Thylacine Studios - Forum

[unrealistic] user designed fights / realms  (Read 852 times)

Offline Umaro

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Re: [unrealistic] user designed fights / realms
Reply #5 June 08, 2017, 04:40:44 PM
yeah, if S2 was still being updated I'd suggest removing cast-at-start from the pool of possible properties for damaging spells.

Offline queen of cats

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Re: [unrealistic] user designed fights / realms
Reply #4 June 08, 2017, 04:39:01 PM
apart from Lister, I've not even notice the gods abilities because they all die with start of battle casts like everyone else, kind of underwhelming

Offline virtua

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Re: [unrealistic] user designed fights / realms
Reply #3 June 08, 2017, 04:21:35 PM
yea the game isnt too hard once you get a good setup of traits, there are a few wacky combos that kill me occasionally ( maybe 0.5% of the time). I have tried to work around them as best I can to not die, but there are some traits that truly give me a hard time.

I do like how hard some of the gods are , for instance the one with breath of life and having to have 2 of the creatures dead at the same time to 'kill' them.

Offline virtua

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Re: [unrealistic] user designed fights / realms
Reply #2 June 08, 2017, 04:14:34 PM

Offline queen of cats

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[unrealistic] user designed fights / realms
Reply #1 June 08, 2017, 06:35:11 AM
once you've set up one of the 20+ overpowered/gamebreaking team combos, the game loses all challenge -only because enemy teams are randomized, and they'll be lucky to have two traits that benefit each other - but what if, mario maker style, players could design smart & difficult challenges that require more adaption than 'start of battle casts deal infinite damage to debuffed enemy team, haven't seen round 2 of a battle since realm 50'?
« Last Edit: June 08, 2017, 04:37:29 PM by queen of cats »