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[Possible Bug] Effect-on-death animations  (Read 539 times)

Offline Devalion

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Re: [Possible Bug] Effect-on-death animations
Reply #3 June 01, 2016, 04:46:17 PM
Ah ok, that makes sense, and thanks for the link to the hotfixes, much appreciated!

Offline random_rolle

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Re: [Possible Bug] Effect-on-death animations
Reply #2 June 01, 2016, 04:43:43 PM
There was some bugs with the premature stopping of animations so zack temporarly reverted it.

http://steamcommunity.com/app/464620/discussions/1/357287304424771658/

he posts the patch notes in the above place

Offline Devalion

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[Possible Bug] Effect-on-death animations
Reply #1 June 01, 2016, 04:41:31 PM
Yesterday I was playing on .27, and my fallen carnage wouldn't go through the tedious midnight feast kill/heal animation if the skill it used killed all the opponents. I am currently using .30 and this is back. I thought it was an amazing quality of life improvement not to have to sit through superfluous kill-effect animations if the skill used killed all opponents. I guess I need more information if what was happening in .27 was the bug, or if what is happening in .30 is the bug.

Edit: also if a spell is multicast, and the monsters die before all spells are cast, it will continue to cast (in .30). It did not do this in .27.
« Last Edit: June 01, 2016, 04:44:13 PM by Devalion »