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Raiko's Renewed Idea Repository!  (Read 3128 times)

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #46 November 15, 2018, 12:45:11 AM
...and a second one.


THE ABYSS

Floor: The clear, glass floors from Siralim 2's summoning brazier area.
Walls: The black pit seen in monster brazier areas before the stars fade in.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Abyss is nothing so much as a vast hollow, an empty space between realms where few things can truly exist. It's also turned out that 'being cast into the abyss' is not just a metaphor, as things that've been thusly cast DID, indeed, turn up here...

NOTABLE REALM OBJECTS
Knight: NPCs, like the ones from Gonfurian's realm, but using a look similar to their look in Siralim 2. Some are just glad to be saved, and offer a bounty of two random resource types upon being spoken to. Others are being ambushed by monsters, which cough up a bounty of THREE random resource types when beaten.
Abyssal Manifestation: Like Surathli's Mirrorballs, except dark instead of light. Defeat the monsters it summons, Singular reflections of your own team, and gain an Unaligned Emblem.
Crystal Outgrowth: Like the purple crystals from Lister's realm, but clear. Mine them for a large dose of a random resource. May sometimes also yield a random Core instead.
Crystal Spikes: Like the ones from Azural's realm, but clear. Mine them for a small dose of a random resource.
Large Pool: Like the oases from Yseros' realm. Those who gaze into them must face a trial of enemies before being awarded with two random Cores, usually belonging to some of the enemies faced in the trial.
Statuary: Like the small statuary pieces from Friden's realm. These are the regular breakables for this realm.


...and a future edit: introducing the Gashadokuros. Big, tough skellingtons who do Mana-related things for your party!


Monster Class: Gashadokuro
Element: Death
Role: Tank(great HP and DEF, good Mana and ATK, meh everything else)

Base Monster: Dusty Gashadokuro
Trait: What's Yours Is Mine(Warm Chi Heart)
Effect: If an enemy creature casts a spell, your other creatures' Mana is healed by half of what said spell cost.

Added Monster: Roiling Gashadokuro
Trait: Power Vacuum(Throbbing Chi Heart)
Effect: So long as this monster is alive, your monsters gain 5 Mana per turn and all enemy monsters lose 5 Mana per turn.

Added Monster: Sealed Gashadokuro
Trait: Beacon of Rage(Pulsing Chi Heart)
Effect: When this monster successfully Provokes an attack, your other monsters' Mana is restored by 20%.

Added Monster: Ashen Gashadokuro
Trait: Wisdom Of The Ages(Aged Chi Heart)
Effect: Your creatures' maximum Mana cap is doubled. This trait does not stack.

Added Monster: Fiendish Gashadokuro
Trait: Tsujigiri(Corrupted Chi Heart)
Effect: When this monster kills an enemy, its Mana is fully refilled.

Added Monster: Scorned Gashadokuro
Trait: Hell Hath No Fury(Searing Chi Heart)
Effect: When this monster is attacked, it steals 20% of the attacker's Mana and gains Berserk.

Itherian Monster: Heavenly Gashadokuro
Trait: Divine Phenomenon(Itherian Chi Heart)
Effect: When this creature defends, it loses 50% Mana. If it has enough Mana for this to happen, every other monster in your party gains Arcane and Ward.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: January 30, 2019, 04:59:50 PM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #45 November 15, 2018, 12:34:22 AM
Time to sneak in a quick Unaligned Realm. I've got more creature-types in the works too, though, so I'll add those when I can.


THE JUNGLE DELTA

Floor: Lister's blue water.
Walls: Torun's jungle foliage.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A flooded riverscape in a far-off jungle, with shallow enough water to traverse freely. As dangerous as any jungle is, with monsters just waiting to take a bite out of the legs of unwary travellers, but with danger comes opportunity...

NOTABLE REALM OBJECTS
Angry Totem: Like the ones in Torun's realm. Pay your respects to these for an Emblem, be it Unaligned, or Torun or Lister.
Large Jungle Flower: Like Torun's, again. Inspecting large flowers like these may yield an unexpected battle against some of the more influential locals, who, when beaten, offer up a treasure chest before slinking back into the shadows.
Wooden Gravestone: Like the ones from Friden's realm. The mark of an adventurer who passed on. Pay your respects and gain a bounty of two random resource types, or face a battle and gain a bounty of THREE random resource types.
Red Bulb: Like the ones from Meraxis's realm. Disturb them for a small dose of Power.
Moai Head: Like the ones from Lister's realm. Those who step up must face a trial of enemies before being awarded with two random Cores, usually belonging to some of the enemies faced in the trial.
Jungle Weeds: Like the small, green plants from Torun's realm. These are the regular breakables for this realm.


And hey, here's another one of those Future Edits, featuring the Perytons, with more...REFINED versions of the old Wolpertinger traits!


Monster Class: Peryton
Element: Chaos
Role: DPS(good ATK and INT, okay SPD and HP, decent everything else)

Base Monster: Auburn Peryton
Trait: Chaos Burst(Dry Twig)
Effect: When this monster attacks, it also casts a random Chaos spell, with priority given to Chaos spells the party can use.

Added Monster: Lavender Peryton
Trait: Sorcery Burst(Flexible Twig)
Effect: When this monster attacks, it also casts a random Sorcery spell, with priority given to Sorcery spells the party can use.

Added Monster: Hazel Peryton
Trait: Nature Burst(Leafy Twig)
Effect: When this monster attacks, it also casts a random Nature spell, with priority given to Nature spells the party can use.

Added Monster: Alabaster Peryton
Trait: Life Burst(Extra-tough Twig)
Effect: When this monster attacks, it also casts a random Life spell, with priority given to Life spells the party can use.

Added Monster: Coal Peryton
Trait: Death Burst(Brittle Twig)
Effect: When this monster attacks, it also casts a random Death spell, with priority given to Death spells the party can use.

Added Monster: Crimson Peryton
Trait: Hyper Burst(Large Twig)
Effect: When your Perytons cast a spell through their trait, they cast that spell as if they had 300% INT.

Itherian Monster: Ochre Peryton
Trait: Repeat Burst(Itherian Twig)
Effect: When your Perytons cast a spell through their trait, they cast it an extra time for every buff they have.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: January 30, 2019, 04:58:48 PM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #44 November 10, 2018, 08:04:23 AM
Time for a nice little twofer. Both a new monster-type AND an Unaligned Realm! Starting with the Realm...

THE GIANT HAILSTONE

Floor: The blue, icy floor from Azural's miniboss arenas back in Siralim 2.
Walls: Surathli's blue sky.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This realm is little more then a massive chunk of ice and snow, suspended in the air by a mysterious power, seemingly in a state of permanent freefall. On the surface, it'd be hard to imagine that this massive chunk of frozen rainwater has anything to offer, but the interprising Mage can always find something good...

NOTABLE REALM OBJECTS
Snowman: Like the ones in Azural's realm. They don't respond well to intrusion, and will sumon monsters to fight those who speak to them. The fight'll always knock them over, though, and reveal a treasure chest.
Snow Mound: Like the rock mounds in Meraxis' realm. Sweep away the snow covering these to receive an Emblem belonging to either Surathli or Azural...or, more commonly, an Unaligned Emblem.
Crystal Outgrowth: Like the purple crystals from Lister's realm, but blue. Mine them for a large dose of Crystal.
Crystal Spikes: Like the ones from Azural's realm. Mine them for a small dose of Crystal.
Obelisk: Spires like the ones in Surathli's realm, except greyish. Those who step up must face a trial of enemies before being awarded with two random Cores, usually belonging to some of the enemies faced in the trial.
Piles of Snowballs: Like the piles of rocks Yseros has, but snowy. These are the regular breakables for this realm.


...and then for the monster, introducing the unusual, fishlike Amaries, whose traits tend to be opposite those of the Apocalypses.


Monster Class: Amaries
Element: Death
Role: Durable DPS(good HP, okay SPD, DEF and ATK, decent Mana, meh INT)

Base Monster: Urh Amaries
Trait: Disruptive Presence(Aaxer Rincar)
Effect: Enemy creatures have 10% less ATK, INT, DEF, and SPD for each turn they've taken in the current battle. This trait does not stack.

Added Monster: Urdox Amaries
Trait: Tested Resolve(Agor Rincar)
Effect: Enemy creatures have a 20% lesser chance to dodge and deal critical damage for each turn they've taken in the current battle. This trait does not stack.

Added Monster: Quahn Amaries
Trait: Counterimmunity(Gorum Rincar)
Effect: Enemy creatures have a 35% chance to, at the start of their turn, randomly gain a debuff for each turn they've taken in the current battle. This trait does not stack.

Added Monster: Naxor Amaries
Trait: Faltering Strength(Inox Rincar)
Effect: Enemy creatures deal 20% less damage for each turn they've taken in the current battle. This trait does not stack.

Added Monster: Mungus Amaries
Trait: Troubled Mind(Zarox Rincar)
Effect: Enemy creatures' spells cost 35% more Mana for each turn they've taken in the current battle. This trait does not stack.

Itherian Monster: Zordinn Amaries
Trait: Black Speech(Itherian Rincar)
Effect: Enemy creatures' spells deal 5% less damage for each spell all your creatures have manually cast in the current battle. This trait does not stack.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: November 12, 2018, 02:15:21 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #43 September 22, 2018, 07:33:46 AM
And with that, it's time to move on to the next leg of my thread...instead of new monsters, I'll periodicaly be adding new REALMS, though chiefly spliced from resources found in other realms. Yanno, to make things even easier on Zack, should he find my works worthy! The first one is my most ambitious realm, and the only Aligned Realm, with a presiding deity, among the lot. Introducing...


THE DOCKS OF FAREWELL

Floor: heavy, if battered wooden docks, supported by thick, wooden beams.
Walls: Lister's sea.
Effect: Pouring rain.
Presiding Deity: Cordemis, the Goddess of Mercy.

The Docks of Farewell, are the domain of the Goddess of Mercy, long-abandoned and forgotten, to the point where it was considered a myth. But, as it turns out, the destruction of the deified ruler of Siralim, while it unleashed a vast amount of magic that revealed many new realms, also shed light upon this dreary, rain-covered place, where souls unremembered drift ashore and languish until they can pass on. That's not to say this place does not have its dangers, as monsters, too, wash up here and the seas themselves teem with threats galore...

NOTABLE REALM OBJECTS
Wooden Gravestone: Similar in look to the ones in Azural's realm. Pay your respects at these to gain Favor with Cordemis.
Shipwrecks: They look like the shipwrecks from Friden's realm, but they work more like Imp huts. The crews here are working on these ships to pass on, but they need something extra to help them shove off. Usuaully loose planks, like in Lister's realm. Give all shipwrecks the parts they need for a nice item cache and a big boost of Favor with Cordemis.
Skull Pile: Like the ones in Erebyss' realm. Purify the skulls, and the grateful souls once bound to them will bestow a buff.
Lit Campire: Snuff these campfires to get a quick lot of Power.
Crates: Like Tartarith's ones. These are the regular breakables for this realm.
Whirlpools: Like the quicksand pits in Yseros' realm, except water-colored. These lead to a miniboss arena, which are usually led by Ravagers.

Normally, I'd end it here, but as this realm isn't Unaligned...

CORDEMIS, THE GODDESS OF MERCY
Element: Officially none. In gameplay terms, she'd be Death-element.
Bio: Cordemis isn't a new God. In fact, she's unbelievably old, coalesced from the prayers of people who were tired of suffering. As such, she delivered to these people, her blessings granting them relief and comfort...or, if all else failed and their lives were forfeit anyway, she granted them a quick, painless end. Over time, however, worship of her dwindled, with people associating her domain with Surathli, and both she and her realm were forgotten, becoming unaccessable...to be revealed anew a great many years later, when the defeat of the ruler of Siralim, unprepared for Godly power and driven mad by ascending to it, unleashed a torrent of magic that brought forth the Unaligned Realms.

Cordemis has a somewhat imposing figure. She's a tall, female deity, much in the same vein as Surathli and Erebyss, but she stands out in her own way. Her skin is blue, but seen mostly on her upper body, as the white, flowing, slightly-torn, foot-obscuring dress she wears leaves her four arms bare, and exposes a fair bit of her impressive chest. Her face is covered with a slightly torn, white veil, and reveals nothing of her features but a glowing, yellow eye on the right side of her face.  On occasion, little droplets of a shining liquid drip away from her veil, as if it's worn to obscure her tears. The same liquid stains the very bottom part of her dress.

Her four hands are each busy. Two of them are clasped in front of her, as if pleading. Her remaining left hand is lowered at her side, and her remaining right hand holds a misericorde dagger, like this one with a gleaming, pristine blade.

As a person, Cordemis reflects her realm. She's gentle and very soft-spoken, as well as caring for those who end up washing up on her shores, and very fond of those who call upon her name, but the sound of her voice is a morose one. She approves of acts of mercy, and allowing others to let go of their grief and move past it, and disapproves of pointless cruelty, which is why she dislikes Tartarith.


On the off-chance that Cordemis here is approved as part of the Realm, she ties into a few of the monster-types I suggested prior, though their lore can be rewritten: the Grievers and Vengers are her direct creations, the Ragmen are her most notable remaining followers, and the seas of her realm are full of Ravagers.


...and look, it's another Future Edit. The Abominations received new traits in S3, which leaves their old traits unattended...and thus, free to work with. And to that end, I introduce the Baphomet, who give all sorts of bonuses to summoning-related teams!


Monster Class: Baphomet
Element: Sorcery
Role: Tank Caster(good INT and Mana, okay DEF, decent everything else)

Base Monster: Baphomet Warden
Trait: Magical Might(Gilded Pentagram)
Effect: Your temporary summoned creatures have additional Attack and Intelligence equal to 50% of this creature's respective stats.

Added Monster: Baphomet Archivist
Trait: Sharing Knowledge(Inky Pentagram)
Effect: Your temporary summoned creatures have access to this creature's artifact's trait.

Added Monster: Baphomet Scribe
Trait: Hard Work And Effort(Drawn Pentagram)
Effect: Your temporary summoned creatures deal 50% more damage and take 50% less damage.

Added Monster: Baphomet Mentor
Trait: Practice Makes Perfect(Chalky Pentagram)
Effect: Your temporary summoned creatures can cast their spells at no Mana cost.

Added Monster: Baphomet Prescriber
Trait: Mystery of Medicine(Painted Pentagram)
Effect: Your temporary summoned creatures are immune to debuffs.

Added Monster: Baphomet Instructor
Trait: Positive Reinforcement(Colored Pentagram)
Effect: Your temporary summoned creatures have additional Defense and Speed equal to 50% of this creature's respective stats.

Itherian Monster: Baphomet Covenlord
Trait: Words Of The Master(Itherian Pentagram)
Effect: Your temporary summoned creatures have access to all of this monster's spell gems, and cast them as if they had 200% INT.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: March 30, 2019, 01:58:29 PM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #42 September 22, 2018, 07:32:02 AM
And secondly, the bizarre, buff-copying, literally-named Copycats, which get REALLY scary if allowed to rev up, and are sure to play together very nicely with buff-centric teams and Beast Within. This, I suppose, finally exhausts my monster-wise creativity.


Monster Class: Copycat
Element: Chaos
Role: Speedy DPS(good ATK and SPD, meh everything else)

Base Monster: Tabby Copycat
Trait: Cat Burglar(Pale Whiskers)
Effect: When this monster attacks a stat-boosted enemy, it copies all of the stat-boosts said enemy has received.

Added Monster: Bicolor Copycat
Trait: Land On Your Feet(Twitchy Whiskers)
Effect: When this monster dodges an attack made by a stat-boosted enemy, it copies the stat-boosts said enemy received.

Added Monster: Calico Copycat
Trait: Paw Flick!(Calm Whiskers)
Effect: Once per turn, when a stat-boosted enemy attacks, but before the attack goes through, this monster stops the attack from happening and copies said monster's stat-boosts.

Added Monster: Pointed Copycat
Trait: Feline Dignity(Groomed Whiskers)
Effect: When this monster successfully Provokes an attack made by a stat-boosted enemy, it takes 20% damage from said attack and copies all the offending monster's stat-boosts.

Added Monster: Black Copycat
Trait: Toil And Trouble(Ratty Whiskers)
Effect: When an enemy casts a stat-boosting spell, this monster copies the effects of that spell. If the spell was cast on the whole enemy party, it gains multiple boosts.

Added Monster: Cutesy Copycat
Trait: Sharing Is Caring(Perky Whiskers)
Effect: When an ally's stats get boosted, this monster copies the effects. If all allies' stats get boosted, this monster copies all of those boosts.

Itherian Monster: Cheshire Copycat
Trait: Curiosity Kills(Itherian Whiskers)
Effect: If this monster kills a stat-boosted enemy, it copies all the stat-boosts it had before it died and gets another turn. If it then kills another stat-boosted enemy, it copies THAT enemy's stat-boosts too, but does not get another extra turn.

Special Monster: Shrödinger's Copycat
Trait: Observation(Boxed Whiskers)
Effect: If a stat-boosted enemy Defends or Provokes, this monster copies its stat-boosts.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's the last Unaligned Realm edited into an older post.


TIMESINK HOLD

Floor: Tartarith's dark brick floors.
Walls: Vertraag's starscape.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Nobody quite knows what this used to be, but the story goes that this used to be a fancy castle that, through illicit magical experimentation, fell through a time portal and ended up around Eternity's End. While it's known mainly for being an object lesson in why illicit magical experimentation isn't a good idea, in recent times, it's also become known for rumors of great treasures...

NOTABLE REALM OBJECTS
Spheres: Like the ones from Vertraag's realm, except more sepia-colored. They do the same thing, too.
Wight: Wight NPCs. They live here, but their homes, gravestones, are occupied by nasty monsters. Dispatch these home-raiders to gain an Unaligned Token per Wight.
Cage: Like the ones from Tartarith's realm. Pop these open and get some resources from the creature trapped inside, or fight a teamful of ghostly monsters for even MORE resources.
Hourglass: Teleporters! These zip you from place to place, but there's a chance of being attacked in transit by teams of Pit Wraiths. Let them know you don't have time for their malarkey. Clear every hourglass like this and gain a Token...Tartarith, Vertraag or Unaligned.
Wormhole: Like the ones from Surathli's realm. These are miniboss portals, where the lead monster is usually an Invader and has an extra trait.
Stone Goblet: Like the ones from Erebyss' realm. These are the regular breakables for this realm.
« Last Edit: March 30, 2019, 01:57:23 PM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #41 September 22, 2018, 07:00:08 AM
Alright, I've got TWO more things to share before I decide to switch tracks for this thread. The first being the Invaders, Sorcery-type, UFO-riding alien monsters who do something that class doesn't often do: be tough, physical attackers whose gimmicks involve free attacks at the start of their turn.


Monster Class: Invader
Element: Sorcery
Role: Durable DPS(good ATK and DEF, okay Mana, decent everything else)

Base Monster: Warring Invader
Trait: Disintegration Phaser(Strange Technology)
Effect: At the start of this monster's turn, it attacks a random enemy for 50% normal damage. It may then take a turn as normal.

Added Monster: Robotic Invader
Trait: Exterminate!(Advanced Technology)
Effect: At the start of this monster's turn, it attacks the last enemy monster that attacked it for 50% normal damage. It may then take a turn as normal.

Added Monster: Amazonian Invader
Trait: Tractor Beam(Unusual Technology)
Effect: At the start of this monster's turn, it attacks whichever enemy is lowest on the action queue for 50% normal damage. It may then take a turn as normal.

Added Monster: Tentacular Invader
Trait: Wriggling Grasp(Semi-Organic Technology)
Effect: At the start of this monster's turn, it attacks whichever enemy has the lowest DEF for 50% normal damage. it may then take a turn as normal.

Added Monster: Mentalist Invader
Trait: PSIchic Power(Crystalline Technology)
Effect: At the start of this monster's turn, it attacks whichever enemy has most recently cast a spell for 50% normal damage. It may then take a turn as normal.

Added Monster: Elite Invader
Trait: Deflector Shields(Efficient Technology)
Effect: At the start of this monster's turn, it attacks whichever enemy has the highest ATK at for 50% of that enemy's normal damage. It may then take a turn as normal.

Itherian Monster: Ludicrous Invader
Trait: The Speed Of Plaid(Itherian Technology)
Effect: At the start of this monster's turn, it attacks whichever enemy is highest on the action queue for 50% normal damage. It may then take a turn as normal.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


One more, for the road.


THE BROKEN MINES

Floor: Erebyss' dusty floors.
Walls: Tartarith's dark walls. Sometimes also Vulcanar's lava.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Formerly a mine, this subterranean place was scheduled to be retrofitted into a proper fortress. Unfortunately, the diggers hit lava, and with it, a WHOLE bunch of angry, hostile monsters. The place is sort of a shambles now, but it draws in adventurers who seek to either defeat the monsters, explore the realm or gather its secret stockpile of stuff...

NOTABLE REALM OBJECTS
Mine Carts: Teleporters! They take you from place to place, but sometimes, your cart might be jumped by teams of Devils. This can happen once per cart. Deal with these Devils and gain a Token...Erebyss, Tartarith, Vulcanar or Unaligned...in return.
Tall Crystal: Like the ones from Lister' realm, but orange. Simple nodes that yield a random resource.
Tiny Temple: Like the ones from Meraxis's realm, but with a magma-orange glow. These give realmwide buffs or debuffs, inhabited as they are by benevolent energies.
Rock Pile: Like the Granite nodes from Gonfurian's realm. These are minable and yield resources when mined. Sometimes, though, one might encounter monsters already mining them, in which case they should be chased off for a bigger yield of resources and an Unaligned Token.
Evil Statue: Like the ones from Vulcanar's realm. These are miniboss portals, where the lead monster is usually an Apocalypse and has an extra trait.
Small Lava Pile: Like the ones from Vulcanar's realm. These are the regular breakables for this realm.
« Last Edit: March 13, 2019, 08:42:41 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #40 September 16, 2018, 12:38:23 PM
And thirdly, my final monster design for now, is actually an older one I'd shelved, but reworked. Meet the Culinarians, dedicated healers whose heals do just a little bit more to shore your team up.


Monster Class: Culinarian
Element: Life
Role: Tank Caster(good INT and Mana, okay DEF and SPD, decent everything else)

Base Monster: Culinarian Matron
Trait: Down-home Cooking(Well-used Fry Pan)
Effect: This monster's healing spells also increase the recipient's Max HP by 10%.

Added Monster: Culinarian Angler
Trait: Ocean's Bounty(Fishy Fry Pan)
Effect: This monster's healing spells also increase the duration of the recipient's buffs by one turn.

Added Monster: Culinarian Butcher
Trait: Choice Cuts(Oiled Fry-Pan)
Effect: This monster's healing spells also increase the recipient's ATK by 10%.

Added Monster: Culinarian Farmer
Trait: Fresh Off The Fields(Antique Fry Pan)
Effect: This monster's healing spells also increase the recipient's INT by 10%.

Added Monster: Culinarian Forager
Trait: Hunt And Gather(Makeshift Fry Pan)
Effect: This monster's healing spells also increase the recipient's SPD by 10%.

Added Monster: Culinarian Baker
Trait: Breaking Bread(Specialty Fry Pan)
Effect: This monster's healing spells also increase the recipient's DEF by 10%.

Added Monster: Culinarian Lover
Trait: A Date To Dine For(Brand-new Fry Pan)
Effect: This monster's healing spells also restore the recipient's Mana.

Itherian Monster: Culinarian Chef
Trait: Food Of The Gods(Itherian Fry Pan)
Effect: At the start of battle, all allied Culinarians gain copies of eachothers' healing-centric traits.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


The end's in sight for edited-in Unaligned Realms. Especially with this one!


THE WINTRY TUNDRA

Floor: Friden's dirt floors.
Walls: Surathli's clouds, given a snowier color to resemble thick snow.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. An average tundra during the winter, the tempratures are inhospitable and unforgiving, but the local monsters' tempers run hot as a volcano, being mean and vicious as only temperatures like this can make them. Scouring for treasure's going to be tough...but that won't stop you, right?

NOTABLE REALM OBJECTS
Yeti: Essentially just random Yeti NPCs. These guys went hiking together, but ended up getting lost. Unite them, and fight off whatever scum besets some, and be rewarded with an Unaligned Token.
Diamond: Like the ones from Azural' realm. Pretty much just Crystal nodes.
Igloo: Like the ones from Azural's realm, and they do basically the same thing: bring these cold unfortunates some firewood and get stuff in return.
Obelisk: Like the ones from Surathli's realm. Waymarkers at constant risk of being taken down, inspecting them reveals several packs of monsters marked as 'Vandal'. Kick them to the curb to receive a Token...Friden, Surathli, Azural or Unaligned.
Gravestone: Like the ones from Erebyss' realm. These are miniboss portals, where the lead monster is usually a Pachydon with several buffs.
Crystal Ice: Like the ones from Azural's realm. These are the regular breakables for this realm.
« Last Edit: February 09, 2019, 05:50:59 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #39 September 16, 2018, 11:17:45 AM
Secondly, the Mycons. A Death-type mushroom monster whose gimmick involves the Blight status.


Monster Class: Mycon
Element: Death
Role: Jack-of-all-trades(good HP, okayish everything else)

Base Monster: Portabello Mycon
Trait: Hyper Spore(Brown Cap)
Effect: This monster's attacks do 75% more damage and inflict enemies with Blight.

Added Monster: Agaric Mycon
Trait: Superior Shroom(Red Cap)
Effect: If this monster attacks an enemy that has Blight, it attacks as if it had 200% more ATK, and casts as if it had 200% more INT.

Added Monster: Truffle Mycon
Trait: A Rare Treat(Black Cap)
Effect: Your creatures recover Health while Blighted instead of taking damage. Your creatures start each battle with Blight for 5 turns.

Added Monster: Morel Mycon
Trait: Spongey Goodness(White Cap)
Effect: When an enemy's Blight debuff runs out, this monster is healed equal to 50% of that monster's maximum HP.

Added Monster: Shiitake Mycon
Trait: Share Your Lunch(Breadlike Cap)
Effect: When your creatures get healed, an equivalent amount of enemy creatures with Blight also get healed.

Added Monster: Witchcap Mycon
Trait: A Pox On You(Love-colored Cap)
Effect: Enemies with Blight get their ATK and INT lowered by 10% whenever they take damage from Blight.

Itherian Monster: Peachy Mycon
Trait: Royally Screwed(Itherian Cap)
Effect: Enemies' Blight debuffs last forever. This effect also applies to your own creatures while you have a creature with the A Rare Treat trait.

Special Monster: Kombucha Mycon
Trait: Alcohol Poisoning(Yellow Cap)
Effect: Enemies with Blight build up a Drunk stack at the start of their turn, for every turn they take that Blight persists.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Boom, another Unaligned Realm for you!


THE SUBTERRANE

Floor: Erebyss' dusty floors.
Walls: Regalis' cavern walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is a system of caverns deep underground, undisturbed for a great many years until the warp shrine showed up. As it turns out, there most certainly were monsters living here, with the most common stuff being Imlers, Imlings and Mites. Of course, there may well be riches to be had, too...

NOTABLE REALM OBJECTS
Grave Marker: Like Azural's, but bone-colored. Graves made of the bones of someone who died alongside the buried. These are like imp huts...bring them the webbed skulls looted from their graves, and, when you get them all, be rewarded with a LOT of loot and a Token...Erebyss, Regalis or Unaligned.
Skull Pile: Like the ones from Erebyss' realm. These skulls were likely once attached to unfortunates who got lost here. Pay your respects and send their wrathful manifestations packing for a nice bunch of resources and an Unaligned Token.
Stone Rubble: Like the ones from Gonfurian's realm. Simple Granite nodes.
Big Coccoon: Same as the ones in Regalis' realm, and generally do the same thing. Inspecting them frees either a grateful NPC, a horde of angry monsters or a poorly-disguised Mimic chest.
Pit: Dark holes in the stone floor. These are miniboss portals, where the lead monster is usually a Mite with an extra trait.
Rock Pile: Like the ones from Yseros' realm. These are the regular breakables for this realm.
« Last Edit: March 23, 2019, 03:14:09 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #38 September 16, 2018, 10:31:53 AM
And back with more monster stuff. Firstly, something that uses the Siralim 2 player character as a visual base...the Thralls. Figured it was time for some slightly more humanoid monsters anyway.


Monster Class: Thrall
Element: Sorcery
Role: Offensive Caster(good INT and ATK, okay Mana and SPD, decent everything else)

Base Monster: Thrall Enchanter
Trait: Thy Will Be Done(Monstrous Soul)
Effect: This monster casts stat-boosting spells as if it had 200% more INT.

Added Monster: Thrall Pyromancer
Trait: Scorch And Torch(Wicked Soul)
Effect: This monster can equip Chaos-aligned spell gems, and casts Chaos spells as if it had 200% more INT.

Added Monster: Thrall Warlock
Trait: Unclean Pacts(Blackened Soul)
Effect: This monster can equip Death-aligned spell gems, and casts Death spells as if it had 200% more INT.

Added Monster: Thrall Bishop
Trait: Keeping False Gods(Corrupted Soul)
Effect: This monster can equip Life-aligned spell gems, and casts Life spells as if it has 200% more INT.

Added Monster: Thrall Druid
Trait: Subverting Nature(Malformed Soul)
Effect: This monster can equip Nature-aligned spell gems, and casts Nature spells as if it had 200% more INT.

Added Monster: Thrall Arcanist
Trait: Forbidden Rites(Stolen Soul)
Effect: This monster casts Sorcery spells as if it had 200% more INT.

Added Monster: Thrall Curser
Trait: Foul Magicks(Warped Soul)
Effect: This monster casts spells that inflict damage and debuffs as if it had 200% more INT.

Itherian Monster: Thrall Archmagus
Trait: Unlimited Power!(Itherian Soul)
Effect: At the start of battle, this monster gets temporary copies of the spell gems of every other Thrall in the party, and casts them as if it had 200% more INT.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And guess what? That's right, another Unaligned Realm!


THE LIMESTONE GROTTO

Floor: Smooth limestone floors.
Walls: Dripping limestone walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is nothing so much as a series of caverns carved out of limestone by running water over the course of ages, recently discovered by explorers even before the warp shrines showed up there. As it turns out, there do exist subterranean monsters here, with Imlers and Imlings being common, and lost Tanjells drifting in from the underground lakes, but these ancient grottos also have plenty of treasure, as all sorts of things end up here...

NOTABLE REALM OBJECTS
Meteorite: Like the ones from Vertraag's realm. These meteorites are small enough to be gathered and harvested for a good chunk of resources. Sometimes, though, a group of Imlers might take offense to you taking things, so show those bullies who's boss to gain an Unaligned Token to go with it.
Big Pool: Like the ones from Yseros' realm. These contain either a treasure chest, nothing, a Stoyakoff visit or a fight with a teamful of Tanjells.
Small Pool: Like the ones from Gonfurian's realm, except water-colored. Go fishing in them, and reel up a random token, pandemonium included. Or a teamful of Tanjells who don't appreciate fishermen.
Grave Marker: Like the ones from Azural's realm. Pay your respects at these remnants of fallen explorers and heroes to gain an Unaligned Token, or join the monsters already doing so to gain a random Token along with it.
Sinkhole: Black pits. These are miniboss portals, where the lead monster is usually an Imler-Imling pair, both of whom have an extra trait.
Rock Rubble: Like the ones from Gonfurian's realm. These are the regular breakables for this realm.
« Last Edit: March 30, 2019, 08:25:15 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #37 August 26, 2018, 04:28:23 AM
...and the second one being Ravagers. Sharklike, and basically the Nature element's equivalent of Fiends.


Monster Class: Ravager
Element: Nature
Role: Glass Cannon DPS(good ATK and SPD, okay HP, Mana and Def, bad INT)

Base Monster: Blueskin Ravager
Trait: Rapid Swim(Gripping Dentures)
Effect: Once per turn, when an enemy with Bleed attacks but before the attack goes through, this monster attacks that enemy. If the enemy survives, the attack happens as normal.

Added Monster: Great White Ravager
Trait: White Death(Crushing Dentures)
Effect: If this monster attacks a monster with Bleed, the attacked monster has a 30% chance to immediately die.

Added Monster: Tiger Ravager
Trait: Devourer(Shredding Dentures)
Effect: If this monster attacks an enemy with Bleed, it heals 30% of its max HP.

Added Monster: Bigeye Ravager
Trait: Low-light Hunter(Piercing Dentures)
Effect: When this monster attacks an enemy with Bleed, it will never miss, no matter what.

Added Monster: Goblin Ravager
Trait: Electrostatic Sense(Slashing Dentures)
Effect: When this monster attacks an enemy that has Bleed, it also dispels one of the target monster's buffs.

Added Monster: Hammerhead Ravager
Trait: Batter Down(Knobbled Dentures)
Effect: When this monster attacks an enemy with Bleed and the enemy survives, it gains Stun for one turn.

Itherian Monster: Wobbegong Ravager
Trait: Hit And Hide(Itherian Dentures)
Effect: When this monster attacks an enemy with Bleed, it gains Invisible.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Hey, here's another Unaligned Realm.


THE FORTRESS OF ETERNAL NIGHT

Floor: The tiled floor of the brazier area.
Walls: Castle Nex's dark, arched walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A castle upon which the sun will never rise, owned and operated by a noble who's long been hounded by persistent rumors of vampirism. Nowadays, he doesn't do much, and he believed himself secure in his fortress...and then the Warp Shrines showed up, bringing in a flood of monsters and researchers!

NOTABLE REALM OBJECTS
Bat: Essentially just random Bat NPCs. They're the lord's servants, and he does not appreciate them being targeted by foreign monsters. Kick those monsters to the curb, save all the bats and receive a random god token from the grateful lord.
Wine Cask: Simple casks of aged wine. Take a sip and gain a realmwide buff. Or beat up the various drunken louts that gather to them for TWO realmwide buffs.
Iron Maiden: Like the ones from Tartarith's realm. Used to punish monsters who have misbehaved egregiously, one can open these to, occasionally, gain a core belonging to the ex-monster that was in here. Sometimes, though, the monster is still alive, and shows their gratitude by giving a bunch of loot in addition to the core.
Torture Table: Like the ones from Tartarith's realm. The people on these tables used to be investigators with ill intent. Send their souls off for a good bit of resources. Sometimes, though, the souls are truly wretched, and morph into a team of monsters to fight you. Kick their ethereal butts to gain not just resources, but also an Unaligned Token.
Tall Candle: Like the ones from Gonfurian's realm. Light all of these to spawn a miniboss portal, which resembles the Itherian Portals, except it's deep red. The lead monster there is usually a Drake with an extra trait.
Stone Goblet: Like the ones from Erebyss' realm. These are the regular breakables for this realm.
« Last Edit: February 13, 2019, 01:11:30 PM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #36 August 26, 2018, 03:43:15 AM
Turns out I'm not out of ideas just yet. I've got two more, and both of them are Nature-type and aquatic. The first being whale-like...Tidelords.


Monster Class: Tidelord
Element: Nature
Role: Durable DPS(great HP, good ATK and DEF, decent everything else)

Base Monster: Squidhunter Tidelord
Trait: Buffeting Wave(Stocky Barnacle)
Effect: This creature always has Splash.

Added Monster: Bowhead Tidelord
Trait: Gigantic Mouth(Bumpy Barnacle)
Effect: When this creature is healed, it also gains Splash.

Added Monster: Beluga Tidelord
Trait: Gregarity(Ridged Barnacle)
Effect: If this monster gains Splash, the creatures adjacent to it also gain Splash.

Added Monster: Bottlenose Tidelord
Trait: Taste for Cruelty(Razor Barnacle)
Effect: When this monster kills an enemy, it gains Splash and one of the killed enemy's other buffs.

Added Monster: Monochrome Tidelord
Trait: Dominance(Smooth Barnacle)
Effect: When this monster has Splash, the extra targets it hits take full damage instead of partial damage.

Added Monster: Narwhal Tidelord
Trait: Spiral Horn(Helix Barnacle)
Effect: When this creature has Splash, it ignores 50% of the DEF of its primary target.

Itherian Monster: Impostor Tidelord
Trait: Ravaging Senses(Itherian Barnacle)
Effect: When this monster has Splash, it deals 300% extra damage to enemies that have Bleed, both as the initial target and as side targets.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Ding, bing, here's another Unaligned Realm!


THE INFESTED CASTLE

Floor: Zonte's checkerboard-tiled floors.
Walls: Regalis' webbed cavern walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This castle belongs to a bored noble who desired a new look. As nothing that was trending suited him, he beseeched Regalis, the Goddess of Poison, to send him someone to decorate his palace in a way that pleased him. Amused by his moxie, she sent over a crack team of Arachnalisk decorators. The noble loved their work, to the point where he allowed them all to live in with him. Today, the castle has been opened to the public for viewing, but rowdy monsters do cause a lot of trouble...

NOTABLE REALM OBJECTS
Arachnalisk: Essentially just random Arachnalisk NPCs. These guys work here as decorators and servants, and they're being bullied by teams of ungrateful Mites. Stomp out the vermin and earn the Arachnalisk's gratitude, earning an Unaligned Token and spawning a special shopkeeper that looks like an itherian Arachnalisk.
Big Coccoon: Like the ones from Regalis' realm. These can contain the same things as the ones in her realm: a worried criminal who swears off crime, a poorly-disguised Mimic and a gaggle of imprisoned, rowdy monsters.
Ichor Pool: Like the ones from Gonfurian's realm, except greenish. Clean these up for random resources.
Small Spider: Like the ones from Regalis's realm. Children of the Arachnalisk staff. Save them from being crunched underfoot and be rewarded with a Token...Zonte, Regalis or Unaligned.
Knight: Noble guards. They're a little overzealous in rolling out the proverbial red carpet, so show their teams of monsters a good time and gain a treasure box each.
Pottery: Regular, crappy pottery. These are the regular breakables for this realm.
« Last Edit: February 05, 2019, 03:44:54 PM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #35 July 28, 2018, 04:14:35 AM
...and, until details on the Chef come out...it's time to go out with a bang and prove, once and for all, that I can keep up with Zack. Behold, the Thalomin, Chaos-type casters who buff their INT when doing things and share that buff with other Thalomin!


Monster Class: Thalomin
Element: Chaos
Role: Offensive Caster(Good Mana and INT, okay SPD, decent everything else)

Base Monster: Thalomin Nun
Trait: Love Thy Neighbour(Meetings, 1:05)
Effect: When this monster heals an ally, it gains a 10% INT boost per ally. If there are other Thalomin in the party, they get the same buff.

Added Monster: Thalomin Cleric
Trait: My Sisters' Keeper(Brethren, 3:13)
Effect: When this monster successfully draws damage toward itself by Provoking, it gains a 10% INT buff. If there are other Thalomin in the party, they get the same buff.

Added Monster: Thalomin Preacher
Trait: Savior of Souls(Joining, 5:02)
Effect: When this monster casts a stat-boosting spell, it gets a 10% INT buff in addition to the spell's normal effect. If there are other Thalomin in the party, they get the same INT buff.

Added Monster: Thalomin Vicar
Trait: By Powers Vested(Bonds, 2:33)
Effect: When this monster gains a buff, it also gets a 10% INT buff. If there are other Thalomin in the party, they get the same INT buff.

Added Monster: Thalomin Monk
Trait: Through Hardship(Journeys, 7:80)
Effect: When this monster gains a debuff, it also gets a 10% INT buff. If there are other Thalomin in the party, they get the same INT buff.

Added Monster: Thalomin Missionary
Trait: Spreading The Word(Questions, 6:19)
Effect: When this monster kills an enemy, it gets a 10% INT buff. If there are other Thalomin in the party, they get the same buff.

Itherian Monster: Thalomin Prophet
Trait: Whispers of Heaven(Itherians, 4:20)
Effect: At the end of each of this monster's turns, it gets a 10% INT buff. If there are other Thalomin in the party, they get the same buff.

Special Monster: Thalomin Vintner
Trait: In Vino Veritas(Beverages, 8:42)
Effect: This monster gains a 10% INT buff for every enemy with Drunk stacks. If there are other Thalomin in the party, they get the same buff.

Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Oh, lookie here, another Unaligned Realm!


THE GREAT HALL

Floor: Gonfurian's light-and-dark brick floors.
Walls: Zonte's arcane walls, colored a greyish blue.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This hall used to be part of a magnificent, ancient castle, but that castle was lost during a conflict in ancient times...nobody quite remembers what happened to it, and the effort to investigate it is being hindered a great deal by a stock of local monsters, and even local HUMANS, that generally don't appreciate intrusion.

NOTABLE REALM OBJECTS
Revelers: Random townsfolk NPCs. These guys are locals, here to start a party. Coordinate them, and beat up some party-pooping monsters trying to spoil their fun, and receive a Token...Zonte, Gonfurian or Unaligned.
Big Chest: Like the ones from Friden's realm. Chests like these go accompanied with a few NPCs...one of them has the key, and you'll have to fight their team of monsters for it. Plenty of loot's inside that chest, though, including a guaranteed Unaligned Token.
Tall Candle: Like the ones from Gonfurian's realm. Light them all to spawn a red treasure chest. It has a lot of loot inside it...if you can beat the Nemesis pack it sunnons to defend said loot!
Telescope: Like the ones from Zonte's realm. Snag a quick view of the night sky to gain the power of space, and a realmwide buff with it. Sometimes, you might spot an Amaranth, which yields TWO realmwide buffs.
Planted Sword: Like the ones from Surathli's realm. These are miniboss portals, where the lead monster is usually a Phase Warrior.
Cauldron: Like the ones from Zonte's realm. These are the regular breakables for this realm.
« Last Edit: March 16, 2019, 07:55:25 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #34 July 28, 2018, 04:07:24 AM
And the second one...the Martyrs, Life-element glass cannons who get ridiculously supercharged when hit with a particular status!


Monster Class: Martyr
Element: Life
Role: Glass Cannon DPS(Excellent ATK, INT and SPD, okay Mana, low HP and DEF)

Base Monster: Delirious Martyr
Trait: Dreadful Clarity(Demented Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Confused debuff. It also ignores this debuff's effect.

Added Monster: Feverish Martyr
Trait: Fever Dreams(Ailed Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Blight debuff. It also ignores this debuff's effect.

Added Monster: Sickly Martyr
Trait: Strength In Suffering(Pained Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Poison debuff. It also ignores this debuff's effect.

Added Monster: Broiling Martyr
Trait: Upon The Pyre(Waxy Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Burn debuff. It also ignores this debuff's effect.

Added Monster: Flayed Martyr
Trait: Flagellation(Bloodied Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Bleed debuff. It also ignores this debuff's effect.

Added Monster: Scarred Martyr
Trait: Close Quarters(Steely Scribbles)
Effect: This monster's ATK, SPD and INT double when it has the Vunerable debuff. It also ignores this debuff's effect.

Itherian Monster: Euphoric Martyr
Trait: I Am Become Death(Itherian Scribbles)
Effect: This monster's ATK, SPD and INT double when it's at 50% HP or lower.

Special Monster: Wasted Martyr
Trait: Crippling Addiction(Inebriated Scribbles)
Effect: This monster's ATK, SPD and INT increase by 20% for every Drunk stack it has. It also ignores this debuff's effect.

Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another Unaligned Realm whose combo was suggested by badNews!


THE ANCIENT BONEYARD

Floor: Vertraag's white, stony floor, recolored to be more bone-colored.
Walls: Erebyss' towering skeleton-pile walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Nobody quite knows where this boneyard is, but all those who've seen it agree that, outside of the Path of the Damned, it's likely the largest repository of dead bones in all of Rodia. Even the very floor walked on seems like the bones of some impossibly large creature from antiquity! Monsters roam here, seeking for living things to slay and keep the place pure, but overcoming them will likely yield grand rewards...

NOTABLE REALM OBJECTS
Webbed Skull: Like the ones from Regalis' realm. These are baits laid out by hunting teams of Arachnalisks. Defeat them and claim a Token...Vertraag, Erebyss or Unaligned...from their bait.
Large Bone: Like the ones from Vulcanar's realm. Bones of unusual size like this sometimes have a conscience lurking within them, and these consciences want to be reunited with their missing, elongated skulls. Reunite them all to gain an Unaligned Token.
Tall Candle: Like the ones from Gonfurian's realm, save that the candles are black and the candlestands are bone-colored. Light all of these up to spawn a Reaper shopkeep, who sells items normal shopkeepers usually don't often sell.
Skull Pile: Like the ones from Erebyss' realm, and basically do the same thing, yielding a treasure box after a victory over the team they summon.
Gravestone: Like the ones from Erebyss' realm. These are miniboss portals, where the lead monster is usually a Lich and has an extra trait.
Horned Skull: Like the ones from Vulcanar's realm. These are the regular breakables for this realm.
« Last Edit: March 23, 2019, 03:12:21 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #33 July 28, 2018, 04:00:52 AM
...alright. I've officially run out of Trait gimmicks(Future Edit: lol, no I haven't!), but I have enough left in the tank for one last triple-tap! And maybe one more type of monster, should the Chef make it to the castle. Either way, first off, introducing the Pachydon, Azural's contribution to the 'largest monster' pissing contest, who become stronger as they kill things!


Monster Class: Pachydon
Element: Nature
Role: Mainline DPS(Great ATK, good HP, DEF and SPD, low INT and Mana)

Base Monster: Woolly Pachydon
Trait: Frozen Hell(Ice-covered Tusk)
Effect: When this monster kills an enemy, all adjacent enemies get the Frozen debuff.

Added Monster: Tusked Pachydon
Trait: Ivory Driver(Tough Tusk)
Effect: When this monster kills an enemy, the next enemy that this monster attacks gets 75% of its DEF ignored.

Added Monster: Startling Pachydon
Trait: A Nasty Surprise(Sharp Tusk)
Effect: When this monster kills an enemy, it gains a sizeable SPD buff and gets another action. If it kills another enemy using this action, it gets another SPD buff, but not another action.

Added Monster: Raging Pachydon
Trait: Primal Power(Cracked Tusk)
Effect: When this monster kills an enemy, it gains Berserk and a sizeable ATK buff.

Added Monster: Plated Pachydon
Effect: Gleaming Maille(Armored Tusk)
Effect: When this monster kills an enemy, it gains Protect and a sizeable DEF buff.

Added Monster: Elder Pachydon
Trait: Age Before Youth(Painted Tusk)
Effect: When this monster kills an enemy, it gains Arcane and a sizeable INT buff.

Itherian Monster: Pygmy Pachydon
Trait: Size Doesn't Matter(Itherian Tusk)
Effect: When this monster kills an enemy, it gains Shell, Ward and Grace.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Here's another Realm, too.


THE BESIEGED CASTLE

Floor: Tartarith's dark brick floors.
Walls: Castle Nex's arched walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This castle is less a physical place nowadays as it is an image of the past...a memory in the process of constantly reliving itself, a memory of one ruler's warriors laying siege to another ruler's holdings. The danger these warriors and their monsters pose, though, is very real, and while there is challenge in navigating this mess, it's worth it to gain the castle's also-real loot. And perhaps even save a few lives.

NOTABLE REALM OBJECTS
Townsfolk: Innocent civillian NPCs, harassed by the attacking army's goons and monsters. There's usually a few of these on the map, and saving them all nets one a guaranteed Unaligned Token.
Knights: Like the ones from Gonfurian's realm. These are the opposing army's leaders. Defeat them and their monster teams to gain treasure chests, one for each Knight. May sometimes be Elite Knights, with a fancier sprite, a Nemesis rule for their team and a payout of TWO treasure chests.
Weapon Bin: Like the realm quest ones, except with grey weapons and mirror-flipped. Collect these weapons for a realmwide buff. Sometimes, enemy army warriors will be trying to claim them first, so stamp them out and get TWO realmwide buffs.
Angel Staue: Like the ones from Surathli's realm. These statues provide boons for the powerful, and their trial consists of a battle against a team led by a Seraph or Angel. Stomp these jokers to claim a random Token...Tartarith, Surathli or Unaligned.
Small Shrine: Like the ones from Meraxis' realm, but with a red glow instead of a purple glow. These are miniboss portals, where the lead monster usually has an extra trait.
Barrel: Simple wood barrels. These are the regular breakables for this realm.
« Last Edit: February 01, 2019, 10:18:14 AM by Raikomaru »

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #32 July 11, 2018, 03:49:26 PM
And here, for the moment, is the last thing I can come up with...the Vengers, who gain certain benefits when their allies die!


Monster Class: Venger
Element: Death
Role: Durable DPS(good ATK and INT, okay SPD and DEF, decent everything else)

Base Monster: Loyal Venger
Trait: Life For A Life(Scratched Coin)
Effect: When an ally dies, this monster delivers a counterattack to its killer, using 200% of that ally's ATK value.

Added Monster: Plotting Venger
Trait: The Best Laid Plans(Notched Coin)
Effect: When an ally dies, this monster gains 50% of its total INT score, copies of its spell gems and Arcane.

Added Monster: Grim Venger
Trait: Survive In Your Name(Worn Coin)
Effect: When an ally dies, this monster gains 50% of its total DEF score, Protect and Mend.

Added Monster: Raging Venger
Trait: Roaring Rampage(Pristine Coin)
Effect: When an ally dies, this monster gains 50% of its total ATK score, Berserk and Leech.

Added Monster: Pursuing Venger
Trait: Unyielding Chase(Dirty Coin)
Effect: When an ally dies, this monster gains 50% of its SPD, Grace and is moved to the top of the action queue.

Added Monster: Frigid Venger
Trait: Best Served Cold(Cold, Hard Coin)
Effect: When an ally dies, this monster is healed to full, and gains the ability to dish out Frozen and Vulnerable with its attacks.

Itherian Monster: Sobbing Venger
Trait: Setting Things Right(Itherian Coin)
Effect: If this monster kills an enemy when an ally is dead, once per battle, the ally in question is restored to full, and this monster dies instead.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another Unaligned Realm!


THE UPPER ATMOSPHERE

Floor: Surathli's clouds.
Walls: Vertraag's starscape, though with a slightly bluer background.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A patch of clouds, made habitable by the Teleport Shrine, which is close as clouds can be to the world's atmospheric edge. The air is thin, the drop is steep and the monsters are determined and surprisingly powerful. But as always, where monsters go, riches follow, and being so close to space, there's a fair bit of stuff from there too.

NOTABLE REALM OBJECTS
Ophan: Essentially just random Ophan NPCs. These things came to rest here, but the locals are harassing them to hell and back. Stamp out the scum and save all the being-attacked Ophanim for a nice bit of Resources.
Angel Statue: Like the ones from Surathli's realm. Either these pieces of angelic stone provide a realmwide buff, or summon a team of hostile Seraphs and Angels to test your resolve. Clearing that test yields TWO realmwide buffs, by the way.
Meteorite: Like the ones from Vertraag's realm. Hunks of space-rock that one can mine for Power and Essence. Of course, one might find monsters trying to mine them first. Beat them up to gain MORE Power and Essence, as well as an Unaligned Token.
Mirrorball: Like the ones from Surathli's realm. These are teleporters, and, as with other Unaligned Realms, being attacked in transit is possible...by the sorts of teams Mirrorballs usually produce! Clear all four portals out this way for a Token...Surathli, Vertraag or Unaligned.
Time Spring: Like the ones from Vertraag's realm. These are miniboss portals, where the lead monster is usually a Valkyrie and has an extra trait.
Dark Cloud: Like the ones from Surathli's realm. These are the regular breakables for this realm.
« Last Edit: February 13, 2019, 01:00:32 PM by Raikomaru »