures gains 20% more DEF for every creature with Fright on the battlefield

Added Monster: Bright Will-o-Wisp
Trait: Definition(Flashing More)
Effect: This creature gains 20% more INT for every creature with Fright on the battlefield.

Added Monster: Eerie Will-o-Wisp
Trait: It Will Not Die(Enduring Mote)
Effect: This monster gains a 5% chance to survive a lethal attack with 1 HP for every creature with Fright on the battlefield.

Added Monster: Radiant Will-o-Wisp
Trait: Grossly Incandescent(Shining Mote)
Effect: This monster gains a 5% more damage resistance for every creature with Fright on the battlefield.

Itherian Monster: Solar Will-o-Wisp
Trait: Solar System(Itherian Mote)
Effect: Your Will-o-Wisps share their innate traits and 10% of their maximum Mana with eachother.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 21, 2019, 04:27:44 AM
I've decided to further pas my thread out by importing monsters from an old database I once wrote for a project that never panned out. Might as well get SOME use out of it, right?

Firstly, I noticed that, as it is, Siralim has no bear-themed monsters. And I figured 'Let's remedy that!', and so, I'm bringing in the Ursuses. Powerful, tough bruisers who are faster then they seem, and, while each having their own gimmick, share the ability to, sometimes, get right back up after they've been defeated!

Props to Discord poster C7 for coming up with the Matronly Ursus' name and Trait name, and props to Discord user Gringar for coming up with said Trait's effect.


Monster Class: Ursus
Element: Nature
Role: Durable DPS(good SPD and ATK, okay HP and DEF, decent everything else)

Base Monster: Brown Ursus
Trait: Strength Of The Bear(Stone Honeypot)
Effect: This monster gains 10% ATK when it attacks enemies. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Added Monster: Grizzly Ursus
Trait: Bearing Grudges(Cracked Honeypot)
Effect: This monster gains 10% ATK for every debuff it has, and if those debuffs are Snare, Stun, Frozen or Sleep, it keeps that 10% boost for the duration of the battle when they wear off. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Added Monster: Polar Ursus
Trait: Grin And Bear It(Ice Honeypot)
Effect: This monster's attacks can inflict Frozen, and it gains 10% ATK when this happens. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Added Monster: Kodiak Ursus
Trait: Unbearable(Stained Honeypot)
Effect: This monster gains 10% ATK every turn it has Berserk, but does not keep it when Berserk wears off. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Added Monster: Panda Ursus
Trait: Bearer Of Fortune(Wooden Honeypot)
Effect: This monster grants a 5% increase in post-battle resource gain for every turn it survives. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Added Monster: Armored Ursus
Trait: Armed For Bear(Reinforced Honeypot)
Effect: This monster gains 10% ATK whenever it is attacked. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Added Monster: Matronly Ursus
Trait: Overbearing(Homemade Honeypot)
Effect: When one of your Ursuses without this trait takes damage, this monster gains 10% ATK. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Added Monster: Koala Ursus
Trait: Drop Bear!(Painted Honeypot)
Effect: Once per turn, when an enemy attacks, but before the attack goes through, this monster attacks that enemy for 100% normal damage and gains 10% ATK. If the enemy survives, the attack goes through as normal. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Itherian Monster: Owlhead Ursus
Trait: Beak And Claw(Itherian Honeypot)
Effect: This monster has a 20% chance to, when it has attacked an enemy, attack that enemy again, and receives 10% ATK when it does so. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.

Special Monster: Teddy Ursus
Trait: Bear Hug(Toy Honeypot)
Effect: Once per turn, when a monster adjacent to this monster is attacked, but before the attack goes through, this monster nullifies the attack, and both it and the initial target gain 10% ATK. In addition, when this monster is defeated, after 3 turns have passed, it may revive itself with 40% HP when an adjacent monster takes a turn.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 21, 2019, 05:14:33 AM
And here's another...the nefarious Muckmen, who are very tough and actively disadvantage monsters with Snare and Stun, being a dual-debuff monster!


Monster Class: Muckman
Element: Chaos
Role: Tank(good DEF and HP, okay SPD, decent everything else)

Base Monster: Brackish Muckman
Trait: Sticky Situation(Dull Nucleus)
Effect: So long as this creature is alive, creatures with Snare or Stun have their SPD reduced by 5% every time they get a turn, or by 10% if they have both.

Added Monster: Quicksand Muckman
Trait: Sinkhole(Clump Nucleus)
Effect: So long as this creature is alive, creatures with Snare or Stun lose 5 Mana every time they get a turn, or 10 Mana if they have both.

Added Monster: Gruel Muckman
Trait: Butchery(Skull Nucleus)
Effect: So long as this creature is alive, creatures with Snare or Stun take 10% increased damage, or 20% if they have both.

Added Monster: Swampy Muckman
Trait: Drowning In Mud(Flower Nucleus)
Effect: So long as this creature is alive, creatures with Snare or Stun take damage equal to 20% of their current HP every time they get a turn, or by 40% if they have both.

Added Monster: Tar Muckman
Trait: No Remorse, No Respite(Oily Nucleus)
Effect: So long as this creature is alive, creatures with Snare or Stun receive 30% less healing when they are healed, or 60% if they have both.

Added Monster: Crystalline Muckman
Trait: Clear Prison(Jewel Nucleus)
Effect: So long as this creature is alive, creatures with Snare or Stun have their ATK and INT reduced by 5% every time they get a turn, or by 10% if they have both.

Itherian Monster: Magma Muckman
Trait: Melting Alive(Itherian Nucleus)
Effect: So long as this creature is alive, creatures with Snare or Stun also gain Burn for that same duration and take 20% increased damage from it, or 40% if they have both.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 21, 2019, 05:54:55 AM
Third one for today. Meet the Yggdrals, friendly, shy tree ladies who give teamwide bonuses when they get buffs!


Monster Class: Yggdral
Element: Nature
Role: Tank Caster(good HP and Mana, okay INT, decent everything else)

Base Monster: Sprout Yggdral
Trait: Life Force(Fresh Root)
Effect: Every time this creature gains a buff, your entire party is healed by 10% of their current HP and gains 5 Mana.

Added Monster: Cotton Yggdral
Trait: The Speed of Fluff(Fuzzy Root)
Effect: Every time this creature gains a buff, your entire party gains 10% SPD.

Added Monster: Sunflower Yggdral
Trait: Facing The Sun(Warm Root)
Effect: Every time this monster gains a buff, your entire party gains Mend for 3 turns. If the buff this monster got was Mend, the party's gained Mend buff heals 100% more HP.

Added Monster: Orchard Yggdral
Trait: Snacktime(Juicy Root)
Effect: Every time this monster gains a buff, your entire party gains 10% DEF.

Added Monster: Pine Yggdral
Trait: Winder Wonderland(Cold Root)
Effect: When this monster gains a buff, your entire party loses one of its debuffs, with priority given to debuffs shared by more then one monster.

Added Monster: Hagwood Yggdral
Trait: The Witching Hour(Inscribed Root)
Effect: When this monster gains a buff, your entire party gains 10% INT.

Added Monster: Gallows Yggdral
Trait: Hang 'Em High(Tough Root)
Effect: Your party deals 5% more damage for every buff this creature has.

Added Monster: Willow Yggdral
Trait: Sheltering Boughs(Thick Root)
Effect: Your party takes 5% less damage for every buff this creature has.

Added Monster: Palm Yggdral
Trait: Fun At The Beach(Exotic Root)
Effect: When this monster gains a buff, your entire party gains 10% ATK.

Itherian Monster: Eucalyptus Yggdral
Trait: When Trees Attack(Itherian Root)
Effect: This monster gains a copy of every buff the other members of your party has. When this monster dies, it deals damage equal to 10% of enemies' maximum HP for every buff it had before it died.

Special Monster: Hourai Yggdral
Trait: To Truly Last Forever(Jewelled Root)
Effect: This monster gains a copy of every buff the other members of your party has. When this monster dies, it has a 10% chance to revive at full HP and Mana for every buff it had before it died.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 21, 2019, 07:35:40 AM
hey, guess what: here's a fourth monster. On a big roll. Meet the Jewelavises, sparkly, shiny birbs who gain benefits when enemies cast things at them!


Monster Class: Jewelavis
Element: Life
Role: Jack-of-all-trades(good DEF and Mana, okay SPD and ATK, decent everything else)

Base Monster: Glastia Avis
Trait: Refraction(White Tailfeather)
Effect: When an enemy casts a spell at your party, this monster cancels it and gains a random buff. If that spell targeted multiple allies, this monster gains multiple buffs.

Added Monster: Rozenium Avis
Trait: Blood Diamond(Red Tailfeather)
Effect: When an enemy casts a spell at your party, this monster cancels it and gains 10% ATK. If that spell targeted multiple allies, this monster gains that boost an equal number of times.

Added Monster: Zaurnite Avis
Trait: Skies With Diamonds(Blue Tailfeather)
Effect: When an enemy casts a spell at your party, this monster cancels it and gains Mana equal to what the spell in question cost.

Added Monster: Obolberith Avis
Trait: Gem Polish(Green Tailfeather)
Effect: When an enemy casts a spell at your party, this monster cancels it and loses one of its debuff. If that spell targeted multiple allies, this monster loses multiple debuffs.

Added Monster: Torronium Avis
Trait: It's Electrifying!(Yellow Tailfeather)
Effect: When an enemy casts a spell at your party, this monster cancels it and gains 10% SPD. If that spell targeted multiple allies, this monster gains that boost an equal number of times.

Added Monster: Laomite Avis
Trait: Purple Is Powerful(Purple Tailfeather)
Effect: When an enemy casts a spell at your party, this monster cancels it and gains a 10% damage boost to its next attack or spell. If that spell targeted multiple allies, the boost is increased by an equivalent number of times.

Itherian Monster: Orichalcum Avis
Trait: Incomprehensible(Itherian Tailfeather)
Effect: When an enemy casts a spell at its own party, this monster cancels it and casts that spell, using the original caster's Mana to pay the cost.

Special Monster: Flumion Avis
Trait: Energy Drill(Teal Tailfeather)
Effect: When an enemy casts a spell at your party, this creature cancels it and gains 5% defense penetration for its next attack or spell. If that spell targeted multiple allies, the percentage of defense penetrated is increased an equivalent number of times.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 21, 2019, 09:12:48 AM
And time for another imported monster...Introducing the Strikers, based on scorpions and lobsters in a similar way as Monster Rancher's Arrowheads, but with longer, more imposing tails, who especially punish buffs!


Monster Class: Striker
Element: Chaos
Role: Durable DPS(good DEF and ATK, okay SPD, decent everything else)

Base Monster: River Striker
Trait: Running Water(Red Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Splash, no matter if it's the initial target or a side target.

Added Monster: Desert Striker
Trait: Sand Stinger(Sandy Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Protect.

Added Monster: Forest Striker
Trait: Buzzing Saw(Wooden Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Mend.

Added Monster: Softshell Striker
Trait: Gentle Tears(Skinlike Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Berserk.

Added Monster: Assault Striker
Trait: Riot Shield(Synthetic Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Multistrike.

Added Monster: Rockfall Striker
Trait: Avalanche(Stone Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Grace, and negates the dodge bonus Grace gives.

Added Monster: Veteran Striker
Trait: Invitation(Scarred Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Taunt, and deals 50% damage on top of that when they Provoke.

Itherian Monster: Shadow Striker
Trait: From The Darkness(Itherian Stinger)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with Invisible, and can attack them freely.

Special Monster: Rhinestone Striker
Trait: Shield Breaker(Gleaming Carapace)
Effect: This monsters deals 50% more damage to, and takes 50% less damage from, creatures with barriers, and its attacks ignore said barriers.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 21, 2019, 11:30:04 AM
Third to last for now. Introducing the Batlords, lady vampires who make Bats(and themselves) better, making them excellent leaders of Bat teams!


Monster Class: Batlord
Element: Chaos
Role: Durable Caster(good DEF and Mana, okay INT, decent everything else)

Base Monster: Vampiric Batlord
Trait: Blood Donation(Deep Red Lipstick)
Effect: Your Bats, and this monster, always have Leech, and gain 10% more HP for every Bat in the party when they are healed by it. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Cute Batlord
Trait: Coordination(Pastel Pink Lipstick)
Effect: Your Batlord traits act as if there are three more Bats in the party.

Added Monster: Alluring Batlord
Trait: Captivation(Bright Red Lipstick)
Effect: Your Bats, and this monster, take 5% less damage for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Unholy Batlord
Trait: Blasphemous Ferocity(Black Lipstick)
Effect: Your Bats, and this monster, have 10% more ATK for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Darkling Batlord
Trait: Denounce The Light(Indigo Lipstick)
Effect: Your Bats, and this monster, have 10% more SPD for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Beautiful Batlord
Trait: The Gift Of Closeness(Hot Pink Lipstick)
Effect: Your Bats, and this monster, have 50% more Max Mana for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Haunting Batlord
Trait: Grisly Distraction(Lavender Lipstick)
Effect: Your Bats, and this monster, have 5% defense penetration for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Added Monster: Nurturing Batlord
Trait: Gentle Loving Care(Cherry Red Lipstick)
Effect: Your Bats, and this monster, have 10% more Max HP for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.

Itherian Monster: Ambitious Batlord
Trait: What Is A Man?(Itherian Lipstick)
Effect: Your Bats, and this monster, deal 5% more damage for every Bat in the party. This monster counts as a Bat for purposes of trait calculation.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 21, 2019, 11:54:10 AM
Second to last. Introducing the Direspiders, Regalis' entry into the 'Biggest Monster' contest, and unnervingly-large arachnids who do dual-debuff things involving Poison and Snare!


Monster Class: Direspider
Element: Nature
Role: DPS(good ATK and SPD, okay HP, decent everything else)

Added Monster: Direspider Tarantula
Trait: Terrible Aggression(Dark Spider Eyes)
Effect: This monster's attacks deal 40% more damage and inflict Poison, Snare or both.

Added Monster: Direspider Orbweaver
Trait: Poison Net(Glassy Spider Eyes)
Effect: So long as this monster is alive, if an enemy gains either Poison or Snare, they'll also gain the other debuff.

Added Monster: Direspider Widow
Trait: Deadly Venom(Clouded Spider Eyes)
Effect: So long as this monster is alive, enemies with Snare take 200% more damage from Poison.

Added Monster: Direspider Recluse
Trait: Crippling Toxin(Clear Spider Eyes)
Effect: So long as this monster is alive, enemies with Snare and Poison below 50% HP have a 10% chance to instantly die instead of taking Poison damage.

Added Monster: Jumping Direspider
Trait: Leaps And Bounds(Developed Spider Eyes)
Effect: At the start of this monster's turn, it attacks any enemy with Poison for 100% normal damage, and inflicts enemies with Snare with Poison. It may then perform an action as normal.

Added Monster: Direspider Diver
Trait: Danger In The Depths(Thick-lensed Spider Eyes)
Effect: So long as this monster is alive, enemies with Poison and Snare lose 10 Mana per turn.

Added Monster: Crabby Direspider
Trait: Counter Kiss(Extending Spider Eyes)
Effect: When an enemy with Poison atatcks, this monster counterattacks it for 100% normal damage and inflicts Snare.

Added Monster: Direspider Goliath
Trait: Arachnophobia(Enormous Spider Eyes)
Effect: This monster deals 200% more damage to enemies with Poison or Snare, and 400% more if both conditions are met.

Itherian Monster: Direspider Tsuchigumo
Trait: Consume The Prey(Itherian Spider Eyes)
Effect: This monster has 10% more SPD for every enemy with Poison and Snare, and 20% more SPD for every enemy with both.

Special Monster: Mommy Longlegs
Trait: Silken Finery(Loving Spider Eyes)
Effect: Your Direspiders, Mites and Arachnalisks have 10% more DEF for every monster of the same type in the party, counting this monster as being of the same type.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
Title: Re: Raiko's Renewed Idea Repository!
Post by: Raikomaru on March 21, 2019, 11:54:28 AM
And the last one for now...a monster-type I cannot believe I haven't written up or figured out before. Meet the Demagogues, super-loyal followers of the Gods who become super-powerful when in their patron's realm!


Monster Class: Demagogue
Element: Life
Role: Jack-of-all-traits(Okay everything)

Base Monster: Surathline Demagogue
Trait: Surathli's Radiance(Surathli Holy Icon)
Effect: This monster's stats are increased by 400% when in the Azure Dream.

Added Monster: Torunite Demagogue
Trait: Torun's Admission(Torun Holy Icon)
Effect: This monster's stats are increased by 400% when in the Cutthroat Jungle.

Added Monster: Zontenian Demagogue
Trait: Zonte's Lessons(Zonte Holy Icon)
Effect: This monster's stats are increased by 400% when in the Refuge of the Magi.

Added Monster: Erebyssal Demagogue
Trait: Erebyss' Tragedy(Erebys Holy Icon)
Effect: This monster's stats are increased by 400% when in the Path of the Damned.

Added Monster: Vulcanarite Demagogue
Trait: Vulcanar's Joy(Vulcanar Holy Icon)
Effect: This monster's stats are increased by 400% when in the Great Pandemonium.

Added Monster: Listerese Demagogue
Trait: Lister's Dreams(Lister Holy Icon)
Effect: This monster's stats are increased by 400% when in the Faraway Enclave.

Added Monster: Regalian Demagogue
Trait: Regalis' Fondness(Regalis Holy Icon)
Effect: This monster's stats are increased by 400% when in the Arachnid Nest.

Base Monster: Azuraline Demagogue
Trait: Azural's Valor(Azural Holy Icon)
Effect: This monster's stats are increased by 400% when in the Frostbite Caverns.

Added Monster: Fridenite Demagogue
Trait: Friden's Favor(Friden Holy Icon)
Effect: This monster's stats are increased by 400% when in Where the Dead Ships Dwell.

Added Monster: Gonfurion Demagogue
Trait: Gonfurian's Tactics(Gonfurian Holy Icon)
Effect: This monster's stats are increased by 400% when in the Kingdom of Heretics.

Added Monster: Yserosan Demagogue
Trait: Yseros' Direction(Yseros Holy Icon)
Effect: This monster's stats are increased by 400% when in The Barrens.

Added Monster: Meraxisian Demagogue
Trait: Meraxis' Resplendance(Meraxis Holy Icon)
Effect: This monster's stats are increased by 400% when in The Swamplands.

Added Monster: Vertraagde Demagogue
Trait: Vertraag's Vision(Vertraag Holy Icon)
Effect: This monster's stats are increased by 400% when in Eternity's End.

Added Monster: Aeolion Demagogue
Trait: Aeolian's Blessing(Aeolian Holy Icon)
Effect: This monster's stats are increased by 400% when in the Unsullied Meadows.

Added Monster: Tartarithite Demagogue
Trait: Tartarith's Reign(Tartarith Holy Icon)
Effect: This monster's stats are increased by 400% when in the Torture Chamber.

Added Monster: Cordemine Demagogue
Trait: Cordemis' Smile(Cordemis Holy Icon)
Effect: This monster's stats are increased by 400% when in the Docks of Farewell.

Itherian Monster: Godless Demagogue
Trait: Apostasy(Itherian Holy Icon)
Effect: This monster's stats are increased by 400% when in an Unaligned Realm.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.