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Movement speed slowdown with 1.3.0  (Read 172 times)

Offline bluequakeralex

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Re: Movement speed slowdown with 1.3.0
Reply #3 December 14, 2018, 06:23:35 PM
True, frame reuse made the Linux version playable with frameskip for me.

Frameskipping prior to 1.3.0 sped up animations for people with non-mobile devices it seems.

mage movement speed, enemy death animations, and spell animations were running 2x faster.

Could there be a replacement to make this unintended behavior (essentially animation time is halved) a feature in the game.


Offline Zack

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Re: Movement speed slowdown with 1.3.0
Reply #2 December 14, 2018, 05:21:48 PM
It never did that on any of my devices across Windows, Mac, Linux, iOS, or Android. I suspect that was a bug related to GameMaker, since patch 1.3.0 was built using a new version of GameMaker so I guess it's fixed now. As the option description reads, though, frame skipping wasn't ever intended to be used on non-mobile devices. I left it there in case some people using extremely outdated computers needed it.
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Offline bluequakeralex

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Movement speed slowdown with 1.3.0
Reply #1 December 14, 2018, 05:01:33 PM
Version 1.3.0
OS: Proton  / Linux

The upside (downside?) is that frameskipping no longer doubles movement speed on
Windows. Linux versions no longer reuse existing frames randomly.

Problem, I got used to double movement speed when frameskipping was enabled.

Was it a bug that we could move twice as fast?