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Raiko's Renewed Idea Repository!  (Read 3922 times)

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #36 August 26, 2018, 03:43:15 AM
Turns out I'm not out of ideas just yet. I've got two more, and both of them are Nature-type and aquatic. The first being whale-like...Tidelords.


Monster Class: Tidelord
Element: Nature
Role: Durable DPS(great HP, good ATK and DEF, decent everything else)

Base Monster: Squidhunter Tidelord
Trait: Buffeting Wave(Stocky Barnacle)
Effect: This creature always has Splash.

Added Monster: Bowhead Tidelord
Trait: Gigantic Mouth(Bumpy Barnacle)
Effect: When this creature is healed, it also gains Splash.

Added Monster: Beluga Tidelord
Trait: Gregarity(Ridged Barnacle)
Effect: If this monster gains Splash, the creatures adjacent to it also gain Splash.

Added Monster: Bottlenose Tidelord
Trait: Taste for Cruelty(Razor Barnacle)
Effect: When this monster kills an enemy, it gains Splash and one of the killed enemy's other buffs.

Added Monster: Monochrome Tidelord
Trait: Dominance(Smooth Barnacle)
Effect: When this monster has Splash, the extra targets it hits take full damage instead of partial damage.

Added Monster: Narwhal Tidelord
Trait: Spiral Horn(Helix Barnacle)
Effect: When this creature has Splash, it ignores 50% of the DEF of its primary target.

Itherian Monster: Impostor Tidelord
Trait: Ravaging Senses(Itherian Barnacle)
Effect: When this monster has Splash, it deals 300% extra damage to enemies that have Bleed, both as the initial target and as side targets.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Ding, bing, here's another Unaligned Realm!


THE INFESTED CASTLE

Floor: Zonte's checkerboard-tiled floors.
Walls: Regalis' webbed cavern walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This castle belongs to a bored noble who desired a new look. As nothing that was trending suited him, he beseeched Regalis, the Goddess of Poison, to send him someone to decorate his palace in a way that pleased him. Amused by his moxie, she sent over a crack team of Arachnalisk decorators. The noble loved their work, to the point where he allowed them all to live in with him. Today, the castle has been opened to the public for viewing, but rowdy monsters do cause a lot of trouble...

NOTABLE REALM OBJECTS
Arachnalisk: Essentially just random Arachnalisk NPCs. These guys work here as decorators and servants, and they're being bullied by teams of ungrateful Mites. Stomp out the vermin and earn the Arachnalisk's gratitude, earning an Unaligned Token and spawning a special shopkeeper that looks like an itherian Arachnalisk.
Big Coccoon: Like the ones from Regalis' realm. These can contain the same things as the ones in her realm: a worried criminal who swears off crime, a poorly-disguised Mimic and a gaggle of imprisoned, rowdy monsters.
Ichor Pool: Like the ones from Gonfurian's realm, except greenish. Clean these up for random resources.
Small Spider: Like the ones from Regalis's realm. Children of the Arachnalisk staff. Save them from being crunched underfoot and be rewarded with a Token...Zonte, Regalis or Unaligned.
Knight: Noble guards. They're a little overzealous in rolling out the proverbial red carpet, so show their teams of monsters a good time and gain a treasure box each.
Pottery: Regular, crappy pottery. These are the regular breakables for this realm.
« Last Edit: February 05, 2019, 03:44:54 PM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #35 July 28, 2018, 04:14:35 AM
...and, until details on the Chef come out...it's time to go out with a bang and prove, once and for all, that I can keep up with Zack. Behold, the Thalomin, Chaos-type casters who buff their INT when doing things and share that buff with other Thalomin!


Monster Class: Thalomin
Element: Chaos
Role: Offensive Caster(Good Mana and INT, okay SPD, decent everything else)

Base Monster: Thalomin Nun
Trait: Love Thy Neighbour(Meetings, 1:05)
Effect: When this monster heals an ally, it gains a 10% INT boost per ally. If there are other Thalomin in the party, they get the same buff.

Added Monster: Thalomin Cleric
Trait: My Sisters' Keeper(Brethren, 3:13)
Effect: When this monster successfully draws damage toward itself by Provoking, it gains a 10% INT buff. If there are other Thalomin in the party, they get the same buff.

Added Monster: Thalomin Preacher
Trait: Savior of Souls(Joining, 5:02)
Effect: When this monster casts a stat-boosting spell, it gets a 10% INT buff in addition to the spell's normal effect. If there are other Thalomin in the party, they get the same INT buff.

Added Monster: Thalomin Vicar
Trait: By Powers Vested(Bonds, 2:33)
Effect: When this monster gains a buff, it also gets a 10% INT buff. If there are other Thalomin in the party, they get the same INT buff.

Added Monster: Thalomin Monk
Trait: Through Hardship(Journeys, 7:80)
Effect: When this monster gains a debuff, it also gets a 10% INT buff. If there are other Thalomin in the party, they get the same INT buff.

Added Monster: Thalomin Missionary
Trait: Spreading The Word(Questions, 6:19)
Effect: When this monster kills an enemy, it gets a 10% INT buff. If there are other Thalomin in the party, they get the same buff.

Itherian Monster: Thalomin Prophet
Trait: Whispers of Heaven(Itherians, 4:20)
Effect: At the end of each of this monster's turns, it gets a 10% INT buff. If there are other Thalomin in the party, they get the same buff.

Special Monster: Thalomin Vintner
Trait: In Vino Veritas(Beverages, 8:42)
Effect: This monster gains a 10% INT buff for every enemy with Drunk stacks. If there are other Thalomin in the party, they get the same buff.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Oh, lookie here, another Unaligned Realm!


THE GREAT HALL

Floor: Gonfurian's light-and-dark brick floors.
Walls: Zonte's arcane walls, colored a greyish blue.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This hall used to be part of a magnificent, ancient castle, but that castle was lost during a conflict in ancient times...nobody quite remembers what happened to it, and the effort to investigate it is being hindered a great deal by a stock of local monsters, and even local HUMANS, that generally don't appreciate intrusion.

NOTABLE REALM OBJECTS
Revelers: Random townsfolk NPCs. These guys are locals, here to start a party. Coordinate them, and beat up some party-pooping monsters trying to spoil their fun, and receive a Token...Zonte, Gonfurian or Unaligned.
Big Chest: Like the ones from Friden's realm. Chests like these go accompanied with a few NPCs...one of them has the key, and you'll have to fight their team of monsters for it. Plenty of loot's inside that chest, though, including a guaranteed Unaligned Token.
Tall Candle: Like the ones from Gonfurian's realm. Light them all to spawn a red treasure chest. It has a lot of loot inside it...if you can beat the Nemesis pack it sunnons to defend said loot!
Telescope: Like the ones from Zonte's realm. Snag a quick view of the night sky to gain the power of space, and a realmwide buff with it. Sometimes, you might spot an Amaranth, which yields TWO realmwide buffs.
Planted Sword: Like the ones from Surathli's realm. These are miniboss portals, where the lead monster is usually a Phase Warrior.
Cauldron: Like the ones from Zonte's realm. These are the regular breakables for this realm.
« Last Edit: April 28, 2019, 05:38:13 PM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #34 July 28, 2018, 04:07:24 AM
And the second one...the Martyrs, Life-element glass cannons who get ridiculously supercharged when hit with a particular status!


Monster Class: Martyr
Element: Life
Role: Glass Cannon DPS(Excellent ATK, INT and SPD, okay Mana, low HP and DEF)

Base Monster: Delirious Martyr
Trait: Dreadful Clarity(Demented Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Confused debuff. It also ignores this debuff's effect.

Added Monster: Feverish Martyr
Trait: Fever Dreams(Ailed Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Blight debuff. It also ignores this debuff's effect.

Added Monster: Sickly Martyr
Trait: Strength In Suffering(Pained Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Poison debuff. It also ignores this debuff's effect.

Added Monster: Broiling Martyr
Trait: Upon The Pyre(Waxy Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Burn debuff. It also ignores this debuff's effect.

Added Monster: Flayed Martyr
Trait: Flagellation(Bloodied Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Bleed debuff. It also ignores this debuff's effect.

Added Monster: Scarred Martyr
Trait: Close Quarters(Steely Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Vunerable debuff. It also ignores this debuff's effect.

Itherian Monster: Euphoric Martyr
Trait: I Am Become Death(Itherian Scribbles)
Effect: This monster's ATK, SPD and INT double when it's at 50% HP or lower.

Special Monster: Wasted Martyr
Trait: Crippling Addiction(Inebriated Scribbles)
Effect: This monster's ATK, SPD and INT increase by 20% for every Drunk stack it has. It also ignores this debuff's effect.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another Unaligned Realm whose combo was suggested by badNews!


THE ANCIENT BONEYARD

Floor: Vertraag's white, stony floor, recolored to be more bone-colored.
Walls: Erebyss' towering skeleton-pile walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Nobody quite knows where this boneyard is, but all those who've seen it agree that, outside of the Path of the Damned, it's likely the largest repository of dead bones in all of Rodia. Even the very floor walked on seems like the bones of some impossibly large creature from antiquity! Monsters roam here, seeking for living things to slay and keep the place pure, but overcoming them will likely yield grand rewards...

NOTABLE REALM OBJECTS
Webbed Skull: Like the ones from Regalis' realm. These are baits laid out by hunting teams of Arachnalisks. Defeat them and claim a Token...Vertraag, Erebyss or Unaligned...from their bait.
Large Bone: Like the ones from Vulcanar's realm. Bones of unusual size like this sometimes have a conscience lurking within them, and these consciences want to be reunited with their missing, elongated skulls. Reunite them all to gain an Unaligned Token.
Tall Candle: Like the ones from Gonfurian's realm, save that the candles are black and the candlestands are bone-colored. Light all of these up to spawn a Reaper shopkeep, who sells items normal shopkeepers usually don't often sell.
Skull Pile: Like the ones from Erebyss' realm, and basically do the same thing, yielding a treasure box after a victory over the team they summon.
Gravestone: Like the ones from Erebyss' realm. These are miniboss portals, where the lead monster is usually a Lich and has an extra trait.
Horned Skull: Like the ones from Vulcanar's realm. These are the regular breakables for this realm.
« Last Edit: April 28, 2019, 05:35:03 PM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #33 July 28, 2018, 04:00:52 AM
...alright. I've officially run out of Trait gimmicks(Future Edit: lol, no I haven't!), but I have enough left in the tank for one last triple-tap! And maybe one more type of monster, should the Chef make it to the castle. Either way, first off, introducing the Pachydon, Azural's contribution to the 'largest monster' pissing contest, who become stronger as they kill things!


Monster Class: Pachydon
Element: Nature
Role: Mainline DPS(Great ATK, good HP, DEF and SPD, low INT and Mana)

Base Monster: Woolly Pachydon
Trait: Frozen Hell(Ice-covered Tusk)
Effect: When this monster kills an enemy, all adjacent enemies get the Frozen debuff.

Added Monster: Tusked Pachydon
Trait: Ivory Driver(Tough Tusk)
Effect: When this monster kills an enemy, the next enemy that this monster attacks gets 75% of its DEF ignored.

Added Monster: Startling Pachydon
Trait: A Nasty Surprise(Sharp Tusk)
Effect: When this monster kills an enemy, it gains a sizeable SPD buff and gets another action. If it kills another enemy using this action, it gets another SPD buff, but not another action.

Added Monster: Raging Pachydon
Trait: Primal Power(Cracked Tusk)
Effect: When this monster kills an enemy, it gains Berserk and a sizeable ATK buff.

Added Monster: Plated Pachydon
Effect: Gleaming Maille(Armored Tusk)
Effect: When this monster kills an enemy, it gains Protect and a sizeable DEF buff.

Added Monster: Elder Pachydon
Trait: Age Before Youth(Painted Tusk)
Effect: When this monster kills an enemy, it gains Arcane and a sizeable INT buff.

Itherian Monster: Pygmy Pachydon
Trait: Size Doesn't Matter(Itherian Tusk)
Effect: When this monster kills an enemy, it gains Shell, Ward and Grace.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Here's another Realm, too.


THE BESIEGED CASTLE

Floor: Tartarith's dark brick floors.
Walls: Castle Nex's arched walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This castle is less a physical place nowadays as it is an image of the past...a memory in the process of constantly reliving itself, a memory of one ruler's warriors laying siege to another ruler's holdings. The danger these warriors and their monsters pose, though, is very real, and while there is challenge in navigating this mess, it's worth it to gain the castle's also-real loot. And perhaps even save a few lives.

NOTABLE REALM OBJECTS
Townsfolk: Innocent civillian NPCs, harassed by the attacking army's goons and monsters. There's usually a few of these on the map, and saving them all nets one a guaranteed Unaligned Token.
Knights: Like the ones from Gonfurian's realm. These are the opposing army's leaders. Defeat them and their monster teams to gain treasure chests, one for each Knight. May sometimes be Elite Knights, with a fancier sprite, a Nemesis rule for their team and a payout of TWO treasure chests.
Weapon Bin: Like the realm quest ones, except with grey weapons and mirror-flipped. Collect these weapons for a realmwide buff. Sometimes, enemy army warriors will be trying to claim them first, so stamp them out and get TWO realmwide buffs.
Angel Staue: Like the ones from Surathli's realm. These statues provide boons for the powerful, and their trial consists of a battle against a team led by a Seraph or Angel. Stomp these jokers to claim a random Token...Tartarith, Surathli or Unaligned.
Small Shrine: Like the ones from Meraxis' realm, but with a red glow instead of a purple glow. These are miniboss portals, where the lead monster usually has an extra trait.
Barrel: Simple wood barrels. These are the regular breakables for this realm.
« Last Edit: February 01, 2019, 10:18:14 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #32 July 11, 2018, 03:49:26 PM
And here, for the moment, is the last thing I can come up with...the Vengers, who gain certain benefits when their allies die!


Monster Class: Venger
Element: Death
Role: Durable DPS(good ATK and INT, okay SPD and DEF, decent everything else)

Base Monster: Loyal Venger
Trait: Life For A Life(Scratched Coin)
Effect: When an ally dies, this monster delivers a counterattack to its killer, using 200% of that ally's ATK value.

Added Monster: Plotting Venger
Trait: The Best Laid Plans(Notched Coin)
Effect: When an ally dies, this monster gains 50% of its total INT score, copies of its spell gems and Arcane.

Added Monster: Grim Venger
Trait: Survive In Your Name(Worn Coin)
Effect: When an ally dies, this monster gains 50% of its total DEF score, Protect and Mend.

Added Monster: Raging Venger
Trait: Roaring Rampage(Pristine Coin)
Effect: When an ally dies, this monster gains 50% of its total ATK score, Berserk and Leech.

Added Monster: Pursuing Venger
Trait: Unyielding Chase(Dirty Coin)
Effect: When an ally dies, this monster gains 50% of its SPD, Grace and is moved to the top of the action queue.

Added Monster: Frigid Venger
Trait: Best Served Cold(Cold, Hard Coin)
Effect: When an ally dies, this monster is healed to full, and gains the ability to dish out Frozen and Vulnerable with its attacks.

Itherian Monster: Sobbing Venger
Trait: Setting Things Right(Itherian Coin)
Effect: If this monster kills an enemy when an ally is dead, once per battle, the ally in question is restored to full, and this monster dies instead.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another Unaligned Realm!


THE UPPER ATMOSPHERE

Floor: Surathli's clouds.
Walls: Vertraag's starscape, though with a slightly bluer background.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A patch of clouds, made habitable by the Teleport Shrine, which is close as clouds can be to the world's atmospheric edge. The air is thin, the drop is steep and the monsters are determined and surprisingly powerful. But as always, where monsters go, riches follow, and being so close to space, there's a fair bit of stuff from there too.

NOTABLE REALM OBJECTS
Ophan: Essentially just random Ophan NPCs. These things came to rest here, but the locals are harassing them to hell and back. Stamp out the scum and save all the being-attacked Ophanim for a nice bit of Resources.
Angel Statue: Like the ones from Surathli's realm. Either these pieces of angelic stone provide a realmwide buff, or summon a team of hostile Seraphs and Angels to test your resolve. Clearing that test yields TWO realmwide buffs, by the way.
Meteorite: Like the ones from Vertraag's realm. Hunks of space-rock that one can mine for Power and Essence. Of course, one might find monsters trying to mine them first. Beat them up to gain MORE Power and Essence, as well as an Unaligned Token.
Mirrorball: Like the ones from Surathli's realm. These are teleporters, and, as with other Unaligned Realms, being attacked in transit is possible...by the sorts of teams Mirrorballs usually produce! Clear all four portals out this way for a Token...Surathli, Vertraag or Unaligned.
Time Spring: Like the ones from Vertraag's realm. These are miniboss portals, where the lead monster is usually a Valkyrie and has an extra trait.
Dark Cloud: Like the ones from Surathli's realm. These are the regular breakables for this realm.
« Last Edit: February 13, 2019, 01:00:32 PM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #31 July 09, 2018, 11:38:04 PM
Yeah, I totally edited this post. Figured you guys'd much rather see another monster type instead of...you know, an empty, useless post. And I've got something nice for you, courtesy of forums poster(and Skype buddy) Dianne: another mechanical monster, the Breacher, tank-like, mechanical Sorcery-type physical fighters, whose barrels evoke the style of pistols, and whose normal attacks do fancy things.


Monster Class: Breacher
Element: Sorcery
Role: Durable DPS(good ATK and DEF, okay SPD and HP, decent everything else)

Base Monster: Caplock Breacher
Trait: Pull The Trigger(Tough Trigger)
Effect: This monster's attacks do 75% more damage and inflict the target with Vulnerable.

Added Monster: Revolving Breacher
Trait: Rebound Shot(Measured Trigger)
Effect: If this monster misses an attack, another enemy takes the hit in its place.

Added Monster: Derringer Breacher
Trait: Quick On The Draw(Feather-light Trigger)
Effect: This monster's attacks do more damage the higher its target is on the action queue.

Added Monster: Automatic Breacher
Trait: Spray And Pray(Itchy Trigger)
Effect: If this monster misses an attack, all other enemies take 35% of the damage the initial target would've taken.

Added Monster: Bolt-action Breacher
Trait: Aim And Shoot(Smooth Trigger)
Effect: This monster's attacks do more damage the lower its target is on the action queue.

Added Monster: Blunderbuss Breacher
Trait: Buckshot(Refurbished Trigger)
Effect: If this monster attacks an enemy that has Vulnerable, the enemies adjacent to it take 75% of the damage the initial target took.

Itherian Monster: Magnum Breacher
Trait: Five Shots Or Six?(Itherian Trigger)
Effect: If this monster attacks an enemy that's below 25% HP, or PUTS it below 25% HP, and they survive the attack, that enemy gets attacked a second time.

Special Monster: Ancient Breacher
Trait: Museum Piece(Rope Trigger)
Effect: If this monster's attack kills an enemy, the enemy behind it takes 50% of the damage the initial target took.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's the first newly-edited Unaligned Realm of Page 3! Closing in on done with the edits.


THE AQUEDUCTS

Floor: Lister's sea.
Walls: Tartarith's dark walls, recolored grey.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Aqueducts are a side of Nex that few people get to see, as they're...well, the aqueducts under the castle and town, which ferry away the city's waste so it may be processed. Of course, this DOES mean the place is rife with monsters, and the knights tasked with keeping the watery tunnels clean ARE a bit hard-pressed to deal with it all sometimes, but exploration may be worth it. One man's trash...

NOTABLE REALM OBJECTS
Angry Totem: Darker then usual due to being waterlogged. These have been erected by Torun as a means to ward off monsters after the Siralim assault. Approach the totems to apply a realmwide debuff. Sometimes, though, monsters try to tear down the totems. Tear down the monsters instead to apply TWO realmwide debuffs.
Trash Pile: A big pile of refuse blocking the water's path. Break it up and take whatever resouces got caught in it. Sometimes, though, these piles are actually Mite nests, in which case you should totally smoosh the vermin and take all of their hoarded resources, more then such a pile would otherwise have.
Whirlpool: Like Yseros' quicksand pits, except water-colored. These are miniboss portals, and the monsters there are usually led by Revenants.
Nex Relief: A wall detail depicting Nex's iconography. Usually in the process of being defaced by monsters. Show these vandals that their art critique is not welcome, and receive a random item.
Knight: Nexian knights assigned to deal with the monsters and pick up interresting knick-knacks. They're being menaced by said monsters, though having gotten split up. Save all four of them to gain a random god token. Sometimes, Ilberd is among the Knights, and you meet him as he's fighting off a Nemesis pack whose leader has an extra trait. Lending him a helping hand will make him throw in a second random god token and a Pandemonium Token.
Cloth Sack: These are the regular breakables for this realm.
« Last Edit: March 16, 2019, 05:50:24 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #30 July 09, 2018, 01:46:22 PM
Moreso a statement in general, GMD. :P I'm sure, if you keep trying, you'll get it to work eventually. And hey, there just so happens to be a threadful of monsters you can work with(and the properietor of said thread to provide suggestions for other monsters here...:3


...also, a future edit, here's some more stuff, dug up from an old conversation I had with Skype buddy(and Discord member) Dianne. Introducing the Decrepit, former humans who do casting-related things when they have Arcane on.



Monster Class: Decrepit
Element: Sorcery
Role: Glass Cannon Caster(good INT and SPD, okay Mana, decent everything else)

Base Monster: Withered Decrepit
Trait: Unwholesome Power(Disturbing Locus)
Effect: This monster always has Arcane.

Added Monster: Molten Decrepit
Trait: Hatred And Loathing(Unsettling Locus)
Effect: When this monster has Arcane, it also gains Berserk.

Added Monster: Malformed Decrepit
Trait: Drunk On The Darkside(Worrisome Locus)
Effect: When this monster has Arcane and casts a spell, it adds 50% of its other stats are added to its INT for that cast.

Added Monster: Twisted Decrepit
Trait: The Price Of Power(Aberrant Locus)
Effect: When this monster has Arcane, the Mana costs of its spells is reduced by 50%.

Added Monster: Corrupted Decrepit
Trait: Wicked Rituals(Disgusting Locus)
Effect: When an enemy would gain Arcane, this monster gains it Arcane instead, and also gains a 10% INT boost.

Added Monster: Hollow Decrepit
Trait: Bottomless Pit(Horrifying Locus)
Effect: When this monster has Arcane, any enemy hit by its spells has its INT reduced by 5%, and this monster has its INT increased by 5%.

Itherian Monster: Eldritch Decrepit
Trait: Perils Of The Aether(Itherian Locus)
Effect: When this monster has Arcane and an enemy is below 25% HP, this monster will cast the appropriate Scourge spell on that enemy. This only happens for one enemy per turn.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And another one of those fancy Unaligned Realms.


THE ODEELE LAKE AREA

Floor: Meraxis' plants, along with the occasional lily pad.
Walls: Lister's sea.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. On the surface, Odeele Lake looks positively picturesque...a sunny lakeside with clean water. But nothing is further from the truth: the atmosphere is unnaturally static and eerie, and induces despair in those who stay there for too long. It also seems to spawn its own monsters, who simply crawl out of the lake itself.

NOTABLE REALM OBJECTS
Red Rose: Like the ones from Erebyss' realm, but a deep red. Roses like this are conduits for Odeele Lake's harrowing atmosphere, so plucking them is a good idea. Plucking a red rose yields an Unaligned Token. Sometimes, though, a bunch of monsters, usually led by an Gigantoad, may march ashore to prevent you from doing that. Sending these rude creatures back into the water adds a nice boost to essence to that Unaligned Token.
Loose Books: Like the ones from Zonte's realm. Diaries left by some of Odeele Lake's prior victims. Collecting these yields a nice boost of Essence, and allows magi to more safely study this place's effect on the mind.
Whirlpool: Like Yseros' quicksand pits. These are miniboss portals, and the teams they lead to are usually led by Kraakens.
Tall Grass: Like the ones from Torun's realm. Tall grass like this often hides monsters, and inspecting it may yield a battle against a team of Wolpertingers, Vileblooms or Applings. Clear out all of these patches to gain a random token...Meraxis, Lister or Unaligned.
Tall Tree: Like the ones from Aeolian's realm. Trees like this seem to unreasonably attract swarms of Flitterwings. Defeat them for a treasure chest.
Small Mushrooms: Like the ones from Meraxis's realm. These are the regular breakables for this realm.
« Last Edit: March 30, 2019, 01:40:42 PM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline gay monster dad

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Re: Raiko's Renewed Idea Repository!
Reply #29 July 09, 2018, 01:21:48 PM
And don't worry about it not being that great, everything has to start someplace!

Uh... I didn't say it wasn't good? I just said I had trouble fitting it into Siralim's art style? ???
*runs out of topic screaming*

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #28 July 09, 2018, 12:40:38 PM
And here's the second: the Appling, whose gimmick involves healing allies when certain things happen. Had to actually research apple types for this one!


Monster Class: Appling
Element: Nature
Role: Durable Healer(good ATK, INT and SPD, meh everything else)

Base Monster: Red Delicious
Trait: Fruity Pep(Sweet Seeds)
Effect: When this monster attacks an enemy, a random ally is healed for 40% of their Max HP

Added Monster: Braeburner
Trait: Deep Fried(Toasted Seeds)
Effect: When an enemy takes damage from Poison or Bleed, a random ally is healed by 30% of its Max HP, and if said enemy takes damage from Burn, said ally gets healed for 60% of their Max HP

Added Monster: Caramelle
Trait: Carnival Fare(Glazed Seeds)
Effect: Whenever an ally receives a buff, it's also healed for 40% of their Max HP.

Added Monster: Jonagold
Trait: Shining Flavor(Ripe Seeds)
Effect: When an ally gains a DEF boost, they regain 40% of their Max HP.

Added Monster: Granny Smith
Trait: Home Sweet Home(Sour Seeds)
Effect: When an ally monster gets healed, they get healed for 40% more then they normally would.

Added Monster: Honeycrisp
Trait: Sting Like A Bee(Stripey Seeds)
Effect: When an ally kills an enemy monster, that ally regains 40% of their Max HP.

Itherian Monster: Autumn Glory
Trait: Like Cinnamon(Itherian Seeds)
Effect: So long as this monster lives, if an ally dips below 25% health the first time in battle, that ally's HP is restored to full.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And an associated Unaligned Realm.


THE ALABASTER REEF

Floor: Vertraag's white, stony floor.
Walls: Lister's sea.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Many people think this is a coral reef, and it's true that a fair bit of coral grows here. But the truth is that the Alabaster Reef is, for the most part, comprised of the enduring bones of a massive sea monster from the olden days. Monsters come here to parttake of the unusual atmosphere, and adventurers come here to seek the riches of those lost here.

NOTABLE REALM OBJECTS
Imp Huts: Like the ones from Lister's and Torun's realms. The Imps here want sea diamonds...like the diamonds from Azural's realm, but a silvery blue color. Give them their diamonds and get rewarded with a Token...Vertraag, Lister or Unaligned...at the end.
Obelisk: Like the ones from Meraxis' realm, but white like Surathli's obelisks. These work like the Moai from Lister's realm: leave 250 of every resource and gain a reward. In this case, a treasure chest.
Whirlpool: Like Yseros' quicksand pits. These are miniboss portals, and the teams they lead to are usually led by Crabsters.
Moai: Like the ones from Lister's realm. These cheery stone heads are being attacked by angry, tourist-hating monsters. Beat these hooligans up and gain an Unaligned Token.
Conch Shell: Like the ones from Lister's realm. These are simple Essence nodes.
Rubble Pile: Like the ones from Gonfurian's realm. These are the regular breakables for this realm.
« Last Edit: February 13, 2019, 12:54:01 PM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #27 July 09, 2018, 12:34:08 PM
Now then, to a bit more content. I've got some new monster-types...first among them being the Handem, who support casting-heavy teams as long as you can get the speeds right.


Monster Class: Handem
Element: Sorcery
Role: Jack-of-all-trades(good ATK and INT, decent everything else)

Base Monster: Helping Handem
Trait: Friendly Boost(Manicured Fingernail)
Effect: When this monster attacks or casts a spell, the next ally's offensive Life spell does 200% more damage, or the next ally's Life-element heal does 200% more healing.

Added Monster: Gripping Handem
Trait: Heart-throbbing(Cracked Fingernail)
Effect: When this monster attacks or casts a spell, the next ally's offensive Death-type spell does 200% more damage.

Added Monster: Giving Handem
Trait: Bounty of Power(Long Fingernail)
Effect: When this monster attacks or casts a spell, the next ally's offensive Nature-type spell does 200% more damage.

Added Monster: Pointing Handem
Trait: Elaboration(Painted Fingernail)
Effect: When this monster attacks or casts a spell, the next ally's offensive Sorcery-type spell does 200% more damage.

Added Monster: Striking Handem
Trait: Sucker Punch(Trimmed Fingernail)
Effect: When this monster attacks or casts a spell, the next ally's offensive Chaos-type spell does 200% more damage.

Itherian Monster: Holding Handem
Trait: Direction(Itherian Fingernail)
Effect: When this monster attacks or casts a spell, the next ally's offensive spell does 100% more damage


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's yet another Unaligned Realm!


THE MIRE

Floor: Erebyss' dark, dusty floor, but a bit darker.
Walls: Meraxis' deep swamp, but a bit darker.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. If ever there was an evil counterpart to Meraxis' realm, the Mire would be it. An unpleasant, dangerous bit of marshland where danger awaits around every corner, and where hopes come to die. Still, it does attract adventurers, out to witness this place's unusual, magnificent pearlescent roses.

NOTABLE REALM OBJECTS
Bulb: Red bulbs like the ones from Meraxis' realm. These either provide a realmwide debuff, or attract a Nemesis battle whose leader has an extra Trait.
Obelisk: Like the ones from Meraxis' realm. These obelisks are there to conduct lightning when bad weather moves over the Mire, and, as such, generally get harassed by Storms. Make the bad weather go away for all three obelisks to get a Token...Meraxis, Erebyss or Unaligned.
Skull Pile: Like the ones from Erebyss's realm. Inspecting this pile of former explorers reveals three packs of monsters labeled 'Killer'. Make them pay for their crimes, as the reward for doing so is a treasure chest and an Unaligned Token.
Grave Marker: Like the ones from Azural's realm. Pay your respects to these graves for a bunch of Essence. Sometimes, though, you can catch nasty grave-robbing monsters in the act. Punish them, and be rewarded with more Essence.
Pearlescent Rose: Like the ones from Erebyss' realm, but white. These special flowers grant a benefit to all those who stop to admire them, granting a realmwide buff.
Mushroom: Like the ones from Erebyss' and Meraxis' realms. These are the regular breakables for this realm.
« Last Edit: February 13, 2019, 12:51:37 PM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #26 July 09, 2018, 12:27:34 PM
I actually had a go at trying to sprite the Killamari from the Kraaken group, but i'm honestly having a fair bit of trouble making it fit into Siralim's art style. The dithering is pretty tricky to replicate. Regardless, here's my interpretation:


Oh, neat!
I really love a lot of these, the Flitterwings are entirely my aesthetic. Not that Ward is my favourite mechanic, mind, but it's good to see it get some love, too?
Another thought is that there could always be more Classes with varied effects; I mean, the Nix class is all over the place, but my current team, even if casual as I am, is really fun; it's all about on-death effects, haha, and the more I die, the stronger I become!
So. Maybe more of that, then?

Also!
Hello there, gay monster dad!
Your mods and content have enhanced my gaming life, so I'm glad I can say you're great in person, as it were!
Also, I think that's a very kute Killamari; the Siralim style is kind of hard to replicate. It's a bit SMT/Devilkids, a bit FFMQ, and it's own thing, as well...

But I could still imagining running into this tentacled terror of the deeps.
Probably at the supermarket, where we'd exchange knowing glances while buying nautical fiction. (Possibly.)


Ooh, people posted!

GMD, that's a pretty nice sprite and a nice effect...though I'd personally give it a slightly angrier expression. And don't worry about it not being that great, everything has to start someplace! Heck, I wouldn't be opposed to seeing your take on other monsters! And Baudouin, thank you for the praise! And do elaborate on the on-death effects(though I'm sure you'll like the Bombardiers!). Also...if I may ask, which monsters did you like most, and why? Your feedback only makes me better!



And just so people don't think this is just an empty 'Oh, cool stuff!' post, have some content. First, meet the Roos, tough brawlers who get stronger when they have Berserk, with trait names based on a certain boxing series.


Monster Class: Roo
Element: Nature
Role: Durable DPS(good ATK and DEF, okay SPD and HP, decent everything else)

Base Monster: Friendly Roo
Trait: Gazelle Punch(Featherweight Belt)
Effect: When this monster has Berserk, its attacks remove one of the target's buffs.

Added Monster: Aloof Roo
Trait: Cross Counter(Lightweight Belt)
Effect: When this monster has Berserk, once per turn, when it's attacked but before the attack goes through, it attacks the attacker with 100% power. If the attacker survives, the attack goes through as normal.

Added Monster: Wild Roo
Trait: Freeform Fighting(Welterweight Belt)
Effect: When this monster has Berserk, its attacks ignore 10% of the target's DEF.

Added Monster: Buffoonish Roo
Trait: Look Away(Middleweight Belt)
Effect: When this monster has Berserk, its attacks will never miss, no matter what.

Added Monster: Handsome Roo
Trait: Dragonfish Blow(Cruiserweight Belt)
Effect: When this monster has Berserk, it does 10% more damage for every buff it has, Berserk included.

Added Monster: Boastful Roo
Trait: Dynamite Punch(Heavyweight Belt)
Effect: When this monster has Berserk, it attacks as if it has 200% more ATK.

Itherian Monster: Triumphant Roo
Trait: Dempsey Roll(Itherian Belt)
Effect: When this monster has Berserk and one of its attacks connects, it has a 25% chance to attack the same target again. If the attack in question was Critical, it instead has a 50% chance to attack again.

Special Monster: The Flyin' Sheilah
Trait: Burning Heart(Championship Belt)
Effect: When this monster has Berserk, it takes 50% LESS damage instead of 50% MORE damage.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And an Unaligned Realm to boot!


AL-BASTIEL PRISON

Floor: Yseros' sandy floor.
Walls: Tartarith's dark walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A fortress in the general vicinity of where Kaito may have been, long ago, this ominous keep is rumored to have once detained criminals and other scum. However, it's mostly abandoned now, with only monsters making their home here. The place seems unusually popular with Doomguards as well...

NOTABLE REALM OBJECTS
Glowing Shackles: These shackles hold souls so faded, they cannot be seen. The souls desire freedom, which requires finding keys. Get the right key to the right shackle and the spirit, very grateful, will pass on, leaving a treasure chest. Or it'll be ungrateful and spawn a group of monsters, in which case slaying these creatures will yield a treasure chest and a token...Yseros, Tartarith or Unaligned.
Doomguard: Regular Doomguard NPCs. They live peacefully here, and are being attacked by hostile monsters. Stomp those guys into slush, and be rewarded by the Doomguards, who are generous with resources.
Torture Table: Like the ones from Tartarith's realm, and they do the same thing.
Cage: Small cages containing trapped souls. Open all of these cages to spawn a red portal, like the ones from Surathli's realm, leading to a special miniboss room. This miniboss room is always led by a named Doomguard with an extra trait. Defeat him for an Unaligned Token, as well as whatever's in the treasure chests it guards.
Dark Cell Door: Barred, metal doors with darkness beyond them. These are miniboss portals, where the lead monster is usually a Clutcher or a Masochist.
Iron Maiden: Like the ones from Tartarith's realm. These are the regular breakables for this realm.
« Last Edit: March 30, 2019, 01:33:39 PM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Baudouin

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Re: Raiko's Renewed Idea Repository!
Reply #25 July 08, 2018, 08:35:41 AM
Oh, neat!
I really love a lot of these, the Flitterwings are entirely my aesthetic. Not that Ward is my favourite mechanic, mind, but it's good to see it get some love, too?
Another thought is that there could always be more Classes with varied effects; I mean, the Nix class is all over the place, but my current team, even if casual as I am, is really fun; it's all about on-death effects, haha, and the more I die, the stronger I become!
So. Maybe more of that, then?

Also!
Hello there, gay monster dad!
Your mods and content have enhanced my gaming life, so I'm glad I can say you're great in person, as it were!
Also, I think that's a very kute Killamari; the Siralim style is kind of hard to replicate. It's a bit SMT/Devilkids, a bit FFMQ, and it's own thing, as well...

But I could still imagining running into this tentacled terror of the deeps.
Probably at the supermarket, where we'd exchange knowing glances while buying nautical fiction. (Possibly.)

Offline gay monster dad

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Re: Raiko's Renewed Idea Repository!
Reply #24 July 08, 2018, 02:01:56 AM
I actually had a go at trying to sprite the Killamari from the Kraaken group, but i'm honestly having a fair bit of trouble making it fit into Siralim's art style. The dithering is pretty tricky to replicate. Regardless, here's my interpretation:
*runs out of topic screaming*

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #23 June 30, 2018, 05:01:20 PM
Realized that there was no monster themed after Ward yet, and...well, it's been a while since I added to this thread, so here's a new monster type: the Flitterwing, based on butterflies and nobility.


Monster Class: Flitterwing
Element: Nature
Role: Jack-of-all-trades caster(great Mana, okay everything else)

Base Monster: Flitterwing Monarch
Trait: Royal Edict(Matte Wing Dust)
Effect: Your creatures always have Ward. In addition, this creature has an independent 30% chance to make enemy spells aimed at it fizzle out.

Added Monster: Flitterwing Cardinal
Trait: Sermon(Chalky Wing Dust)
Effect: When this creature gains Ward, it gains Arcane as well.

Added Monster: Flitterwing Baron
Trait: Noble Pedigree(Glittering Wing Dust)
Effect: When this creature has Ward, it casts as if it had 100% more INT.

Added Monster: Flitterwing Tyrant
Trait: Cruel Oppressor(Fine-grain Wing Dust)
Effect: When this creature has Ward, it attacks as if it had 100% more ATK.

Added Monster: Flitterwing Ace
Trait: Hot-Shot Flier(Cloudy Wing Dust)
Effect: When this creature has Ward, it dodges and gets turns as if it had 100% more SPD.

Added Monster: Flitterwing General
Trait: Pride And Courage(Combustible Wing Dust)
Effect: When this creature has Ward, it takes hits as if it had 100% more DEF.

Itherian Monster: Flitterwing Usurper
Trait: Taking Control(Itherian Wing Dust)
Effect: When this creature has Ward and attacks an enemy with less then 30% health, the enemy is killed, and all the buffs it had are given to this creature.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another Unaligned Realm whose combo was suggested by badNews!


THE SUBMERGED BASTION

Floor: The big tile floors around the summoning brazier, recolored auburn.
Walls: Tartarith's dark walls.
Effect: Friden's underwater effect.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This would've been a proud bastion in the war against Siralim, a bulwark to protect the people inside it...had the engineers not made the mistake of placing it in an easily-floodable location. After an unfortunate wall breach that let in a torrent of water from a nearby mountain basin, this place was off-limits to anyone but Revenants until the Warp Shrine showed up...

NOTABLE REALM OBJECTS
Revenant: Essentially just random Revenant NPCs. They're the locals, and being attacked by all sorts of nasty, foreign monsters. Save them all from the scum, and gain a Token...Friden, Tartarith or Unaligned.
Potion Rack: Racks of potions left by the people who worked here before it flooded. The potions do get in the water, but they release realmwide buffs or debuffs when this happens.
Skull: Like the ones from Regalis' realm, sans the webs. These skulls are meeting points for groups of Revenants, who will accost any who inspect them. Defeat them for a nice chunk of resources, and get them all for an Unaligned Token.
Suit of Armor: Like the ones from Gonfurian's realm. These suits are empty inside, and were used as stashes to hide stuff. They can, as such, deliver the following things: a realmwide buff, a realmwide debuff, a nice boost in a random resource, a small stash of spell dust, a small stash of artifact materials, a Core belonging to a monster in the rotation or a fight with a teamful of Mites.
Skull Pile: Like the ones from Erebyss's realm. These are miniboss portals, where the lead monster is usually a Ghoul with an extra Trait.
Seashell: Like the ones from Friden's realm. These are the regular breakables for this realm.
« Last Edit: February 13, 2019, 12:49:27 PM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #22 June 27, 2018, 02:28:17 PM
To celebrate the removal of the bots, I'll add a new monster type to this thread: the explosive Bombardiers, whose Traits take effect when they're defeated(because they're bombs).


Monster Class: Bombardier
Element: Sorcery
Role: Glass Cannon DPS(good ATK and SPD, decent everything else)

Base Monster: Barrel Bombardier
Trait: Splinter Barrage(Jute Wick)
Effect: When this monster is defeated, all enemies take damage equal to 100% of its ATK and gain Weak.

Added Monster: Frag Bombardier
Trait: Sharpnel Squall(Straw Wick)
Effect: When this monster is defeated, all enemies take damage equal to 100% of its ATK and gain Bleed.

Added Monster: Molotov Bombardier
Trait: Feel The Burn(Cloth Wick)
Effect: When this monster is defeated, all enemies take damage equal to 100% of its attack and gain Burn.

Added Monster: Flashing Bombardier
Trait: Brightly Lit(Rope Wick)
Effect: When this monster is defeated, all enemies take damage equal to 100% of its ATK and gain Blind.

Added Monster: Cherry Bombardier
Trait: Flavor Explosion(Fiber Wick)
Effect: When this monster is defeated, all enemies take damage equal to 100% of its ATK, and all allies are healed by the same amount.

Added Monster: Iron Bombardier
Trait: Cannonball(Hemp Wick)
Effect: When this monster is defeated, all enemies take damage equal to 100% of this monster's ATK, except the monster that killed it, which instead takes damage equal to 150% of this creature's ATK.

Itherian Monster: Antioch Bombardier
Trait: Hallelujah!(Itherian Wick)
Effect: When this monster is defeated, all enemies take damage equal to 100% of this monster's ATK, and all allies have their debuffs removed.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another Unaligned Realm whose combo was suggested by badNews!


THE GLACIER

Floor: The ice floor from Azural's boss arena.
Walls: Lister's sea.
Effect: Gentle, falling snow.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This realm is nothing so much as a large chunk of ice in arctic waters. Footing is treacherous, so bring your cleats. The temperatures are butt-freezingly cold, so bring your warmest clothes. And the monsters are out for blood, so bring your toughest guys!

NOTABLE REALM OBJECTS
Snowman: Like the ones from Azural's realm. These are friendly, helpful snowmen who provide a realmwide buff when inspected.
Tall Ice: Like the crystals from Lister's realm. Good sources of, of course, Crystal, they can be mined for that purpose. Sometimes, though, you'll be attacked by monsters out for a snack, so beat them up and gain even MORE Crystal.
Igloo: Like the ones from Azural's realm. They're in need of things to start campfires with, but all that's there are large bones, like the ones from Vulcanar's realm. Bring them these bones to receive stuff.
Moai: Stone heads like the ones from Lister's realm, out vacationing. They're being annoyed by monsters, though, so clear the rabble out and they'll reward you with a Token...Azural, Lister or Unaligned.
Whirlpool: Like the quicksand spirals from Azural's realm. These are miniboss portals, where the lead monster is usually a Selkie or a Tidelord.
Ice Spikes: Like the ones from Azural's realm. These are the regular breakables for this realm.
« Last Edit: January 30, 2019, 02:01:15 PM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!