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Raiko's Renewed Idea Repository!  (Read 3514 times)

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #21 June 22, 2018, 07:42:07 PM
...I lied. THIS tops it off for today, proving once and for all that I can keep up. Behond, the Retro Fiend-inspired, debuff-removing Gigantoads!


Monster Class: Gigantoad
Element: Chaos
Role: Durable DPS(Very good HP, good ATK, okay DEF, decent everything else)

Base Monster: Gaea Toad
Trait: Metabolize Poison(Knobbled Toad Leg)
Effect: When this monster Defends, it removes Poison from every ally, itself included, and heals 10% of its max Health for every ally it removes this debuff from.

Added Monster: Flambelk
Trait: Flame Eater(Hot Toad Leg)
Effect: When this monster Defends, it removes Burn from every ally, itself included, and heals 10% of its max Health for every ally it removes this debuff from.

Added Monster: Nostalgre
Trait: Rage-colored Glasses(Monochrome Toad Leg)
Effect: When this monster Defends, it removes Scorn from every ally, itself included, and heals 10% of its max Health for every ally it removes this debuff from.

Added Monster: Befouled One
Trait: Trash Disposal(Slimy Toad Leg)
Effect: When this monster Defends, it removes Blight from every ally, itself included, and heals 10% of its max Health for every ally it removes this debuff from.

Added Monster: Bellowcroaker
Trait: Shout It Out Loud(Muscular Toad Leg)
Effect: When this monster Defends, it removes Silence from every ally, itself included, and heals 10% of its max Health for every ally it removes this debuff from.

Added Monster: Freezard
Trait: Ice Pop(Frozen Toad Leg)
Effect: When this monster Defends, it removes Freeze from every ally, itself included, and heals 10% of its max Health for every ally it removes this debuff from.

Itherian Monster: Murk Lurker
Trait: Adamantine Stomach(Itherian Toad Leg)
Effect: When this monster Defends, it removes Curse from every ally, itself included, and heals 10% of its max Health for every ally it removes this debuff from.

Special Monster: Bar Flytrap
Trait: Stone Cold Sober(Toad Leg And Wine)
Effect: When this monster Defends, it removes all Drunk stacks from every ally, itself included, and heals 5% of its max HP for every Drunk stack it removes this way.

Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Oh, and if you thought I was done, I'm only just gettin' started, boyo! Have another Unaligned Realm!


THE SEA OF STARS

Floor: Vertraag's starscape background.
Walls: The purple starscape from the summoning brazier area, albeit with a darker background.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. One of the most mystical places among the Unaligned Realms, this is simply a part of deep space, made traversible through powerful magic and the presence of a Warp Shrine. Don't spend too long gawking, though: the power of space draws many monsters, and there are sure to be angry locals as well!

NOTABLE REALM OBJECTS
Spheres: The big one. These are basically the same ones from Vertraag's realm, but they do something diffrent. The Mana Sphere initiates a battle against a pack led by an Amaranth, and yields resources. The Moon Sphere initiates a fight with a pack led by a Spheroid, and yields a realmwide buff. The Sun Sphere kicks off a brawl with a Nemesis pack led by a Nether Demigod and yields a Token...could be any god, though.
Mirror Ball: Same as the one from Surathli's realm. The token it pays out is Unaligned, though.
Milky Pool: Like the ones from Gonfurian's realm, except off-white. These kick off a fight against a Nemesis pack using the Bar Brawl music, and have a decent chance of featuring Alementals. Beating them nets a fairly nice boost to resources.
Warp Orb: Like the rogue cores from realm quests, except white. These are teleporters, but you can be attacked in transit once per orb by packs usually led by Amaranths. Clear all of them out for a treasure chest.
Wormhole: Like the ones from Vertraag's realm. These are miniboss portals, where the lead monster is generally an Amaranth or a Spheroid.
Purple Star: Like the ones from Surathli's realm, except not buried. These are the regular breakables for this realm.
« Last Edit: March 16, 2019, 10:03:36 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #20 June 22, 2018, 07:01:40 PM
And to top it all off, a QUADRUPLE-tap. Introducing the Retro Occultist-inspired Grievers, the polar opposites of the Ragmen, ability-wise!


Monster Class: Griever
Element: Life
Role: Durable Caster(good INT and HP, okay SPD and ATK, decent everything else)

Base Monster: Lamenting Griever
Trait: Heartful Protection(Warm Handkerchief)
Effect: When this monster takes damage, the entire party except for this monster gains a barrier whose strength is twice the damage this monster took.

Added Monster: Heartbroken Griever
Trait: Filling The Void(Cold Handkerchief)
Effect: When this monster takes damage, the entire party except this monster gets one random debuff removed, with priority given to debuffs sufefred by more then one monster.

Added Monster: Innocent Griever
Trait: Beautiful Tragedy(Cutesy Handkerchief)
Effect: When this monster takes damage, the entire party except for this monster is healed for 25% of their Max HP.

Added Monster: Insincere Griever
Trait: Crocodile Tears(Dry Handkerchief)
Effect: When this monster takes damage, the entire party except this monster gains the ability to, for one turn, inflict one of this monster's debuffs with their normal attacks.

Added Monster: Pitiful Griever
Trait: Downtrodden(Torn Handkerchief)
Effect: When this monster takes damage, the entire party except this monster gains a copy of one of this monster's buffs.

Added Monster: Hopeful Griever
Trait: To Spring Anew(Rumpled Handkerchief)
Effect: When this monster takes damage, the entire party except for this monster gets their Mana restored to full and, for their next turn, cast at 50% extra power.

Itherian Monster: Tumultuous Griever
Trait: Berserker Tears(Itherian Handkerchief)
Effect: When this monster takes damage, the entire party, this monster included, gain 75% ATK or INT, whichever is higher for them, and Berserk.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And behold, the last Unaligned Realm whose combi was suggested by badNews!


THE DORMANT VOLCANO

Floor: Vulcanar's hardened magma floors, but darker and sans the magma.
Walls: Friden's abyss.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This USED to be a volcano, a mountain of stone that coursed with the lifeblood of the world, and gushed it out at times. But years ago, this mountain's fire simply...dissapeared, leaving it dormant and inert. That's not to say that monsters aren't here...they do live here, either before or after the fire went out.

NOTABLE REALM OBJECTS
Evil Statue: Like the ones from Vulcanar's realm. Nasty statues erected by Devils, Fiends or Apocalypses who desire godhood, and intend to gain it in this realm. Knock them out for a nice chunk of resources.
Bonfire: Like the ones from Azural's realm. These are Miniboss portals, and the monsters they lead to tend to be Efreets.
Rock Slabs: Like the ones from Gonfurian's realm. Rocks like these can be mined for resources. Sometimes, though, monsters are already mining them, in which case beat them up to get MORE resources.
Obelisk: Like the ones from Meraxis's realm, except redder. There's a few of these around the volcano, erected by people with a fevered wish for the fire to come back. Inspect them all for an Unaligned Token...though they sometimes lead to fights with monsters out to deface the obelisks.
Pandemonium Tokens: These kind of just lay about the place at random.
Rock Pile: Like the ones from Yseros' realm. These are the regular breakables for this realm.
« Last Edit: March 30, 2019, 01:25:47 PM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #19 June 22, 2018, 06:26:09 PM
And hey, guess who's still not done? That's right, boys and girls, it's ME~! I've got yet another monster: the Ragmen, who punish others who damage them!


Monster Class: Ragman
Element: Death
Role: Durable DPS(good ATK and DEF, okay SPD and HP, decent everything else)

Base Monster: Ragman Shotelier
Trait: Shield Bypass(Ragged Hood)
Effect: When this monster takes damage, the offending enemy takes 50% more damage the next time they take damage.

Added Monster: Ragman Harvester
Trait: Like Wheat(Messy Hood)
Effect: When this monster takes damage, the offending enemy and the two monsters adjacent to it suffer a 50% healing penalty the next time they're healed.

Added Monster: Ragman Cudgeler
Trait: Bitter Strikes(Ripped Hood)
Effect: When this monster takes damage, the offending enemy is inflicted with Stun and Vulnerable for two turns.

Added Monster: Ragman Slitter
Trait: Raspy Breath(Torn Hood)
Effect: When this monster takes damage, the offending enemy has its Mana reduced to 0.

Added Monster: Ragman Ringblader
Trait: What Goes Around(Threadbare Hood)
Effect: When this monster takes damage, the offending enemy gains copies of all of this monster's debuffs.

Added Monster: Ragman Duellist
Trait: Cunning Riposte(Dyed Hood)
Effect: When this monster takes damage, it casts the last spell cast by the enemy party.

Itherian Monster: Ragman Swordmaster
Trait: Reckless Finisher(Itherian Hood)
Effect: When this monster takes damage, the offending enemy has a 80% chance of taking half the damage it dealt, and a 20% chance of being killed outright.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another Unaligned Realm whose combo was suggested by badNews!


THE FROZEN OUTPOST

Floor: Regalis' cobblestone floors.
Walls: Azural's ice walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A now-abandoned fortress outpost constructed during a war long ago, the engineers of this place got crafty by building the fort directly into a large ice mountain, so that the frozen expanse could serve as their protection...and as their sustenance during expansion projects. Might as well make use of that ice! In current times, however, a large number of icy monsters have moved in, making retrieving supplies and equipment something of a hassle.

NOTABLE REALM OBJECTS
Yeti: Essentially just random Yeti NPCs. These guys are friendly neighbourhood abominable snowmen who intend to make the outpost their home, but they're being beset by nasty monsters. Save all the being-attacked Yeti to be rewarded with a Token...Azural, Regalis or Unaligned...as well as a special shopkeeper that looks like an Itherian yeti.
Webbed Skull: Like the ones from Regalis' realm. Formerly belonging to a warrior stationed here, inspecting one of these skulls yields a battle against a group of monster, led by a buffed-up Woolly Arachnalisk. Dispatch these fiends to gain an Unaligned Token.
Ichor Stain: Like the ones from Gonfurian's realm, except greenish, and they do basically the same thing, save that they spawn a treasure chest when cleared.
Suit of Armor: Like the ones from Gonfurian's realm. These suits are empty inside, and were used as stashes to hide stuff. They can, as such, deliver the following things: a realmwide buff, a realmwide debuff, a nice boost in a random resource, a small stash of spell dust, a small stash of artifact materials, a Core belonging to a monster in the rotation or a fight with a teamful of Mites.
Grave Marker: Like the ones from Azural's realm. These are miniboss portals, where the lead monster is usually ice-themed and has an extra trait.
Ice Crystal: Like the ones from Azural's realm. These are the regular breakables for this realm.
« Last Edit: February 13, 2019, 12:40:45 PM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #18 June 22, 2018, 05:50:16 PM
...and ANOTHER new monster-type. These are Artifices(formerly Constructs, but then Zack did his own thing with the name, so I renamed these lol) whose gimmick is that they become rather more problematic at or below 50% health.
EDIT FROM THE FUTURE: Had to change some names given the ACTUAL Construct family.


Monster Class: Artifice
Element: Sorcery
Role: Durable DPS(good ATK and DEF, decent everything else)

Base Monster: Mass-produced Artifice
Trait: Berserker Mode(New-model Gear)
Effect: When at or below 50% health, this monster gains 200% ATK, Critical and Berserk.

Added Monster: Veiled Artifice
Trait: Energy Shield(Studded Gear)
Effect: When at or below 50% health, this monster gains 150% DEF and a barrier equal in strength to its maximum HP.

Added Monster: Ballistic Artifice
Trait: Turret Mechanism(Greased Gear)
Effect: When at or below 50% HP, this monster gains 200% INT, Arcane and, for that one turn, two free casts of one of its spells.

Added Monster: Supercharged Artifice
Trait: Warp-drive Engine(High-efficiency Gear)
Effect: When at or below 50% health, this monster gains 200% SPD, Grace and is moved to the top of the action queue.

Added Monster: Trapped Artifice
Trait: Dangerous Technology(Locking Gear)
Effect: When at or below 50% health, this monster inflicts three random debuffs on the monster that put it there, as well as reducing said monster to 50% health

Added Monster: Medical Artifice
Trait: Emergency Procedure(Smooth Gear)
Effect: When at or below 50% health, once per battle, this monster resurrects and heals the entire party to full HP.

Itherian Monster: Malfunctioning Artifice
Trait: Total Meltdown(Itherian Gear)
Effect: When at or below 50% HP, this monster gets one of its stats increased to 300%, with the stat in question changing every time it takes a turn.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And another Unaligned Realm, THIS realm combo being courtesy of Discord user Macheman7!


THE DESERTED ISLE

Floor: Friden' swept sands.
Walls: For inner wals, there's Torun's jungle foliage. For OUTER walls, there's Lister's blue sea.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A mysterious island set somewhere in the vast oceans that has recently come under investigation for its abundance of unusual monsters, a great presence of Imps, and the unusual engravings upon slabs found here. Understandably, the aforementioned Imps and unusual monsters make studying the aforementioned engravings difficult to some degree.

NOTABLE REALM OBJECTS
Imp Huts: Same as the ones from Torun's and Lister's realm. This time, though, they want jungle fruits. Get them the kinds of fruit they want, and, when you've done them all, you get a random Token for every hut you've aided...Torun, Lister, Friden or Unaligned.
Angry Totem: Like the ones from Torun's realm. There's usually one of these around, and interacting with it spawns a number of Imp-led 'Protector' teams. Defeat them all and head back to the totem to fight a team led by a buffed-up Imp Hexer, and defeat HIM to gain a good amount of loot and an Unaligned Token.
Stone Slab: Like the grave markers from Erebyss' realm. These either provide a breeding recipe/knowledge page, or a fight with Imps, eager to protect the slabs, which yields TWO breeding recipes/knowledge pages.
Black Crystal: Like the ones from Vulcanar's realm. These are miniboss portals, and are usually led by Obelisks.
Red Bulb: Like the ones from Meraxis' realm. These bulbs either spread a realmwide debuff or spawn a number of monsters, attracted to the scent the bulb released.
Red Apple: Like the ones from Surathli's realm, but a healthy red. These are the regular breakables for this realm.
« Last Edit: March 01, 2019, 01:48:41 PM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #17 June 22, 2018, 04:38:01 PM
You know how Nature spells are really powerful, but barely anyone ever uses them? Well, do I have a monster-type to change THAT shit! Introducing the Elemental monsters...based on the Retro Amaranths, and on elements from the the Periodic Table, too!


Monster Class: Elemental
Element: Nature
Role: Tank Caster(good DEF, INT and Mana, decent everything else)

Base Monster: Germanium Elemental
Trait: Illuminatus(Germanium Solution)
Effect: When casting spells, this monster deals 200% damage to Death-element and Chaos-element monsters.

Added Monster: Chromium Elemental
Trait: Mirror Finish(Chromium Solution)
Effect: When casting spells, this monster deals 200% damage to Chaos-element and Sorcery-element monsters.

Added Monster: Silicon Elemental
Trait: Earthshaper(Silicon Solution)
Effect: When casting spells, this monster deals 200% damage to Sorcery-element and Nature-element monsters.

Added Monster: Arsenic Elemental
Trait: Debilitation(Arsenic Solution)
Effect: When casting spells, this monster deals 200% damage to Nature-element and Life-element monsters.

Added Monster: Radium Elemental
Trait: Irradiated Aura(Radium Solution)
Effect: When casting spells, this monster deals 200% damage to Life-element and Death-element monsters.

Added Monster: Lithium Elemental
Trait: Beating The Heat(Lithium Solution)
Effect: When casting spells, this monster deals 200% damage to Chaos-element and Nature-element monsters.

Added Monster: Sodium Elemental
Trait: Rock Salt(Sodium Solution)
Effect: When casting spells, this monster deals 200% damage to Nature-element and Death-element monsters.

Added Monster: Potassium Elemental
Trait: Nervous Systems(Potassium Solution)
Effect: When casting spells, this monster deals 200% damage to Death-element and Sorcery-element monsters.

Added Monster: Hafnium Elemental
Trait: Contain And Control(Hafnium Solution)
Effect: When casting spells, this monster deals 200% damage to Sorcery-element and Life-element monsters.

Added Monster: Calcium Elemental
Trait: Stronger Then You(Calcium Solution)
Effect: When casting spells, this monster deals 200% damage to Life-element and Chaos-element monsters.

Added Monster: Titanium Elemental
Trait: Supertough Alloy(Titanium Solution)
Effect: Ally Elementals gain 100% more DEF, and their spells deal 50% more damage to the relevant enemy types.

Itherian Monster: Itherium Elemental
Trait: Element Of Surprise(Itherian Solution)
Effect: Ally Elementals gain 100% more INT, and their spells deal 50% more damage to the relevant enemy types.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Time to get back at it with another Unaligned Realm, the combo for this one coming from Discord user badNews.


THE PURE LAND

Floor: Vulcanar's hardened magma floor, recolored to be less magma-y.
Walls: Yseros' tall sand walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This place is aptly named, a land of such arid dryness that water almost seems to not exist there...the purest kind of land imaginable. The monsters here, fittingly, have adapted to overcome the scarcity of water, though this adaptation also made them incredibly fierce!

NOTABLE REALM OBJECTS
Core: Like the realm quest cores, but a golden orange hue. These are, essentially, physical manifestations of the Pure Land's aridity. Defeat the gaggle of monsters trying to collect them, and then collect them yourself for a VERY handsome boost in Power and one other random resource.
Buried Pyramid: Like the ones from Yseros' realm. These are treasure caches that provide either a modest boost to two random resources, or a fight with a teamful of Mummies that ends with a modest boost to FOUR random resources.
Obelisk: Like the ones from Meraxis' realm, given a darker color. These pillars are repositories of the history of this area, chronicled by a very dedicated scholar. Of course, this does mean monsters are trying to deface them. Clean up the trash to get a treasure chest and a guaranteed Token...Vulcanar, Yseros or Unaligned.
Small Temple: Like the ones from Meraxis' realm, except their glow is yellow. These are miniboss portals.
Large Bone: Like the big bones in Vulcanar's realm. These work like Imp huts: there's a few of these bones around, looking to be reunited with their skulls(which also look like the ones from Vulcanar's realm). Unite all the skulls and bones for a nice boost to all resources and an Unaligned Token.
Rock Pile: Like the ones from Yseros' realm, except colored to match the floor. These are the regular breakables for this realm.
« Last Edit: February 18, 2019, 02:55:45 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #16 June 16, 2018, 05:47:16 AM
And here's yet another new monster type...something a bit more topical: Chupacabras, whose gimmick involves the Leech status.


Monster Class: Chupacabra
Element: Death
Role: Durable DPS(good ATK and HP, okay SPD, decent everything else)

Base Monster: Lurking Chupacabra
Trait: Bloodthirst(Twitching Sucker)
Effect: This creature always has Leech.

Added Monster: Stained Chupacabra
Trait: Messy Eater(Fanged Sucker)
Effect: If this creature has Leech and steals HP, the creatres adjacent to it heal for 15% of the health it regained.

Added Monster: Parched Chupacabra
Trait: Power Drain(Powerful Sucker)
Effect: When this creature has Leech, it drains twice the amount of HP it normally would.

Added Monster: Wretched Chupacabra
Trait: Horrid Maw(Grisly Sucker)
Effect: If this creature has Leech, it deals 20% more damage and inflicts Blight when it attacks.

Added Monster: Bristling Chupacabra
Trait: Hardened Pelt(Tough Sucker)
Effect: When this creature has Leech, it takes 20% less damage from attacks and spells.

Added Monster: Pale Chupacabra
Trait: Bloody Intimidating(Slender Sucker)
Effect: When this monster has Leech, attacks made against it have a 20% chance to fizzle.

Itherian Monster: Ghoulish Chupacabra
Trait: Pulverizing Bite(Itherian Sucker)
Effect: When this creature has Leech and attacks a creature with full health, it deals 400% more damage then it usually would.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Here's the first Unaligned Realm of Page 2, the combo for which came courtesy of Skype buddy and forums poster Dianne!


THE FLOATING RUINS

Floor: Regalis' cobblestone floors.
Walls: Surathli's clouds and blue sky.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A set of mysterious ruins built in the clouds, likely by a civilization whose moment of glory came and went a very long time ago. Since then, various flying monsters have moved in, and this place has seen a surprising influx of Demigods...perhaps the ruins are to their liking?

NOTABLE REALM OBJECTS
Amaranth: Essentially just random Amaranth NPCs. Monsters from space, like these, are hot commodities for the local monsters, who desire their spatial power, and are usually being swarmed or about to be when you inspect one. Clear out the scum and send the Amaranth home, and be rewarded with an Unaligned Token.
Dark Cloud: Like the ones from Surathli's realm. These provide a small boost of Power, or are being harvested by monsters, in which case beating them up yields a bigger boost of Power.
Obelisk: Like the ones from Surathli's realm. Monuments to the arrogance of the Demigods. Tear them down for either a treasure chest's worth of loot, or a fight with a teamful of angry Demigods with Berserk and Critical for the same amount of loot and a guaranteed token...Regalis, Surathli or Unaligned.
Angel Statue: Like the small angels from Surathli's realm. These hold realmwide buffs, but only bestow them upon the worthy. Defeat the team of Angels and Seraphs these send out to earn it.
Remnant Core: Like the various cores found in realm quests, except this one is a faded blue. These are miniboss portals, where the lead monster is always a Demigod with an extra trait.
Silver Apple: Like the ones from Surathli's realm. These are the regular breakables for this realm.
« Last Edit: January 04, 2019, 11:08:45 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #15 June 05, 2018, 02:15:36 PM
And another monster-type. This one a tough-as-nails caster who does his best business without actively taking choices. Introducing the Obelisk!


Monster Class: Obelisk
Element: Nature
Role: Tank Caster(great INT and DEF, okay HP and Mana, meh everything else)

Base Monster: Ivory Obelisk
Trait: Howling Bone(White Rubble)
Effect: When this monster Provokes, it uses a random spell gem it has equipped for every enemy that attacks it.

Added Monster: Profaned Obelisk
Trait: Mad Whispers(Defaced Rubble)
Effect: When this monster defends, it uses a random spell gem it has equipped for every enemy with Silence on the field.

Added Monster: Obsidian Obelisk
Trait: Blow It All Up!(Sharp Rubble)
Effect: When this monster defends and an enemy dies, it uses a random spell gem it has equipped.

Added Monster: Pumice Obelisk
Trait: Power Conduit(Rough Rubble)
Effect: When this monster defends, it gains a stacking INT buff, starting at 10% and reaching up to 60%, which is used for the next spell it casts.

Added Monster: Bloodied Obelisk
Trait: Blood Sacrifice(Dripping Rubble)
Effect: When this monster Provokes and takes damage, its allies are healed for 50% of the damage it takes. This counts even on a deathblow.

Added Monster: Steely Obelisk
Trait: Invulnerable(Metal Rubble)
Effect: When this monster defends, once per turn, it will intercept an attack meant for an ally. instead of this monster taking damage, the attacker loses 50% of their INT, which is given to both this monster and the initial target.

Added Monster: Towering Obelisk
Trait: Looming Threat(Large Rubble)
Effect: When this monster casts a spell, it automatically defends and Provokes.

Itherian Monster: Eldritch Obelisk
Trait: Non-Euclidian Form(Itherian Rubble)
Effect: If afflicted with Silence, this monster does not lose its ability to cast spells. In addition, when afflicted with even one debuff, this monster casts spells at 50% increased power. The power does not build up with additional debuffs.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and here's the last Unaligned Realm on page 1, the combo for which came from a Discord buddy of mine.


THE FOREST OF BONE

Floor: Erebyss' bone walls, darkened and repurposed as floors.
Walls: Aeolian's treeline.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A peculiar forest where innumerable bones litter the ground, which the trees themselves seem to feast on to grow. Death permeates this place, and memories of the past walk and fight as though they were still living creatures. Success here depends on being careful!

NOTABLE REALM OBJECTS
Horned Monster Skull: Like the ones from Vulcanar's realm. Investigate these for either a nice injection of Brimstone, or pick a fight with the violent memory it manifests for an even nicer injection of Brimstone.
Huge Bone: Again, like the ones from Vulcanar's realm. Big bones like these, and there's usually a few around, are inhabited by memories who can't quite put themselves to rest without a lost item. In this case, the item in question is long-muzzled skulls like the ones from Yseros' realm Reunite the skulls and bones for a VERY nice selection of loot and an Unaligned Token.
Webbed Skull: Like the ones from Regalis' realm. These are miniboss portals.
Solitary Tree: Like the tall trees from Erebyss' realm. Ailing trees like this are in special need of resources and usually attacked my memories. Checking one out spawns a few monsters bearing the 'Raider' header(same as 'Invader' or 'Guardian' monsters). Defeat them and bring their remains to the tree to be rewarded with a realmwide buff and a bit of every Resource.
Skull Pile: Like the ones from Erebyss' realm, and do much the same thing, save that they yield a guaranteed Token...Erebyss, Aeolian or Unaligned.
Buried Ribcage: Like the ones from Erebyss' realm. These are the regular breakables for this realm.
« Last Edit: March 16, 2019, 08:33:43 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #14 June 05, 2018, 12:22:47 PM
Guess who's back! With another creature idea...another supporting caster. Behold, the debuff-punishing Spheroids!


Monster Class: Spheroid
Element: Sorcery
Role: Supporting Caster(good INT and Mana, okay SPD, decent everything else)

Base Monster: Volcanic Spheroid
Trait: Earthen Fury(Volcanic Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Scorn, they will take damage equal to 20% of their max health at the start of their turn.

Added Monster: Crystalline Spheroid
Trait: Absolute Zero(Crystalline Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Frozen, they will take damage equal to 20% of their max health at the start of their turn.

Added Monster: Maddening Spheroid
Trait: Mind Break(Maddening Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Silence, they will take damage equal to 20% of their max health at the start of their turn.

Added Monster: Cellular Spheroid
Trait: Internal Trauma(Cellular Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Blight, they will take damage equal to 20% of their max health at the start of their turn.

Added Monster: Slumbering Spheroid
Trait: Night Terror(Slumbering Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Sleep, they will take damage equal to 20% of their max health at the start of their turn.

Added Monster: Neon Spheroid
Trait: Strobe Light(Neon Shards)
Effect: So long as this monster lives, if an enemy is afflicted with Blind, they will take damage equal to 20% of their max health at the start of their turn.

Itherian Monster: Galaxian Spheroid
Trait: Event Horizon(Itherian Shards)
Effect: So long as this monster lives, if an enemy dies courtesy of another Spheroid's effect, another enemy adjacent to them also dies.

Special Monster: Swilling Spheroid
Trait: Liver Blow(Swilling Shards)
Effect: So long as this monster lives, enemies with Drunk stacks will take damage equal to 10% of their max health per stack at the start of their turn.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...almost done with Page 1's Unaligned Realms! Time for one that's a bit less derivative, show Zack I can come up with something legitimately new.


THE CITY OF PROGRESS

Floor: Tarmac roads.
Walls: Groups of buildings.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is an unusual place, which doesn't line up with any of the technology seen in Rodia and beyond...in fact, it seems leagues more advanced, to the point where scholars have stated this realm is a look into a time far beyond now, a potential future. As such, people and monsters alike congregate here to explore what the future could bring, but the City of Progress is a dangerous place all the same, and a home for unusual, mechanical monsters...

NOTABLE REALM OBJECTS
Taxi: Teleporters. Sometimes, though, you may get attacked in transit by mobs of angry monsters who have it out for your driver. This can happen once per taxi. Clear all the lines for a nice boost of resources and an Unaligned Token.
Wrecked Car: Cars that have fallen foul of vandals...usually with said vandals still breaking them. Send these criminals packing and be rewarded with a nice boost of resources, mainly Granite.
Staircases: Downward-sloping staircases. These are miniboss portals.
Vending Machine: Basically shopkeepers.
Fire Hydrant: Classical, red fire hydrants. There's a few of them in here, and they spawn fights against teams of Hounds. Send the bad boys packing to receive a bunch of Resources.
Shiny Coin: These are the regular breakables(or collectables, as it happens) for this realm.
« Last Edit: March 23, 2019, 03:04:55 AM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #13 May 26, 2018, 10:09:52 AM
And something else. Do you hate monospecies teams? Do you despise Familiar teams? Do Hunter teams make you cry on the inside? Then you, friend, need a Selkie in your life!


Monster Class: Selkie
Element: Nature
Role: Glass Cannon DPS(great SPD and ATK, decent everything else)

Base Monster: Selkie Harpoonist
Trait: From Hell's Heart(Notched Haft)
Effect: When this monster attacks an enemy, it deals 25% more damage for every monster of the same species in the enemy party.

Added Monster: Selkie Tridentine
Trait: Three Prongs(Soaked Haft)
Effect: When this monster attacks an enemy, it reduces said enemy's DEF by 25% for every monster of the same species in the enemy party.

Added Monster: Selkie Halberdier
Trait: Versatility(Tough Haft)
Effect: When this monster attacks an enemy, it strips away a number of buffs equal to the amount of monsters of the same species in the enemy party.

Added Monster: Selkie Lancer
Trait: Heroic Charge(Metal Haft)
Effect: This monster buffs its own and its allies' ATK and SPD by 25%, for each monster of the same species in the enemy party.

Added Monster: Selkie Maceman
Trait: Dazed and Contused(Heavy Haft)
Effect: When this monster attacks an enemy, it inflicts Weak and Vulnerable, with the number of turns these debuffs last being equal to the number of monsters of the same species in the enemy party.

Added Monster: Selkie Javelinist
Trait: Fight In The Shade(Lightweight Haft)
Effect: When this monster attacks an enemy, it also attacks every other monster of the same species in the enemy party.

Itherian Monster: Selkie Skewerer
Trait: Shrimp On The Barbie(Itherian Haft)
Effect: When this monster inflicts Burn or Poison on an enemy, that debuff inflicts 25% more damage for each monster of the same species in the enemy party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And another Unaligned Realm, the combo for which was suggested by Discord user badNews.


COLD STORAGE

Floor: Vertraag's white, rocky floor.
Walls: Tartarith's dark walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Cold Storage is not a physical place one can access, but rather a more metaphysical location, a sort of afterlife for those who died holding grave secrets in their hearts. These secrets are given life in this realm, surrounded by darkness and nurtured by grudges, and manifest into powerful monsters. But, as they say, the truth is out there, and so is treasure...

NOTABLE REALM OBJECTS
Cage: Like the ones from Tartarith's realm. They contain secrets, and opening the cage summons monsters who'd prefer that the truth not get out there. Defeat them to gain some nice loot, including a guaranteed breeding recipe/bestiary page.
Iron Maiden: Like the ones from Tartarith's realm, but they don't act the same. Instead, they're closer to nomad huts: the iron maidens hold spirits that have lost their flesh. Picking up and bringing flesh to them makes them happy, and gives you a nice boost of resources.
Snowman: Like the ones from Azural's realm. Snowmen like these are built by monsters who spring out of them to ambush the unwary. Mop them up for an Unaligned Token.
Campfire: Like the ones from Azural's realm. These provide a realmwide buff, or a fight with monsters coming to quench the heat, whereupon defeating them yields TWO realmwide buffs.
Woman Statue: Like the ones from Friden's realm. These statues impart knowledge, which means one gets a guaranteed breeding recipe/bestiary page. One might also find monsters trying to tear the statues down, whereupon clearing their asses out yields TWO breeding recipes/bestiary pages from the grateful statue.
Jewel Spikes: Like the Crystal nodes from Azural's realm. These are the regular breakables for this realm.
« Last Edit: January 04, 2019, 09:24:47 AM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #12 May 26, 2018, 08:53:27 AM
And here's something more marine in nature...Hippocamps. Literal sea-horses, whose Traits involve softeing the blow that monotype teams can bring, but which don't like playing together.


Monster Class: Hippocamp
Element: Sorcery
Role: Supporting Caster(good DEF and INT, okay Mana, decent everything else)

Base Monster: Elusive Hippocamp
Trait: Tricks and Magic(Polished Headpiece)
Effect: If an enemy of a certain element has its stats lowered, all other enemies of the same element get their stats lowered in equal measure. The amount those stats are lowered is reduced by 10% for every other Hippocamp in your party.

Added Monster: Wizened Hippocamp
Trait: Experience At Work(Worn Headpiece)
Effect: Reduces enemy ATK or INT, whichever one is higher for them, by 15% for every monster of the same element in the enemy party so long as this monster is alive. The effect is reduced by 10% for every other Hippocamp in your party.

Added Monster: Glassy Hippocamp
Trait: Clear Prism(Shining Headpiece)
Effect: This monster has a chance, 15% for every monster of the same element in the enemy party, to reflect magic back at its caster. If that spell was multi-target, it hits the caster multiple times. This chance is reduced by 10% for every other Hippocamp in your party.

Added Monster: Crafty Hippocamp
Effect: Baited Traps(Patterned Headpiece)
Effect: If an enemy of a certain element gets a debuff, all other enemies of the same element also get that debuff. The duration of these debuffs is reduced by 1 turn for every other Hippocamp in your party.

Added Monster: Martial Hippocamp
Trait: Torrential Blows(Dented Headpiece)
Effect: If an enemy of a certain element takes single-target damage, all other enemies of that same element receive damage equal to 75% of what the target took. The damage dealt is reduced by 5% for every other Hippocamp in your party.

Added Monster: Aloof Hippocamp
Effect: Play It Cool(Extravagant Headpiece)
Effect: If an enemy uses a debuff on your party, your party has a chance, 10% for each monster of the same type in the enemy party, to ignore it. The chance to ignore is reduced by 5% for every other Hippocamp in your party.

Itherian Monster: Heartless Hippocamp
Effect: Cold And Unfeeling(Itherian Headpiece)
Effect: If an enemy monster is killed, a random enemy of the same type gets their health reduced to what the killed monster had before it died. The affected enemy's health-reduction is weakened by 10% for every other Hippocamp in your party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And ANOTHER Unaligned Realm, the combination for this one being courtesy of Discord poster [Lithium] Shade.


THE OASIS

Floor: Meraxis' dark, tall grass.
Walls: Yseros' sand.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Oasis is just as the name implies: a refreshing batch of greenery in the near-endless desert. As such, a few adventurers and some Pilwiz have tried setting up here, but the going is tough courtesy of the desert's monsters, who ALSO congregate here to slake their thirst and prey on eachother...

NOTABLE REALM OBJECTS
Tall Tree: Like the ones from Aeolian's realm. These trees are hotly-contested by extremely powerful monsters. Approaching one means battling a Nemesis-lvel pack...and defeating them means getting an Unaligned Token, amid whatever other loot said mobs provide.
Small Cactus: Like the ones from Yseros' realm. These provide either realmwide buffs or realmwide debuffs.
Nomad Tents: Like the ones from Yseros' and Aeolian's realms. They're looking for lumber with which to expand their stuff, so collect fallen trees and bring them to these guys for some nice loot.
Obelisk: Like the ones from Meraxis' realm. These are waymarkers for locals and monsters alike, and checking one may set up a fight against a group of monsters. There's usually three or so in the realm, and clearing them all out yields a treasure chest and a Token...Yseros, Meraxis or Unaligned.
Small Ruin: Like the ones from Yseros' realm. These are miniboss portals.
Rock Pile: Like the ones from Yseros' realm. These are the regular breakables for this realm.
« Last Edit: January 04, 2019, 06:01:02 AM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #11 May 26, 2018, 08:09:32 AM
...not having the best time with Siralim 3 so far, but that won't stop me from adding more content here. You can thank forums poster(and long-time Skype buddy) Dianne for this one: these monsters were their idea, and they made up the lion's share of Traits on display.


Monster Class: Succubus
Element: Chaos
Role: Supporting Caster(good INT and Mana, okay DEF, decent HP, meh everything else)

Base Monster: Succubus Student
Trait: Self Defense(Adventure Novel)
Effect: Every time this monster is damaged, it gains a barrier whose potency is 2X the damage it received.

Added Monster: Succubus Scientist
Trait: Relativity(Science Novel)
Effect: When this monster casts a spell, it gains a barrier with a potency equal to the highest single amount of damage dealt by that spell.

Added Monster: Succubus Officer
Trait: Protect And Serve(Action Novel)
Effect: At the start of this monster's turn, it gets a barrier with 100% of its INT as potency.

Added Monster: Succubus Homemaker
Trait: Gentle Comfort(Romance Novel)
Effect: When this monster has a barrier active, its spells cause 100% extra damage.

Added Monster: Succubus Courtesan
Trait: Friends With Benefits(Smutty Novel)
Effect: When one of this monster's allies gains a barrier, this monster also gains a barrier of equal potency.

Added Monster: Succubus Nurse
Trait: Bedside Manner(Drama Novel)
Effect: When this monster heals an ally, that ally gains a barrier whose potency is 2X the total amount of healing received.

Itherian Monster: Succubus Manager
Trait: Team Effort(Itherian Novel)
Effect: When any other Succubus gets their trait triggered, its effects are shared with all other Succubi on the team. In addition, barrier potency can stack up to 2x the group's total INT.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through, and I assume Dianne does too.


...and here's another Unaligned Realm, the combination for which was suggested by Discord poster Boogey2003.


THE MISTY GLADE

Floor: Surathli's clouds.
Walls: Torun's dense jungle foliage.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Misty Glade is as advertised...a dense crop of trees where a dense fog creeps along the floor and through the trees. It's disorienting and difficult to find one's way around, and the local monsters have adapted in horrid ways to the kinds of camouflage the dense fog offers, but, as with all danger, there's riches to be had for those prepared to face a battle around every corner...

NOTABLE REALM OBJECTS
Small Temple: Like the ones from Meraxis' realm, and they do basically the same thing.
Leaf Pile: Like the ones from Torun's realm. These might SEEM innocuous, but cleaning them up can sometimes yield either an Unaligned Token, or a battle against things like Mites and Burrowbugs, which yields an Unaligned Token and some treasure.
Angry Totem: Like the ones from Torun's realm. Fake-outs placed by monsters to lure prey within ambushing range. Clean out the riff-raff and be rewarded with loot and a realmwide buff.
Fallen Tree: Like the ones from Aeolian's realm. Chop these up for Resources, but sometimes, monsters are drawn to the sound. Fight them off for that same bunch of Resources and a Token...Surathli, Torun or Unaligned.
Circle of Stones: Like the ones from Torun's realm. Inspect them for a chance at a breeding recipe/knowledge page.
Huge Mushroom: Like the ones from Torun's realm. These are the regular breakables for this realm.
« Last Edit: January 04, 2019, 04:15:37 AM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #10 May 23, 2018, 10:54:51 AM
...and now, for the reason this thread was made. I wanted to add an additional monster-type, and more besides! Here comes the Crabster family(equal parts crab and lobster), to help solve Siralim's general lack of crustacean monsters!


Monster Class: Crabster
Element: Nature
Role: Durable DPS(good DEF and ATK, okay HP, decent SPD, meh everything else)

Base Monster: Shrimpy Crabster
Trait: Side Step(Crusty Crab Arm)
Effect: When this creature is damaged by an attack, it delivers an attack at 100% strength to the offending enemy.

Added Monster: Pistol Crabster
Trait: Bubble Shot(Malformed Crab Arm)
Effect: When this creature is damaged by a spell, it delivers an attack at 100% strength to the offending enemy.

Added Monster: Mantis Crabster
Trait: Gearing Punch(Geared Crab Arm)
Effect: Once per turn, when this creature is attacked, but before it takes damage, it delivers an attack at 100% strength to the offending enemy. The enemy's attack still goes through, if the target survives.

Added Monster: Fiddler Crabster
Trait: Arming Shield(Super-sized Crab Arm)
Effect: Once per turn, when an ally  adjacent to this monster is attacked, this monster intercepts the attack, then delivers an attack at 100% strength to the offending enemy.

Added Monster: Hermit Crabster
Trait: Recluse(Agile Crab Arm)
Effect: When this creature is inflicted with a debuff, it delivers an attack at 100% strength to the offending enemy.

Added Monster: Spider Crabster
Trait: Unnerving Sway(Long Crab Arm)
Effect: When this creature dodges an attack, it delivers an attack at 100% strength to the offending enemy.

Itherian Monster: Coconut Crabster
Trait: Nutcracker(Itherian Crab Arm)
Effect: When this creature is attacked in any way, it delivers an attack at 50% strength to the offending enemy, and also inflicts it with either Stun or Confuse for two turns.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And, courtesy of a Discord friend, another Unaligned Realm!


THE GARDEN OF FEAR

Floor: Regalis' dark stone floors.
Walls: Meraxis' dark, tall grass.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Ostensibly, this place just looks like another garden, but explorers have learned not to stray from the beaten path: the tall grass contains dangerous creatures that cut large prey down to size, and reduce a man to easily-devourable kibble in half a minute! Understandably, there's danger afoot, but there's also great prizes...

NOTABLE REALM OBJECTS
Red Bulb: Like the ones from Meraxis' realm. They don't provide realmwide buffs...in fact, the pollen they scatter summons monsters! Fight them off for a Token inside the bulb...Meraxis, Regalis or Unaligned.
Knight Statue: Like the suits of armor from Gonfurian's realm. These statues ask questions, Stoyakoff-style. Answer wrong, and you get nothing. Answer right, and you get a treasure chest's worth of loot.
Large Plants: Like the big jungle plants from Torun's realm. These give realmwide buffs when inspected.
Totem Pole: Like the ones from Aeolian's realm, except a bit diffrent. All totems here are erected by monsters, and knocking them down is good...the normal ones just call in the totem's builders for a fight, after which a treasure chest manifests. Cursed totems call in a Nemesis to fight, and spawn a treasure chest also, in addition to whatever the Nemesis provides.
Large/Small Coccoon: Like the ones from Regalis' realm. Both are potential fight triggers...small coccoons can yield either a little bit of loot or a battle with monsters. Large coccoons can yield a fair bit of loot, a battle with monsters or a Mimic.
Big Mushroom: Like the ones from Erebyss' and Meraxis' realms. These are the regular breakables for this realm.
« Last Edit: January 03, 2019, 04:54:46 PM by Raikomaru »
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Re: Raiko's Renewed Idea Repository!
Reply #9 May 23, 2018, 10:49:33 AM
...and finally, the Shield Lions, fairly traditional-but-fast tanky monsters who inflict status ailments onto anything that attacks them. Any monster types added below this one weren't in the old thread.


Monster Class: Shield Lion
Element: Life
Role: Tank(good DEF and SPD, okay HP, decent-ish everything else)

Base Monster: Heater Lion
Trait: Sizzling Body(Warm Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Burn.

Added Monster: Scutum Lion
Trait: When In Rome(Blood-soaked Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Bleed.

Added Monster: Kite Lion
Trait: Frozen Tears(Cold Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Frozen.

Added Monster: Pavise Lion
Trait: Shieldwall(Tough Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Weak.

Added Monster: Bouche Lion
Trait: Star Bright(Shiny Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Blind.

Added Monster: Targe Lion
Trait: Heart of Courage(Battered Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Vulnerable.

Itherian Monster: Aegis Lion
Trait: Splendid Screen(Itherian Scrap)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Scorn.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and because it's what I'm doing now, another Unaligned Realm too.


THE MAGMA LAKE

Floor: Siralim 2's clear floor tiles, from around the summoning brazier.
Walls: Vulcanar's hot boiling lava surrounds.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Another in a line of highly dangerous places, the Magma Lake is, essentially, the crater of an active volcano, the floors provided only by scattered power and the presence of a Teleport Shrine. As hard as it may be to believe, monsters DO live in this searing hell, and treasure lurks for the bold to take...!

NOTABLE REALM OBJECTS
Floating Crystal: Like the ones from Vulcanar's realm, except clear. These are miniboss portals.
Crystal Outcropping: Like the big rock piles from Vulcanar's realm, except clear. These outcroppings of the paths one walks on can be dismantled for Crystal, or are BEING dismantled by monsters, and chasing them away yields a BIGGER crop of Crystal.
Meteorite: Similar to the ones from Vertraag's realm, except a bit bigger. These can be harvested for one of a few things: a burst of Power, a burst of Granite, an Unaligned Token or a Pandemonium Token. Sometimes, it contains a few enemies, and beating them yields TWO of the abovementioned, or two of one of the abovementioned.
Pandemonium Token: Same thing as the ones from Vulcanar's realm.
Brimstone Bricks: Like the ones from Torun's realm. These give a supply of Brimstone, or a fight against monsters that yields a BIGGER supply of Brimstone.
Volcanic Powder: Like the Brimstone nodes Vulcanar's realm. These are the regular breakables for this realm.
« Last Edit: March 30, 2019, 01:10:58 PM by Raikomaru »
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Re: Raiko's Renewed Idea Repository!
Reply #8 May 23, 2018, 10:48:50 AM
And here's the Masquerins, with various traits themed around Confused. Be sure to thank Umaro for these, as he's the one who suggested the trait gimmick and helped come up with the general theme!


Monster Class: Masquerin
Element: Sorcery
Role: Supporting Caster(good Mana and INT, okay SPD and DEF, decent everything else)

Base Monster: Masquerin Jester
Trait: Trickery(Plain Balloon)
Effect: This creature's spells have a chance to inflict Confused along with their usual effects.

Added Monster: Masquerin Clown
Trait: Balloon Body(Colorful Balloon)
Effect: When this creature is attacked, it takes 15% less damage and inflicts the attacker with Confused.

Added Monster: Masquerin Pierrot
Trait: Wow The Crowd(Monochrome Balloon)
Effect: When this monster inflicts Confused on an enemy, the monsters adjacent to it also gain Confused.

Added Monster: Masquerin Magician
Trait: Sleight of Hand(Checkered Balloon)
Effect: When this monster inflicts Confused onto an enemy, it gets to act a second time. This only works once per turn.

Added Monster: Masquerin Storyteller
Trait: Eternally Retold(Signed Balloon)
Effect: When this monster damages an enemy that has Confused, all other enemies with Confused take damage equal to 50% of the damage the target took.

Added Monster: Masquerin Reveller
Trait: Party Time!(Tough Balloon)
Effect: When this monster inflicts Confused onto an enemy, that enemy also gets another random debuff.

Itherian Monster: Masquerin Ringleader
Trait: Running The Show(Itherian Balloon)
Effect: So long as this monster is alive, enemies that have Confused are more likely to suffer a negative effect.

Special Monster: Masquerin Assassin
Trait: Amid the Chaos(Popped Balloon)
Effect: This monster deals double damage against enemies that have Confused.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and for this entry's Unaligned Realm...


THE FORSAKEN FORTRESS

Floor: Vulcanar's hardened magma floor.
Walls: Tartarith's dark walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This particular fortress used to be an outpost used by King Misery's army during his living days, but has gone mostly unused after he died the first time. The lower reaches of the fort were breached by monsters from the Great Pandemonium, who have started to move in, and they're slowly bringing their realm in with them. A dangerous undertaking...but the prizes...!

NOTABLE REALM OBJECTS
False God Statue: Like the ones from Vulcanar's realm. They're the same false gods that, realizing they're having no luck under Vulcanar's watchful gaze, try to ply their trade here. Defeat the monsters called in by these statues to receive a Token...Vulcanar, Tartarith or Unaligned.
Iron Maiden: Like the ones from Tartarith's realm. They do the same thing, too, occasionally yielding a Core of whatever creature was locked in there. Sometimes, though, the creature managed to survive in there, and rewards its rescuer with a Core and some resources.
Cage: Like the ones from Tartarith's realm, and they do the same thing.
Volcano: Like the ones from Vulcanar's realm. Inspecting these yields either a realmwide buff, an Unaligned Token or a battle with visually fiery monsters...Efreets, Pyro Grimoires and the like.
Rock Pile: Like the big rock piles from Regalis' realm, but with the webs recolored to be more lava-like. Rock outcroppings like these can be mined for Power and Granite, or are home to a bunch of monsters who have to be fought for even more Power and Granite.
Wooden Crate: Like the ones in Tartarith's realm. These are the regular breakables for this realm.
« Last Edit: April 26, 2019, 09:37:45 AM by Raikomaru »
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Re: Raiko's Renewed Idea Repository!
Reply #7 May 23, 2018, 10:48:00 AM
And hey, why not the Burrowbugs as well. THESE are physical attackers whose attacks are empowered by certain stats the enemy has.


Monster Class: Burrowbug
Element: Death
Role: Glass Cannon DPS(Great ATK and SPD, meh everything else)

Base Monster: Burowbug Ambusher
Trait: Flat-footed(Clipped Fang)
Effect: When this creature attacks, it temporarily adds 25% of the target's SPD to its ATK.

Added Monster: Burrowbug Mailbreaker
Trait: Down To Size(Sliced Fang)
Effect: When this creature attacks, it temporarily adds 25% of the target's DEF to its ATK.

Added Monster: Burrowbug Hexecutioner
Trait: Mage Masher(Broken Fang)
Effect: When this creature attacks, it temporarily adds 25% of the target's INT to its ATK.

Added Monster: Burrowbug Ironshears
Trait: Clean Cuts(Blunted Fang)
Effect: When this creature attacks, it temporarily adds 25% of the target's ATK to its ATK.

Added Monster: Burrowbug Meatgrinder
Trait: Tenderize(Cracked Fang)
Effect: When this creature attacks, it temporarily adds 15% of the target's Max HP to its ATK.

Added Monster: Burrowbug Trueblade
Trait: Weight of Experience(Rusted Fang)
Effect: When this creature attacks, it adds 25% of the target's total level to its ATK.

Itherian Monster: Burrowbug Confounder
Trait: Illusion Sword(Itherian Fang)
Effect: All Burrowbugs in the party add 10% extra of the relevant stat to their ATK.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and because it's what I'm doing now, another Unaligned Realm too.


THE MAUSOLEUM

Floor: Regalis' cobblestone floors.
Walls: Erebyss' skeleton walls, darkened a little.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Mausoleum is a grim place where those forgotten dead over the ages seem to end up, to languish in obscurity and rot away until nothing but lifeless bones remain. Not all of the residents here are dead as dirt, however...in fact, a lot of the monsters here are eager to show they've got some fight left in them yet!

NOTABLE REALM OBJECTS
Stationary Monster: NPCs one can talk to. Talking to these monsters triggers a battle with, usually, monsters belonging to the lead monster's monster type. Defeat them for a treasure chest.
Bone Pile: Like the ones from Erebyss' realm. These piles of seemingly-ambulatory bones, posessed by the rage of monsters unwilling to pass gently into the night, are also encounters, but with wildly random monsters based on ones the player has unlocked. Give these dead beasts one last fight, and be rewarded with a Token...Regalis, Erebyss or Unaligned.
Tall Candle: Like the ones from Gonfurian's realm. There's a few of these dotted around the realm. Light them all to spawn a miniboss portal...or sometimes TWO miniboss portals.
Monster Skull: Like the ones from Vulcanar's realm. Pay your respects for a realmwide debuff inflicted on enemy fighters, a realmwide buff applied to yours...or a miniboss battle that, when won, nets you an Unaligned Token.
Gravestone: Like the ones from Erebyss' realm. The inhabitants of these graves have lost bones that are dear to them...webbed human skulls like the ones from Regalis' realm. Return the skulls to the graves, and if you get them all, you're rewarded with an Unaligned Token.
Chalice: Like the ones in Erebyss' realm, but copper-colored. These are the regular breakables for this realm.
« Last Edit: January 02, 2019, 04:14:02 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!