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1.0.15 Bugs  (Read 12676 times)

Offline Bewi

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Re: 1.0.15 Bugs
Reply #36 September 26, 2014, 03:28:06 AM
I'll test the new version to check if I have crashes but I did not have any while I played the Android 1.0.27.

Offline Zack

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Re: 1.0.15 Bugs
Reply #35 September 25, 2014, 09:43:33 PM
I've uploaded yet another version just to fix the graphical issues. Still not having a lot of luck fixing the crash, although it seems to be Android-exclusive at this point which makes it even stranger. I'll continue working to find the solution. Thanks for being patient, everyone.
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Offline amcdon

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Re: 1.0.15 Bugs
Reply #34 September 25, 2014, 06:59:01 PM
Yep, Oliodd is exactly right. He flashed while walking during the last release but now he flashes in and out of the box.

So to be clear, this started occurring in 1.0.27 and has persisted into 1.0.28.


Offline Oliodd

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Re: 1.0.15 Bugs
Reply #33 September 25, 2014, 05:30:35 PM
The lich only boxes up when facing east for me. Previous version he flashed in the same direction, on and off.

Offline Zack

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Re: 1.0.15 Bugs
Reply #32 September 25, 2014, 05:02:48 PM
Has this Lich Priest issue happened with two different versions of the game, from what you remember?
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Offline amcdon

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Re: 1.0.15 Bugs
Reply #31 September 25, 2014, 04:48:41 PM
Hey Zack,

I'm still able to reproduce the crashes. It still crashes with the normal trigger (initiating a battle) but this time I got it to crash like this:
  • Be in game
  • Go to menu, choose Save & Exit
  • See crash as game transitions from Thylacine Studios splash screen to the next screen
I'm assuming my logs would look the same as the one I attached yesterday so I won't attach it now, but I do have one from some of today's crashes so let me know if you want it.

Additionally, since yesterday's update my Lich Priest is flashing back and forth between it's normal sprite graphic to a boxy artifact-type graphic. I have attached a screenshot of the odd graphic. This occurs no matter where the Lich Priest is in the party order and it occurs after starting a new game as a Death Mage with a "fresh" Lich Priest.

Let me know if you need any other info.

Offline Zack

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Re: 1.0.15 Bugs
Reply #30 September 25, 2014, 04:24:06 PM
Thanks for letting me know. I'll keep searching then.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline Oliodd

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Re: 1.0.15 Bugs
Reply #29 September 25, 2014, 03:45:47 PM
I just got the game, and I'm experiencing these crashes too. I updated to 1.0.28 and they seem to be less common, but still happening every 10 or so battles.

Offline Zack

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Re: 1.0.15 Bugs
Reply #28 September 25, 2014, 12:28:49 PM
Uploading another version for Android now to hopefully fix a few more possible causes of the crash.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline Bewi

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Re: 1.0.15 Bugs
Reply #27 September 25, 2014, 03:45:11 AM
I have played the latest build (1.0.27) on my Android device for about an hour. I have gone through 2 full realms, teleported back to the castle, have walked inside a few rooms, and have teleported again to a realm. I've had no crash all this time. I can't swear it won't crash again but you may have corrected the crash problem.

I can say that Gunslinger ability is working for my Gunslinger. I have not encountered one to confirm it works when controlled by AI though.

Offline amcdon

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Re: 1.0.15 Bugs
Reply #26 September 24, 2014, 11:38:39 PM
Let me know if they need anything else! I'd be happy to provide it.

Offline Zack

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Re: 1.0.15 Bugs
Reply #25 September 24, 2014, 09:13:26 PM
Thanks for the log. I am going to forward this to the engine developers and see if it's something on their end while I continue to try to find the problem.

Thanks again for your patience!
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline amcdon

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Re: 1.0.15 Bugs
Reply #24 September 24, 2014, 08:52:04 PM
Unfortunately, I'm still experiencing the same crashes even with your latest build (1.0.27). But I got a logcat of the crash, so hopefully it will help! It occurred at 19:40:16 but I'll just give you the whole log in case.

It crashed this time right when I touched an enemy.

Thanks so much for working on this!

Offline Zack

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Re: 1.0.15 Bugs
Reply #23 September 24, 2014, 05:42:00 PM
I have uploaded another version. It fixes a few more bugs and solves the slowdown issue in the castle. I have tested it for a couple hours and have had no crashes either.
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube

Offline Zack

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Re: 1.0.15 Bugs
Reply #22 September 24, 2014, 03:48:30 PM
I managed to get the game to slow down really badly after teleporting to the castle. I think that is directly related to the crash.

I'll keep testing and figure out the solution, and hopefully have a new update out either tonight or tomorrow.

« Last Edit: September 24, 2014, 05:41:30 PM by Zack »
Designer and Programmer of Siralim and The Negative. Follow us on: Facebook | Twitter | YouTube