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Raiko's Renewed Idea Repository!  (Read 3889 times)

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #51 January 01, 2019, 10:42:36 AM
Time for a new one, I'd say. First the realm...

THE DEEP LAYER

Floor: Vulcanar's cracked, hardened-magma floor.
Walls: Azural's icy walls, recolored to match the floor.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Deep Layer is far underground, the site of an old mining complex that sought jewels. There are still treasures to be had here, as the miners did not find EVERYthing, but their absence is easily explained by strange aethyrical activity and swarms of unusually-hostile monsters.

NOTABLE REALM OBJECTS
Floating Jewel: Like the ones in Azural's realm. These floating gemstones seem like obvious treasures, but they draw in monsters, and lead to a fight with groups of enemies usually found only in god shops, with the jewel's color indicating what element enemies you'll face. Clean out the scum to get a nice, big boost in Crystal and an Unaligned Token.
Mine Cart: The local transporters. These minecarts are linked via a system of tracks, and there's generally four around. There's the possibility of being attacked in transit, though, with fights that generally involve things like Bats, Hounds, Imlers and Imlings. Clear out all four battles to get a Token...Vulcanar, Tartarith or Unaligned.
Rock Piles: Like the Granite nodes from Gonfurian's realm. Big rocks like these can be mined for a small burst of two random resources, or are in the process of being mined by monsters, in which case one should clear them out for a LARGE burst of two random resources.
Crystal Outcropping: Like the ones from Lister's realm. These are just Crystal nodes.
Pandemonium Token: Like in Vulcanar's realm, they're just laying around here.
Tiny Stone Mound: Like the ones from Azural's realm, but minus the snow. These are the regular breakables for this realm.


...and then for the monster, introducing the Vlitra, inheritors of the old Priest traits and Chaos-type supporters who can do a bit of everything when they need to.


Monster Class: Vlitra
Element: Chaos
Role: Supporting Jack(good in whatever stat corresponds with their trait, decent everything else. Those who don't have any stat-related buffs have okay everything.)

Base Monster: Magmatic Vlitra
Trait: Fierce As Flame(Firecore Mantra)
Effect: This creature can attack allies to increase their Attack by 100% of this creature's Attack instead of dealing damage.

Added Monster: Gusting Vlitra
Trait: Swift As The Wind(Galebreath Mantra)
Effect: This creature can attack allies to increase their Speed by 100% of this creature's Speed instead of dealing damage.

Base Monster: Earthen Vlitra
Trait: Magnificent As A Mountain(Grindstone Mantra)
Effect: This creature can attack allies to increase their Defense by 100% of this creature's Defense instead of dealing damage.

Added Monster: Oceanic Vlitra
Trait: Vast As The Sea(Freshwater Mantra)
Effect: This creature can attack allies to increase their Intelligence by 100% of this creature's Intelligence instead of dealing damage.

Added Monster: Deepwood Vlitra
Trait: Still As The Forest(Jungleheart Mantra)
Effect: This creature can attack allies to heal them for 100% of their Health instead of dealing damage.

Added Monster: Brilliant Vlitra
Trait: Bright As The Sun(Highnoon Mantra)
Effect: This creature can attack allies to grant them a Barrier that absorbs damage equal to 50% of their Maximum Health instead of dealing damage.

Added Monster: Soothing Vlitra
Trait: Mysterious As The Moon(Midnight Mantra)
Effect: This creature can attack allies to grant them 3 random buffs instead of dealing damage.

Added Monster: Combative Vlitra
Trait: Exciting As Victory(Warmaster Mantra)
Effect: This creature can attack allies to remove their debuffs instead of dealing damage.

Itherian Monster: Sandsea Vlitra
Trait: Serene As The Desert(Itherian Mantra)
Effect: This creature can attack allies to heal them for 100% of their Mana instead of dealing damage.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: January 04, 2019, 03:44:32 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #50 December 06, 2018, 04:37:01 PM
...and I'd say a nice little triple-tap is good for now. First the realm...

THE METEORITE

Floor: Erebyss' dreary, dusty walkways.
Walls: Vertraag's starscape background.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. One of the most unusual realms to be seen, this place is, in fact, a dusty hunk of space rock that orbits the world, made survivable simply by the appearance of Teleport Shrines. Nonetheless, the rigors of outer space are no laughing matter, as the terrain is desolate and the monsters take all manner of bizarre shapes, enabled by reduced gravity and the vast, unknowable power found in space.

NOTABLE REALM OBJECTS
Blue Star: Like the ones in Vertraag's realm. Star-shaped crystals that yield a bounty in prizes when gathered. Pick one up for a small injection in resources, or defeat a host of monsters who got there first for a LARGE injection of resources.
Pale Crystal: Like the black crystals from Vulcanar's realm. The usual teleporters...except here, you may be attacked by monsters in transit. One fight can happen per crystal. Clear them all for some nice treasure and an Unaligned Token.
Spheres: The same thing as the ones from Vertraag's realm.
Gold Star: Like the ones from Surathli's realm. Golden stars in space bear a most unusual power, and always lead to a fight involving creatures usually only found in various god shops(and generally only ones you've unlocked). Defeat the monsters for an Unaligned Token.
Wormhole: Like the rifts from Surathli's realm. This is a miniboss portal, and the monsters that it leads to tend to be things like Amaranths, Spheroids, Elementals, etc.
Tiny Meteorite: Like the ones in Vertraag's realm. These are the regular breakables for this realm.


...and then for the monster, introducing the Hippogriffs. Like the Griffons, except their traits are better-suited to dealing with high-DEF targets!


Monster Class: Hippogriff
Element: Life
Role: Durable DPS(good ATK and DEF, okay HP and SPD, decent everything else)

Base Monster: Hippogriff Trooper
Trait: Hold Formation(Sword Emblem)
Effect: If one of your Hippogriffs attacks an enemy, the Hippogriffs adjacent to it attack the same enemy. This does not stack.

Added Monster: Hippogriff Sentry
Trait: Lifesaver(Shield Emblem)
Effect: Your Hippogriffs take 5% less damage for each Hippogriff on your team. This does not stack.

Added Monster: Hippogriff Knight
Trait: Slip Through(Lance Emblem)
Effect: Your Hippogriffs' attacks ignore 8% of enemies' DEF for each Hippogriff on your team. This does not stack.

Added Monster: Hippogriff Tactician
Trait: Know Thy Enemy(Quill Emblem)
Effect: Enemy monsters have their stats reduced by 5% for each Hippogriff on your team. This does not stack.

Added Monster: Hippogriff Scout
Trait: Keen-eyed Vigil(Eye Emblem)
Effect: Your Hippogriffs' attacks cannot be dodged. This does not stack.

Added Monster: Hippogriff Bannerman
Trait: Rallying Point(Feather Emblem)
Effect: Your creatures' Hippogriff traits count as if your party contains 3 more Hippogriffs. This does not stack.

Itherian Monster: Hippogriff General
Trait: Lead By Example(Itherian Emblem)
Effect: Your Hippogriffs have 10% more ATK, DEF, SPD and INT for each Hippogriff on your team. This does not stack.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: December 22, 2018, 05:51:59 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #49 December 06, 2018, 02:14:26 PM
And another combo. First the realm...

MEMORY OF ELYSIUM

Floor: Aeolian's green grass, with a more sepia tone to them.
Walls: Surathli's clouds, with a more sepia tone to them.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death...though by its nature, this realm is far from new. It is, in fact, a brief glimpse at the long-lost realm of Elysium, where the Goddess of Peace once resided before she was cruelly attacked by the old God of Darkness. This place has kind of a dreamlike quality, and it conspires with the general peaceful atmosphere to lull adventurers into a false sense of security. Which is to be avoided, as the place is crawling with monsters who tolerate no intrusion.

NOTABLE REALM OBJECTS
Leafy Log: Like the ones in Torun's realm. Inspect these to get a free realm-wide buff.
Big Sunflower: Like the ones in Aeolian's realm. These big flowers are rallying points for local monsters, and they respond quickly. Defeat them and be rewarded with a token...Unaligned or Erebyss.
Tall Tree: Like the trees from Aeolian's realm. Inspect them to gain a small amount of two random resources, or fight some monsters trying to cut it down for a LARGE amount of two random resources.
Small Pond: Like the ones from Aeolian's realm. Gaze into them, and get into a fight with a team consisting of the same monsters on your team, Mirrorball-style. Win the fight and get an Unaligned Token.
Nomad Tents: Same as the others. The nomads are looking for construction materials. Collect knocked-over tree trunks and trade them with the nomads for a bunch of random stuff.
Purple Rose: Same ones as the ones from Erebyss' realm. These are miniboss portals, and the teams beyond them are led by monsters from Erebyss' god shop.
Small Purple Flowers: Like the ones from Torun's realm. These are the regular breakables for this realm.


...and then for the monster, introducing the Kamaitachi. Fast, hard-hitting bois who get various buffs when they gain Grace! Autumn Aspects love them!


Monster Class: Kamaitachi
Element: Death
Role: Glass Cannon DPS(great SPD and ATK, meh everything else)

Base Monster: Aori Kamaitachi
Trait: Instigator(Warm Breeze)
Effect: When this monster has Grace, it attacks Provoking enemies as if it had 300% ATK.

Added Monster: Fubuki Kamaitachi
Trait: Diamond Dust(Cool Breeze)
Effect: When this monster has Grace and attacks an enemy, said enemy has a 50% chance to get Frozen. If this occurs, one enemy adjacent to the target has a 25% chance to also get Frozen.

Added Monster: Hayate Kamaitachi
Trait: The Early Bird(Spring Breeze)
Effect: When this monster has Grace, allied monsters get their turns after this monster does, regardless of proper turn order.

Added Monster: Reppuu Kamaitachi
Trait: Gathering Gale(Foreboding Breeze)
Effect: When this creature has Grace, it does increased damage to creatures lower on the action queue. The lower the creature, the more damage it takes.

Added Monster: Arashi Kamaitachi
Trait: Raising Havoc(Salty Breeze)
Effect: When this creature has Grace, its attacks ignore Provoke attempts, even if the provoker has Taunt.

Added Monster: Ooburi Kamaitachi
Trait: Buffeting Rain(Humid Breeze)
Effect: When this creature has Grace, any creature it attacks is moved down one section on the action queue.

Itherian Monster: Tatsumaki Kamaitachi
Trait: Twister(Itherian Breeze)
Effect: When this monster has Grace, any enemy it attacks takes a second hit of the same power at the start of their next turn.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: March 30, 2019, 02:09:05 PM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #48 December 06, 2018, 01:27:24 PM
Time for some updates, I'd say! First a realm...


GREENER PASTURES

Floor: Meraxis' deep green grass.
Walls: Aeolian's forest.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. So far, nobody's quite sure what the Greener Pastures truly are, besides remarkably temperate and incredibly fertile. Normally, this would be an ideal place for farmers, were it not for the monsters that roam uncontested here, lurking around basically every corner, to take intruders out to an entirely diffrent kind of pasture...permanently! Of course, this does not prevent brave adventurers or enterprising Pilwiz from trying to gain a foothold anyway.

NOTABLE REALM OBJECTS
Fruits: Like the ones from Torun's realm. Snacking on three of these fruits makes certain effects happen.
Pilwiz: Random Pilwiz NPCs, besieged by monsters. Save them to get a rather nice cache of loot.
Large Flower: Like the ones from Torun's realm. Check one out to receive a token...Unaligned, Aeolian or Meraxis. Or fight the Waspids who were checking it out first to get TWO tokens.
Scarecrow: Like the ones from Aeolian's realm, except these ones are far less friendly, basically being miniboss portals, with the teams beyond there usually being led by a Vilebloom or an Yggdral.
Red Bulb: Like the ones from Meraxis' realm, these apply either a realm-wide buff for you, or a realm-wide debuff for the enemy.
Hay Bale: Like the ones from Aeolian's realm. These are the regular breakables for this realm.


...and then for the monster, inspired by the Primordial Cauldron's write-up. Introducing the Protobeings...basiclly the reverse of the Forsaken, trait-wise!


Monster Class: Protobeing
Element: Chaos
Role: Durable DPS(good HP and ATK, okay DEF, decent everything else)

Base Monster: Stunted Protobeing
Trait: Primordial Strength(Throbbing Cells)
Effect: This monsters starts with 50% less ATK and DEF, but gains 20% ATK and DEF at the end of its turns.

Added Monster: Bleating Protobeing
Trait: Adaptive Wool(Fuzzy Cells)
Effect: This monsters starts with 50% less INT and DEF, but gains 20% INT and DEF at the end of its turns.

Added Monster: Frilled Protobeing
Trait: Frequency Detector(Sensitive Cells)
Effect: This creature starts at 50% Mana, but gains 20% Mana at the end of its turns.

Added Monster: Howling Protobeing
Trait: Clouded To Clear(Glowing Cells)
Effect: This creature starts with 3 random debuffs that cannot be removed with traits or spells, but when they wear off, they become buffs that last for 6 turns.

Added Monster: Squawking Protobeing
Trait: Inelegant Flight(Shifting Cells)
Effect: This creature's first turn starts at the bottom of the action queue, but all of its subsequent turns occur as if it had 200% more SPD.

Added Monster: Skittering Protobeing
Trait: Nigh Unkillable(Regenerating Cells)
Effect: This creature starts at 50% HP, but gains 30% HP at the end of its turns.

Itherian Monster: Grinning Protobeing
Trait: Never Be Hurt Again(Itherian Cells)
Effect: This creature's spell gems are sealed for its first two turns. Afterward, its spells become unsealed, and cost 75% less Mana.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: April 29, 2019, 03:20:43 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #47 November 17, 2018, 04:06:20 AM
And hey, here's another new realm-monster combo. First the realm...

THE PRIMORDIAL CAULDRON

Floor: Vulcanar's magma walkways, but with the magma recolored to a bright green.
Walls: Meraxis' swampy surrounds, reolored to be greener.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death...though in truth, the Primordial Cauldron is impossibly old. It's rumored that this place is where all life as we know it today originated, with the first fragile, stunted lifeforms crawling up out of the roiling muck and hauling themselves up onto land. Being as primordial as it is, the Cauldron is an extremely dangerous place, but, as with all danger, there is possibility too, especially for Magi interrested in truly ancient history...

NOTABLE REALM OBJECTS
Nest: Like the ones in Vulcanar's realm, except with white eggs. Nests like this are usually disturbed, so fix them for an Unaligned Token and a boost in one random resource. Sometimes, you can catch the monsters disturbing the nests in the act, and defeat them for a boost in TWO random resources to go with that Token.
Boulders: Like the big rocks in Gonfurian's realm. Mine them to unearth treasure, or sometimes monsters that cough up an Unaligned, Vulcanar or Meraxis token.
Crystallized Protofluid: Like the piles of brimstone in Torun's realm, but green. Mine them for a large dose of a random resource.
Fallen Star: Like the ones from Surathli's or Vertraags realm, but white. There are between three and five of these in this realm at any given time. Gather them all and return them to the sky, and get rewarded with a nice cache of treasure or a fight with monsters normally not seen in the rotation.
Proto-God Statue: Like the false god statues in Vulcanar's realm. These statues, erected by monsters trying to seize this realm's empty throne and ascend to Godhood, are basically miniboss portals, usually led by Fiends, Devils or Protobeings.
Protofluid Mounds: Like the small volcanoes in Vulcanar's realm. These are the regular breakables for this realm.


...and then for the monster, introducing the Venushells, whose gimmick involves the Protect status!


Monster Class: Venushell
Element: Nature
Role: Durable Caster(good HP and DEF, okay Mana, decent everything else)

Base Monster: Scalloped Venushell
Trait: Dynamic Defense(Crested Seashell)
Effect: This monster always has Protect.

Added Monster: Jewelbox Venushell
Trait: Diamond In The Rough(Rough Seashell)
Effect: When this monster casts a spell, it gains Protect.

Added Monster: Fluted Venushell
Trait: Ridged Armor(Ridged Seashell)
Effect: When this creature defends or provokes, it gains Protect.

Added Monster: Razor Venushell
Trait: Crossed Swords(Blade-like Seashell)
Effect: When this creature gains Protect, the creatures adjacent to it also gain Protect.

Added Monster: Deepwater Venushell
Trait: Pearls Before Swine(Asymmetrical Seashell)
Effect: If an enemy creature has Protect and attacks this monster, said creature loses Protect and a random ally gains Protect.

Added Monster: Smooth Venushell
Trait: Filter Feeding(Slippery Seashell)
Effect: If any of your monsters kills an enemy, that monster gains Protect.

Itherian Monster: Pealescent Venushell
Trait: Gleaming Magic(Itherian Seashell)
Effect: Your creatures' Protect buffs last forever.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: March 13, 2019, 08:20:49 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #46 November 15, 2018, 12:45:11 AM
...and a second one.


THE ABYSS

Floor: The clear, glass floors from Siralim 2's summoning brazier area.
Walls: The black pit seen in monster brazier areas before the stars fade in.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Abyss is nothing so much as a vast hollow, an empty space between realms where few things can truly exist. It's also turned out that 'being cast into the abyss' is not just a metaphor, as things that've been thusly cast DID, indeed, turn up here...

NOTABLE REALM OBJECTS
Knight: NPCs, like the ones from Gonfurian's realm, but using a look similar to their look in Siralim 2. Some are just glad to be saved, and offer a bounty of two random resource types upon being spoken to. Others are being ambushed by monsters, which cough up a bounty of THREE random resource types when beaten.
Abyssal Manifestation: Like Surathli's Mirrorballs, except dark instead of light. Defeat the monsters it summons, Singular reflections of your own team, and gain an Unaligned Emblem.
Crystal Outgrowth: Like the purple crystals from Lister's realm, but clear. Mine them for a large dose of a random resource. May sometimes also yield a random Core instead.
Crystal Spikes: Like the ones from Azural's realm, but clear. Mine them for a small dose of a random resource.
Large Pool: Like the oases from Yseros' realm. Those who gaze into them must face a trial of enemies before being awarded with two random Cores, usually belonging to some of the enemies faced in the trial.
Statuary: Like the small statuary pieces from Friden's realm. These are the regular breakables for this realm.


...and a future edit: introducing the Gashadokuros. Big, tough skellingtons who do Mana-related things for your party!


Monster Class: Gashadokuro
Element: Death
Role: Tank(great HP and DEF, good Mana and ATK, meh everything else)

Base Monster: Dusty Gashadokuro
Trait: What's Yours Is Mine(Warm Chi Heart)
Effect: If an enemy creature casts a spell, your other creatures' Mana is healed by half of what said spell cost.

Added Monster: Roiling Gashadokuro
Trait: Power Vacuum(Throbbing Chi Heart)
Effect: So long as this monster is alive, your monsters gain 5 Mana per turn and all enemy monsters lose 5 Mana per turn.

Added Monster: Sealed Gashadokuro
Trait: Beacon of Rage(Pulsing Chi Heart)
Effect: When this monster successfully Provokes an attack, your other monsters' Mana is restored by 20%.

Added Monster: Ashen Gashadokuro
Trait: Wisdom Of The Ages(Aged Chi Heart)
Effect: Your creatures' maximum Mana cap is doubled. This trait does not stack.

Added Monster: Fiendish Gashadokuro
Trait: Tsujigiri(Corrupted Chi Heart)
Effect: When this monster kills an enemy, its Mana is fully refilled.

Added Monster: Scorned Gashadokuro
Trait: Hell Hath No Fury(Searing Chi Heart)
Effect: When this monster is attacked, it steals 20% of the attacker's Mana and gains Berserk.

Itherian Monster: Heavenly Gashadokuro
Trait: Divine Phenomenon(Itherian Chi Heart)
Effect: When this creature defends, it loses 50% Mana. If it has enough Mana for this to happen, every other monster in your party gains Arcane and Ward.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: January 30, 2019, 04:59:50 PM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #45 November 15, 2018, 12:34:22 AM
Time to sneak in a quick Unaligned Realm. I've got more creature-types in the works too, though, so I'll add those when I can.


THE JUNGLE DELTA

Floor: Lister's blue water.
Walls: Torun's jungle foliage.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A flooded riverscape in a far-off jungle, with shallow enough water to traverse freely. As dangerous as any jungle is, with monsters just waiting to take a bite out of the legs of unwary travellers, but with danger comes opportunity...

NOTABLE REALM OBJECTS
Angry Totem: Like the ones in Torun's realm. Pay your respects to these for an Emblem, be it Unaligned, or Torun or Lister.
Large Jungle Flower: Like Torun's, again. Inspecting large flowers like these may yield an unexpected battle against some of the more influential locals, who, when beaten, offer up a treasure chest before slinking back into the shadows.
Wooden Gravestone: Like the ones from Friden's realm. The mark of an adventurer who passed on. Pay your respects and gain a bounty of two random resource types, or face a battle and gain a bounty of THREE random resource types.
Red Bulb: Like the ones from Meraxis's realm. Disturb them for a small dose of Power.
Moai Head: Like the ones from Lister's realm. Those who step up must face a trial of enemies before being awarded with two random Cores, usually belonging to some of the enemies faced in the trial.
Jungle Weeds: Like the small, green plants from Torun's realm. These are the regular breakables for this realm.


And hey, here's another one of those Future Edits, featuring the Perytons, with more...REFINED versions of the old Wolpertinger traits!


Monster Class: Peryton
Element: Chaos
Role: DPS(good ATK and INT, okay SPD and HP, decent everything else)

Base Monster: Auburn Peryton
Trait: Chaos Burst(Dry Twig)
Effect: When this monster attacks, it also casts a random Chaos spell, with priority given to Chaos spells the party can use.

Added Monster: Lavender Peryton
Trait: Sorcery Burst(Flexible Twig)
Effect: When this monster attacks, it also casts a random Sorcery spell, with priority given to Sorcery spells the party can use.

Added Monster: Hazel Peryton
Trait: Nature Burst(Leafy Twig)
Effect: When this monster attacks, it also casts a random Nature spell, with priority given to Nature spells the party can use.

Added Monster: Alabaster Peryton
Trait: Life Burst(Extra-tough Twig)
Effect: When this monster attacks, it also casts a random Life spell, with priority given to Life spells the party can use.

Added Monster: Coal Peryton
Trait: Death Burst(Brittle Twig)
Effect: When this monster attacks, it also casts a random Death spell, with priority given to Death spells the party can use.

Added Monster: Crimson Peryton
Trait: Hyper Burst(Large Twig)
Effect: When your Perytons cast a spell through their trait, they cast that spell as if they had 300% INT.

Itherian Monster: Ochre Peryton
Trait: Repeat Burst(Itherian Twig)
Effect: When your Perytons cast a spell through their trait, they cast it an extra time for every buff they have.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: January 30, 2019, 04:58:48 PM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #44 November 10, 2018, 08:04:23 AM
Time for a nice little twofer. Both a new monster-type AND an Unaligned Realm! Starting with the Realm...

THE GIANT HAILSTONE

Floor: The blue, icy floor from Azural's miniboss arenas back in Siralim 2.
Walls: Surathli's blue sky.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This realm is little more then a massive chunk of ice and snow, suspended in the air by a mysterious power, seemingly in a state of permanent freefall. On the surface, it'd be hard to imagine that this massive chunk of frozen rainwater has anything to offer, but the interprising Mage can always find something good...

NOTABLE REALM OBJECTS
Snowman: Like the ones in Azural's realm. They don't respond well to intrusion, and will sumon monsters to fight those who speak to them. The fight'll always knock them over, though, and reveal a treasure chest.
Snow Mound: Like the rock mounds in Meraxis' realm. Sweep away the snow covering these to receive an Emblem belonging to either Surathli or Azural...or, more commonly, an Unaligned Emblem.
Crystal Outgrowth: Like the purple crystals from Lister's realm, but blue. Mine them for a large dose of Crystal.
Crystal Spikes: Like the ones from Azural's realm. Mine them for a small dose of Crystal.
Obelisk: Spires like the ones in Surathli's realm, except greyish. Those who step up must face a trial of enemies before being awarded with two random Cores, usually belonging to some of the enemies faced in the trial.
Piles of Snowballs: Like the piles of rocks Yseros has, but snowy. These are the regular breakables for this realm.


...and then for the monster, introducing the unusual, fishlike Amaries, whose traits tend to be opposite those of the Apocalypses.


Monster Class: Amaries
Element: Death
Role: Durable DPS(good HP, okay SPD, DEF and ATK, decent Mana, meh INT)

Base Monster: Urh Amaries
Trait: Disruptive Presence(Aaxer Rincar)
Effect: Enemy creatures have 10% less ATK, INT, DEF, and SPD for each turn they've taken in the current battle. This trait does not stack.

Added Monster: Urdox Amaries
Trait: Tested Resolve(Agor Rincar)
Effect: Enemy creatures have a 20% lesser chance to dodge and deal critical damage for each turn they've taken in the current battle. This trait does not stack.

Added Monster: Quahn Amaries
Trait: Counterimmunity(Gorum Rincar)
Effect: Enemy creatures have a 35% chance to, at the start of their turn, randomly gain a debuff for each turn they've taken in the current battle. This trait does not stack.

Added Monster: Naxor Amaries
Trait: Faltering Strength(Inox Rincar)
Effect: Enemy creatures deal 20% less damage for each turn they've taken in the current battle. This trait does not stack.

Added Monster: Mungus Amaries
Trait: Troubled Mind(Zarox Rincar)
Effect: Enemy creatures' spells cost 35% more Mana for each turn they've taken in the current battle. This trait does not stack.

Itherian Monster: Zordinn Amaries
Trait: Black Speech(Itherian Rincar)
Effect: Enemy creatures' spells deal 5% less damage for each spell all your creatures have manually cast in the current battle. This trait does not stack.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: November 12, 2018, 02:15:21 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #43 September 22, 2018, 07:33:46 AM
And with that, it's time to move on to the next leg of my thread...instead of new monsters, I'll periodicaly be adding new REALMS, though chiefly spliced from resources found in other realms. Yanno, to make things even easier on Zack, should he find my works worthy! The first one is my most ambitious realm, and the only Aligned Realm, with a presiding deity, among the lot. Introducing...


THE DOCKS OF FAREWELL

Floor: heavy, if battered wooden docks, supported by thick, wooden beams.
Walls: Lister's sea.
Effect: Pouring rain.
Presiding Deity: Cordemis, the Goddess of Mercy.

The Docks of Farewell, are the domain of the Goddess of Mercy, long-abandoned and forgotten, to the point where it was considered a myth. But, as it turns out, the destruction of the deified ruler of Siralim, while it unleashed a vast amount of magic that revealed many new realms, also shed light upon this dreary, rain-covered place, where souls unremembered drift ashore and languish until they can pass on. That's not to say this place does not have its dangers, as monsters, too, wash up here and the seas themselves teem with threats galore...

NOTABLE REALM OBJECTS
Wooden Gravestone: Similar in look to the ones in Azural's realm. Pay your respects at these to gain Favor with Cordemis.
Shipwrecks: They look like the shipwrecks from Friden's realm, but they work more like Imp huts. The crews here are working on these ships to pass on, but they need something extra to help them shove off. Usuaully loose planks, like in Lister's realm. Give all shipwrecks the parts they need for a nice item cache and a big boost of Favor with Cordemis.
Skull Pile: Like the ones in Erebyss' realm. Purify the skulls, and the grateful souls once bound to them will bestow a buff.
Lit Campire: Snuff these campfires to get a quick lot of Power.
Crates: Like Tartarith's ones. These are the regular breakables for this realm.
Whirlpools: Like the quicksand pits in Yseros' realm, except water-colored. These lead to a miniboss arena, which are usually led by Ravagers.

Normally, I'd end it here, but as this realm isn't Unaligned...

CORDEMIS, THE GODDESS OF MERCY
Element: Officially none. In gameplay terms, she'd be Death-element.
Bio: Cordemis isn't a new God. In fact, she's unbelievably old, coalesced from the prayers of people who were tired of suffering. As such, she delivered to these people, her blessings granting them relief and comfort...or, if all else failed and their lives were forfeit anyway, she granted them a quick, painless end. Over time, however, worship of her dwindled, with people associating her domain with Surathli, and both she and her realm were forgotten, becoming unaccessable...to be revealed anew a great many years later, when the defeat of the ruler of Siralim, unprepared for Godly power and driven mad by ascending to it, unleashed a torrent of magic that brought forth the Unaligned Realms.

Cordemis has a somewhat imposing figure. She's a tall, female deity, much in the same vein as Surathli and Erebyss, but she stands out in her own way. Her skin is blue, but seen mostly on her upper body, as the white, flowing, slightly-torn, foot-obscuring dress she wears leaves her four arms bare, and exposes a fair bit of her impressive chest. Her face is covered with a slightly torn, white veil, and reveals nothing of her features but a glowing, yellow eye on the right side of her face.  On occasion, little droplets of a shining liquid drip away from her veil, as if it's worn to obscure her tears. The same liquid stains the very bottom part of her dress.

Her four hands are each busy. Two of them are clasped in front of her, as if pleading. Her remaining left hand is lowered at her side, and her remaining right hand holds a misericorde dagger, like this one with a gleaming, pristine blade.

As a person, Cordemis reflects her realm. She's gentle and very soft-spoken, as well as caring for those who end up washing up on her shores, and very fond of those who call upon her name, but the sound of her voice is a morose one. She approves of acts of mercy, and allowing others to let go of their grief and move past it, and disapproves of pointless cruelty, which is why she dislikes Tartarith.


On the off-chance that Cordemis here is approved as part of the Realm, she ties into a few of the monster-types I suggested prior, though their lore can be rewritten: the Grievers and Vengers are her direct creations, the Ragmen are her most notable remaining followers, and the seas of her realm are full of Ravagers.


...and look, it's another Future Edit. The Abominations received new traits in S3, which leaves their old traits unattended...and thus, free to work with. And to that end, I introduce the Baphomet, who give all sorts of bonuses to summoning-related teams!


Monster Class: Baphomet
Element: Sorcery
Role: Tank Caster(good INT and Mana, okay DEF, decent everything else)

Base Monster: Baphomet Warden
Trait: Magical Might(Gilded Pentagram)
Effect: Your temporary summoned creatures have additional Attack and Intelligence equal to 50% of this creature's respective stats.

Added Monster: Baphomet Archivist
Trait: Sharing Knowledge(Inky Pentagram)
Effect: Your temporary summoned creatures have access to this creature's artifact's trait.

Added Monster: Baphomet Scribe
Trait: Hard Work And Effort(Drawn Pentagram)
Effect: Your temporary summoned creatures deal 50% more damage and take 50% less damage.

Added Monster: Baphomet Mentor
Trait: Practice Makes Perfect(Chalky Pentagram)
Effect: Your temporary summoned creatures can cast their spells at no Mana cost.

Added Monster: Baphomet Prescriber
Trait: Mystery of Medicine(Painted Pentagram)
Effect: Your temporary summoned creatures are immune to debuffs.

Added Monster: Baphomet Instructor
Trait: Positive Reinforcement(Colored Pentagram)
Effect: Your temporary summoned creatures have additional Defense and Speed equal to 50% of this creature's respective stats.

Itherian Monster: Baphomet Covenlord
Trait: Words Of The Master(Itherian Pentagram)
Effect: Your temporary summoned creatures have access to all of this monster's spell gems, and cast them as if they had 200% INT.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: March 30, 2019, 01:58:29 PM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #42 September 22, 2018, 07:32:02 AM
And secondly, the bizarre, buff-copying, literally-named Copycats, which get REALLY scary if allowed to rev up, and are sure to play together very nicely with buff-centric teams and Beast Within. This, I suppose, finally exhausts my monster-wise creativity.


Monster Class: Copycat
Element: Chaos
Role: Speedy DPS(good ATK and SPD, meh everything else)

Base Monster: Tabby Copycat
Trait: Cat Burglar(Pale Whiskers)
Effect: When this monster attacks a stat-boosted enemy, it copies all of the stat-boosts said enemy has received.

Added Monster: Bicolor Copycat
Trait: Land On Your Feet(Twitchy Whiskers)
Effect: When this monster dodges an attack made by a stat-boosted enemy, it copies the stat-boosts said enemy received.

Added Monster: Calico Copycat
Trait: Paw Flick!(Calm Whiskers)
Effect: Once per turn, when a stat-boosted enemy attacks, but before the attack goes through, this monster stops the attack from happening and copies said monster's stat-boosts.

Added Monster: Pointed Copycat
Trait: Feline Dignity(Groomed Whiskers)
Effect: When this monster successfully Provokes an attack made by a stat-boosted enemy, it takes 20% damage from said attack and copies all the offending monster's stat-boosts.

Added Monster: Black Copycat
Trait: Toil And Trouble(Ratty Whiskers)
Effect: When an enemy casts a stat-boosting spell, this monster copies the effects of that spell. If the spell was cast on the whole enemy party, it gains multiple boosts.

Added Monster: Cutesy Copycat
Trait: Sharing Is Caring(Perky Whiskers)
Effect: When an ally's stats get boosted, this monster copies the effects. If all allies' stats get boosted, this monster copies all of those boosts.

Itherian Monster: Cheshire Copycat
Trait: Curiosity Kills(Itherian Whiskers)
Effect: If this monster kills a stat-boosted enemy, it copies all the stat-boosts it had before it died and gets another turn. If it then kills another stat-boosted enemy, it copies THAT enemy's stat-boosts too, but does not get another extra turn.

Special Monster: Shrödinger's Copycat
Trait: Observation(Boxed Whiskers)
Effect: If a stat-boosted enemy Defends or Provokes, this monster copies its stat-boosts.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's the last Unaligned Realm edited into an older post.


TIMESINK HOLD

Floor: Tartarith's dark brick floors.
Walls: Vertraag's starscape.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Nobody quite knows what this used to be, but the story goes that this used to be a fancy castle that, through illicit magical experimentation, fell through a time portal and ended up around Eternity's End. While it's known mainly for being an object lesson in why illicit magical experimentation isn't a good idea, in recent times, it's also become known for rumors of great treasures...

NOTABLE REALM OBJECTS
Spheres: Like the ones from Vertraag's realm, except more sepia-colored. They do the same thing, too.
Wight: Wight NPCs. They live here, but their homes, gravestones, are occupied by nasty monsters. Dispatch these home-raiders to gain an Unaligned Token per Wight.
Cage: Like the ones from Tartarith's realm. Pop these open and get some resources from the creature trapped inside, or fight a teamful of ghostly monsters for even MORE resources.
Hourglass: Teleporters! These zip you from place to place, but there's a chance of being attacked in transit by teams of Pit Wraiths. Let them know you don't have time for their malarkey. Clear every hourglass like this and gain a Token...Tartarith, Vertraag or Unaligned.
Wormhole: Like the ones from Surathli's realm. These are miniboss portals, where the lead monster is usually an Invader and has an extra trait.
Stone Goblet: Like the ones from Erebyss' realm. These are the regular breakables for this realm.
« Last Edit: March 30, 2019, 01:57:23 PM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #41 September 22, 2018, 07:00:08 AM
Alright, I've got TWO more things to share before I decide to switch tracks for this thread. The first being the Invaders, Sorcery-type, UFO-riding alien monsters who do something that class doesn't often do: be tough, physical attackers whose gimmicks involve free attacks at the start of their turn.


Monster Class: Invader
Element: Sorcery
Role: Durable DPS(good ATK and DEF, okay Mana, decent everything else)

Base Monster: Warring Invader
Trait: Disintegration Phaser(Strange Technology)
Effect: At the start of this monster's turn, it attacks a random enemy for 50% normal damage. It may then take a turn as normal.

Added Monster: Robotic Invader
Trait: Exterminate!(Advanced Technology)
Effect: At the start of this monster's turn, it attacks the last enemy monster that attacked it for 50% normal damage. It may then take a turn as normal.

Added Monster: Amazonian Invader
Trait: Tractor Beam(Unusual Technology)
Effect: At the start of this monster's turn, it attacks whichever enemy is lowest on the action queue for 50% normal damage. It may then take a turn as normal.

Added Monster: Tentacular Invader
Trait: Wriggling Grasp(Semi-Organic Technology)
Effect: At the start of this monster's turn, it attacks whichever enemy has the lowest DEF for 50% normal damage. it may then take a turn as normal.

Added Monster: Mentalist Invader
Trait: PSIchic Power(Crystalline Technology)
Effect: At the start of this monster's turn, it attacks whichever enemy has most recently cast a spell for 50% normal damage. It may then take a turn as normal.

Added Monster: Elite Invader
Trait: Deflector Shields(Efficient Technology)
Effect: At the start of this monster's turn, it attacks whichever enemy has the highest ATK at for 50% of that enemy's normal damage. It may then take a turn as normal.

Itherian Monster: Ludicrous Invader
Trait: The Speed Of Plaid(Itherian Technology)
Effect: At the start of this monster's turn, it attacks whichever enemy is highest on the action queue for 50% normal damage. It may then take a turn as normal.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


One more, for the road.


THE BROKEN MINES

Floor: Erebyss' dusty floors.
Walls: Tartarith's dark walls. Sometimes also Vulcanar's lava.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Formerly a mine, this subterranean place was scheduled to be retrofitted into a proper fortress. Unfortunately, the diggers hit lava, and with it, a WHOLE bunch of angry, hostile monsters. The place is sort of a shambles now, but it draws in adventurers who seek to either defeat the monsters, explore the realm or gather its secret stockpile of stuff...

NOTABLE REALM OBJECTS
Mine Carts: Teleporters! They take you from place to place, but sometimes, your cart might be jumped by teams of Devils. This can happen once per cart. Deal with these Devils and gain a Token...Erebyss, Tartarith, Vulcanar or Unaligned...in return.
Tall Crystal: Like the ones from Lister' realm, but orange. Simple nodes that yield a random resource.
Tiny Temple: Like the ones from Meraxis's realm, but with a magma-orange glow. These give realmwide buffs or debuffs, inhabited as they are by benevolent energies.
Rock Pile: Like the Granite nodes from Gonfurian's realm. These are minable and yield resources when mined. Sometimes, though, one might encounter monsters already mining them, in which case they should be chased off for a bigger yield of resources and an Unaligned Token.
Evil Statue: Like the ones from Vulcanar's realm. These are miniboss portals, where the lead monster is usually an Apocalypse and has an extra trait.
Small Lava Pile: Like the ones from Vulcanar's realm. These are the regular breakables for this realm.
« Last Edit: March 13, 2019, 08:42:41 AM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #40 September 16, 2018, 12:38:23 PM
And thirdly, my final monster design for now, is actually an older one I'd shelved, but reworked. Meet the Culinarians, dedicated healers whose heals do just a little bit more to shore your team up.


Monster Class: Culinarian
Element: Life
Role: Tank Caster(good INT and Mana, okay DEF and SPD, decent everything else)

Base Monster: Culinarian Matron
Trait: Down-home Cooking(Well-used Fry Pan)
Effect: This monster's healing spells also increase the recipient's Max HP by 10%.

Added Monster: Culinarian Angler
Trait: Ocean's Bounty(Fishy Fry Pan)
Effect: This monster's healing spells also increase the duration of the recipient's buffs by one turn.

Added Monster: Culinarian Butcher
Trait: Choice Cuts(Oiled Fry-Pan)
Effect: This monster's healing spells also increase the recipient's ATK by 10%.

Added Monster: Culinarian Farmer
Trait: Fresh Off The Fields(Antique Fry Pan)
Effect: This monster's healing spells also increase the recipient's INT by 10%.

Added Monster: Culinarian Forager
Trait: Hunt And Gather(Makeshift Fry Pan)
Effect: This monster's healing spells also increase the recipient's SPD by 10%.

Added Monster: Culinarian Baker
Trait: Breaking Bread(Specialty Fry Pan)
Effect: This monster's healing spells also increase the recipient's DEF by 10%.

Added Monster: Culinarian Lover
Trait: A Date To Dine For(Brand-new Fry Pan)
Effect: This monster's healing spells also restore the recipient's Mana.

Itherian Monster: Culinarian Chef
Trait: Food Of The Gods(Itherian Fry Pan)
Effect: At the start of battle, all allied Culinarians gain copies of eachothers' healing-centric traits.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


The end's in sight for edited-in Unaligned Realms. Especially with this one!


THE WINTRY TUNDRA

Floor: Friden's dirt floors.
Walls: Surathli's clouds, given a snowier color to resemble thick snow.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. An average tundra during the winter, the tempratures are inhospitable and unforgiving, but the local monsters' tempers run hot as a volcano, being mean and vicious as only temperatures like this can make them. Scouring for treasure's going to be tough...but that won't stop you, right?

NOTABLE REALM OBJECTS
Yeti: Essentially just random Yeti NPCs. These guys went hiking together, but ended up getting lost. Unite them, and fight off whatever scum besets some, and be rewarded with an Unaligned Token.
Diamond: Like the ones from Azural' realm. Pretty much just Crystal nodes.
Igloo: Like the ones from Azural's realm, and they do basically the same thing: bring these cold unfortunates some firewood and get stuff in return.
Obelisk: Like the ones from Surathli's realm. Waymarkers at constant risk of being taken down, inspecting them reveals several packs of monsters marked as 'Vandal'. Kick them to the curb to receive a Token...Friden, Surathli, Azural or Unaligned.
Gravestone: Like the ones from Erebyss' realm. These are miniboss portals, where the lead monster is usually a Pachydon with several buffs.
Crystal Ice: Like the ones from Azural's realm. These are the regular breakables for this realm.
« Last Edit: February 09, 2019, 05:50:59 AM by Raikomaru »
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Re: Raiko's Renewed Idea Repository!
Reply #39 September 16, 2018, 11:17:45 AM
Secondly, the Blight Rats(formerly Mycons, but someone else has a mushroom monster idea that kicks the Mycons' asses). A Death-type mushroom monster whose gimmick involves the Blight status.


Monster Class: Blight Rat
Element: Death
Role: Jack-of-all-trades(good HP, okayish everything else)

Base Monster: Foul Blight Rat
Trait: Pit Fighter(Chipped Incisor)
Effect: This monster's attacks do 75% more damage and inflict enemies with Blight.

Added Monster: Rabid Blight Rat
Trait:  Relentless Attack(Blunt Incisor)
Effect: If this monster attacks an enemy that has Blight, it attacks as if it had 200% more ATK, and casts as if it had 200% more INT.

Added Monster: Wretched Blight Rat
Trait: An Acquired Taste(Off-color Incisor)
Effect: Your creatures recover Health while Blighted instead of taking damage. Your creatures start each battle with Blight for 5 turns.

Added Monster: Vile Blight Rat
Trait: Cure What Ails You(Sharp Incisor)
Effect: When an enemy's Blight debuff runs out, this monster is healed equal to 50% of that monster's maximum HP.

Added Monster: Reeking Blight Rat
Trait: That Stench Most Foul(Stinking Incisor)
Effect: When your creatures get healed, an equivalent amount of enemy creatures with Blight also get healed.

Added Monster: Ailing Blight Rat
Trait: Fevered Chills(Grisly Incisor)
Effect: Enemies with Blight get their ATK and INT lowered by 10% whenever they take damage from Blight.

Added Monster: Pure Blight Rat
Trait: Deeply Infectuous(Pristine Incisor)
Effect: So long as this monster lives, enemies with Blight take 100% more damage from all sources, including Blight itself.

Itherian Monster: Cursed Blight Rat
Trait: Magical Illness(Itherian Incisor)
Effect: Enemies' Blight debuffs last forever. This effect also applies to your own creatures while you have a creature with the An Acquired Taste trait.

Special Monster: Sloshed Blight Rat
Trait: Alcohol Poisoning(Rotting Incisor)
Effect: Enemies with Blight build up a Drunk stack at the start of their turn, for every turn they take that Blight persists.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Boom, another Unaligned Realm for you!


THE SUBTERRANE

Floor: Erebyss' dusty floors.
Walls: Regalis' cavern walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is a system of caverns deep underground, undisturbed for a great many years until the warp shrine showed up. As it turns out, there most certainly were monsters living here, with the most common stuff being Imlers, Imlings and Mites. Of course, there may well be riches to be had, too...

NOTABLE REALM OBJECTS
Grave Marker: Like Azural's, but bone-colored. Graves made of the bones of someone who died alongside the buried. These are like imp huts...bring them the webbed skulls looted from their graves, and, when you get them all, be rewarded with a LOT of loot and a Token...Erebyss, Regalis or Unaligned.
Skull Pile: Like the ones from Erebyss' realm. These skulls were likely once attached to unfortunates who got lost here. Pay your respects and send their wrathful manifestations packing for a nice bunch of resources and an Unaligned Token.
Stone Rubble: Like the ones from Gonfurian's realm. Simple Granite nodes.
Big Coccoon: Same as the ones in Regalis' realm, and generally do the same thing. Inspecting them frees either a grateful NPC, a horde of angry monsters or a poorly-disguised Mimic chest.
Pit: Dark holes in the stone floor. These are miniboss portals, where the lead monster is usually a Mite with an extra trait.
Rock Pile: Like the ones from Yseros' realm. These are the regular breakables for this realm.
« Last Edit: April 26, 2019, 10:23:48 AM by Raikomaru »
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Re: Raiko's Renewed Idea Repository!
Reply #38 September 16, 2018, 10:31:53 AM
And back with more monster stuff. Firstly, something that uses the Siralim 2 player character as a visual base...the Thralls. Figured it was time for some slightly more humanoid monsters anyway.


Monster Class: Thrall
Element: Sorcery
Role: Offensive Caster(good INT and ATK, okay Mana and SPD, decent everything else)

Base Monster: Thrall Enchanter
Trait: Thy Will Be Done(Monstrous Soul)
Effect: This monster casts stat-boosting spells as if it had 200% more INT.

Added Monster: Thrall Pyromancer
Trait: Scorch And Torch(Wicked Soul)
Effect: This monster can equip Chaos-aligned spell gems, and casts Chaos spells as if it had 200% more INT.

Added Monster: Thrall Warlock
Trait: Unclean Pacts(Blackened Soul)
Effect: This monster can equip Death-aligned spell gems, and casts Death spells as if it had 200% more INT.

Added Monster: Thrall Bishop
Trait: Keeping False Gods(Corrupted Soul)
Effect: This monster can equip Life-aligned spell gems, and casts Life spells as if it has 200% more INT.

Added Monster: Thrall Druid
Trait: Subverting Nature(Malformed Soul)
Effect: This monster can equip Nature-aligned spell gems, and casts Nature spells as if it had 200% more INT.

Added Monster: Thrall Arcanist
Trait: Forbidden Rites(Stolen Soul)
Effect: This monster casts Sorcery spells as if it had 200% more INT.

Added Monster: Thrall Curser
Trait: Foul Magicks(Warped Soul)
Effect: This monster casts spells that inflict damage and debuffs as if it had 200% more INT.

Itherian Monster: Thrall Archmagus
Trait: Unlimited Power!(Itherian Soul)
Effect: At the start of battle, this monster gets temporary copies of the spell gems of every other Thrall in the party, and casts them as if it had 200% more INT.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And guess what? That's right, another Unaligned Realm!


THE LIMESTONE GROTTO

Floor: Smooth limestone floors.
Walls: Dripping limestone walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is nothing so much as a series of caverns carved out of limestone by running water over the course of ages, recently discovered by explorers even before the warp shrines showed up there. As it turns out, there do exist subterranean monsters here, with Imlers and Imlings being common, and lost Tanjells drifting in from the underground lakes, but these ancient grottos also have plenty of treasure, as all sorts of things end up here...

NOTABLE REALM OBJECTS
Meteorite: Like the ones from Vertraag's realm. These meteorites are small enough to be gathered and harvested for a good chunk of resources. Sometimes, though, a group of Imlers might take offense to you taking things, so show those bullies who's boss to gain an Unaligned Token to go with it.
Big Pool: Like the ones from Yseros' realm. These contain either a treasure chest, nothing, a Stoyakoff visit or a fight with a teamful of Tanjells.
Small Pool: Like the ones from Gonfurian's realm, except water-colored. Go fishing in them, and reel up a random token, pandemonium included. Or a teamful of Tanjells who don't appreciate fishermen.
Grave Marker: Like the ones from Azural's realm. Pay your respects at these remnants of fallen explorers and heroes to gain an Unaligned Token, or join the monsters already doing so to gain a random Token along with it.
Sinkhole: Black pits. These are miniboss portals, where the lead monster is usually an Imler-Imling pair, both of whom have an extra trait.
Rock Rubble: Like the ones from Gonfurian's realm. These are the regular breakables for this realm.
« Last Edit: March 30, 2019, 08:25:15 AM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #37 August 26, 2018, 04:28:23 AM
...and the second one being Ravagers. Sharklike, and basically the Nature element's equivalent of Fiends.


Monster Class: Ravager
Element: Nature
Role: Glass Cannon DPS(good ATK and SPD, okay HP, Mana and Def, bad INT)

Base Monster: Blueskin Ravager
Trait: Rapid Swim(Gripping Dentures)
Effect: Once per turn, when an enemy with Bleed attacks but before the attack goes through, this monster attacks that enemy. If the enemy survives, the attack happens as normal.

Added Monster: Great White Ravager
Trait: White Death(Crushing Dentures)
Effect: If this monster attacks a monster with Bleed, the attacked monster has a 30% chance to immediately die.

Added Monster: Tiger Ravager
Trait: Devourer(Shredding Dentures)
Effect: If this monster attacks an enemy with Bleed, it heals 30% of its max HP.

Added Monster: Bigeye Ravager
Trait: Low-light Hunter(Piercing Dentures)
Effect: When this monster attacks an enemy with Bleed, it will never miss, no matter what.

Added Monster: Goblin Ravager
Trait: Electrostatic Sense(Slashing Dentures)
Effect: When this monster attacks an enemy that has Bleed, it also dispels one of the target monster's buffs.

Added Monster: Hammerhead Ravager
Trait: Batter Down(Knobbled Dentures)
Effect: When this monster attacks an enemy with Bleed and the enemy survives, it gains Stun for one turn.

Itherian Monster: Wobbegong Ravager
Trait: Hit And Hide(Itherian Dentures)
Effect: When this monster attacks an enemy with Bleed, it gains Invisible.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


Hey, here's another Unaligned Realm.


THE FORTRESS OF ETERNAL NIGHT

Floor: The tiled floor of the brazier area.
Walls: Castle Nex's dark, arched walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A castle upon which the sun will never rise, owned and operated by a noble who's long been hounded by persistent rumors of vampirism. Nowadays, he doesn't do much, and he believed himself secure in his fortress...and then the Warp Shrines showed up, bringing in a flood of monsters and researchers!

NOTABLE REALM OBJECTS
Bat: Essentially just random Bat NPCs. They're the lord's servants, and he does not appreciate them being targeted by foreign monsters. Kick those monsters to the curb, save all the bats and receive a random god token from the grateful lord.
Wine Cask: Simple casks of aged wine. Take a sip and gain a realmwide buff. Or beat up the various drunken louts that gather to them for TWO realmwide buffs.
Iron Maiden: Like the ones from Tartarith's realm. Used to punish monsters who have misbehaved egregiously, one can open these to, occasionally, gain a core belonging to the ex-monster that was in here. Sometimes, though, the monster is still alive, and shows their gratitude by giving a bunch of loot in addition to the core.
Torture Table: Like the ones from Tartarith's realm. The people on these tables used to be investigators with ill intent. Send their souls off for a good bit of resources. Sometimes, though, the souls are truly wretched, and morph into a team of monsters to fight you. Kick their ethereal butts to gain not just resources, but also an Unaligned Token.
Tall Candle: Like the ones from Gonfurian's realm. Light all of these to spawn a miniboss portal, which resembles the Itherian Portals, except it's deep red. The lead monster there is usually a Drake with an extra trait.
Stone Goblet: Like the ones from Erebyss' realm. These are the regular breakables for this realm.
« Last Edit: February 13, 2019, 01:11:30 PM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!