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Razorsharp and Mortar Combat  (Read 4251 times)

Offline VagrantSun

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Re: Razorsharp and Mortar Combat
Reply #19 July 05, 2015, 11:09:47 AM
A glancing blow deals less damage.

A mortal blow deals more damage.

More Luck determines how often you get these results and how effective they are; if your Luck is higher than your opponent, you'll deal more mortal blows, and they'll be more deadly, while you get hit by glancing blows instead.

Offline murdoch

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Re: Razorsharp and Mortar Combat
Reply #18 July 05, 2015, 04:17:11 AM
Hmmm, eberassing but I don't know exactly what glancung and mortal blows are... I can suggest what it should/cpuld be, but can somebody explain it to be shure? Thanks.

Offline VagrantSun

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Re: Razorsharp and Mortar Combat
Reply #17 June 14, 2015, 09:51:26 PM
Luck determines both the chance and the power of glancing / mortal blows, actually, so more Luck will increase the multiplier of a mortal blow and decrease the glancing blows'. Aside from that and abilities that directly name it, it has no effect.

Offline Tinyboss

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Re: Razorsharp and Mortar Combat
Reply #16 June 14, 2015, 09:22:46 PM
I don't think it does, not directly at least. Sorry, I can't find the source, but I'm pretty sure I read that all that Luck affects is the chance of glancing and mortal blows, and whatever creature abilities explicitly state their dependence on it.
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Offline murdoch

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Re: Razorsharp and Mortar Combat
Reply #15 June 14, 2015, 07:26:48 PM
Does luck have any effect on damage?

Offline VagrantSun

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Re: Razorsharp and Mortar Combat
Reply #14 June 14, 2015, 04:48:58 PM
"Damage", so far as I can tell, is what's left over after Defense is subtracted from Attack. Therefore Attack would always be preferable, since it applies before calculations.

.1 of your Speed is added to the difference between Attack and Defense, as I've said. That .1 is unaffected by Defense, and, barring Sapphire Attunement, is your minimum damage.

Offline murdoch

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Re: Razorsharp and Mortar Combat
Reply #13 June 14, 2015, 10:06:36 AM
Wrong usage of words, in first place I ment. First you calculate how much the damage would be, then you compare it with the defence (maybe also speed?) of the target and calculate the final damage that hits the target...

How does this work...

Offline VagrantSun

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Re: Razorsharp and Mortar Combat
Reply #12 June 12, 2015, 04:05:43 PM
I have no idea what you mean by first and second.

Defense is subtracted directly from attack, then the result has Speed scaling applied (.1 of total Speed without Ferocity) to determine damage.

Offline murdoch

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Re: Razorsharp and Mortar Combat
Reply #11 June 12, 2015, 03:07:34 AM
About general rules, how are speed attack and defense calculated in the first demage round?  And afterwards, how does defence or speed effect the second damage calculation?

Offline Arqane

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Re: Razorsharp and Mortar Combat
Reply #10 June 07, 2015, 12:20:45 AM
Mortar Combat determines everything by the target you choose, but then eventually ignores that target.  IIRC, it does make an attack vs. defense calculation and adds in most damage effects (possibly not speed, though).  Then it takes that number, ignores the attack it just made, multiplies it by 40-60 and deals that damage to every creature... not counting their defense this time.  So you do still need an original target, but there is no normal attack that happens.

A lot of skills in this game have to be used to find out all the little details with them.  The good thing is that the skills are so varied.  The bad thing is that the general rules are hard to keep track of, so each skill seems to have its quirks.  There are still general rules, but usually the best way to find out what the combinations do is simply to test each of them in different ways.

Offline GhostlySyn

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Re: Razorsharp and Mortar Combat
Reply #9 June 06, 2015, 05:49:10 PM
If this is true. you should be able to target Invisible creatures with mortar man. with the attack command as its doin indirect dmg to it still. correct? if u "target" something else u can but if u target the creature itself you cant attack still?

Offline VagrantSun

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Re: Razorsharp and Mortar Combat
Reply #8 June 06, 2015, 09:25:42 AM
It's because Mortarsman's ability deals indirect damage to all enemies, but that damage is considered an effect, rather than an individual attack on all enemies (because that could proc half-a-dozen defensive abilities in turn, you see).

Ironically, Mortar Kombat's description tells you exactly what happens:

"When attacking, does not deal damage to target directly but deals 40% to 60% of the damage to each enemy, including its target."


Your attack never connects and deals damage; instead, an effect deals damage to all enemies. Thus, "attacked" and "attacking" flags never trigger, preventing Mortarsman from getting swarmed to death every time it fights a countering group of enemies.

Offline murdoch

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Re: Razorsharp and Mortar Combat
Reply #7 June 06, 2015, 04:19:28 AM
Where canI read all about this rules?

Post attack, which effect does not activate after post attack and so on.

Because that destroys fun on gaming and planing when you read something but somehidden mechanics behave different...

By the way, why is it post attack are not activated after an attack that hits the whole group?

In fact mortar attack just destroyed the ability of razor for my demon thaen :(

Offline murdoch

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Re: Razorsharp and Mortar Combat
Reply #6 June 06, 2015, 04:11:10 AM
Attack starts,  damage from target (with adding of strength of world), is took reduced to 40-60% and put on every enemi. Here the bleed of the main target may got lost, that seems ok fore the mechanics maybe to complicate otherwise. After that the ability of razor damaging two other tharget with 35% of damage with bleed should however activate.

Thats how I understand the text of razor description...

Online Zack

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Re: Razorsharp and Mortar Combat
Reply #5 June 06, 2015, 04:06:12 AM
Razorsharp would be considered a post-attack ability, and since Mortar Combat doesn't actually attack a specific target, Razorsharp won't activate.
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