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Raiko's Renewed Idea Repository!  (Read 3515 times)

Offline Zack

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Re: Raiko's Renewed Idea Repository!
Reply #66 February 09, 2019, 01:04:00 PM
It's been really cool to see what you've come up with since you first started this thread! Thanks for your passion toward the game and for sticking around for so long.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #65 February 09, 2019, 10:53:54 AM
One more set. First, introducing the Glamoravis, floofy, flightless birbs partly based on those extravagant Brazilian festival dancer outfits, glass-cannons who make eachother more cannon-y!


Monster Class: Glamoravis
Element: Chaos
Role: Glass Cannon DPS(good ATK and SPD, okay ATK, decent everything else)

Base Monster: Rookie Glamoravis
Trait: Forevermore(Black Tailfeathers)
Effect: After one of your Glamoravises attacks an enemy, the other Glamoravises in your party have a 35% chance to attack that same enemy at 50% power.

Added Monster: Bluefoot Glamoravis
Trait: Flockstep(Grey Tailfeathers)
Effect: Your creatures' Glamoravis traits act as if your party contains 3 more Glamoravises.

Added Monster: Cheerful Glamoravis
Trait: Go, Team!(Yellow Tailfeathers)
Effect: Your Glamoravises recover 5% of their Max HP for each Glamoravis fighting on your side.

Added Monster: Serene Glamoravis
Trait: Fluid Motion(Lavender Tailfeathers)
Effect: Your Glamoravises have a 5% dodge chance for each Glamoravis fighting on your side.

Added Monster: Passionate Glamoravis
Trait: Viva l'Amore!(Pink Tailfeathers)
Effect: Your Glamoravises have 10% more ATK for each Glamoravis fighting on your side.

Added Monster: Sensual Glamoravis
Trait: Alluring Wiles(Red Tailfeaters)
Effect: Your Glamoravises' attacks ignore 5% of enemies' DEF for each Glamoravis fighting on your side.

Added Monster: Peckish Glamoravis
Trait: Fleetfoot(Brown Tailfeathers)
Effect: Your Glamoravises have 10% more SPD for each Glamoravis fighting on your side.

Added Monster: Graceful Glamoravis
Trait: Beauty And The Best(White Tailfeathers)
Effect: Your Glamoravises have 10% more ATK and SPD for every buff they have, and 15% more if that buff is Grace.

Itherian Monster: Veteran Glamoravis
Trait: Beating the Beat(Itherian Tailfeathers)
Effect: Your Glamoravises take 5% less damage for each Glamoravis fighting on your side.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and the very last Unaligned Realm!


MT. KELVIN

Floor: Vulcanar's magma floor, recolored to be whitish-grey and lacking in magma.
Walls: Azural's ice walls, refigured to look like they're sloping downward.
Effect: A fierce blizzard.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A distant mountain on the southern pole of the world, a place said to be so cold, fire freezes solid, second in butt-freezingly low temperatures only to the Frostbite Caverns, where Azural resides. Navigating this blizzard-blanketed hell is no easy task even IF one can stand the temperatures, as the monsters here are just as fierce as the weather, and will handily snuff out your life if you'll let them!

NOTABLE REALM OBJECTS
Pandemonium Token: These just lay about, ready for the taking.
Frozen Campfire: You didn't think we were KIDDING, did ya?! Flames like these can be collected for a nice sum of Crystal and Brimstone...or are in the midst of being crushed by aggressive monsters. Take out the trash and gain even MORE Crystal and Brimstone.
Angel Statue: Like the ones from Surathli's realm. Talk to them all to spawn a special, red-named Nemesis monster who has an extra trait. Defeat this monster to claim a token...Vulcanar, Azural or Unaligned.
Gem Piece: Like the spell gem fragments from Zonte's realm. Collecting them all spawns a diamond that provides a realmwide buff.
Rock Debris: Like the ones from Gonfurian's realm. Clear away this debris for a nice infusion of Granite, or defeat the monsters that were lurking underneath for an Unaligned Token to go with your Granite.
Portal: Like the portals from Surathli's realm. These are miniboss portals that lead to Mt. Kelvin's summit, free of blizzards and showing an amazing view of the full moon against the night sky. The monster that leads the pack here is usually an Elemental with an extra Elemental trait.
Frozen Corpse: This used to be alive...now it's just an unidentifiable chunk of frozen meat. These are the regular breakables for this realm.



...and with that, five pages later, we've reached the end. This is about as much as I can do, but I'm proud of it all. A big 'thank you' to everyone who helped out and posted, I couldn't have made it this far without you all. :)

From here on, feel free to post up and share your thoughts. :) That said, IF anything is to happen with this thread's contents going forward, it'll be Zack's call, and so long as the disclaimer's upheld, I'm fine with whatever he suggests or does.

Thank you all, have a nice day, and I'll see you in-game. :)
« Last Edit: March 08, 2019, 03:42:03 PM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #64 February 09, 2019, 10:50:49 AM
And here's the last one(lol, no it ain't!). The final bit of Siralim-related creativity I can muster. First, introducing the Slarms, Retro Pit Worm-esque monsters who evoke leeches and lampreys, whose gimmicks involve benefits when they have Leech, attack an enemy with Bleed, or if both happen at once!


Monster Class: Slarm
Element: Nature
Role: Durable DPS(good HP and ATK, okay SPD, decent everything else)

Base Monster: Glistening Slarm
Trait: Unearthly Focus(Disturbing Maw)
Effect: When this monster attacks an enemy while having Leech, or if the attacked enemy has Bleed, that enemy cannot dodge the attack, no matter what. When both criteria are met, the attack will also be Critical.

Added Monster: Bloated Slarm
Trait: Corpse Eater(Unsettling Maw)
Effect: When this monster has Leech and/or attacks an enemy with Bleed, it regains 100% more HP, up to 200% more HP if both criteria are met.

Added Monster: Writhing Slarm
Trait: Sudden Strikes(Creepy Maw)
Effect: When this monster has Leech and/or attacks an enemy with Bleed, this monster will steal one or two buffs from the attacked enemy, depending on which criteria are met.

Added Monster: Pestilent Slarm
Trait: Disease Vector(Disgusting Maw)
Effect: When this monster has Leech and/or attacks an enemy with Bleed, this monster gives one of its debuffs to the enemy, up to two debuffs if both criteria are met.

Added Monster: Bigtongue Slarm
Trait: A Big Sloppy Kiss(Tongue-equipped Maw)
Effect: When this monster has Leech and/or attacks an enemy with Bleed, it also steals 5% of their stats, going up to 10% if both criteria are met.

Added Monster: Abhorrent Slarm
Trait: Crippling Terror(Nightmarish Maw)
Effect: When this monster has Leech and/or attacks an enemy with Bleed, the enemy's ATK and DEF are reduced by 10%, up to 20% if both criteria are met.

Itherian Monster: Medicinal Slarm
Trait: Blood Transfusion(Itherian Maw)
Effect: When this monster has Leech and/or attacks an enemy with Bleed, the monsters adjacent to it are healed for 50% of the health this monster gains on hit, up to 100% of said health if both criteria are met.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and one last Unaligned Realm to go with them!


THE DRAWING BOARD

Floor: Lines drawn in white ink.
Walls: Walls of blue, like a blueprint, dotted with white ink.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Another realm that doesn't quite seem finished yet, save that the flavor this realm goes for is 'drawn blueprints'. One gets the sense of where everything's supposed to go, and the basics for interaction are there, but it hasn't been given a coat of paint yet, so to speak. This unusual realm does bear treasures for the bold, and for those strong enough to fight the monsters here.

NOTABLE REALM OBJECTS
Drawn Tree: A simple, dawn tree with full foliage. For some weird reason, large numbers of Bombardiers like to hide in the branches of trees like this, and drop down when said tree is inspected. Defeat them and claim a random token, Pandemonium Token included.
Drawn Pond: A simple, drawn body of water. Go fishing here for things like treasure chests, random tokens...Pandemonium Token included...or a whole host of angry Crabsters.
Scribble: Just a random, scribbled thing. Jumbled clusters of pure imagination, untangle them to fight a team of monsters that have a high chance of being Godshop monsters. Beat them back into the ether to claim a random token...Pandemonium Token included.
Stick Figures: The local NPCs. Come in male and female flavors. These fine folk are being harassed, however, by very rude monsters, so do them a favor and beat the monsters into the ground. They'll reward you with a random token...Pandemonium Token included...for your effort.
Window Portal: A portal that looks like an open window with a 'swirling' portal inside. These are miniboss portals, and they're usually led by traitless Avatar monsters, like the ones accompanying the Ruler of Siralim.
Crumpled Paper: White sheets of paper, crumpled up. These are the regular breakables for this realm.
« Last Edit: March 16, 2019, 08:57:04 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #63 February 09, 2019, 09:50:38 AM
Second-to-last monster-type. Introducing the Carven, tough chessmen, slightly based on Retro Angels, who get even tougher when in large groups, as they're a pack-type monster!


Monster Class: Carven
Element: Life
Role: Tank(good DEF and HP, okay ATK, decent everything else)

Base Monster: Carven Pawn
Trait: Strength In Numbers(Stone Pawn)
Effect: Your Carven traits act as if your party contains three more Carven.

Added Monster: Carven Rook
Trait: Fortified(Stone Rook)
Effect: Your Carven have 10% more DEF for each Carven fighting on your side.

Added Monster: Carven Bishop
Trait: Ministration(Stone Bishop)
Effect: Your Carven recover 5% of their Max HP for each Carven fighting on your side.

Added Monster: Carven Knight
Trait: I've Got The Moves!(Stone Knight)
Effect: Your Carven have a 5% dodge chance for each Carven fighting on your side.

Added Monster: Carven Queen
Trait: Queenly Conduct(Stone Queen)
Effect: When one of your Carven takes damage, it divides said damage up by however many Carven are in your party, and then spreads it around accordingly. This does not apply to attacks or spells that target multiple opponents naturally.

Added Monster: Carven King
Trait: High Priority(Stone King)
Effect: Your Carven always take reduced damage, as if their class resists the enemy's type, regardless of type match-ups.

Itherian Monster: Carven Checker
Trait: Flip The Board(Stone Itherian)
Effect: Your Carven always have one of the following buffs for each Carven fighting on your side: Protect, Ward, Grace, Shell, Mend, Critical. Buffs are prioritized in that order.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


...and the second-to-last Unaligned Realm!


THE ARMAMENT SPHERES

Floor: The tiled floor from the brazier area.
Walls: A slightly fuzzy, pastel-pink background with floating glass bubbles.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Another location that's less a physical place and more a state of mind, the Armament Spheres are a state any smith can slip into when they're high on inspiration and forging artifacts fit for legendary heroes. As such, this realm is rife with things detailing artifacts and their creation, but at the same time, threats abound, as fantasies of the monsters to be slain by said artifacts are also rife here, and they're quite physical!

NOTABLE REALM OBJECTS
Pandemonium Token: These just lay about, ready for the taking.
Sword Piece: Like the swords from Surathli's realm, and do the same thing.
Shield Piece: Like the shields from Tartarith's realm, and do the same thing.
Gem Piece: Like the spell gem fragments from Zonte's realm, and do the same thing.
Suit of Armor: Like the ones from Gonfurian's realm. Magnificent suits of armor that inspire greatness when beheld, these spread either a realmwide buff or a realmwide debuff. Sometimes, though, one may find monsters trying to deface them, whereupon smiting these cowards will award either two realmwide buffs, two realmwide debuffs or one of both in recognition of your heroism.
Smith: A blacksmith NPC...who happens to be a Smith monster. A Hammer Lord, to be specific. He doesn't forge anything, but when he shows up, he'll gladly take junk artifacts and artifact materials and trade them for rune powder, gem dust and all kinds of tokens, Pandemonium included.
Anvil: An anvil with a sword on it. These are the regular breakables for this realm.
« Last Edit: March 15, 2019, 10:16:09 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #62 February 09, 2019, 09:25:08 AM
Another step. Monster-type first, meet the Tapirs, Baku-inspired dreamers who make sure that Sleep isn't as debilitating for your team!


Monster Class: Tapir
Element: Sorcery
Role: Tank Caster(good DEF and Mana, okay INT, decent everything else)

Base Monster: Benevolent Tapir
Trait: Sound Asleep(Fluffy Blanket)
Effect: Your creatures cannot have other debuffs when they have Sleep, and lose debuffs they had when they gain Sleep.

Added Monster: Joyful Tapir
Trait: Rise And Shine(Silky Blanket)
Effect: Your monsters can immediately act when Sleep wears off.

Added Monster: Peaceful Tapir
Trait: Sweet Dreams(Warm Blanket)
Effect: Your monsters recover 20% HP per turn when they have Sleep.

Added Monster: Innocent Tapir
Trait: Dreaming Big(Extra-thick Blanket)
Effect: Your creatures recover 10% Mana per turn when they have Sleep.

Added Monster: Brave Tapir
Trait: Hero of Dreams(Fur Blanket)
Effect: Your creatures gain 10% ATK and SPD per turn when they have Sleep.

Added Monster: Comfy Tapir
Trait: Utter Comfort(Snuggly Blanket)
Effect: Your creatures gain 10% INT and DEF per turn when they have Sleep.

Itherian Monster: Pillowy Tapir
Trait: Sleepwalker(Itherian Blanket)
Effect: Your monsters can now Attack or Defend while they have Sleep.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And a Realm too.


FIESTA DE LOS CALAVERAS

Floor: Yseros' dandy floor, recolored to a more nighttime feel.
Walls: Nighttime houses lit up with bright, festive lights.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. A small, faraway town, generally caught in the middle of a long celebration to honor Erebyss, the Goddess of Darkness. The mood is bright, the parties are on and even the undead like it here...especially the Gashadokuros, who always cause a scene when they show up! Of course, parties can get rowdy sometimes, and Erebyss may just smile upon you for ensuring nothing bad happens...

NOTABLE REALM OBJECTS
Chef: Simple chefs, out to feed the partiers for some compensation. He provides a selection of meals to choose from for a fee. pay the man, then eat up to gain a special bonus that spans this realm AND the next.
Cactus: Small, round cactuses with flowers on them. These flowers are sought-after by partygoing ladies, human and undead alike, so gather them and give them those flowers for a random god token.
Townsfolk: Regular NPCs in ponchos and sombreros. These people love to party, so gather up a bunch of them to REALLY kick things off. Gathering them all awards an Unaligned or Erebyss token.
Undead: Monster NPCs. usually Skeletons or Gashadokuros, but can also be Wights, Forsaken or Liches. These are usually besieged by angry, hostile monsters that attend the party to cause trouble. Save the living dead revellers to gain treasure chests.
Open Door: Open doors in some of the houses. These are miniboss portals, and are usually led by Chupacabras with an extra trait.
PiƱata: Paper-mache constructs shaped like Fiends. These are the regular breakables for this realm, as befits a party.
« Last Edit: February 09, 2019, 09:50:46 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #61 February 09, 2019, 08:52:03 AM
Another step toward the finish, and, as I've just noticed, Page 5! First a monster...Introducing the Daemons, based on a Valkyrie Profile enemy-type, who work like 'shares stats' monsters but in reverse, making them excellent point-men!


Monster Class: Daemon
Element: Chaos
Role: Durable DPS(good DEF and ATK, okay SPD, decent everything else)

Base Monster: Wiead Daemon
Trait: Powerful Presence(Daemon Rune 'Ond')
Effect: Your other monsters share 10% of their Max HP with this monster.

Added Monster: Vallan Daemon
Trait: Tough Guy(Daemon Rune 'Ble')
Effect: Your other monsters share 10% of their DEF with this monster.

Added Monster: Grozkeyl Daemon
Trait: Subsonic Speed(Daemon Rune 'Ilm')
Effect: Your other monsters share 10% of their SPD with this monster.

Added Monster: Ulmagust Daemon
Trait: Winds of Chance(Daemon Rune 'Zna')
Effect: Your other monsters share 10% of their INT with this monster.

Added Monster: Mordere Daemon
Trait: Crush, Slay, Destroy(Daemon Rune 'Bih')
Effect: Your other monsters share 10% of their ATK with this monster.

Added Monster: Vormunt Daemon
Trait: Flow of Magic(Daemon Rune 'Rog')
Effect: Your other monsters share 10% of their Max Mana with this monster.

Added Monster: Alzieri Daemon
Trait: Adonic Form(Daemon Rune 'Vru')
Effect: Your other monsters share a copy of their buffs with this monster, wether they start with said buff or if they gain it in another way.

Itherian Monster: Zargerun Daemon
Trait: Pooling Resources(Itherian Rune 'Nau')
Effect: Your other monsters share a copy of their first spell gem with this monster. This monster can cast said spells without cost.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's a cool realm, too.


THE HALLOWED PLAZA

Floor: Zonte's checkerboard floors, done up in white and dark grey.
Walls: Castle Nex's arched walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is a place of worship, ostensibly for Surathli, but other gods are revered here too...Erebyss, Cordemis, Lister, Aeolian...peaceful gods, usually. However, as peaceful as this place is, there have been incessant rumors of monster activity, as well as the worrying presence of Martyrs. Fortunately, the higher-ups don't mind explorers.

NOTABLE REALM OBJECTS
Knight: Like the ones from Gonfurian's realm, They're local guards bored with the peace, who appreciate the chance to see how their teams stack up to those of visitors. Oblige them and gain a random god token as thanks for a good time.
Green Star: Like the ones from Surathli's realm, except green. Stars of an unusual hue that fell from the sky. It's considered a good deed to return them to space, and a better deed to stamp out the monsters trying to claim them. Do this to get rewarded with an Unaligned token.
Planted Sword: Like the ones from Surathli's realm. These are miniboss portals, and the teams they lead to are usually led by Martyrs.
Townsfolk: Simple townsfolk NPCs. These are people of faith, come to observe the plaza. It's close to time for a sermon, though, so speak to them all to gether them, then fight off a group of Thralls and Martyrs to let the speaker speak, and receive a NICE boost in resources for your trouble.
Angel Statue: Like the ones from Surathli's realm. These stone angels are here to protect the faithful, and respond to inspection by testing your strength with a team of Seraphs. Triumph, and be rewarded with a treasure chest and the statue's approval of your ability.
Stone Goblet: Like the ones from Erebyss' realm. These are the regular breakables for this realm.
« Last Edit: March 16, 2019, 08:56:13 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #60 February 05, 2019, 05:09:28 PM
The finish line is approaching...only four more monsters to add, this one included! Introducing the Cerebrants, decidedly reminescent of brains, whose considerable brainpower makes certain things happen when they do things!


Monster Class: Cerebrant
Element: Sorcery
Role: Durable DPS(good DEF and ATK, okay SPD and HP, decent everything else)

Base Monster: Healthy Cerebrant
Trait: Spur of the Moment(Impulsive Thought)
Effect: At the start of this monster's turn, a positive effect befalls random members of your party.

Added Monster: Relaxed Cerebrant
Trait: Well-Rested(Happy Thought)
Effect: At the end of this monster's turn, a positive effect befalls random members of your party.

Added Monster: Inspired Cerebrant
Trait: Clever New Tricks(Creative Thought)
Effect: When this monster casts a spell, a positive effect befalls random members of your party.

Added Monster: Driven Cerebrant
Trait: The Will To Do(Ambitious Thought)
Effect: When this monster attacks, a positive effect befalls random members of your party.

Added Monster: Bloody Cerebrant
Trait: Clear Mind, Raging Heart(Triumphant Thought)
Effect: When this monster kills an enemy, a positive effect befalls random members of your party.

Added Monster: Tranquil Cerebrant
Trait: Inner Peace(Serene Thought)
Effect: When this monster Defends, a random positive effect befalls random members of your party.

Itherian Monster: Ascendant Cerebrant
Trait: Thinking With Power(Itherian Thought)
Effect: So long as this creature lives, when another Cerebrant's effect activates, two positive effects befall random members of your party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And one of the last few Unaligned Realms too.


THE MOONLIT GARDEN

Floor: Zonte's checkerboard floors, colored grey and dark grey.
Walls: Aeolian's foliage, colored stark white.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Moonlit Garden is a place suffused with magic, where the atmosphere seems heady and the surroundings truly mystical and enchanting. This garden's purity is outright sacrosanct, but lately, there have been invading monsters out to despoil this place. Clearing them out ought to yield some great rewards...

NOTABLE REALM OBJECTS
White Rose: Like the ones from Erebyss' realm, except stark white. Majestic roses like these reward those who stop to take in their scent...if they can survive an attack from the groups of pumped-up Vileblooms who guard these roses jealously.
Statuary: Decorative stonework, like the ones from Friden's realm. Statues like this add to the garden's beauty, which is probably why rude monsters are trying to tear them down. Reduce these vandals to gruel and be rewarded with a treasure chest.
White Tree: Like the solitary trees in Aeolian's realm, except with stark white foliage and greyish-brown bark. Solitary trees like this often draw in the worst of the worst, and inspecting one reveals three groups of monsters marked as 'Impure'. Slay them all and receive a random god token as your karmic reward.
Pilwiz: Pilwiz NPCs, here to study the secrets of the garden's foliage, and especially its white roses. There's a few of them scattered about, so talk to them to unite them, and then take a moment to stomp a gaggle of onrushing monsters into slush while the Pilwiz work. They'll reward you with an Unaligned Token afterward.
Tiny Temple: Like the ones from Meraxis' realm, except the glow is red. These are miniboss portals, and the monsters leading them are usually Reapers with an extra trait.
Grey Grass: Like the tall grass from Torun's realm. These are the regular breakables for this realm.
« Last Edit: March 31, 2019, 03:07:04 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #59 February 05, 2019, 04:30:58 PM
And yet another new monster-type, a renamed import from my own older works. Introducing the Wendigos...undead, flesh-devouring monstrosities. They're slow-ish, but tough as nails, and their gimmick involves gruesome and instant kills under certain circumstances!


Monster Class: Wendigo
Element: Death
Role: Durable DPS(great ATK and DEF, okay SPD, meh everything else)

Base Monster: Dried Wendigo
Trait: Abbatoir(Snapping Head)
Effect: When this monster attacks an enemy, that enemy has a stacking 5% chance per debuff to immediately die.

Added Monster: Leering Wendigo
Trait: Horrifying Leap(Aware Head)
Effect: When this monster attacks an enemy, that enemy has a stacking 5% chance per position on the Action Queue to immediately die. The lower the attacked enemy is on the queue, the bigger the chance.

Added Monster: Bony Wendigo
Trait: Beating The Odds(Skeleton Head)
Effect: When this monster attacks an enemy, that enemy has a stacking 5% chance per buff to immediately die.

Added Monster: Drowned Wendigo
Trait: Baptism By Murder(Waterlogged Head)
Effect: When this monster is attacked, once per turn, it delivers a counterattack that has a 30% chance to immediately kill the attacking opponent.

Added Monster: Rotting Wendigo
Trait: Grisly Hunter(Decomposing Head)
Effect: When this monster attacks an enemy, that enemy has a stacking 5% chance per spell it cast to immediately die.

Added Monster: Frigid Wendigo
Trait: Sub-zero Kiss(Rime-covered Head)
Effect: When this monster kills an enemy with Frozen, a random adjacent monster has a 25% chance to also die.

Itherian Monster: Nightmarish Wendigo
Trait: Pride Goeth Before(Itherian Head)
Effect: When this monster attacks an enemy, that enemy has a stacking chance to immediately die equivalent to how much current HP it has over this monster: the higher the percentage it has over this monster, the higher the chance of it dying.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And an Unaligned Realm, too!


THE EXTRAPLANAR PATH

Floor: The clear floors from Siralim 2's brazier area, in various colors.
Walls: Clear walls in various colors.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The Extraplanar Path is not like most realms...instead of a physical place, it seems to be like the Abyss and the Void Between Realms: an anomaly. Crystalline, chromatic roads that lead nowhere in particular, very close to the edge of existance and traversable mostly because of Teleport Shrines. Things don't really work like they should here, but the view is amazing and the treasures vast...

NOTABLE REALM OBJECTS
Magi: NPCs. Unfortunates who ended up here randomly. Guide them all to the warp shrine so they can leave, and receive a karmic reward: a random god token.
Glass Orb: Like the breakables from Vulcanar's realm, except white. These orbs contain the essence of powerful Nemesis monsters. Break the orb and beat the monsters to get a treasure chest for each orb.
Clear Crystals: Like the ones from Vulcanar's realm, but clear. These are teleporters, but you can be attacked in transit once per crystal. Defeat all comers for an Unaligned Token.
Portal: Like the Itherian Boss portals, but white. These are miniboss portals, and the teams beyond are usually led by Watchers with an extra trait.
Pandemonium Token: Kind of just laying around here.
Iron Crate: Like the ones from Vertraag's realm. These are the regular breakables for this realm.
« Last Edit: March 31, 2019, 01:33:30 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #58 February 05, 2019, 03:00:26 PM
And a second monster-type for today: the Pharaohs, visually based on a Miitopia boss, who get certain effects at the start of battle that repeat at the end of their turn!


Monster Class: Pharaoh
Element: Life
Role: DPS All-rounder(good ATK and INT, okay SPD, decent everything else)

Base Monster: Righteous Pharaoh
Trait: Curse of Justice(Polished Urn)
Effect: At the start of battle, and at the start of each of this creature's turns, any enemy who has attacked monsters adjacent to this monster suffers a moderate drop in all stats.

Added Monster: Snarling Pharaoh
Trait: Curse of Rage(Splattered Urn)
Effect: At start of battle, and at the start of each of this creature's turns, this creature attacks any enemy with Sleep, Snare or Frozen for 100% normal damage.

Added Monster: Wizened Pharaoh
Trait: Curse of Knowledge(Archaic Urn)
Effect: At start of battle, and at the start of each of this creature's turns, any enemy that has a debuff shares that debuff with the enemies adjacent to it.

Added Monster: Solemn Pharaoh
Trait: Curse of Stoicism(Plain Urn)
Effect: At start of battle, and at the start of each of this creature's turns, it gains a Barrier whose strength is equal to its total DEF.

Added Monster: Secretive Pharaoh
Trait: Curse of Anonymity(Gaudy Urn)
Effect: At start of battle, and at the start of each of this creature's turns, your party rids itself of any debuffs suffered by two or more monsters, and an equivalent number of enemies gain those debuffs.

Added Monster: Arcane Pharaoh
Trait: Curse of Witchcraft(Abstract Urn)
Effect: At start of battle, and at the start of this creature's turns, a random amount of enemies lose 5 Mana, and an equal number of your creatures gain 5 Mana, with this creature always being one of the ones who gains said Mana.

Itherian Monster: Defiant Pharaoh
Trait: Curse of Revolution(Itherian Urn)
Effect: At start of battle, and at the start of this creature's turns, it attacks all Death-element monsters in the enemy party for 80% normal damage.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And a realm, too!


THE EVIL STORYBOOK

Floor: Discarded pages...some blank, some scribbled on.
Walls: Large stacks of hardcover tomes.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. On the surface, it seems as if this place is a large library, but that isn't true: this realm is, instead, inscribed on the pages of a cursed tome, made escapable through the presence of a Warp Shrine! As expected, there has been an absolute flood of Grimoires coming in, and where they go, esoteric knowledge follows...!

NOTABLE REALM OBJECTS
Loose Books: Like the ones from Zonte's realm. Either on the floor or on tables, these books of lore are jealously guarded by groups of Grimoires...Eldritch Grimoires included! Smack them down and claim the intellectual riches...along with the PHYSICAL ones from the treasure chests that doing this spawns.
Bookcase: Also like the ones from Zonte's realm. These give Breeding Recipes/Knowledge Pages...if you can defeat the Grimoire teams nesting on their shelves.
Red Tome: Accursed history books, telling of horrid events of the past. They're so vivid, they spawn a few groups of monsters labeled 'Antagonist'. Defeat all three of them for an Unaligned Token. Then inspect the Red Tome again, as if it were a treasure chest, for it provides loot in return for the service you just provided it.
Alchemy Table: Like the ones from Zonte's realm, and work roughly the same way. Red + Pink yields a random token, though, Pandemonium Tokens included.
Mage: Researching magi who lost track of themselves while performing their research, and are being harassed by monsters. Beat down those bullies and save the magi. Save them all and gain a random god token.
Glowing Tome: Floating, glowy books. These are the regular breakables for this realm.
« Last Edit: March 13, 2019, 08:03:38 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #57 February 05, 2019, 02:12:13 PM
Hey, a new post and a new monster type. Introducing the Carnosaurs...basically theropod dinosaurs, and physical powerhouses who, as a pack species, make themselves even more powerhousey when they're together!


Monster Class: Carnosaur
Element: Nature
Role: DPS All-rounder(good ATK, SPD and DEF, okay HP, bad INT and Mana)

Base Monster: Sharpfang Carnosaur
Trait: Rending Maw(Jaw Fossil)
Effect: Your Carnosaurs have 10% more ATK for each Carnosaur fighting on your side.

Added Monster: Longneck Carnosaur
Trait: Having The High Ground(Spine Fossil)
Effect: Your creatures' Carnosaur traits act as if your party contains 3 more Carnosaurs.

Added Monster: Bighorn Carnosaur
Trait: Impact Bunker(Horn Fossil)
Effect: Your Carnosaurs get 5% Defense Penetration for each Carnosaur fighting on your side.

Added Monster: Eggbuster Carnosaur
Trait: Tail Wind(Membrane Fossil)
Effect: Your Carnosaurs have 10% more SPD for each Carnosaur fighting on your side.

Added Monster: Steelhead Carnosaur
Trait: Demolition Charge(Scalp Fossil)
Effect: Your Carnosaurs' Critical hits do 15% more damage for each Carnosaur fighting on your side.

Added Monster: Platemaul Carnosaur
Trait: Face The Music(Shell Fossil)
Effect: Your Carnosaurs have a 10% increased chance to land Critical hits for each Carnosaur fighting on your side.

Itherian Monster: Flutterfluff Carnosaur
Trait: Primal Dance(Itherian Fossil)
Effect: Your Carnosaurs always deal increased damage, as if their type is effective the enemy's type, regardless of type match-ups.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's a neat stage to go with them!


PREHISTORIA

Floor: Friden's sand floor, recolored to look more dirt-like.
Walls: Torun's jungle foliage.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This realm is another peek into the past, but this time for Rodia as a whole, a look back into the age when dinosaurs existed and roamed free. A primal age filled with danger, where giant monsters all but ruled the world. Understandably, magi, monsters and explorers have piled in to get a piece of the pie, as, where danger exists, so too does opportunity...!

NOTABLE REALM OBJECTS
Imp Huts: Like the ones from Torun's and Lister's realms. They want jungle fruit, so bring them the fruits they want. Get them all and receive a VERY nice bit of loot.
Mushrooms: Also like the ones from Torun's realm, except these work more like the fruits did. Getting a certain combination of shrooms causes their spores to manifest special effects, ranging from the helpful to the somewhat hindering.
Monster Footprint: A big footprint in the dirt floor. Inspect it to attract the attention of the Carnosaur team that left it. Kick their scaly butts for an Unaligned Token.
Angry Totem: Like the ones from Torun's realm. These are miniboss portals, and the teams beyond are usually led by Carnosaurs.
Campfire: Simple campfires. Light them to draw out a team of Imps, which you can then fight. Defeat them all and claim a Token...Friden, Torun or Unaligned.
Rock Pile: Like the ones from Yseros' realm. These are the regular breakables for this realm.
« Last Edit: February 09, 2019, 09:35:18 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #56 February 01, 2019, 09:41:52 AM
Time for something a tad more ambitious. First, a whole new status effect!

SHOCK: Creatures with Shock take damage based on their own SPD each turn.

Then, the monster-type. Introducing the Tanjells, floating jellyfish things themed entirely around this new status effect!


Monster Class: Tanjell
Element: Nature
Role: Tank(good DEF and HP, okay Mana and ATK, decent everything else)

Base Monster: Buzzing Tanjell
Trait: High Voltage(Charged Gelatin)
Effect: This monster's attacks deal 75% more damage and inflict Shock.

Added Monster: Wispy Tanjell
Trait: How Startling!(Clear Gelatin)
Effect: When enemies receive a debuff that isn't Shock, they also gain Shock.

Added Monster: Armored Tanjell
Trait: Electromagnetism(Steely Gelatin)
Effect: So long as this monster lives, enemies with Shock must target it above everything else, and deal 50% reduced damage to it.

Added Monster: Veiled Tanjell
Trait: Numbing Sting(Veil-shaped Gelatin)
Effect: When this monster gains or has a buff, all enemies with the same buff gain Shock.

Added Monster: Crystal Tanjell
Trait: Superconductor(Hardened Gelatin)
Effect: Enemies afflicted with Shock take damage from it as if they had 200% more SPD.

Added Monster: Glowing Tanjell
Trait: Dynamo(Eerie Gelatin)
Effect: When an enemy takes damage from Shock, your creatures gain a Barrier whose strength matches the damage the monster took.

Itherian Monster: Tanjell Man-o-War
Trait: Anaphylactic(Itherian Gelatin)
Effect: So long as this monster is alive, if an enemy takes Shock damage while at or under 60% HP, it has a 15% chance to immediately die.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another realm to go with them!


THE STREETS OF SIRALIM

Floor: Tartarith's dark brick paths.
Walls: Rows of burning or ruined houses.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. And as well-deserved as the ruler's death was, for trying to enslave the gods and become a tyrant, the picture painted on the streets of their kingdom does not match. Their realm is in disarray, and innocent people scramble for their lives in the face of extraordinarily-aggressive monster attacks. Treasure's to be had, though, and lives are to be saved!

NOTABLE REALM OBJECTS
Knight: Like the ones from Gonfurian's realm, except they use Siralim 2-based sprites. Overzealous defenders of the people trying to make a proud stand so others can survive. Defeat their teams to show them how outmatched they are and be rewarded with a boost in two random resources while saving a life otherwise wasted.
Townsfolk: NPCs who use Siralim 2-esque sprites. Regular, innocent people under attack from monsters, usually bands led by Carvers or Carnages with an extra trait. Kick these predatory scum to the curb. Save all the people this way to get rewarded with a random god token.
Open Door: Open doors in some buildings. These are miniboss portals, and the teams they lead to are usually led by Phase Warriors.
Burning Debris: Junk blocking the path for people to escape through. Clearing away the debris does usually reveal a group of Efreets, though, so quench their fire and ensure they can't harm anyone. Doing so rewards you with a Pandemonium Token, too.
Ruler Statue: A monument to the now-former Ruler of Siralim's arrogance. Commit a bit of Heroic Vandalism by tearing it down to gain an Unaligned Token. Sometimes, a team of Thralls may try and prevent you from committing said Heroic Vandalism, so send THEM packing too for a second Unaligned Token.
Rubble: Like the ones from Friden's realm. These are the regular breakables for this realm.
« Last Edit: March 31, 2019, 01:28:24 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #55 January 30, 2019, 04:21:58 PM
And another one. Introducing the Horrors, who make certain things happen when they do things!


Monster Class: Horror
Element: Chaos
Role: Durable DPS(good DEF and ATK, okay SPD and HP, decent everything else)

Base Monster: Faceless Horror
Trait: Sudden Movement(Tense Atmosphere)
Effect: At the start of this monster's turn, a negative effect befalls random members of the enemy party.

Added Monster: Dripping Horror
Trait: Liquid Shadows(Grim Atmosphere)
Effect: At the end of this monster's turn, a negative effect befalls random members of the enemy party.

Added Monster: Gibbering Horror
Trait: Crazy Talk(Freaky Atmosphere)
Effect: When this monster casts a spell, a negative effect befalls random members of the enemy party.

Added Monster: Darkling Horror
Trait: Uncanny Strikes(Heavy Atmosphere)
Effect: When this monster attacks, a negative effect befalls random members of the enemy party.

Added Monster: Atrocious Horror
Trait: To Witness Murder(Dreadful Atmosphere)
Effect: When this monster kills an enemy, a negative effect befalls random members of the enemy party.

Added Monster: Grasping Horror
Trait: Lingering Will(Stressful Atmosphere)
Effect: When this monster Defends, a random negative effect befalls random members of the enemy party.

Itherian Monster: Starborn Horror
Trait: Unnerving Radiance(Itherian Atmosphere)
Effect: So long as this creature lives, when another Horror's effect activates, two negative effects befall random members of the enemy party.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And another associated Unaligned Realm.


THE VOID BETWEEN REALMS

Floor: Black, crystalline roads.
Walls: Surathli's clouds, except a menacing, dark purple.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This place, essentially, is the empty space linking the Unaligned Realms together, but it functions in much the same way as a proper Realm in and of itself. The rules of reality do not apply here the same way it does in other realms, and danger lurks around every corner. Aside from some, the creatures faced here are not true creatures either, but closer to physical memories of creatures found in other realms.

NOTABLE REALM OBJECTS
Black Floating Crystal: Like the ones from Vulcanar's realm. These are miniboss portals, and the enemy groups therein are generally led by buffed-up Horrors.
Black Crystal Pillar: Like obelisks. There's three in each realm. Inspect them to initiate a battle against monster teams whose leader has an extra trait. Win all three and get an Unaligned Token.
Black Crystal Cluster: Nodes. Mine them for a boost in two random resources, or beat up the monsters already mining them for a boost to THREE random resources..
Black Crystal Altar: Kind of like the Altar of Blood, except black crystal. Interacting with it causes three enemy groups to spawn around the map, marked as 'Sacrifice'. Kick their butts and bring their meat back to the altar to gain a random god token, one for each piece of meat.
Lost Mage: A mage NPC. He's a salesman, but if you want to peruse his wares, usually nicer then what common salespeople carry, you'll have to clear away the rowdy monsters accosting him first.
Black Crystal Cube: As it says on the tin. These are the regular breakables for this realm.
« Last Edit: February 05, 2019, 05:01:36 PM by Raikomaru »
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Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #54 January 30, 2019, 03:24:32 PM
Here's the next monster-type, AIs, who make certain things happen when they Provoke attacks!


Monster Class: AI
Element: Sorcery
Role: Tank Caster(good DEF and Mana, okay INT, decent everything else)

Base Monster: Cantankerous AI
Trait: PowerLeech.exe(Glitchy Program)
Effect: Upon successfully Provoking an attack, this monster gains 20% ATK and the offending enemy loses 20% ATK.

Added Monster: Judgemental AI
Trait: HealReduce.mpg(Old Program)
Effect: Upon successfully Provoking an attack, the offending enemy gets reduced healing benefits from any heals they gain for three turns.

Added Monster: Bothersome AI
Trait: Don'tMove.url(Shoddy Program)
Effect: Upon successfully Provoking an attack, the offending enemy is inflicted with Stun for one turn, and Weak for two turns.

Added Monster: Deranged AI
Trait: CraZBoi.mad(Corrupted Program)
Effect: Upon successfully Provoking an attack, the offending enemy is inflicted with Confused, Berserk and Vulnerable.

Added Monster: Treacherous AI
Trait: StepIn.alt(Viral Program)
Effect: Upon successfully Provoking an attack, a monster adjacent to this monster counterattacks the offending enemy for 100% normal damage.

Added Monster: Homicidal AI
Trait: BuffBGone.fail(Bait Program)
Effect: Upon successfully Provoking an attack, the offending enemy loses all of its buffs.

Itherian Monster: Friendly AI
Trait: HinderShare.lol(Itherian Program)
Effect: Upon successfully Provoking an attack, the offending enemy receives a copy of this monster's debuffs, as well as those of the monsters adjacent to it.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And an associated Unaligned Realm.


REALM 404

Floor: Blue, circuit board-pattern floors.
Walls: A green 'square grid' pattern over a black background.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. This is one of the odder realms to be discovered...chiefly because it doesn't seem FINISHED yet. Sure, all the MECHANICS are there, but everything just feels and looks off and mechanical, as if whatever god's supposed to preside over this place never got around to putting on the finishing touches! Sometimes, people and monsters just...end up here, and, as such, traversing this place has its dangers to keep in mind.

NOTABLE REALM OBJECTS
Townsfolk: Simple townsfolk NPCs. These poor people got lost here, so talk to them to send them to the warp shrine. The last one, though, is being harassed by monsters, so smash those mobs into slush for an Unaligned Token as a bonus for saving everyone.
Pandemonium Token: Kind of just laying around, up for grabs.
Red Tile: Just a red tile. These are miniboss portals, and the teams they lead to are usually led by AIs.
Undefined Object: An object whose shape is...difficult to ascertain. Trying to inspect it yields a surprising Nemesis battle, with the lead monster having an extra Trait, and winning that battle yields a treasure chest.
Red Mirror Ball: Like Surathli's mirror balls, except red. Interacting with this ball spawns three mob packs labeled as 'Target'. Defeat all of them and interact with the mirror ball again to receive a random god token for your hard work.
Green Box: Simple, green squares. These are the regular breakables for this realm.
« Last Edit: March 13, 2019, 08:09:51 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #53 January 30, 2019, 02:13:56 PM
Oh boy! Time for some new content, and the final push besides! Starting with a new monster-type, Whelks, based on an old Final Fantasy boss, who do casting-related things when they Provoke attacks!


Monster Class: Whelk
Element: Nature
Role: Tank Caster(good DEF and INT, okay Mana, decent everything else)

Base Monster: Riverside Whelk
Trait: Rebuke(Smooth Snail Shell)
Effect: When this monster successfully Provokes an attack, it casts one of its spells at random, free of charge.

Added Monster: Thunderbolt Whelk
Trait: Brain Powered(Spiky Snail Shell)
Effect: When this monster successfully Provokes an attack, it gains a copy of one of the attacker's spell gems.

Added Monster: Rubblestone Whelk
Trait: Rocks And Hard Places(Tough Snail Shell)
Effect: When this monster successfully Provokes an attack, it gains a stacking reduction to its spells' Mana cost. This benefit goes away after it casts a spell manually.

Added Monster: Lavaspout Whelk
Trait: Volcanic Temper(Vented Snail Shell)
Effect: When this monster successfully Provokes an attack, it gains a stacking boost to its INT. This benefit goes away after it casts a spell manually.

Added Monster: Rusthunter Whelk
Trait: Relic Hunter(Patchwork Snail Shell)
Effect: When this monster successfully Provokes an attack, it copies one of the bonuses from the attacking monster's Artifact.

Added Monster: Greengrass Whelk
Trait: Tranquility(Mossy Snail Shell)
Effect: When this monster successfully Provokes an attack, it recovers 20% of its Mana.

Itherian Monster: Glittergold Whelk
Trait: Rubber And Glue(Itherian Snail Shell)
Effect: When this monster successfully Provokes an attack, and the attacking monster has a spell gem this monster also has, said spell gem is sealed for the rest of the battle.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.


And here's another Unaligned Realm, fresh from the tap!


BATTLEFORT

Floor: Zonte's tiled floors, either red or blue depending on which half of Battlefort they're on.
Walls: Gonfurian's grey brick walls.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. Though, being fair, 'newly-discovered' is a misnomer when it comes to Battlefort, a well-known site where competing groups of knights takes sides, Red or Blue, and duke it out to complete objectives to see which is truly superior. However, recently, the teams have started getting harassed by monsters who get in the way. Maybe you can do something about that...?

NOTABLE REALM OBJECTS
Knight: Like the ones from Gonfurian's realm, and they use Siralim 2-esque Knight sprites. Overzealous competitors on both teams who are eager to test their teams against a powerful foe. Send these jokers packing, and, when all of them are bested, you receive an Unaligned Token, one per team.
Carver: NPC Carvers. Troublemakers out to attack the competing knights. Kick them to the curb, where they belong, and get a treasure box for each Carver beaten.
Portal: Like Itherian Boss portals, except yellow. These are miniboss portals, and the teams they lead to are usually led by Thralls.
Debris: Simple debris from things around the playing field that has been damaged. Clean it up for a bunch of resources, or apprehend the vandals committing the act for considerably more resources.
Team Captain: The leaders of each team, using red or blue versions of Ilberd's sprite. These braves are being attacked by hostile monsters out to disrupt the game. Clear out the riff-raff for a Pandemonium Token and a random God token. Works once per team leader.
Metal Crate: Like the ones from Vertraag's realm. These are the regular breakables for this realm.
« Last Edit: March 01, 2019, 03:49:51 PM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!

Offline Raikomaru

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Re: Raiko's Renewed Idea Repository!
Reply #52 January 20, 2019, 06:11:51 PM
Here comes another pair. First the realm, inspired by a semi well-known bug...

THE WORLD OF DREAMS

Floor: The tiles from the summoning brazier area.
Walls: A background of dark colors, upon which large, translucent monster and NPC map sprites occasionally appear.
Presiding Deity: None!

One of the newly-discovered Unaligned Realms, revealed when the Ruler of Siralim's power was scattered upon their death. The World of Dreams is, as imagined, less a physical location and more a state of mind, the collective consciousness of all those who slumber and dream of better times. As imagined, there's kind of a surreal quality to this place, with many things in place that can't be found elsewhere, although there do exist plenty of powerful monsters...possibly projections of the dreams of those who wish for great battles.

NOTABLE REALM OBJECTS
Stone Eggs: Vaguely like the imp huts, but not exactly. These stone eggs contain wishes made by people who dream, and they correspond to an equal number of nests around the area. Deliver each egg to a nest, thus making the wishes come true, and be rewarded with a treasure box at the first nest you used.
Diamond: Like the ones from Azural's realm. These are teleporters...except here, you may be attacked by monsters in transit, generally by parties led by Constructs. One fight can happen per diamond. Clear them all for some nice treasure and an Unaligned Token.
Spheres: The same thing as the ones from Vertraag's realm.
Monolith: Big slabs of black stone. Like, stereotypically so. Monoliths like this generally come in pairs, and interacting with one spawns three 'Invader' monsters at the other. Defeat all the Invaders and be rewarded with two special battles, one per monolith, against teams full of Godshop monsters. Beat them for a random Token each.
Wormhole: Like the rifts from Vertraag's realm, but more purpley. This is a miniboss portal, and the monsters that it leads to tend to be traitless Avatars, like the ones accompanying the final boss.
Pink Cloud: Like the clouds in Surathli's realm. These are the regular breakables for this realm.


...and then for the monster, introducing the Tridra. Three-headed snake friends who double up on things they do!


Monster Class: Tridra
Element: Sorcery
Role: DPS(good ATK, INT and SPD, decent everything else)

Base Monster: Slipscale Tridra
Trait: Resourcefulness(Smooth Snakeskin)
Effect: When this monster gais a buff, it also gains a second random buff.

Added Monster: Woolly Tridra
Trait: Fluff Up(Woolly Snakeskin)
Effect: When this creature causes another creature, itself included, to gain stats, the stat-gain will occur twice.

Added Monster: Venerable Tridra
Trait: Many Perspectives(Crocodilian Snakeskin)
Effect: When this creature casts a spell, it then casts that spell a second time at no extra mana cost.

Added Monster: Poisonous Tridra
Trait: Serpent's Kiss(Banded Snakeskin)
Effect: When an enemy takes damage from a DoT, they take another hit of that DoT's damage a second time after the first time.

Added Monster: Veiled Tridra
Trait: Dancing Queen(Supple Snakeskin)
Effect: When this monster attacks an enemy, it attacks that enemy twice. If the enemy dies to the first attack, the second attack doesn't happen.

Added Monster: Hooded Tridra
Trait: Comeback King(Gritty Sakeskin)
Effect: When this monster gains a barrier through any means, that barrier will be twice as strong as advertised, up a 100% of its maximum HP.

Itherian Monster: Tyrannical Tridra
Trait: Double Or Nothing(Itherian Snakeskin)
Effect: If any Tridra in the party has their trait trigger, their trait triggers a second time after the first time.

Special Monster: Inebriated Tridra
Trait: It's Good For You!(Sake-scented Snakeskin)
Effect: When an enemy creature gains Drunk stacks, it gains twice as many Drunk stacks as it would normally. In addition, negative Drunk effects are more likely to happen.


Disclaimer: Values shown may change at the devs' discretion. Also, I'd love to be involved in the design if this goes through.
« Last Edit: March 16, 2019, 07:56:30 AM by Raikomaru »
Even in the last moments of the finale, a Monsterologist's inspiration will shine through!