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Raiko's Renewed Idea Repository!  (Read 3914 times)

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #6 May 23, 2018, 10:47:15 AM
As well as the Vileblooms, whose attacks prey on certain status effects.


Monster Class: Vilebloom
Element: Nature
Role: Glass Cannon DPS(good ATK, SPD and Mana, decent-ish everything else).

Base Monster: Rogue Bordeaux
Trait: Bully(Wine-colored Petal)
Effect: When this monster attacks an enemy with Scorn, it deals 200% extra damage, and then removes Scorn from the enemy.

Added Monster: Desert Rose
Trait: Sunburn(Sandy Petal)
Effect: When this monster attacks an enemy with Burn, it deals 200% extra damage, and then removes Burn from the enemy.

Added Monster: Bloody Blossom
Trait: Hollow Thorns(Crimson Petal)
Effect: When this monster attacks an enemy with Bleed, it deals 200% extra damage, and then removes Bleed from the enemy.

Added Monster: La Fleccia
Trait: Purple Daze(Thick Petal)
Effect: When this monster attacks an enemy with Poison, it deals 200% extra damage, and then removes Poison from the enemy.

Added Monster: Kiss Of Death
Trait: Viciousness(Purple Petal)
Effect: When this monster attacks an enemy with Weak, it deals 200% extra damage, and then removes Weak from the enemy.

Added Monster: Regal Beauty
Trait: Harsh Scolding(Minty Petal)
Effect: When this monster attacks an enemy with Silence, it deals 200% extra damage, and then removes Berserk from the enemy.

Itherian Monster: Pale Destroyer
Trait: Predation(Itherian Petal)
Effect: When this monster attacks an enemy, it applies a random debuff for each other Vilebloom in the party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and look, it's another Unaligned Realm!


THE CASTLE IN THE SKY

Floor: Gonfurian's two-colored brick floors.
Walls: Surathli's clouds.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is exactly what it says on the tin: it's a castle built upon the clouds, likely with the help of sorcery, and possibly during the Unification war, or another such conflict. It's unknown if people ever lived here, but a lot of monsters sure do seem to live here now, and they guard the Castle's treasures and knowledge well.

NOTABLE REALM OBJECTS
Gold Star: Like the ones from Surathli's realm, but the other way around. These stars wish to return to the sky. Safeguard their ascent from a horde of attacking monsters, and be rewarded with some Essence and an Unaligned Token.
Griffon: NPC Griffons, basically. These are powerful warriors who've come here to rest, but got split up. Talk to them all to unite them, and they can move on, leaving behind a nice treasure chest's worth of loot.
Big Chest: Like the ones from Friden's realm. This chest is locked, and there's a few NPCs who may have the key. The one who has it will initiate a battle...win against his party, grab the key and pop the chest for a ton of loot, including a guaranteed Token...Surathli, Gonfurian or Unaligned.
Swords: Like the ones from Surathli's realm. Blades like this are portals that lead to miniboss areas, usually led by an Angel.
Dark Cloud: Dark clouds filled with lightning. They're basically just Power nodes.
Iron Crate: Like the ones in Vertraag's realm, but white. These are the regular breakables for this realm.
« Last Edit: March 05, 2019, 06:16:20 AM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #5 May 23, 2018, 10:46:07 AM
The Retro Aspect-inspired Goliaths too. These are Nature-element brawlers who gain a stacking buff when they're attacked...the more they're attacked, the higher the buff builds up.


Monster Class: Goliath
Element: Nature
Role: Supporting DPS(good ATK and DEF, okay HP, decent-ish everything else)

Base Monster: Burly Goliath
Trait: Sandpaper Skin(Prime Banana)
Effect: This monster returns part of the damage it takes every time this monster is attacked, starting at 35% damage and building up to 100%.

Added Monster: Rugged Goliath
Trait: Brutal Cunning(Golden Banana)
Effect: Gains a stacking crit bonus every time this monster is attacked, starting at 5% and building up to 50%.

Added Monster: Agile Goliath
Trait: Read The Moves(Unripe Banana)
Effect: Gains a stacking SPD bonus every time this monster is attacked, starting at 5% and building up to 30%.

Added Monster: Stoic Goliath
Trait: Rock Solid(Armored Banana)
Effect: Gains a stacking DEF bonus every time this monster is attacked, starting at 5% and building up to 30%.

Added Monster: Sagely Goliath
Trait: Master's Wisdom(Overripe Banana)
Effect: Gains a stacking INT bonus every time this monster is attacked, starting at 5% and building up to 30%.

Added Monster: Macho Goliath
Trait: Hyper Muscle(Speckled Banana)
Effect: Gains a stacking ATK bonus every time this monster is attacked, starting at 5% and building up to 30%.

Itherian Monster: Surreal Goliath
Trait: Complex Feelings(Itherian Banana)
Effect: The rest of the party gains a stacking buff to a random stat when this monster is attacked, starting at 5% and building up to 30%.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and one of them Unaligned Realms!


THE OBSERVATORY

Floor: Zonte's crystalline, tiled floor, given a more stonelike color.
Walls: Vertraag's deep space background.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. At its barest, the Observatory is a place of magic, where one can observe the stars and divine the secrets of space. It used to be a popular spot for man and monster alike, to work together and divine wisdom from the night sky, but over time, the scholars left when the Observatory became suffused with spatial power. Monsters still roam here, but they're not here for intellectual pursuits.

NOTABLE REALM OBJECTS
Scholar: NPC's based on Siralim 2's diffrent types of Wizard sprites. These are scholars who came to study, but have gotten trapped by the monsters. Speaking to them triggers a battle with the monsters that have them trapped. Take out the trash for a few bundles of resources and an Unaligned Token.
Potions and Potion Cabinets: Like the ones from Zonte's realm, these provide realmwide buffs for your monsters.
Books and Bookcases: Same as the ones from Zonte's realm. These contain the notes and star charts of the scholars that studied here, and there's usually a handful scattered across the realm. Collect them all for a treasure chest's worth of loot and a Token...Zonte, Vertraag or Unaligned.
Telescope: Like the ones from Zonte's realm. These are miniboss portals which use graphics from Vertraag's realm, and the monsters leading these are usually Amaranths with an extra trait.
Spheres: Same as the ones from Vertraag's realm, and they do the same thing.
Glass Orb: Like the ones in Vulcanar's realm, but grey. These are the regular breakables for this realm.
« Last Edit: March 05, 2019, 06:14:58 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #4 May 23, 2018, 10:44:55 AM
And the Retro Spirit-inspired Wildvanes, who trigger various supportive effects when they Defend.


Monster Class: Wildvane
Element: Life
Role: Supporting Tank(good HP and DEF, okay Mana, decent-ish everything else)

Base Monster: Relief Banner
Trait: Standard of Comfort(Silky Fabric)
Effect: When this creature Defends, one random debuff is removed from your party. This can only happen to one debuff at a time, and if multiple party members have it, it's removed from all of them.

Added Monster: National Flag
Trait: Standard of Pride(Tough Fabric)
Effect: When this creature Defends, the party takes reduced damage as if they were all Defending.

Added Monster: Profaned Scroll
Trait: Standard of Wrath(Stained Fabric)
Effect: When this creature is attacked while Defending, a random creature in your party delivers a counterattack at 70% damage.

Added Monster: Tattered Scrap
Trait: Standard of Pity(Torn Fabric)
Effect: When this creature Defends, other creatures in your party heal 20% of their HP at the end of their turn.

Added Monster: Patchwork Cloth
Trait: Standard of Tricks(Stitched Fabric)
Effect: When this creature Defends, a random ally casts one of their spells, using this creature's Mana to pay the cost.

Added Monster: Sacrificial Rag
Trait: Standard of Mercy(Bloody Fabric)
Effect: If a monster in your party dies while this creature Defends, the monster in question is resurrected with full health and mana, but this monster dies in exchange.

Itherian Monster: False Flag
Trait: Standard of Deceit(Itherian Fabric)
Effect: If this creature is attacked while Defending, there's a 50% chance of another random enemy taking the hit instead.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and here's another Unaligned Realm for you.


THE PARCHED PALACE

Floor: Gonfurian's light brick floor.
Walls: Yseros' sandy canyons.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Long ago, there used to be a grandiose palace here, but a grave incident in the past has worn it away, allowing sand and such to blow in, as well as monsters, who have learned how to operate the palace's ancient defenses. Treasure is to be had, but so is danger...

NOTABLE REALM OBJECTS
Small Ruins: Like the ones in Yseros' realm, but a lot greyer. These ruins have a mystical power about them and confer a realmwide debuff to enemies. Sometimes, though, monsters actively try to bury them, which means you have to defeat them. Doing so yields a realmwide debuff and an Unaligned Token.
Bookshelf and Potion Cabinet: Like the ones from Gonfurian's realm, and they serve the same purpose.
Black Stain: Like the puddles of blood from Gonfurian's realm, except an inky black. Horrible material from the void between dimensions that spawns monsters when travellers draw too close. Defeat the monsters, usually led by a Horror with two buffs, and the liquid dissipates, coughing up a random assortment of resources.
Obelisk: Same type as the ones from Meraxis' and Surathli's realms. Pillars with written records of the original inhabitants, usually in the process of being vandalized or torn down. Take down the vandals and preserve history to gain an Unaligned Token and a treasure chest's worth of loot.
Tiny Temple: Like the ones from Meraxis' realms, and function the same way: they lead to a miniboss area, which is usually led by a Pharaoh.
Small Dustcloud: Like the ones in Surathli's realm, except dust-colored. These are the regular breakables for this realm.
« Last Edit: March 05, 2019, 06:12:49 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #3 May 23, 2018, 10:44:04 AM
Then the Kraakens, tough boys who either gain Multistrike, or get benefits when they HAVE Multistrike, to kill the fight.


Monster Class: Kraaken
Element: Nature
Role: Durable DPS(good HP and DEF, okay ATK, decent-ish everything else)

Base Monster: Ikada Kraaken
Trait: Squidlimbs(Pale Tentacle)
Effect: If this monster kills its target, it gains Multistrike.

Added Monster: Killamari Kraaken
Trait: Hostility(Auburn Tentacle)
Effect: If this creature successfully Provokes, it and the monsters next to it gain Multistrike.

Added Monster: Squidite Kraaken
Trait: Group Hug(Grey Tentacle)
Effect: If this creature gains Multistrike through any source, the rest of the party also gets Multistrike.

Added Monster: Arrowhead Kraaken
Trait: Barbed Arrows(Yellow Tentacle)
Effect: If this creature has Multistrike, it deals damage as if it had 100% more ATK.

Added Monster: Phanquid Kraaken
Trait: Trample Tentacle(Pink Tentacle)
Effect: If this creature has Multistrike and kills an opponent, any wasted attacks are directed to a random monster in direct proximity to it. This can only happen once per kill.

Added Monster: Deepdweller Kraaken
Trait: Terror of the Sea(Green Tentacle)
Effect: If this creature has Multistrike, it gains one additional Multistrike attack.

Itherian Monster: Helix Kraaken
Trait: Close Enough(Itherian Tentacle)
Effect: If this creature gains either Multistrike or Multicast, it will also gain the other buff.

Special Monster: Ootako Kraaken
Trait: Octopus Surprise(Non-Squid Tentacle)
Effect: When this monster has Multistrike, its attacks do 25% more damage and inflict Blind.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and a third Unaligned Realm!


THE HALL OF HEROES

Floor: Tartarith's dark brick floor.
Walls: Gonfurian's brick walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Hall of Heroes is a place where memories of heroic efforts, and the people who committed them, are enshrined and remembered for all time, and where said memories revel and renact their great feats. Many monsters show up here, too, either for their own heroism or simply to challenge those enshrined here, but where heroes and monsters go, so does treasure...

NOTABLE REALM OBJECTS
Heroic Memory: Basically Gonfurian-like knights, except based on the Siralim 2 sprites. They'll issue a challenge to all those they speak to, and defeating their team satisfies them enough to provide an Unaligned Token and whatever else they have on hand at the time.
Reveler: Similar to the above, except based on S2's 'townspeople' NPCs. There's usually a few of these in the realm, aiming to organise a party. Talk to them all to unite their efforts, which yields a VERY nice boost to all resources.
Reflective Pool: Like the blood puddles in Gonfurian's realm, except water-colored, and they serve basically the same purpose. Defeat a team of monsters vaguely similar to a boss fight, minus the special traits that make the bosses so tough, and gaina  Token...Gonfurian, Tartarith or Unaligned.
Suit of Armor: Like the tall suits of armor in Gonfurian's realm. They're essentially a combination of fight triggers and artifact fragments, starting up a fight against a party led by a Construct and, when cleared, yielding an artifact piece. There's usually three of these around, and beating them all nets one a strong artifact.
Chef: Kind of like Bewi, except they're ACTUALLY GOOD at their job. They set up here, and have a menu that changes with every visit. Pick the dish you want to eat, pay the pittance they ask in resources and enjoy the dish's realmwide benefit for THIS realm AND the next one. Potentially great for Charm farming.
Glass Orb: Like the ones in Vulcanar's realm, but white. These are the regular breakables for this realm.
« Last Edit: April 02, 2019, 11:27:09 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #2 May 23, 2018, 10:43:10 AM
...then the Retro Wyvern-inspired Drakes, physical-fighting beatsticks whose attacks do special things when they defeat an enemy.


Monster Class: Drake
Element: Chaos
Role: Mainline DPS(good HP and ATK, okay DEF and SPD, decent-ish everything else)

Base Monster: Thuggish Drake
Trait: Dispersion Breath(Slick Residue)
Effect: If the user kills the target, the monsters next to the target take 100% of the damage the target took.

Added Monster: Furious Drake
Trait: Spray Breath(Bubbling Residue)
Effect: If the user kills the target, the monsters next to the target lose all of their buffs.

Added Monster: Lugubrious Drake
Trait: Sticky Breath(Greasy Residue)
Effect: If the user kills the target, the monsters adjacent to the target gain copies of the target's debuffs.

Added Monster: Monstrous Drake
Trait: Expansive Breath(Combusting Residue)
Effect: If the user kills the target, the entire enemy party takes 20% of the damage the target took.

Added Monster: Spiteful Drake
Trait: Oppressive Breath(Shimmering Residue)
Effect: If the user kills the target, other enemies with the same species as the target take 100% of the damage the target took.

Added Monster: Loathsome Drake
Trait: Balefire Breath(Thick Residue)
Effect: If the user kills the target, other enemies with the same Type as the target take 100% of the damage the target took.

Itherian Monster: Mischievous Drake
Trait: Reckless Breath(Itherian Residue)
Effect: If the user kills the target, random members of the enemy party take 100% of the damage the target took.

Special Monster: Authorative Drake
Trait: Deep Breathing(Flaky Residue)
Effect: If the user kills the target, every stat-boost said enemy received before it died is given to every Drake in the party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and another Unaligned Realm!


CUMULO IMPERATOR

Floor: Azural's snowy floor.
Walls: Surathli's clouds, but a little greyer.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is a truly massive cloud formation, capable of blotting out a whole country if ever it got to one, infested with crackling lightning and hail, only made negotiable courtesy of scattered godly power and the presence of a Teleport Shrine. What manner of unusual treasures can be found here...?

NOTABLE REALM OBJECTS
Angel Statue: Like the ones in Surathli's realm. They don't give you realmwide buffs, though...instead, they task you with fighting a team of monsters commonly found in the Azure Dream. Victors are awarded with a Token...Surathli, Azural or Unaligned.
Silver Star: Like the gold stars from Surathli's realm. These don't grant wishes, but are what provides realmwide buffs to your party. Maybe they grant a wish of protection in this dangerous place...?
Spheres: The same thing as the ones from Vertraag's realm.
Black Cloud: Menacing, dark clouds. These can be harvested for a decent amount of Power, or can be surrounded by Storms trying to soak up the lightning, in which case you should bust them good, and gain a LARGE amount of Power in return.
Obelisk: Like the ones from Meraxis' and Surathli's realms. These obelisks are lightning conductors that safeguard travellers from rifts from Surathli's realm. They're usually attacked by monsters, however, who want to knock them down. Send these vandals packing for an Unaligned Token and a nice boost of Power.
Small Cloud: Like the ones in Surathli's realm. These are the regular breakables for this realm.
« Last Edit: April 28, 2019, 01:01:36 PM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Raiko's Renewed Idea Repository!
Reply #1 May 23, 2018, 10:42:26 AM
Putting it here instead. Just in case I get inspired to add more to this thread, and make it easier for the devs to find. I'll start off by copy-pasting everything from the OLD thread to here, disclaimer included. Starting with the Retro Banshee-inspired Songstress, a breed of casters whose spells also have other beneficial effects.


Monster Class: Songstress
Element: Sorcery(could also be Death)
Role: Supporting Caster(good INT, good Mana, okay SPD, decent-ish everything else)

Base Monster: Forlorn Songstress
Trait: Song of Tragedy(Morose Music Box)
Effect: When this monster casts a spell, one of the party's debuffs is given to every enemy affected by the spell, with priority given to a debuff multiple allies suffer from.

Added Monster: Chained Songstress
Trait: Song of Bondage(Yearning Music Box)
Effect: When this monster casts a spell, it inflicts the targets of said spell with Snare, Stun or Frozen.

Added Monster: Reverent Songstress
Trait: Song of Worship(Awestruck Music Box)
Effect: When this monster casts a spell, one of the target's buffs is given to the party. If that spell hits multiple targets, priority is given to buffs shared by more then one enemy.

Added Monster: Fomenting Songstress
Trait: Song of Conflict(Driven Music Box)
Effect: When this monster casts a spell, the targeted enemy takes 40% more damage from the next attack or spell it takes.

Added Monster: Delirious Songstress
Trait: Song of Madness(Discordant Music Box)
Effect: When this monster casts a spell, it inflicts the target with Confuse and Vulnerable.

Added Monster: Rapturous Songstress
Trait: Song of Euphoria(Off-key Music Box)
Effect: When this monster casts a spell, the entire party, minus this monster, is healed for the amount of damage this spell inflicts. If the spell hit multple enemies, they are healed only for the first enemy it affects.

Itherian Monster: Songstress Sovereign
Trait: Song of Domination(Itherian Music Box)
Effect: When this monster casts a spell on its allies, it may on occasion cast Fury Swipes on that ally after the itial spell is cast, at no extra cost.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And as a future edit, for all those new to this thread: a ways in, I've decided to diversify and also create Unaligned Realms...basically, realms that don't have a God watching over them. I'll be adding these to EVERY monster-only post I've made so far, including this one. So without further ado...


THE CRYSTAL CASTLE

Floor: Zonte's vaguely-crystalline floors.
Walls: Azural's ice-crystal walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This place is a castle wrought entirely out of crystal, commissioned long ago by a magus with more affluence then common sense, to serve as his bastion, from which he could oversee his experiments. The mage and his fellows are long gone now, but the castle endures, and so do the various monsters and other relics they devised or brought in...

NOTABLE REALM OBJECTS
Diamond: Like the ones in Azural's realm. These big diamonds are a defense mechanism, and produce a battle against a team whose monsters are the same as yours, but their spell-gems and artifacts are vastly diffrent. Triumph in this mirror match to gain a boost in Crystal and an Unaligned token.
Red Crystal: Like the black crystals from Vulcanar's realm. The usual teleporters...except here, you may be attacked by monsters in transit. One fight can happen per crystal. Clear them all for some nice treasure and an Unaligned Token.
Large Crystal Outcropping: Like the ones from Lister's realm. You can gather them for a decent boost in Crystal, or fight monsters trying to harvest said crystal for a LARGE boost in Crystal.
Small Crystal Spikes: Like the ones from Azural's realm, and are little more then Crystal nodes.
Bookcase: Like the ones from Zonte's realm. They either hold nothing, yield a breeding recipe/knowledge page, or lead to a fight with a team of Grimoires that, when cleared, provide an Unaligned Token.
Experiment Table: Same as the ones in Zonte's realm, with the same ingredients.
Crate: Like the ones in Tartarith's realm. These are the regular breakables for this realm.
« Last Edit: April 26, 2019, 09:36:35 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!